I was not expecting Agents of SWING to be quite so popular or to catch on as well as it has. I am… surprised, in a good way, but it presents me with something of a problem. Usually I finish up one project and I’m on to the next thing pretty much straight away. If I come back to give a game support it’s because I want to or because I want to have fun in returning to an old game/ideas. I’ve already planned expansions for SWING but these I was going to come back to after some time. It seems like that might be a mistake this time as there’s some impetus and ‘oomph’ behind SWING that should be supported and ‘cashed in on’, to show that support earlier on.
Problem is, I have three big projects on already at the moment and my spare time is only going to be usable for personal gaming projects and the odd short release. I have to devote time to these bigger projects as they’re all great, potential, break-out projects with as much potentially going for them as SWING does – or more.
So, what can I do?
I’ve got a budget of, perhaps, $250 for small $4.99 supplements. I have the content/form planned out but with $100 to pay a writer and $150 to pay an artist for 10 or so small illustrations it’s going to be hard to find people willing to contribute. $100 gets you, absolute maximum, 10k words which ain’t really going to do it. I could lower the illustrations – SWING has a nice, minimalist, design aesthetic at the moment – but it’s still going to be tricky to get enough words done for the price unless I do it myself.
I’d rather do it myself and the other problem is that I’d rather get Brad McDevitt to do the art – so it’s consistent across the game. He’s busy, I’m busy, it’s just bad timing all around.
I don’t really know what to do here.
Anyone got any ideas to help me out? 🙂