#RPG – Some Cybergeneration Stuff rescued for Cyberpunk RED/2077 tabletop campaigns

Biotechnia Homesplice Incubator 500eb

Simple to use, the Homesplice clones and incubates small creatures, one at a time, no creature larger than a chicken egg.

The homesplice allows the mix-and-match of various genetic elements between standardised gene-patterns (50eb each), sold by Biotechnia. It alsos requires genetic feedstock (5eb for enough to build 2d6 sequences) and artificial eggs with nutrients (10eb each).

The basic kit can only grow animals that naturally grow in eggs. That means fish, birds, amphibians and lizards. Limited editing and swapping of traits is possible with the kit. Moreso if you jailbreak it. Doing so is highly illegal, due to the dangers of foisting new species into already disrupted ecosystems.

The homesplice is only supposed to produce sterile creatures, but a jailbroken device may be able to do more.

Monotreme Upgrade: 250 eb.

New Species code-kits: 50eb each (comes with domestic chicken, gekko and salamander).

  • Jailbreak the kit, Difficulty 15, allows greater gene-mixing and customisastion as well as the use of off-label sequences.
  • Black market sequences are available at costs between 50eb and a hundred times that amount.
  • Upgrade to sequence and grow small mammals – Difficulty 17
  • Kitbash an artificial womb for larger mammals – Difficulty 21, 500eb of materials.

Biotechnia Artisinal Genesplicer 600,000eb

Comes with an extensive library of genes and can accept samples to sequence. Traits can be isolated and transposed, building a genetic template from the ground up. Modelled in Augmented Reality.

Creating designer organisms requires rolls of Difficulty 17-24 at each stage, and even the computer models are no guarantee. Genes will still need implanting into an artificial womb or maturation chamber.

Akaromi BioCorp Artificial Womb – 50,000eb

As good as your own!

Can grow a human (or humanoid, or human-sized) embryo to birth-readiness in a shock-protected, armoured pod. Can travel with its own batteries and feedstock, enough to last a week. SP10, SDP 30.

Consolidated Agriculture Maturation Chamber – 100,000eb

This version of an exowomb is big enough to grow livestock such as sheep, cows, goats, ostriches, llamas etc, though you’ll need to provide ova or coded biotech sequences.

Consolidated Agriculture Home Meat-Maker 150eb

Produces artificial meat from a selection of genetic sequences, from generic feedstock. (Chicken, Beef, Pork, tilapia, shrimp).

500g of feedstock 1eb
Recycler Unit: 100eb, can break down and recycle any animal protein into feedstock. Including human flesh.
Animal Protein Codes 10-50eb (more specialist meats or rare breeds).
Black market Protein Codes 100-1,000eb (exotic animals, artificial gene codes or even human sequences. Black market biotechs will grow low quality replacement skin and muscle in these things).

Slingbow

A wrist mounted sling, using high tech materials. 25 yards range, wrist-braced, can fire a variety of ammo or even be used to fling small grenades. 1d6 damage.

Persvlieg Duct-Pack

A personal jet-pack using drone-like fan blades instead of ducted AV-style fans. 10,000eb, 100kph, 300m flight ceiling, 30 damage, total flight time 15 minutes.

Abuja Robotics MutaTafi – 15,000eb

An pen cockpit walker with no limbers, -2 penalty to operate, top speed 30kph, SDP 60, SP 18. Sometimes used with forklift attachments or loaded with goods for remote or hilly areas.

Smartboard 200-2000eb

Wireless smart skateboard, +1-3 to rolls, +3-5 if plugged in, can go up to 25kph (self powered) and handle up to 150kph – towed. SDP 10

Aeroboard 1200-12000eb

A high speed, very dangerous ducted fan board, like a one-man AV. 250 kph for 20 minutes, ceiling 600m. SDP 25

Vectorbike – 10000-100,000eb

Ducted fan bike, 350kph, three hour flight time, SDP 25

Vectorcar – 200,000eb-2,000,000eb

Ducted fan two-seater. 400kph, three hour flight time, SDP 50

Genius Guns

1000eb/2500eb/5000eb, 20%/40%/%60% chance to hit, 5 shots, 3d6 damage, pistol/SMG/Rifle

Personal Lasers

Lasers 1-5d6 per shot (8d6 to completely burn out the gun) 10/20/30 shots. Innate +2 to hit, can be fired automatic in a ‘scribble’ mode, using 5d6 and counting as autofire.

Microfac

50,000 eb

Unlike home printers, microfacs can both produce parts, and assemble them, up to the size of a small two-seater citycar (3m cubed). Larger machinery will need to be printed in sections and them assembled.

#RPG – Yule Monsters for Dragon Warriors

Krampus

A great beast-man, part demon, part goat. Krampus has a long red tongue, with which he slobbers, licks his lips and tastes the air. Black of hair, grey of skin, two spiraling goat-horns crown his head, and goat-hooves stomp the ground. He is wound about with chains, and in one hand he holds a bundle of birch wands, tied with a bow. From the basket on his back come the tormented cries of wicked children.

Attack: 20 (see weapons below).
Defence: 12
Armour Factor: 1 (Krampus reduces the damage of all hits done to him by 1 as well).
Magical Defence: 9
Movement: 12/25m
Health Points: 30
Evasion: 6
Stealth: 10
Perception: 10 (Elfsight, detect naughtiness)
Rank Equivalent: 8th

Krampus’ basket is bottomless, but can only hold people, in a tormented netherworld.

Krampus’ bundle of twigs can be used as a weapon, doing d3/1 damage (and stinging a lot) or can be transformed through christmas magic into an iron chain (d6/2 damage and can yank the person hit 1m in any direction, with a range of 2m) or a bundle of snakes doing d4/1 and medium poison damage.

If Krampus is killed he is merely dispelled until next year, when he’ll come looking for his basket.

Krampus’ elf-sight also allows him to determine who has been good, or naughty.

Gryla

An evil old hag, Gryla is the mother of the Yule Lads and the mistress of the Yule Cat. She loves the taste of naughty children and likes to boil them in her cauldron to make a stew, chewing them up in her snaggle-toothed maw. Her body and hump are covered in hundreds of heads, protruding from the skin. Perhaps the faces of the children she’s eaten, or perhaps the reason she’s always so hungry.

Attack: 18, Hooked Staff (d6/3)~
Defence: 12
Armour Factor: 3
Magical Attack: 20
Magical Defence: 10
Health Points: 20
Movement: 10/20m
Evasion: 5
Stealth: 15
Perception: 15 (elfsight, detect naughtiness)
Rank Equivalent: 8th

Gryla is accompanied on her excursions by an animated cauldron, full of a boiling stew, made of the naughty children she has found on her travels. The cauldron can magically hold any amount of human meat and is always boiling. With her hooked staff, Gryla can attempt to pull an enemy into the pot, instead of doing damage. When she does this roll a d20 under 12 for her, and a d20 under the character’s strength. If she succeeds and the character fails, into the pot they go. Each turn in the pot they take 2d4 boiling damage. Climbing out again takes a whole turn.

The cauldron takes actions as a separate monster.

Cauldron Golem

Attack: 13 (Thump, d4, 2, 10% chance of being splashed with boiling stew for 1d4 extra damage)
Defence: 3
Armour Factor: 6
Evasion: 1
Stealth: 1
Perception: 3
Health Points: 38
Rank Equivalent: 4th

The Yule Cat

A gigantic, fluffy, angry-looking Forest Cat who devours anyone who hasn’t been given new clothes for Christmas. Those socks might well have saved your life, so thank gram-gram.

Attack: 23 (Bite d8, 6, Claws d10, 5)
Defence: 12
Armour Factor: 2 (Floof)
Movement: 15/40m
Magical Defence: 7
Evasion: 10
Stealth: 20
Perception: 18 (elfsight, detect old clothes)
Health: 40
Rank Equivalent: 10th

The Yule Lads

The Yule Lads are Gryla’s children, a gang of evil trolls who descend on villages at Christmas time to punish and torment the wicked.

Attack: 20 (Cudgel d4+1, 4)
Defence: 12
Magical Defence: 13
Armour Factor: 2 (Reduce all damage by -1)
Evasion: 4
Stealth: 16
Perception: 10 (elfsight, detect naughtiness)
Health: 22
Rank Equivalent: 7th

Lads

Sheep-Cote Clod: Sucks the milk from ewes and curdles sheep’s milk.

Gully GanSteals the foam from cow’s milk and turns it sour.

Stubby: Shorther than his brothers, he steals food out of pots and pans.

Spoon Licker: Licks your spoons, leaving disease on them for when you use them.

Pot Licker: Licks dirty pots and plates clean, but covered in disease.

Bowl Licker: Licks dirty bowls clean, but covered in disease.

Door Slammer: Delights in slamming open doors and gates and stamping around noisily at night.

Skyr Gobbler: Eats all the yoghurt, even though you clearly labelled that pot with a punch-label and everyone knew it was yours.

Sausage Swiper: Steals your sausages.

Window Peeper: Peers in at you through your windows, and steals anything nice he sees. Quite possibly a pervert too. +2 Perception.

Door Sniffer: Uses his huge nose to sniff out baking pies and puddings, and eats them.

Meat Hook: Armed with meat hooks (d8/4) and steals any meat that has been left out. Loves smoked lamb more than anything.

Candle Beggar: Steals candles that you’ve left out. Eats some, burns others.

#RPG – Dishonoured RPG Review

As a supplement to my video review of the game, here’s a character and some sample play/mechanics.

Jaime Vavala, The Gutter-Blade

Truth: Loyal to my friends.
Truth: Driven by revenge.
Skills: Fight: 6, Move: 6, Study: 4, Survive: 4, Talk: 5, Tinker: 4
Styles: Boldly: 4, Carefully: 4, Cleverly: 4, Forcefully: 4, Quietly: 5, Swiftly: 5
Focus: Fencing: 5, Stealth: 4, Locks: 3, Streetwise: 3
Contacts: Urza the Fence
Talents: Flashing Steel: Second Attack at +1 difficulty if attacking ‘Swiftly’.
Gear: Fine Blade: Damage 4, Block (reroll 1d20 in defence), Melee

The rattly old cart comes to a halt just inside the city gates of Samara and the steel cage is thrown open. Huddled men, little more than skeletons, shuffle off the cart, wrapped in thin blankets. Only one man moves with any bearing or strength, a rail-thin man, looking as though he is made of coiled rope, his face thin and sallow, his eyes hollow and sunken, but full of fire.

Jaime, the gutter-blade, back from his time in the prison camps of Tyvia. One of a handful to survive long enough to be freed, in the proper sense.

Jaime draws the thin blanket around himself tighter and moves through the slushy streets, his feet numb from the ice. Two men peel away from the eel-stand to follow him.

[Contest Roll]
[Gang Member Move 6, Quietly 4]
[17/15 = 0 successes. 5/8 = 2 successes]

[Jaime Study 4, Cleverly 4]
[8/12 = 1 success]

Jaime takes not of the distorted reflection in a bottleglass window, there’s someone following him. As he trudges through the slush he waits for a carriage to pass, and ducks into a side alley to try and shake off the pursuit.

[Contest Roll]
[Jaime – Move 6, Swiftly 5, Stealth 4]
[10/18 = 1 success]

[Gang Member Study 4, Cleverly 4]
[10/19 = 0 successes. 1/9 = 2 successes]

It seems like the two men have been lost as Jaime darts along the alley as fast as he can, picking his way through streets that were once familiar until he finds the sign he’s looking for. Three golden balls dangling outside a basement shop. He shuffles down the steps, opens the door with a little chime and turns the sign to closed.

There is a large, burly man behind the counter with forearm hair as long as your thumb.

“Urza,” croaks out Jaime. “I’ve come for my things.”

Urza turns, surprised. “Jaime? I thought you were dead!”

“I asked you to look after my things. I want them. Now.”

Urza begins to shuffle through the shelves. “It has been a long time Jaime my friend, and I thought you were dead.”

“I paid you enough back then. I want my clothes, my coin and my sword.”

Urza shrugs apologetically and continues to rummage.

The door chimes again, despite the closed sign, and a pair of men enter, scarred and rough looking, the men who followed him.

“Hello Urza,” says one of the men. “Cadenza sends greetings. You’re not going to help this criminal are you?”

“Ah Yev, Miron, of course not, heh…” Urza raises his hands, leaving a battered old scabbard on the top of the table, the worn handle of the sword dully reflecting the lamp light.

“Now then,” says the taller of the two men. “Why don’t you come outside with us, Gutter-blade? Let’s have a nice little chat about what you got up to in prison.”

“If Urza won’t help me, I guess I’ll help myself.”

[It’s important to see if Jaime manages to attack first, he has his back to the gang members so they have the drop on him, increasing the difficulty by +1]
[Gang Members Study 4, Swiftly 5]
[10/18 = 0+1=1 Success, 2/18 = 1+1=2 successes]

[Jaime Fight 6, Swiftly 5, Fencing 5]
[6/9 = 2 successes, enough]

[Now the actual attack]
[15/20 = 0, + Complication]
[Second Attack +1 Difficulty]
[8/11 = 2 successes]

[Gang Member Defence Fight 5, Forcefully 5]
[20/19 = 0 successes + Complication]
[16/11 = 0 successes]

Jaime lashes out with his blade, moving like lightning. The first gang member throws himself back from the sharp edge, just barely getting out of the way, falling back through Urza’s window in a shower of glass and wood.

The second guard is slashed across the throat and falls, gurgling to the floor, dying on the dusty floor.

[+2 Chaos, +2 Momentum]

There’s a third man, waiting outside on watch, and now he draws his own knife and joins the fight, as the first man hauls himself up from the floor and throws himself at Jaime in a bearhug.

[Grapple]
[Fight 5, Forcefully 5, Brawl 4]
[1/20 = 2 Successes, Complication]

[Knife Attack]
[Fight 5, Swiftly 5]
[7/5 = 2 successes]

[Defence]
[Fight 6, Swiftly 5, Fencing 5]
[3/6 = 3 successes]
[1/10 = 3 successes]

[Spend two momentum to make a counter attack]

Jaime turns with the man who leaps into him, slashing him from his neck to his navel and opening him up like the world’s least appealing string of sausages, twisting just in time to block the knife in a shower of sparks.

[+2 Chaos, -2 Momentum, +2 Momentum]

Jaime twists, using the opening from the parried knife to do a quick double-slash, back and forth across the man’s belly and thighs.

[Spend momentum for one extra die]
[Fight 6, Swiftly 5, Fencing 5]
[3/8/10 = 4 successes]

[Guard Defence]
[Fight 5, Swiftly 5]
[10/18 = 1 success]

The guard groans from the slashes, blood and entrails spilling rapidly from his opened guts and opened arteries.

[+2 Chaos, +3 Momentum]

Jaime jerks the sword, spraying the blood from it and turns back to Urza.

“You spent my money, didn’t you?”

“I did. How about I clean up this mess and move somewhere warmer and we call it even.”

“Not even, but better.”

Jaime slides his sword into its scabbard and starts stripping the gang members for their boots, clothing and purses. Three members of his gang, that was a good start, but only a start.

#RPG – Postmortem Studios October Give-Away!

I’ve decided to resume the giveaways, even though we’re all still under varying degrees of lockdown. Who couldn’t use a bundle of presents being delivered, given everything that’s going on?

This package contains…

  • Stickers!
  • A deck of cards!
  • Spooky dice!
  • A black PU-Leather rolling tray!
  • Jack Burton’s wife-beater.
  • Two Goblin Slayer light-novels!
  • Two copies of the Election Party card game!
  • A print copy of the re-launced Autopsy magazine!
  • Ten adventure books for Tales of Gor!
  • A copy of Satana Station!
  • A copy of dark and edgy 90s indie RPG, Darktown!
  • And more mystery items!

To blag this swag, all you have to do is the following…

Write a blog, tweet or post, or make a video for your Youtube channel that mentions Postmortem Studios or reviews one of our products, and make sure you link back to Post-Mort.com

Be ethical! Make sure you mention you’re after the giveaway and let other people know they can enter.

Hit me up on social media, or comment here so I can see what you’ve done, and yes, you can enter multiple times by sharing in multiple places. Just make sure I’m aware of them.

Unfortunately, social media won’t necessarily make me aware of any mentions or retweets or hashtags, so make sure you let me know.

Quick recap. To qualify:

  1. Make a post, blog, video or review that mentions Postmortem Studios.
  2. Include a link back to Post-Mort.com
  3. #RPG is a good hashtag to use, and it’s good to include an image.
  4. Comment here, or let me know via social media where I can confirm the post.

All entries will go into a random draw two weeks from now, and one lucky winner will get a nice big package of gaming-related stuff in the post!

Good luck!

#RPGaDay2020 – Favour

d66 Favours offered by Sponsors

11. Some of their wealth

12. Some of their goods

13. Transportation

14. To fight alongside you

15. To send retainers with you

16. To send servants with you

21. To send men-at-arms with you

22. The loan of a horse

23. The loan of an exotic beast

24. A gift of rations

25. A gift of equipment

26. A feast

31. A place to stay

32. Vouching for you

33. The offer of a bride or husband

34. Access to their library or lore

35. Provision of weapons

36. Provision of armour

41. Loan of pack animals

42. The use of their experts and friends

43. The making of a record of your deeds

44. An undertaking to pray for you

45. Hospitality

46. Safe passage

51. The gift of a man at arms

52. The gift of a servant

53. A portion of their harvest

54. A cottage on their lands

55. Rooms in a palace/manor, always available

56. A place at court

61. A promise to come to your aid

62. A song, commissioned from a bard

63. Hunting rights

64. A stretch of forest for their own

65. The bequest of a magical item

66. Roll twice

#RPGaDay2020 – Lever

d66 Pressure, applied at a particular point, can cause great impact…

11. An assassination

12. A marriage

13. The birth of a child

14. A rite

15. A blessing

16. An auspicious celestial alignment

21. A message

22. A rabble-rousing speech

23. The outbreak of a plague

24. The rise of a cult

25. A religious vision

26. A heresy

31. A book or pamphlet

32. The use of a powerful weapon

33. A new spell development

34. The rise of a new union or guild

35. A charismatic leader

36. A political shift from one pole to another

41. Something stolen

42. Something destroyed

43. A natural disaster

44. A fire

45. Sabotage

46. A monarch’s succession

51. A religious succession

52. A blight

53. A famine

54. War that spreads beyond its borders

55. An enormous storm

56. A sign from the gods

61. Mass movement of nomads or refugees

62. A rising by a persecuted minority

63. The revelation of a secret

64. Acts of terrorism

65. An alliance is forged

66. Roll twice and combine

#RPGaDay2020 – Humour

D66 Mildly Amusing Magic Items

11. Dwarfbread Throwing Bagels

12. Sword of Healing

13. Arrow Magnet

14. Nipples Tassels of Hypnotism

15. The codpiece of a Thousand Oozes

16. Axe of Questions

21. Halfling-Flinger

22. Head of Vecna

23. Potion of Falling

24. Oil of Rigidity

25. Potion Solid Form

26. Potion of Soda Form

31. Lego of Golem Building

32. Ewer of Endless Gravy

33. Pants of Incontinence

34. Rod of Penile Compensation (inversely powerful compared to…)

35. The Staff You Cannot Get

36. Staff of Drizzle and Mist

41. Wand of Midge Domination

42. Wand of Firecrotch

43. Sorcerous Pimp Cane

44. Ring of Gin Summoning

45. Ring of Elementary Command (from ages 4 to 11)

46. Ring of Carrying Protection

51. Ring of the Monkey Paw

52. A Mullet of Charisma

53. Deck of Decking

54. Duvet of Consuming Comfiness

55. Clockwork Monkey Butler

56. Spectacles of Yourself

61. Gauntlets of Fisting

62. Hat of Wise Guys

63. McNoogin’s Headcase

64. Bass of Dropping

65. Gelatinous Rube

66. New unique item

#RPGaDay2020 – Edge

d66 Edgy Elements

11. Gore

12. Sex

13. Swearing

14. Angst

15. Failure

16. Sadism

21. Murder

22. Incest

23. Disowned

24. Hunted

25. Human sacrifice

26. Assassination

31. Hate

32. Bigotry

33. War

34. Terrorism

35. Revenge

36. Violence

41. Mutilation

42. Torture

43. Genocide

44. Insanity

45. Possession

46. Mutation

51. Betrayal

52. Feud

53. Mutation

54. Body horror

55. Fascism

56. Cannibalism

61. Demons

62. Amputation

63. Rape

64. Trafficking

65. Kink

66. Child abuse

#RPGaDay2020 – Rare

d66 Magical Ingredients

11. Rocking horse shit

12. A hen’s tooth

13. Horse feathers

14. Desert snow

15. Toe of snake

16. A whore’s virginity

21. A mouse’s courage

22. Blood of stone

23. A ball’s corner

24. White coal

25. A thief’s conscience

26. An owl’s roar

31. A drunkard’s sobriety

32. Clear dirt

33. A blind man’s vision

34. An apostate’s grace

35. A king’s humility

36. A beggar’s ransom

41. Frozen hellfire

42. Burning ice

43. Fallen sky

44. A horse’s horn

45. Glowing salt

46. Flagpole blossom

51. A rooster’s egg

52. Hair of palm

53. Red snow

54. A mule’s foal

55. A clam from a field

56. The horn of a cat

61. A woman’s moustache

62. Willow grapes

63. A white crow-feather

64. A black egret-feather

65. A whistling crawfish

66. A singing fish

#RPGaDay2020 – Push

John Wallin Liberto

d66 Sci-Fi Button Effects

11. Shields on

12. Shields off

13. All stop

14. Red alert

15. Yellow alert

16. Vent drive plasma

21. Jump to lightspeed

22. Fire lasers

23. Fire missiles

24. Antigravity on

25. Antigravity off

26. Gravity up by 1G

31. Gravity down by 1G

32. Hailing frequencies open 

33. Engage cloak

34. Disengage cloak

35. Turn left

36. Turn right

41. Turn up

42. Turn down

43. Cancel alert status

44. Launch a probe

45. Deploy a beacon

46. Vent cargo bays

51. Abandon ship

52. Entertainment system activate

53. Bring up a local starmap

54. Activate system diagnostic

55. Ship-wide transmission

56. Open cup-holder

61. Active sensor ping

62. Adjust seat

63. Transfer controls from another station

64. A loud error noise

65. A little light lights up saying ‘Please do not press this button again’.

66. Roll twice