Art by Mauro Belifore
Why have replacement arms when you can have better arms?
The Brachi8 Cybernetic Arms from Gorillian Heavy Industries will make you a powerful force to be reckoned with! Beat your chest! Beat their speed! Beat them to a pulp! Brachi8!
System: Both arms and hands.
Model: Dual, Level 6, Price: 10,000
This dual prosthesis replaces both your arms, both your hands and reinforces your shoulders, giving you long, heavy, powerful arms that closely resemble those of a gorilla.
June is going to be Starfinder Month here on the Postmortem Studios blog. I’ve been thinking of doing a Machinations of the Space Princess conversion and some rules modifications for the game and that’ll be the core of what I do this month. I’ll take some suggestions too though, so if you have a picture of a cool spaceship, alien or some sci-fi gear you’d like to see statted up for MotSP or Starfinder (or both), comment with a link to the image below!
This month’s content is going to be free for everyone, sometimes – however – I paywall what I write other than a preview. If you want to support me you can do so for as little as $1 a month on Patreon or 1 token a month on Minds.com.
The Bubenbosch (Meaning, roughly, Forest Villain) is a solid, heavy revolver with the barrel at the bottom of the cylinder to reduce barrel lift from recoil and to force that recoil more along the centre-line of the gun, aiding in its control. The Bubenbosch is designed to be simple to build, even via the use of hand tools or mechanical tool shops, without access to fully functional fabricators and with the use of local materials, most especially hardwoods which are used to encase the metal parts of the gun.
The Bubenbosch is cocked by twisting and pulling the ring pull, which – in the safe position, is also often used to attach a chain to prevent loss of the weapon in melee or zero gravity. To reload the handguard is pulled forward, causing the weapon to break open. As standard, the Bubenbosch packs only five, .49 calibre bullets but can be bought in other calibres with a larger capacity – but lower power.
The ability to hand-load specialist ammo, the weight and reliability make the Bubenbosch a favourite of bounty hunters, pirates, mercenaries and other neer-do-wells who love the weapon’s low maintenance and ruggedness.
Semi-Automatic Revolver, Level: 6, Price: 5,500, Damage: 2d8 P, Range: 30 ft, Capacity: 5 Rounds, Usage: 1, Bulk: L, Special: Analog, Penetrating.
High Calibre Pistol, Damage 1d10, Range Medium, Ammo Save 10, Cost 500 gp, Ammo 25 gp per cylinder.
Armour Defeating x1, Reduced Capacity x4, Vicious x1
Art by Gregory Trusov
I tend to enjoy darker themes in my games, primal themes, moral themes, ethical dilemmas and the sort of layered plots that have ‘Aha!’ moments where the players finally piece everything together. I like to bring some horror elements into other games, emotional and relationship entanglements, investment and betrayal…
Darkzel (Zachary) was an artist who worked for me over a number of years, providing art for Hentacle, Cthentacle, Blood! and a number of other projects as well as working with me on a comic project and discussing work on other, potential multimedia projects in the future.
Zel provided me with art and in return I got to see a young, talented and very promising artist grow in confidence, flexibility and skill. I got to help pay his way through his education and I got to become his friend in the process, as well as paying for some wonderful art along the way.
Zel was tragically killed while working as an English teacher in Korea, cutting short a life and a very promising career.
I’ve always enjoyed being able to help young artists by offering them work, and after what happened with Zel I decided that the best thing to do in order to honour his memory and our friendship was to set up a scholarship fund for other promising young artists.
Young fantasy, comic, anime and science fiction artists face an uphill struggle. The artistic establishment is often not equipped to understand and encourage them and art is often seen as a wasted education by parents and others. Art supplies are expensive and support can also be hard to find.
My intention is to help provide for these students, or other artists in need of help, and to create a self-perpetuating scholarship fund that builds over time.
Each year I invite donations to the fund. These donations go on top of the existing money raised over the past year from ongoing sales of Zel’s art, and of sales of donated art to support the fundraising effort as well as art from those who win the scholarship each year. Over time this will create a collection of art by talented young artists and kind donors, providing them with exposure and money, and contributing to the fund for artists in the following years.
You can help by donating money here, donating art, and by spreading the word to budding young artists in school, college or university, or artists who are in need for other reasons – unemployment, disability, mental health etc.
Buy it HERE
Brad McDevitt is an industry veteran who has worked for a huge number of different companies and for many years now has been providing stock art through Postmortem Studios under the ‘Clipart Critters’ label. Brad has just hit the amazing achievement of offering a grand total of 400 pieces of stock art, covering all the genres, colour, black and white, spot and full size illustrations.
If you’re a small publisher – new or old – or a Games Master who likes making classy hand-outs, or even if you’re an independent fiction publishers you should be able to find something – many things – amongst his work that would suit your efforts. This bundle is essentially a publisher start-up pack, with enough art to – potentially – keep you going for years. It’s a FANTASTIC deal!
It may not be the absolute end-all-and-be-all of “Deals of the Century,” but the Clip Art Critter Mega-Bundle may be all a small publisher will ever need to fill his art needs! For two hundred dollars, you can purchase all four hundred images published to date… an 87% savings over the normal price! And it gets better, since a few of those are bundled collections of head-shots, so you are actually getting something like 412 individual images for the prices of four-to-eight images at normal market prices.
Image sizes range from spot illos that can be placed anywhere to help fill up a page to illustrations large enough to be used as full-pagers or even covers, in black-and-white, grayscale, and color, covering every topic of artwork from manga, to science fiction, horror, fantasy, and even some just plain art pieces. Some images are lightly NSFW, though none are pornogrpahic.
And if you have bought Clip Art Critters in the past, there is no double-buying needed: you only get those images you have not purchased int he past, and the price is reduced accordingly, so you are not wasting money out of your art budget!
This special sale runs from now until September 1st, 2016.
I’d promised Venger a review of Alpha Blue but hadn’t gotten around to it [I got a comp copy, full disclosure]. With Alpha Blue being the latest casualty of policy changes at Onebookshelf and a general, puritanical string to genre and pop culture lately I got the motivation to go ahead with the review. I’m hoping to get hold of Venger for a quick interview about the situation and how the policy works in practice in the near future. If I manage to get the scheduling to work I’ll let you know what’s going on, here.
So Alpha Blue then. It’s a bit of a hard product to review. It’s a science fiction setting that grows out of a science fiction location, with a basic RPG system tacked on. Like my own game, Machinations of the Space Princess, it’s inspired by the camp, pulpy, rather naughty science fiction of the 60s, 70s and 80s – in fact it would make a perfect setting and location for use in MotSP.
The system isn’t really that important here, but it’s a simple D6 based dicepool system that’s perfectly adequate to the task if you don’t have another system you’d prefer to use. The meat and bone of the whole thing is very much the setting and the elements that stem from it. The rules cover all the basics you’d expect, combat, social interaction, cybernetics, science fictional and psychic powers and weird alien abilities. Just not in any huge depth. The tables here can be used for inspiration whatever game system you decide to use.
The universe is detailed fairly quickly and draws obvious derivation in many regards from well-loved films and TV series from the time period. There’s a Federation (in which, amusingly, Earth are the paupers and dead last in terms of culture etc), Draconians – recalling Buck Rogers – and a bunch of other ideas familiar and new, as well as a little bit of near-to-the-knuckle satire and fun-poking of politics and of other game settings (the bit on ‘Space Muslims’ being especially biting).
Alpha Blue itself is a space station – of sorts. This place wanders around the universe, albeit not at an especially hurried pace. Alpha Blue itself is a commentary on our collective hang-ups about sex. Following mankind’s inability to handle its own sexuality, Alpha Blue was constructed as a safe outlet of all of mankind’s collective, pent-up, sexual energy. A combination of an asylum for the oversexed and – eventually – a sort of ‘space Vegas’ where anything goes. It’s now another drifting space station, albeit with an interesting past. A haven for deviancy, criminals, gambling and adventurers.
Alpha Blue itself is very well detailed, while remaining open enough for you to add, alter or incorporate your own material. It’s very much more of a ‘toolkit’ book than something to use straight from the pages. It’s a hard book to review since its main use is as inspiration and a review that revealed too many of the easter-eggs and references within it would spoil the experience of reading it.
Alpha Blue goes a bit further than I normally do in some ways, but that’s mostly a result of my own cowardice and self-censorship. That’s probably why it has gotten into the trouble that it has (though speculation is that it’s a reference in a single paragraph in the book to a ‘rape machine‘ used by an evil faction). It also wears its influences on its sleeve a little more directly than I normally would, in the illustrations within it’s easy to recognise figures like Ming, Klytus, Dr Who and Buck Rogers. The whole thing – and much of the terminology – is somewhat taken from The Satisfiers of Alpha Blue (a porno film with 70s-tastic soundtrack which, if you’re utterly desperate, you can watch on Xhamster.)
All things considered it’s a campy, openly sexual nostalgia fest, probably best approached as a series of inspirational tables and setting components to kitbash into your own settings.
Presentation wise it could be a little cleaner and the art is of very mixed quality. Some of it is very good, some of it is very bad and some of it just doesn’t seem to fit the science-fantasy theme (being, perhaps, more suited to an occult themed book)