Patreon and Subscribestar people get this for free, and there’ll be something just for supporters every week – fingers crossed – from now on, starting with snippets of Wightchester.
I have released a four hour video course aimed at priming new creators for unleashing their own independently produced RPGs onto the world.
For $19.99 you get all those videos, and worksheets that you can refer to throughout the process.
I don’t just cover the creation and writing of games, but also delve into marketing, sales points and other considerations you may find useful.
I also offer consultancy at $20 an hour for those who have more specific concerns or want some one-on-one advice.
I want to help YOU make and sell your games.
(Hardcopy will be available soon, technically you can buy it now at Lulu, but I’m waiting on a quality check).
Many fantasy games, if not all of them, follow the lead given by Dungeons & Dragons, and rapidly become superheroic parodies of themselves. This has been especially true of the newer editions, since AD&D Second Edition. It’s great, but it’s not for everyone.
At least not all of the time.
There are many kinds of fantasy, and Dungeons & Dragons’ increasingly sanitised, fluffy, generic, high-escapist fantasy – dripping in magical weapons and character invulnerability, isn’t necessarily what people want.
A Grimdark game is in part made from difficulty. In this context, that has to come from encouraging the players to play tactically and carefully. To do everything they can to swing advantage in their favour.
It’s also as much about encouraging players to deal with difficult and horrifying role-playing and decisionmaking consequences, all with less resources and power than they might be used to. It also encourages them, when necessary, to run away.
We need to take that, lustrous, heroic, ‘fantasy-Portland’ edge off 5th Edition’s default rules-set, to amp up the difficulty and make people play more carefully. At the same time, we don’t want to just turn it into an unfair meatgrinder.
So why not a game designer, literally known as ‘Grim’, to do it?
A single page, basic-bitch RPG you can fold up and carry around in your wallet for emergency adventures. It’s edgy or ‘artpunk’ or something. IDFK.
In this adventure, your heroes of Gor take to the Voltai Mountains on a quest of import for the distant and unknowable Priest-Kings. Peril may well descent into farce as a complex kidnapping plot requires the involvement of an out-of-practice conjurer, and flight from a city known for its deadly tarns…
Contains additional rules for aerial combat.
Starting up the Autopsy ‘Zine again, over, as a new volume, beginning with issue 001.
Polished and expanded material from Postmortem Studios blogs for our games, and many others. A gaming magazine like what we used to have, back in the day.
This issue includes:
- * Gritty FATE?
- * Skyrim in BRP
- * Working for Wizards
- * Planetary – Into the Fictiverse
- * Whatever happened to the Terran Trade Authority?
ALSO AVAILABLE (SOON) AT LULU.COM
ONE THIRD OFF ON ALL STOCK ART!
License allows you to use these works in your personal or professional projects.
Buy the PDF HERE, PoD coming soon!
A runaway space station controlled by a rogue AI.
A haven for scum, pirates, slavers and other ne’er-do-wells, squatting amidst the ruin of the fallen Urlanth Empire, right on the edge of a warzone.
100 shops, services and interesting people for your players to interact with, inspiration for hundreds of adventures and many ideas that can easily be ripped off for other space opera, heavy metal or OSR science fiction games.