Lepuna are always moving, their cosy, earthy burrows a hive of raucous activity at every hour of day and night. Music is their constant companion, wine and song not far behind. They throw themselves wholeheartedly into their short lives, without reservation or regret and with an infectious enthusiasm that can exhaust or empower those around them. Life around the lepuna is, at least, never dull.
A complete character suite for player a lepuna. Racial template, subraces, backgrounds,feats, equipment and magical items.
Check out the rest of the Fifth Fantasy line:
Art by Nikolay Razuev
A new month, a new blog project.
I’m thinking ahead to my next crowdfunded project, though I don’t know when I will get around to it. There’s no harm in thinking on the issues involved though.
5e has taken a step back towards the ‘old school’ style of play and improvisation, coupled with a few story elements from the indie scene. What is, perhaps, missing a bit is the grittier, nastier side of dungeoneering.
The setting I will be creating is a harsh, horrific setting – a closed off city that has been left to the undead, into which criminals, heretics and the foolhardy are cast – never to return.
For this I need a deadlier, nastier take on the standard rules and need to expand them to take other things into account. I want a low/no magic setting, slightly more technologically advanced setting.
This is going to take a considerable amount of changes, innovations and new approaches.
Art by Maciej Kuciara
Psibernetic prosthesis use synthetic synapses and hardware to convert energy into raw magic and then to channel it through a number of pre-loaded chips to produce magical effects. There is no truth to the persistent rumours that this technology depends on harvesting nervous tissue from magic-capable androids.
Fitting a psibernetic prosthesis uses your Brain and Spinal Column systems and is made up of two parts.
Part One: The Psibernetic Processor (Brain)
- Apprentice Processor: Level 2, Price 1000, Caster Level 2, Spell Slots 3, Maximum Spell Level 1.
- Adept Processor: Level 5, Price 3000, Caster Level 5, Spell Slots 4, Maximum Spell Level 2.
- Master Processor: Level 8, Price 10000, Caster Level 8, Spell Slots 5, Maximum Spell Level 3.
Part Two: The Psibernetic Converter (Spinal column)
- Imp Converter: Level 2, Price 2000, Power Capacity 20.
- Demon Converter: Level 5, Price 6000, Power Capacity 40.
- Prince Converter: Level 8, Price 20000, Power Capacity 80.
Cost and power-drain by Spell Level per Spell Chip (swapping chips in and out takes ten minutes per chip)
- 0 – 10, 5 power.
- 1 – 100, 10 power.
- 2 – 4000, 20 power.
- 3 – 90000, 30 power.
Spell Chip List
0: Dancing Lights, Daze, Detect Magic, Energy Ray, Telepathic Message, Transfer Charge.
1: Comprehend Languages, Detect Radiation, Detect Tech, Flight, Identify, Jolting Surge, Keen Senses, Magic Missile, Overheat, Supercharge Weapon.
2: Caustic Conversion, Darkvision, Daze Monster, Fight, Fog Cloud, Knock, Logic Bomb, Microbot Assault, Recharge (yes, really).
3: Arcane Sight, Arcing Surge, Discharge, Dispel Magic, Entropic Grasp, Explosive Blast, Fight, Haste (self), Instant Virus, Irradiate, Probability Prediction, Resistant Armour (Lesser), Slow, Tongues.
Art by Andrew Arzia
Integrated systems are an armament company based on the frozen moon of Gelida. Colonists there have had to deal with some of the harshest environments in the cosmos, but settled there to explore and to identify the life that exists beneath the icy crust. With every join and module a potential weakness, their environment suits are designed as a single whole with full integrated systems – efficient, but unable to be modified further.
ISEA Squad: Level 12, Cost 35000, EAC +17, KAC +13, Max Dex Bonus +7, Armour Check Penalty -, Speed Adjustment -, Upgrade Slots 0, Bulk L, Comes fitted with Gray Force Field, Mk 2 Thermal Capacitor, Radiation Buffer and Tensile Reinforcement.
ISEA Elite: Level 15, Cost 250000, EAC +20, KAC +16, Max Dex Bonus +8, Armour Check Penalty -, Speed Adjustment -, Upgrade Slots 0, Bulk L, Comes fitted with Green Force Field, Mk 2 Thermal Capacitor, Radiation Buffer & Tensile Reinforcement.
ISEA Specialist: Level 20, Price 2050000, EAC +24, KAC +20, Max Dex Bonus +9, Armour Check Penalty -, Speed Adjustment -, Upgrade Slots 0, Bulk L, Comes fitted with Prismatic Force Field, Mk 3 Thermal Capacitor, Radiation Buffer, Tensile Reinforcement, Backup Generator and Close Combat Computer (Ignore penalties to close combat attacks).
Prismatic Force Field 2 (2), Mk 3 Thermal Capacitor 1 (3), Radiation Buffer 1 (4), Tensile Reinforcement 1 (5), Backup Generator 1 (6), Close Combat Computer 1 (7)
IS Combat Picks
Primarily meant as an aid to climbing and capable of penetrating even Gelida’s super-dense ice, the IS Combat Picks have also become a weapon of choice for some special forces operatives and bounty hunters.
IS Combat Picks, Level 6, Cost 5000, Damage 1d4 P, Bulk L, Special: Analog, Penetrating, Bonus to climbing of +2/+3 (single/pair).
In this adventure for the Tales of Gor roleplaying game, the characters are charged with investigating peculiar tales of a golden cave on the fringes of the Northern Forest.
Jailbreaks, bandits, panther girls and strange monsters all stand in their way, before they finally uncover a plot that has been unfurling for almost fifty years.
This book also contains Games Master tips for portraying alien mindsets and using smell in your games, especially with reference to the Priest Kings.
For the next couple of days you can use the check-out code FIFTEEN to get a discount on the PoD.
Gor Tshirts are coming!
Character Themes give an additional level of flavour and characterisation in Starfinder and that’s almost always good. The examples given in the base book are:
- Ace Pilot
- Bounty Hunter
There’s obvious overlap with class choices, allowing specialisation or broadening of character capabilities.
For the kinds of game more suited to MotSP I’d want to see some additions.
Taking ‘Noble’ as an example…
Noble: +1 Wis
You have been bred for generations and trained since you were born for comportment and the capacity to lead. A strangely high number of interstellar societies bind themselves using tradition, and monarchies give them a strong sense of identity. Thanks to genetic engineering and technological learning tools, the ruling class can now be empowered to be truly benevolent dictators, not that it always takes. Still, you have a sagacity and an aura of command that comes from your noble birth and which gives you a great deal of influence. You can’t buy class, you have to be born to it.
Theme Knowledge (1st)
You have an encyclopaedic knowledge of bloodlines, heraldry, marriages and relationships between noble houses. When attempting a skill check to gain knowledge relating to noble (or mercantile or religious) positions, relationships or history you gain a +1 bonus. You gain Culture as a class skill, or gain a +1 bonus if it already is a class skill. You also gain an ability bonus of +1 to Wisdom.
You have the noble bearing that comes with your blood and your rigorous manners. You gain a +2 bonus to Diplomacy and Intimidate towards anyone who recognises your authority and standing (subjects, diplomats, fellow nobles etc).
Your bonus to Diplomacy and Intimidate doubles to +4 and even those who do not acknowledge your standing cannot help but be impressed by you, giving you +2 to these checks against them.
Court Intrigue (18th)
You can hold court up to twice a day, officiating and meeting with people for at least an hour. At the end of the courtly session, you recover 1 Resolve point. Holding court is also a good way to gather information using Culture, Diplomacy, Intimidate, Sense Motive and Profession skills. Tests you make of these kinds during court gain a +2 bonus in addition to other bonuses.