#RPG #Art Darkzel Art Scholarship 2016-17 Open for Donations

navvywithabeardDONATE

Darkzel (Zachary) was an artist who worked for me over a number of years, providing art for Hentacle, Cthentacle, Blood! and a number of other projects as well as working with me on a comic project and discussing work on other, potential multimedia projects in the future.

Zel provided me with art and in return I got to see a young, talented and very promising artist grow in confidence, flexibility and skill. I got to help pay his way through his education and I got to become his friend in the process, as well as paying for some wonderful art along the way.

Zel was tragically killed while working as an English teacher in Korea, cutting short a life and a very promising career.

I’ve always enjoyed being able to help young artists by offering them work, and after what happened with Zel I decided that the best thing to do in order to honour his memory and our friendship was to set up a scholarship fund for other promising young artists.

Young fantasy, comic, anime and science fiction artists face an uphill struggle. The artistic establishment is often not equipped to understand and encourage them and art is often seen as a wasted education by parents and others. Art supplies are expensive and support can also be hard to find.

My intention is to help provide for these students, or other artists in need of help, and to create a self-perpetuating scholarship fund that builds over time.

Each year I invite donations to the fund. These donations go on top of the existing money raised over the past year from ongoing sales of Zel’s art, and of sales of donated art to support the fundraising effort as well as art from those who win the scholarship each year. Over time this will create a collection of art by talented young artists and kind donors, providing them with exposure and money, and contributing to the fund for artists in the following years.

You can help by donating money here, donating art, and by spreading the word to budding young artists in school, college or university, or artists who are in need for other reasons – unemployment, disability, mental health etc.

DONATE

#RPG Clipart Critters Megabundle RELEASED

CAClabelBuy it HERE

Brad McDevitt is an industry veteran who has worked for a huge number of different companies and for many years now has been providing stock art through Postmortem Studios under the ‘Clipart Critters’ label. Brad has just hit the amazing achievement of offering a grand total of 400 pieces of stock art, covering all the genres, colour, black and white, spot and full size illustrations.

If you’re a small publisher – new or old – or a Games Master who likes making classy hand-outs, or even if you’re an independent fiction publishers you should be able to find something – many things – amongst his work that would suit your efforts. This bundle is essentially a publisher start-up pack, with enough art to – potentially – keep you going for years. It’s a FANTASTIC deal!

It may not be the absolute end-all-and-be-all of “Deals of the Century,” but the Clip Art Critter Mega-Bundle may be all a small publisher will ever need to fill his art needs! For two hundred dollars, you can purchase all four hundred images published to date… an 87% savings over the normal price! And it gets better, since a few of those are bundled collections of head-shots, so you are actually getting something like 412 individual images for the prices of four-to-eight images at normal market prices.

Image sizes range from spot illos that can be placed anywhere to help fill up a page to illustrations large enough to be used as full-pagers or even covers, in black-and-white, grayscale, and color, covering every topic of artwork from manga, to science fiction, horror, fantasy, and even some just plain art pieces. Some images are lightly NSFW, though none are pornogrpahic.

And if you have bought Clip Art Critters in the past, there is no double-buying needed: you only get those images you have not purchased int he past, and the price is reduced accordingly, so you are not wasting money out of your art budget!

This special sale runs from now until September 1st, 2016.

#RPG Artist Scholarship – 5 Days Left!

smaug_treasure_02

This could be you.

The Darkzel Scholarship ends in five days.

I’d like to raise a little more money.

I’d like to see young artists entering their work for consideration.

I’d Like to Donate#
Go HERE and do so, or you can donate via the paypal link on this page, to the right.

Alternatively, if you have no money, you can donate art as stoc art,which will be sold to raise funds each year to go into the pot for the scholarship.

Otherwise you can PLEASE help by passing on word about the scholarship.

Donations will be accepted for the next five days, art can be donated at any time.

I’d like to Enter

If you’re an art student at high school, college or university with an interest in science fiction, fantasy, horror or other genre fiction you can enter by sending a high quality (300 dpi) image of the work you’re submitting to grim@postmort.demon.co.uk

Entries are open until the end of February. You stand to get somewhere over $500 and your work will potentially see a lot of use in RPG products and be seen by a lot of people who might want to employ you in the future.

#RPG #Art Darkzel Scholarship 2014

zel

The IndieGoGo section of this scholarship fundraiser can be found HERE.

Introduction

Last year I discovered that my good friend, Zachary Harris – better known to you as Darkzel – had been killed. He was in Korea, teaching English, when he was struck by a bus while crossing the road and was killed. A tragic, pointless waste of the life of a talented artist who – I believe – would have had a grand future ahead of him.

I have struggled to think of a useful and respectful way in which to honour Zel’s memory and to continue his legacy. In many ways our relationship was defined by the fact that the work I gave him helped pay him through his schooling and that we became friends as I watched him grow as an artist and a person.

Life is tough for students as a whole and art students, perhaps, in particular. All that work, often without the support of friends and family, chasing a dream that may, ultimately, never work out and never pay. Fantasy artists are being crunched quite a bit as well, work is scarce and pay hasn’t really increased – at least in analog gaming – for some ten years or so.

If in some, small way, I can help other art students to get through their schooling, even if it’s just to make sure they’re kept in ramen noodles, that strikes me as a good way to remember Zel and to continue to help others in the same situation.

The Scholarship
Every year, every December, I will announce the opening of the Darkzel Scholarship for applications. This will consist of the previous year’s takings in terms of stock art sales from Zel’s work and sales of the previous winner’s art. This will help keep the project relevant, continue to add material and continue to increase the scholarship fund and material year by year to keep it relevant.

This year’s scholarship amount will be somewhere over $150 US, which isn’t enough so I hope to raise more. Please scroll down to the bottom to see details on that. I may also crowdfund to add to the amount.

The Details

  • You will submit a piece of art at least A6 in size and at least 300 dpi, by email to grim@postmort.demon.co.uk
  • You grant permission, should you win, for this piece of art to be sold as stock art on RPGNOW.com. Money raised from these sales will go to next year’s scholarship.
  • You will include the name you wish to be credited by. The terms of use of the stockart license requires the users to credit you.
  • You will include a link to your online portfolio, deviantart page or similar.
  • You must be able to accept payment via Paypal.

FAQ
Q: Does it have to be adult art?
A: 
It doesn’t have to be adult art. Zel worked on adult projects like Hentacle and Cthentacle but he also produced stock art that wasn’t suggestive (as well as some that was). Zel also did science fiction, fantasy and horror work for me and elsewhere he did comics, adult and not, furry and not, LGBT and not. Zel did a huge amount of different stuff and you can do what you want too. Do what you love. Equally, don’t feel you have to hold back on what you draw. I prefer stuff with a bit of edge and sexiness, so that may give you an advantage.

Q: Does it have to be B&W or colour?
A: 
It doesn’t matter. Do what you prefer. Colour is more work and more impressive – often – but it is also less useful in many cases as stock art. There’s pluses and minuses to both. It’s up to you.

Q: Does it have to be anime style?
A:
Zel started out with a much more typical anime style and I think a lot of people have gotten their start this way in the last 10-20 years in the way my generation got a lot out of copying the style of superhero and sci-fi comics. His style developed over time and he’d really begun to find his own artistic voice towards the end, away from those roots. So no, you do not have to stick to a comic/anime or any other particular style. The only thing it really has to be is genre based. That is science-fiction, fantasy, horror, pulp, superhero etc.

Q: Can I make more than one submission?
A:
You can submit as many pieces of art as you want to. They will be considered as a single entry however.

Q: When will I be paid?
A:
Submissions will be accepted through December to Jamuary each year and I will try to make a decision and pay by the end of February.

Q: Do I have to be a student?
A: 
Yes. The Darkzel Scholarship is meant to help up and coming artists of the future. To give them a paying gig, help them get through school/college, soften some of the monetary pain day to day and to give them genuine exposure and the chance to have their art appear in real products and pay-it forward to others in following years. You can be an adult student though, the problems are no less when you’re juggling family, ‘real’ work and learning. People who are not students can ask for consideration on the basis of hardship, unemployment, needing money for art supplies/fear etc but the primary focus is students.

Q: Can I donate my submission for sale without winning?
A: 
Absolutely! If you want your submission to go up for sale anyway, even if you don’t win, please say so. The more art we have, the more we can earn for the next year’s scholarship. When you make your entry, please say so!

Q: How will you be judging the winner?
A: 
What I’m looking for is an ineffable quality. It is hard to define. I’m just looking for something that excites and engages, that stands out as a usable and great piece of illustration.

Q: I can’t enter, how can I help?
A:
Spread the word, tell students that you know that this is available. Talk about it on forums, tweet, facebook, G+, youtube, whatever you can do to pass it on. You can also Paypal me donations to add to the fund should you so wish. If you want to donate art anyway, to the ZelArt fund, you can do that too. Just contact me and show me the piece you want to offer and money raised from sales of that art will be added to the pot for upcoming years.

Q: Can I submit art I’ve already done or does it have to be new?
A:
I would prefer you make a piece for this, but I appreciate December can be busy what with Christmas etc. So long as the submitted piece was created and completed within the year of the competition (2014 this year) that would be OK.

Q: What happens with the image rights?
A: Anyone who wins or allows their art to be sold to aid the scholarship allows that art to be used in projects by anyone who buys the stock. Otherwise you retain all rights. You can sell prints, make T-shirts, use it in your galleries and portfolios, sell it to somebody else. Whatever you want.

Q: Zel was very supportive of his LGBT friends and community. How does that figure into this?
A: If you want to do LGBT themed art to submit, you’re more than welcome. It won’t impact at all on your chances and would be fitting.

Chronicles of Gor – Sex, Gender, Race, Consent, Fantasy & Gor

RaceFUND IT!

This is going to be a bit of an essay, in which I try to address – or at least talk about – some of the worries, concerns and objections to the very concept of this game that have been doing the rounds. So, ‘For god’s sake, strap yourselves in!’ – keeping your foot on the red pedal is optional.

Race & Gor

Gor is a fantasy world that isn’t real.

Despite being written in the 60s – up until today – Gor gets a lot of comparisons with the pulps, and with good reason. To the modern mind a great deal of the pulps were extremely sexist, racist and otherwise fit that dread phrase ‘problematic’. Certainly a lot of the pre WWII pulps contain a lot of racism. Robert E Howard’s assumptions about race are fairly explicit, HP Lovecraft’s even more so. Edgar Rice Burroughs was playing with racial perceptions in the early John Carter stories and Tarzan certainly plays around with the same topics. In writing my neo-pulp story collection Pulp Nova, I played around with some of the ideas and inverted some of the same expectations in the story ‘Wild’.

To a casual reader, Gor might – at first – seem racist. One sees references to ‘Red Savages’, ‘Red Hunters’, the Pani (ersatz Japanese) have a somewhat moustache-twirling cruelty to them but, not one that’s unjustified by history, and Bila Hiruma is referred to as the ‘great black Ubar’. Dig beneath this surface though and the books are surprisingly respectful, and even admiring, of the transplanted cultures that are found on Gor.

The hero of the stories, Tarl Cabot, ingratiates himself with the various cultures he encounters but never truly outshines them. It is often the secondary characters within those cultures that are the true heroes of the story, with Tarl as the observer to their genius, their sidekick or even their slave. The native American culture (Savages of Gor, Blood Brothers of Gor) is particularly interesting. A extremely militant and protective culture carrying the memory of mistreatment in the settling of America and organised, ruthlessly, to prevent the same happening to their lands on Gor.

Sex & Gender

Gor is a fantasy world that isn’t real.

The Gorean world is one of savage, might makes right, philosophy for the most part – though ‘might’ can take many forms from physical to intellectual or economic. It’s savage and cruel in many ways and a great deal of political and social power derives directly from the strength of one’s sword arm. As such it is a world of extremely stratified and defined gender roles with much of the political, and almost all the military power, residing with men.

Yes, men and women’s roles in society are – typically – very constrained but that’s a reflection of the wider (normal) Gorean society which is very stratified by caste as well as gender and by people ‘knowing their place and role’. That’s the very thing that makes defying those expectations and playing characters that defy, pervert or undermine those expectations (or embody them!) so interesting.

Since the criticism directed has been towards the roles available to women in the Gorean setting, I’ll direct this section towards that.

Tarl is an exceptional character, as the protagonist, and also an unreliable narrator coloured by his own experiences and betrayals. Still, he meets many women in his explorations of Gor and they’re not all helpless maidens or slaves – or at least they don’t start out that way.

  • Right from the start, in Tarnsmen of Gor, Tarl encounters Talena, who is – at least in the first books – much his equal in terms of cunning. The daughter of Marlenus she not only throws Tarl from his tarn saddle but wins him as a free companion – as his equal – but also survives amongst the panther girls, regains her position in Ar and overthrows its government.
  • In Outlaw of Gor there is a whole city, Tharna, run by women who – somehow – wrested control away from the normal male-dominated state of affairs. True they were overthrown, but women were the ones in power there, controlling and subjugating men (until the revolt).
  • In most of the plots of the Kur, their agents are women – and often those of Earth – running schemes and plots upon which the fates of worlds rest.
  • In Tribesmen of Gor, the bandit leader Tarna is a woman, and one who defies the normal gender constraints by wielding weapons and – by all accounts – being rather handy with the scimitar.
  • In Hunters of Gor, Verna – leader of a band of panther girls – is shown to be an equal of Marlenus and a woman who cannot be tamed. The panther girls as a whole are a countercultural defiance of Gor’s natural order and quite ‘hardcore’, even using scarification and self-mutilation to defy Gorean standards fo beauty and to render themselves ‘worthless’ as slaves.
  • By the time we get to Conspirators of Gor, we have the Lady Bina, once a mute grooming slave of the Kur, now – with Grendal in tow – potentially a major threat to Gor as a whole, with the ambition to rule the whole world.
  • We see huntresses, physicians, leaders and – yes – slave girls, some of which ‘top from the bottom’ with as much control over their Masters as their masters are supposed to wield over them. We also see women – like Tarna – with seraglios full of male silk slaves, serving their whims.

Slavery

Gor is a fantasy world that isn’t real.

Gor contains slavery. This is not unusual for game settings. Slavery exists in many fiction settings and games, as well as existing throughout human history and – in some forms – still today. What is different and challenging about the Gorean setting is that slavery in this context is not seen as an unambiguous evil, but sometimes even as something… good, it also takes it to an extreme.

Slaves are not only taken on Gor, they are bred and it is an accepted part of the Gorean culture that some people are natural slaves and that that’s the state they belong in and are most fulfilled as. Within Gorean gender relations that is most often taken to be women and that is the message of the entire culture, with female slavery in particular being something simultaneously full of dread and titillation to Gorean free women.

Gor, BDSM, Consent, Roleplay & ‘Rape’

Gor is a fantasy world that isn’t real.

Gor exists in a space with some relation to the BDSM community. ‘Gorean slavery’ exists as a real kink, or style of kink at least, playing off some of the formalised slave movements, poses, recitations and behaviours played out in the novels.

The novels themselves are actually fairly coy, with very little in the way of graphic sexual activity being depicted. Most of it is simply hinted at or takes place ‘off screen’. The difference between them and, say, Conan, is that the sexual part is at least acknowledged rather than being simply implicit.

Something that is hugely important in the BDSM community is consent, even when the appearance of consent is absent (consensual non-consent, slave play or rape-play). It’s arguably more integral and up front in the BDSM community than it is in relation to any other aspect of sexuality in a way that’s only recently been brought to the fore elsewhere. This is even formalised in soft limits, hard limits and – perhaps most explicitly – in the practice of having safe words.

This is not entirely different to the social contracts we create around roleplaying, one form of fantasy play not being that different to another when you get down to it. We have rules to make it safe and it all operates on consent.

One last thing worth pointing out is the role of ‘rape’ in the Gorean novels. The word doesn’t quite carry the same connotation within Gorean society as it does to us, being more akin in meaning to the colloquial use. On Gor its meaning is more like ‘ravish’, to take with passion and strength and force. In a world where it is the considered wisdom of both free people and slaves that slaves wish to be slaves and where sexual fervour and freedom can lead to frenzies of lust, the context is also different.

Nobody is saying this is the state of the real world.

What I’m finding fascinating is the RPG people shaming the kinksters and the kinksters shaming the RPG people. Gor seems to exist at a Lagrange Point of contempt between two groups of people who really, really, aren’t all that dissimilar.

The Role of Fantasy

Gor is a fantasy world that isn’t real.

Fantasy gives us a space to engage in behaviours, to experience situations and to experiment within a safe space. For some reason, which continues to utterly befuddle me, this is considered fine when it comes to murder, warfare, horror, violence, torture etc, but is still considered – for many people – off limits when it comes to anything titillating or sexual and that seems to be spreading to other things as well. This isn’t really the place to get into that in detail.

uThere is a line between reality and fantasy and the vast and overwhelming majority of people nderstand and respect that line. You can slaughter a hundred bandits beneath your axe playing D&D and not think it too many, nor be held suspect (at least not since the 1980s) that it would make you a mass murderer. You can summon up fell demons from the warp and set them upon your enemies in Warhammer and nobody is going to think you’re a satanic cultist. You can read 50 Shades of Grey (I know, I know…) and nobody necessarily thinks you’re into everything that’s in that.

So why should a little titillation and fantastical gender relations be any different?

I don’t know.

Conclusion

Gor is a fantasy world that isn’t real.

The sexual aspect, even in the books, is background exoticism against the backdrop of which adventures, intrigue and exotic adventures take place. You can ramp it up or tone it down as you and your group prefer, but it is integral to the background. It is one of the most intriguing, difficult and different aspects to a game that there is. Do we not want to be challenged? To stretch our mental legs? Can we not enjoy things that are difficult? Imagine alternate moral systems and cultural norms? Is this not a big part of the deeper appeal of roleplaying games? If we’re only going to be playing in fantasy theme parks that reflect our modern sensibilities, with a thin veneer of magic, dragons or science fiction, then we’re selling ourselves short.

At least, that’s my opinion.

Nor do we have to approve of the Gorean culture. Tarl spends a great deal of time in the first few books having trouble adjusting, as does Jason in the novels that focus around him. Those men are, of course, of Earth, while those brought up within Gorean culture – male or female – are unlikely to have the same trouble or to be able to understand the moral quandries that those men went through.

My aim in providing the game book, and the world book, is to provide tools to play YOUR games and to make YOUR Gor. Whether you want to indulge your swords-and-sandals fantasies and lead strings of captured women (or men) from burning towns, or whether you want to lead a revolt of panther girls to raid the border towns and liberate the slaves, that’s entirely up to you. They’re all valid choices.

With any game, I think the best thing to do is to provide the tools and the context, and then to let people make their own stories.

‘Realistic’ Medieval Character Generation (MongTrav)

Inspired by the idea of a ‘realistic medieval RPG’ as mentioned here: http://www.gamespot.com/articles/mafia-creator-reveals-open-world-medieval-rpg-for-next-gen-consoles/1100-6416823/ After all, where else did you die during character creation?

holygrailRealistic Medieval Character Generation for MongTrav

Step One: Statistics

Roll Social Standing First 2d6

2-7: Serf
8-9: Freeman/Guildsman
10: Clergy
11+: Nobility or Clergy – Choose

Serfs and Freemen:

Strength, Dexterity & Endurance: 2d6-(1d6-1).
Intelligence: 2d6-1
Education: 1d6

Clergy

All statistics 2d6

Nobility

Education: 2d6-1
All others 2d6

Massacre-of-the-InnocentsStep Two: Infant Mortality

Roll 2d6. Add +1 if Freeman or Clergy, +2 if Nobility

2-7: You die while an infant. Roll a D6, on a 1-2 it was when you were born, on a 1 you took your mother with you.
8-9: You suffer a terrible injury or illness during childhood. Roll on the childhood injury table.
10+: You survive to adulthood.

Childhood Injury

Roll 2d6 and lose 1d6 from the statistic.

2 Social Standing (Disfigurement and injury has a negative effect)
3 Education (Learning disability/memory problems)
4 Intelligence
5 Dexterity
6 Strength
7 Endurance
8 Strength
9 Dexterity
10 Intelligence
11 Education (Learning disability/memory problems)
12 Social Standing (Disfigurement and injury has a negative effect)

If this takes a statistic to zero, you’re dead.

Medieval-monk-writingStep Three: Literacy

Clergy are automatically literate.

All others must roll 2d6. +1 for Freemen, +2 for Nobility

2-7: Illiterate.
8-9: Very basic literacy.
10+: Fully literate.

Step Four: Background Skills

Serfs/Freemen: Animals 0, Survival 0, Trade 0, Archery 0.
Clergy: Administration 0, Language (Latin) 0, Advocate 0.
Nobility: Leadership 0, Language (French or Latin) 0, Melee 0, Archery 0.

Step Five: Terms

At this point you are fourteen years old. Terms last four years and you roll twice to see what skills you get. There’s no promotions or mustering out. You are what you are. Failed survival rolls result in a roll on the childhood injury table.

Serf

2 Deception +1
3 Carouse +1
4 Animals +1
5 Athletics +1
6 Athletics +1
7 Animals +1
8 Deception +1
9 Carouse +1
10 Animals +1
11 Gambling +1
12 Endurance or Strength +1
Survival: Endurance 6+

Freeman

2 Administration +1
3 Athletics +1
4 Art +1
5 Broker +1
6 Animals +1
7 Guild Appropriate Skill (Nothing outside your guild’s remit) +1
8 Guild Appropriate Skill (Nothing outside your guild’s remit) +1
9 Gambler +1
10 Deception +1
11 Carouse +1
12 Any Statistic +1
Survival: Endurance 5+

Clergy

2 Animals +1
3 Carouse +1
4 Art +1
5 Advocate +1
6 Leadership +1
7 Administration +1
8 Deception +1
9 Diplomat +1
10 Language +1
11 Gambler +1
12 Education +1
Survival: Intelligence 4+

Nobility

2 Animals +1
3 Advocate +1
4 Administration +1
5 Athletics +1
6 Art +1
7 Language +1
8 Leadership +1
9 Diplomat +1
10 Deception +1
11 Carouse +1
12 Social Standing +1
Survival: Social Standing 4+

a_knight_s_tale130211204951il_destino_di_un_cavaliere_1Criminal

Any character can choose to take a criminal term instead of their normal term, if they want.

2 Advocate +1
3 Athletics +1
4 Animal +1
5 Carouse +1
6 Deception +1
7 Stealth +1
8 Gambler +1
9 Melee +1
10 Archery +1
11 Persuade +1
12 Dexterity or Intelligence +1
Survival: Dexterity 7+, failure indicates that you’re put to death. If Clergy or Nobility you can try to succeed a second time on Social Standing 7+, if you fail this time you take an injury from punishment. Otherwise you get off scot free.

End of Term

1. Make your plague check by rolling 1d6. First term 1-3: You die of plague. Second term 1-2: You die of plague. Third term: 6: You die of plague. If you live past your third term, you’re not going to die of plague.
2. Roll to see if you’re called to military service. Clergy are exempt. On a 1-2 you go to war. Gain +1 to one of the following skills of your choice: Melee, Archery, Animals, Survival. Make another survival test, Endurance 7+ and take an injury if you fail.

Other notes:

Aging effects start at age 30.

Good luck surviving that!

Pulp Nova RELEASED!

A compilation of my existing pulp stories in one volume, with the added bonus of an extra story ‘One Man McCann’ – a war story of British pluck and heroism against the evils of Nazi wonder weapons, all on the eve of D-Day!

Other stories include:

Cichol’s Children: Genealogy can take one to strange places indeed as is about to be discovered. A ‘mythos’ tale in homage to HP Lovecraft.
Stain: As with hard boiled eggs, hard boiled detectives can go off as well. Stane is a washed up detective who no longer cares, the perfect patsy for a case that nobody wants.
Shanks: An English gentleman walks the dusty trails of the old west, but do not mistake a gentleman for a sissy and don’t think grit is enough to deal with an Englishman when his dander’s up.
The Black Rat: The 1970s, a time a plaid, three day weeks, power outages and only three television channels. Dark times that call for a dark vigilante who sets his sights on police corruption and violence.
The Dastard: Howard’s Conan started out as a thief, The Dastard starts as one and remains as one. A viciously selfish antihero, cast out of paradise and making do in the barbaric world far from his home. One big score might buy him the luxury he seeks.
Wild: The jungles of Africa, the Amazon and Australia still hold mysteries to be discovered, amongst them a strange woman, white as snow, deadly as a panther and a holder of ancient African secrets.
Rink Rash: After the world comes to an end, a sport remains. Rollerbrawl.
Mimsy Burogrove: Expand your consciousness and solve mysteries with the world’s only psychedelic detective.
Doc Osmium: Two-fisted man of science, Doc Osmium teaches physics with pugilism.
Tessa Coyle: In a future world, a fever dream from the 1940s, the Science Police act as a board of ethical oversight – with extreme prejudice.
Ace Slamm: The world of Flash Gordon and Buck Rogers, but through a distorted lens. After interplanetary war Ace tries to find a way to drink himself to death in peace, but the old war keeps coming back to haunt him.You can get the ebook at:

Drivethrufiction

Smashwords

Lulu

You can also snag a PoD hardcopy HERE.