As you may recall we do a charity drive each year to provide a scholarship for young and struggling fantasy artists. This year we did something a little different, hiring artists to provide a good stock of art to increase the viability of the project in the future. All profits go to the next year’s scholarship.
One of these artists is Keith McMurran, whose work will be being put up for sale over the next few days.
The first of these is a cleric, suitable for old school RPGs and more lighthearted work with a style reminiscent of Phil Foglio. Download it HERE.
McMurrans work can be found in a gallery on Deviantart, though I feel that the work he has done for us is more representative of his talent.
There’s any amount of sex-bots in science fiction, from Freya in Saturn’s Children to Gigolo Joe in AI. There’s everything from Cherry 2000 to the pierced grey sexbot in Heavy Metal 2000. There’s the sex-recordings from Day Million to the holodeck creepery of Barclay in Star Trek.
Technology and sex have always gone hand in hand. Sex has driven technology and technology has driven sex and this has been true in the real world as much as in fiction. The latex condom and, later, the pill allowed for the sexual revolution – along with safer, cheaper abortion. The VHS cassette and video camera democratised pornography, as did the Polaroid, a process that was later brought to an even greater, higher degree with web-cams and the internet.
Now we’re at the beginnings of new revolutions. Virtual reality porn is now in the hands of early adopters, as are ‘dumb’ robots in the forms of things like Real Dolls – not all of which are designed to be ‘realistic’. Newspapers are already bemoaning a future that isn’t here yet, of sexbots luring men away from real women (and more rarely bemoaning the opposite).
Machinations of the Space Princess isn’t – by default – a very ‘deep’ game and sexbots are likely just to make interesting characters or to provide colour and background to up the sleaze factor in a game. Still, that doesn’t mean you can’t throw a bit of deeper meaning into things, explore the social science fiction implications and the boundaries of the possible.
Push a few limits. Ask a few questions. That’s what fiction is for.
Rough as Toast
‘Rough as Toast’ is my imprint for ‘cheap and nasty’ products. Things that are a bit more experimental, silly or “hit and miss” where a lot of money can’t be spent or risked on a bit of an ‘out there’ idea. If you see that marker, you know you’re getting something a little ‘wacky’ or uncertain, but you will probably get some fun out of it.
The Pulps were churned out at a massive rate of knots. Strange and silly ideas thrown at the wall to see what stuck. Occasionally some of those ideas turned out to have legs – legs that are still carrying them nearly a hundred years later. My intent with Schlocktoberfest (previously just a sale some years back) is to just throw a bunch of monsters, ideas and other bits and pieces at the ‘wall’ and see what sticks. Maybe something will.
The OSR has become something of a home for the grotesque, the strange, the disgusting and the horrible. Whether that be the deadly oddities and horrors of Lamentations of the Flame Princess or the pecularities of Carcosa – not the mention the many other fringe products – there seems to be a home for the vile, unsettling and surreal.
Some of the things that cause the most visceral disgust and reaction in people are bodily fluids – spit, blood, urine and more. Slimes and oozes have always been a big part of fantasy gaming and combining these with the wilder, darker sides of magic and the compulsion to shock and disgust players who come under attack by these things can combine to create some potentially powerful monsters and dark spells.
Enjoy these ‘Foul Humours’, created from human excresence.
Rough as Toast ‘Rough as Toast’ is my imprint for ‘cheap and nasty’ products. Things that are a bit more experimental, silly or ‘hit and miss’ where a lot of money can’t be spent or risked on a bit of an ‘out there’ idea. If you see that marker, you know you’re getting something a little ‘whacky’ or uncertain, but you will probably get some fun out of it.
The Pulps were churned out at a massive rate of knots. Strange and silly ideas thrown at the wall to see what stuck. Occasionally some of those ideas turned out to have legs – legs that are still carrying them nearly a hundred years later. My intent with Schlocktoberfest (prevously just a sale some years back) is to just throw a bunch of monsters, ideas and other bits and pieces at the ‘wall’ and see what sticks. Maybe something will.
This chap had some lovely things to say about MotSP though it’s not a review exactly. You should go READ.
This isn’t a review of Machinations of the Space Princess. I am not a game reviewer. I am a game enthusiast. I love the hobby and I sometimes sit down and write about my excitement. Machinations of the Space Princess has me excited. It’s a solid, seriously joyful Space Opera RPG that under the hood does everything right. Don’t be fooled by the sexy negligee and the flash. This Princess is the real deal. I’m only sorry it took me two years to give her a chance.
He also created a form-fillable character sheet, which you can get here MotSP-Form.
“Curses are like chickens; they always come home to roost”, and if these chickens aren’t found soon, the Village of Kith will be doomed!
On the edge of the Four Counties, in a backwater village of lost souls, there is a string of robberies that cannot be explained…Farmer Phileas Filson has lost his chickens, or rather he swears that they’ve been pilfered, along with his prize-winning hen Mabel, and no one in town will lift a finger to help.
You and your adventuring comrades, freshly minted from the forges of fame and fortune, may be his only hope…
Adventure Most Fowl is a great way to start that new party of low-level adventurers on the path to riches and rewards! With a broad cast of interesting, unusual and perhaps dangerous rural folk, a countryside filled with sheep, squash, and hallucinogenic flora and of course the mystery of missing poultry, your players and their new characters will have a fun-filled romp through this off-color backwater village.
There’s a terrible force trying to impose itself on the Village of Kith…and it’s up to you to discover its source and put an end to the poultry-pinching party, and the havoc that is destined to follow if your players don’t solve this ADVENTURE MOST FOWL!
An OSR Module For 4–6 players level 0–1
Hand-Drawn maps by DYSON LOGOS!
2 All-New Monsters including the Cockalorum!
Original Artwork by Randy Davis
For use with Swords & Wizardry, but easily converted and compatible with most OSR systems