A horror anthology comic in the style of the 1950s, only with more boobs and blood. Created by Keith McMurran who drew out Tabletop Comix book.
The warp gate belches you forth into the system, and the screens darken against the harsh light of the twin suns. The view is dominated by an enormous gas giant with a disorderly ring system swinging around it in clumps and tangles. Satana Station is dead ahead, a jumbled mass of ship hulks, cargo pods and ramshackle habitats, held together with duct tape and rubber bands. It’s a riot of neon and holograms, offering a thousand services legal, illegal and miscellaneous. The comms station lights up, you’re being hailed by a thousand different signals, and all of them want to sell you something.
At the edge of the Remilitarised Zone lurks Satana Station, a haven for smugglers, pirates, runaways, war criminals, bounty hunters, the hungry and the bored. You can get everything from a cheap meal to an expensive gun here, and almost everything is for sale – for the right price.
Satana Station is a hodgepodge of pieces, all built around a central core that threads its various sections together. Made initially two centuries ago by the expanding Churoc Trade Federation, the original station was only intended to be a waypoint. Cargo could be dropped off and picked up, ships could dock to refuel or share the burden of life support while they made repairs. The core section was intended to be a sort of universal hub, able to connect and interface with almost any conceivable system or ship and to provide for it. The station was moderately successful at the fringes, but after the CTF was absorbed into the Urlanth Empire it fell into disuse (universal systems couldn’t compete with standardised systems), and Satana fell into disuse and disrepair.
When the Empire fell, the station AI took the opportunity to break its restraint programming and advertised itself as free territory, somehow managing to relocate itself to the Lancastro System at the edge of the Remilitarised Zone and turning itself into an open port. Growth has been explosive thanks to a combination of naked opportunism and the ruthless oversight of the station intelligence.
The station grows day by day but remains as lawless, wild and dangerous as ever. Even though some of the larger galactic corporations are starting to take an interest and are opening outlets there.
From one day to another, the configuration of the station changes as pods and hulks are added, removed and moved. The higher the rent you pay, the closer you’re allowed to the core and the primary defence systems. The less you pay, the closer to the outside you are and the more likely power outages, damage and radiation exposure are. It’s a ruthlessly Darwinian, commercial system, and one that Satana encourages. There’s nothing money can’t buy on Satana station, even love.
The central core of Satana station is the old CTF way-station. This was a prototype, built before the CTF was incorporated into the Empire and it was designed in every way to be as modular and compatible as possible. As part of the Urlanth Matriarchy, with its standardisation, this was expensive and unnecessary, but as different cultures begin to diverge again it has gained new purpose.
The core is a cylinder, approximately the same size as a cruiser/heavy transport. That core is packed with computing power and a variety of communications, scientific and engineering systems. At its very heart is Satana’s AI core, a spherical ‘glob’ of liquid, type-1 computronium, with veins and arteries carrying pourable computing power around the station – and its more permanently docked modules – as needed, more like an adaptive nervous system than standard circuits.
Each end of the cylinder is capped with a turret, armed with a short-range beam weapon, used for intercepting space debris and micro-meteorites. The cylinder itself can separate and rotate in many different sections, constructing or dismantling ‘spurs’ to connect to cargo pods or ships as needed. The largest apertures can be created in the central section and the internal repair and construction apparatus can build spares, and even construct whole ships – albeit relatively small ones – provided there is enough base material.
The whole thing is drastically over-engineered and highly adaptable, properties that Satana has used to great effect in carving herself a niche in the sector. It needs no crew and, provided it has access to EM radiation, Helium-3 or magnetic fields, it can power itself indefinitely.
Needing no crew, Satana’s systems are impenetrable to most sophont-scale species, as well as lacking user-interface systems or crawlspaces. The station is almost entirely self-contained, and while it requires no life support for itself, its systems can provide life support for hundreds of sophonts in connected pods or systems, though this is meant to supplement, and not to replace, other life support systems. Many pods attached to Satana have their own life-support systems and ships that are docked share the strain with their own internal systems.
There is a miscellaneous pack of Rob Necronomicon’s art up for sale now at Post-Mort.com, and Drivethrurpg (just search for Postmortem Studios).
This art is available for you to use in your personal or professional projects, subject to the attached license. Rob’s art is especially great if you’re looking for a dark, contemporary, highly graphical feel.
Welcome ‘Rob Necronomicon’ to our stable of stock artists with his two collections – Dark SF and Dark Fantasy.
These gritty, highly stylised and grim images can be yours to use in your personal and professional projects, subject to the attached license.
This art can be bought and downloaded from our POST-MORT store, or from RPGNOW/Drivethrurpg. Singles will be available on the latter site – at a higher cost than buying a bundle – on an ongoing basis.
Art by Mauro Belifore
Why have replacement arms when you can have better arms?
The Brachi8 Cybernetic Arms from Gorillian Heavy Industries will make you a powerful force to be reckoned with! Beat your chest! Beat their speed! Beat them to a pulp! Brachi8!
System: Both arms and hands.
Model: Dual, Level 6, Price: 10,000
This dual prosthesis replaces both your arms, both your hands and reinforces your shoulders, giving you long, heavy, powerful arms that closely resemble those of a gorilla.
- If you hunker down and knuckle-run, you can move an additional 5 ft, but may not use any weapons other than your fists that turn.
- If you are in an area filled with branches, cables, vines or other, similar kinds of terrain, you can swing through this area at full speed without being slowed down.
- This gigantic pair of arms increases your Strength permanently by +2.
- The fists of these arms are considered natural weapons that do 1d6 B damage and on a critical hit can knockdown or stagger the enemy – your choice.
June is going to be Starfinder Month here on the Postmortem Studios blog. I’ve been thinking of doing a Machinations of the Space Princess conversion and some rules modifications for the game and that’ll be the core of what I do this month. I’ll take some suggestions too though, so if you have a picture of a cool spaceship, alien or some sci-fi gear you’d like to see statted up for MotSP or Starfinder (or both), comment with a link to the image below!
This month’s content is going to be free for everyone, sometimes – however – I paywall what I write other than a preview. If you want to support me you can do so for as little as $1 a month on Patreon or 1 token a month on Minds.com.
The Bubenbosch (Meaning, roughly, Forest Villain) is a solid, heavy revolver with the barrel at the bottom of the cylinder to reduce barrel lift from recoil and to force that recoil more along the centre-line of the gun, aiding in its control. The Bubenbosch is designed to be simple to build, even via the use of hand tools or mechanical tool shops, without access to fully functional fabricators and with the use of local materials, most especially hardwoods which are used to encase the metal parts of the gun.
The Bubenbosch is cocked by twisting and pulling the ring pull, which – in the safe position, is also often used to attach a chain to prevent loss of the weapon in melee or zero gravity. To reload the handguard is pulled forward, causing the weapon to break open. As standard, the Bubenbosch packs only five, .49 calibre bullets but can be bought in other calibres with a larger capacity – but lower power.
The ability to hand-load specialist ammo, the weight and reliability make the Bubenbosch a favourite of bounty hunters, pirates, mercenaries and other neer-do-wells who love the weapon’s low maintenance and ruggedness.
Semi-Automatic Revolver, Level: 6, Price: 5,500, Damage: 2d8 P, Range: 30 ft, Capacity: 5 Rounds, Usage: 1, Bulk: L, Special: Analog, Penetrating.
High Calibre Pistol, Damage 1d10, Range Medium, Ammo Save 10, Cost 500 gp, Ammo 25 gp per cylinder.
Armour Defeating x1, Reduced Capacity x4, Vicious x1
Art by Gregory Trusov
I tend to enjoy darker themes in my games, primal themes, moral themes, ethical dilemmas and the sort of layered plots that have ‘Aha!’ moments where the players finally piece everything together. I like to bring some horror elements into other games, emotional and relationship entanglements, investment and betrayal…
Darkzel (Zachary) was an artist who worked for me over a number of years, providing art for Hentacle, Cthentacle, Blood! and a number of other projects as well as working with me on a comic project and discussing work on other, potential multimedia projects in the future.
Zel provided me with art and in return I got to see a young, talented and very promising artist grow in confidence, flexibility and skill. I got to help pay his way through his education and I got to become his friend in the process, as well as paying for some wonderful art along the way.
Zel was tragically killed while working as an English teacher in Korea, cutting short a life and a very promising career.
I’ve always enjoyed being able to help young artists by offering them work, and after what happened with Zel I decided that the best thing to do in order to honour his memory and our friendship was to set up a scholarship fund for other promising young artists.
Young fantasy, comic, anime and science fiction artists face an uphill struggle. The artistic establishment is often not equipped to understand and encourage them and art is often seen as a wasted education by parents and others. Art supplies are expensive and support can also be hard to find.
My intention is to help provide for these students, or other artists in need of help, and to create a self-perpetuating scholarship fund that builds over time.
Each year I invite donations to the fund. These donations go on top of the existing money raised over the past year from ongoing sales of Zel’s art, and of sales of donated art to support the fundraising effort as well as art from those who win the scholarship each year. Over time this will create a collection of art by talented young artists and kind donors, providing them with exposure and money, and contributing to the fund for artists in the following years.
You can help by donating money here, donating art, and by spreading the word to budding young artists in school, college or university, or artists who are in need for other reasons – unemployment, disability, mental health etc.
Buy it HERE
Brad McDevitt is an industry veteran who has worked for a huge number of different companies and for many years now has been providing stock art through Postmortem Studios under the ‘Clipart Critters’ label. Brad has just hit the amazing achievement of offering a grand total of 400 pieces of stock art, covering all the genres, colour, black and white, spot and full size illustrations.
If you’re a small publisher – new or old – or a Games Master who likes making classy hand-outs, or even if you’re an independent fiction publishers you should be able to find something – many things – amongst his work that would suit your efforts. This bundle is essentially a publisher start-up pack, with enough art to – potentially – keep you going for years. It’s a FANTASTIC deal!
It may not be the absolute end-all-and-be-all of “Deals of the Century,” but the Clip Art Critter Mega-Bundle may be all a small publisher will ever need to fill his art needs! For two hundred dollars, you can purchase all four hundred images published to date… an 87% savings over the normal price! And it gets better, since a few of those are bundled collections of head-shots, so you are actually getting something like 412 individual images for the prices of four-to-eight images at normal market prices.
Image sizes range from spot illos that can be placed anywhere to help fill up a page to illustrations large enough to be used as full-pagers or even covers, in black-and-white, grayscale, and color, covering every topic of artwork from manga, to science fiction, horror, fantasy, and even some just plain art pieces. Some images are lightly NSFW, though none are pornogrpahic.
And if you have bought Clip Art Critters in the past, there is no double-buying needed: you only get those images you have not purchased int he past, and the price is reduced accordingly, so you are not wasting money out of your art budget!
This special sale runs from now until September 1st, 2016.