One bottle of Charavask’s Reserve is made a year, the centennial bottle gifted to those who gather the rare ingredients to make it. Elemental water, dryad’s nectar, assassin vine berries, giant bee honey and more are used. Can you win this year’s bottle by finding what is needed?
Advanced Fighting Fantasy, D&D, Pathfinder, Dragon Warriors.
Art by Katherine Souza
The reason mages wore pointed hats was because they grounded evil energy unleashed by spells. When they go out of style everyone has forgotten this. Ba, city of magic, is now under siege with every spell cast by its (nattily millinered) mages to fight the demons, making it worse.
Any fantasy game.
Art by Zachary Hixson
What would an RPG become?
Would it be a game most fine?
If every time you did something
The action had to rhyme?
Can you slay a dragon
When wordplay comes so hard?
At least there’s finally a reason
To play the part of bard
Any fantasy game with a slightly more whimsical turn.
Art by Alexander Shatohin
I tend to enjoy darker themes in my games, primal themes, moral themes, ethical dilemmas and the sort of layered plots that have ‘Aha!’ moments where the players finally piece everything together. I like to bring some horror elements into other games, emotional and relationship entanglements, investment and betrayal…
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This is the last entry in this monthly challenge, so I’m not paywalling it. We’ve mapped out the basics of the world and have some idea of the rules. Eventually, I’ll get around to turning them into an actual book! As regards this question though… I think short of roughly mapping the world and – perhaps – ‘hex crawling’ a section of the world as a starting area, I’d like to leave things rather vague. Talk of distant nations and lands without anyone being truly, entirely, sure of what is out there. A less defined world leaves far more room for Games Masters to add their own material and leaves room free for supplements and definition as good ideas occur.
Some things will be defined of course, and those have already been covered, while the ‘bottom page text’ – as with Machinations of the Space Princess, will contain plenty of rumours and story seeds.
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Karakala is known for garlic, cleanliness, health and sausages. There’s just one blot on their record, the Olemerick festival. Contestants must eat as much sausage as possible. The losers disappear in the mysterious black ooze beneath the town, the winners showered with wealth.
D&D, Retroclones, Warhammer Fantasy Roleplay.
For the most part particular seas and oceans are not fantastical per se, but rather locations within them are. Given some of my inspiration is going to be taken from pre-christian European mythology, wells, ponds and lakes are more likely to be individually magical and to be the dwelling places of fantastical creatures. Locations in seas or things that live within them may be fantastical, but as to magical bodies of water themselves? Not so much…
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