#RPG – DrivethruRPG Halloween Sale

If you like horror games and scenarios, now’s the time to pick them up. Drivethrurpg has a sale on and I make a lot of horror and horro-adjacent material so you should find something you like.

Of course you SHOULD be buying over at Post-Mort.com, but there’s no sale there, so I’ll forgive you just this once…

#RPG – Actual Fucking Monsters: Breaking the Limits, the AFM Companion RELEASED!

IMPORTANT!

This product is too spicy for DrivethruRPG, which means I cannot use their promotional tools etc, and I can’t link to it off their site. I would greatly appreciate it, therefore, if you could spam the ever-loving shit out of this link everywhere, so that people can be aware of it and buy it direct.

Vielen danke, kiitos, merci, arigatōgozaimashita.

This companion volume to badly named but well-executed horror RPG Actual Fucking Monsters is bigger than the original! 120 pages of content for your Actual Fucking Monsters games, too spicy for Drivethrurpg.

  • We’ve got random character generation if you’re into that sort of thing.
  • We’ve got a whole wedge of new Monster Powers so you can dissolve your foes with vomit or get in touch with their feelings.
  • Want to play a dark, evil magician? Got you covered.
  • Want to introduce boring stuff to worry about, like, ‘humanity’. I don’t think you should, but we’ve got you covered anyway.
  • Want to fight against the Monsters as a Hunter? You can do that now, with more details on the Hunter organisations from the main book, and new ones! Along with revised Hunter ‘Powers’.
  • Want to run your games safely without some absolute head-end crying to mummy that they didn’t know a game called Actual Fucking Monsters was about Actual Fucking Monsters? Details for the M-Card game insurance policy are included.
  • Need victims for your Monsters to do horrible things to? We’ve got a random victim generator and 100 pre-generated victims!
  • Player advice on how to have fun in an Actual Fucking Monsters game? You bet your sweet arse.
  • Some ideas for artefacts, and some examples.
  • A (very scant) idea of a sort of setting beyond the implicit. Learn where Monsters fit into the world.
  • And lastly, a long-ass example of play, to help you grok with fullness.

This is a Post-Mort.com and Lulu.com exclusive, so please, inform everyone you can that this is up for sale!

#RPG – Rob Necronomicon Stock Art Update

There is a miscellaneous pack of Rob Necronomicon’s art up for sale now at Post-Mort.com, and Drivethrurpg (just search for Postmortem Studios).

This art is available for you to use in your personal or professional projects, subject to the attached license. Rob’s art is especially great if you’re looking for a dark, contemporary, highly graphical feel.

DOWNLOAD HERE

#RPG – Actual Fucking Monsters RELEASED!

Aren’t we all just a little tired of shiny, brooding, romantic, tragic monsters with their ‘woe is me’ whining and carrying on? ‘Monsters we are, lest monsters we become’. Well, fuck holding onto your humanity. If we’re going to be monsters, let’s be Actual Fucking Monsters.

Drawing inspiration from works like Nightbreed and an endless array of 80s horror flicks and their revivals, Actual Fucking Monsters is a game of monstrous creatures doing horrible things and being tracked down and destroyed for it. You don’t win, you live fast, leave a bloody swathe in your wake and then are cut down by the forces of vengeful humanity.

Is that fun?

It sure as shit is.

BUY PDF HERE

BUY POD HERE

#RPG – Actual Fucking Monsters preview, Monster Hunters

In AFM the background is mostly implicit, rather than explicit. The GM and the characters will create the (unreliable) lore of the world as they play. Even so, I felt some areas needed a little more definition. Monster hunter groups are likely to play a big role in any game that lasts long enough. The Inquisition is SO played out, so I went further afield looking for inspiration…

DEEP ORG

When Monsters are hurting, they can reach out for help, just like humans do. Monsters are usually not fortunate enough to find a helpful therapist and don’t often retain much in the way of contact with their families. If they don’t learn how to be self-reliant or can’t find some other way to exorcise their demons, they may well fall victim to cults, ‘occultism’ and pseudo-religions.

Some Monsters have found themselves unlucky enough to run afoul of a particular cult. This cult, primarily based around wealth and celebrity, has long sought some way – any way – to meet the kinds of promises it has made to its members. Monsters have provided that way, along with evidence of the supernatural and a dangerous enemy.

The cult believes that Monsters are thieves of the powers and abilities that humans should have at the highest levels of the cult. They consider Monsters to – by and large – be ‘exograms’, Frankenstein’s Monsters of bad experiences and soul fragments, bound around supernatural powers that are the birthright of ‘cleared’ humans. When they hunt Monsters, it is to destroy the exograms and free the powers.

The hunters from this cult are called ‘Deep Org’ and are secret, even for a cult that loves its secrets. The Org reports directly to the Chairman of the cult and is led by The Commander – a title that replaces their identity. The Commander oversees around fifty Deep Org agents around the world all of whom have a long history of loyalty to the cult and have some military or law-enforcement experience.

Type: Human NPC
Trio: Mind: d8, Body: d8, Spirit: d10
Mask: Fanatical Cultist d4 (Cult Teaching d10, Melee Combat d8, Firearms d8)
Powers: Arrogant self-confidence is a strange idea of a power, but members of Deep Org truly believe they are superior and to an extent that self-belief makes it true. Each member can choose a +1 bonus to one of their Trio on every roll that includes it. They often also believe they have other powers, such as immunity to poison and disease, telepathy and other psychic abilities. They don’t actually have them, just believe that they do.
Gear: Deep Org has access to firearms and equipment around the globe, safe-houses and top-notch legal representation as well as several large yachts and other vessels. They tend to dress in variations of navy or marine uniforms, or nautically themed attire such as blazers and deck shoes. They typically arm themselves with heavy automatic pistols, such as the Colt .45 and carry bags, cuffs and other kidnapping equipment. Their specialised EM meters can often detect Monsters, but only with skin-to-skin contact.

#RPG #Art – ZelArt Scholarship Winner Announcement!

And the winner is (after many trials and tribulations)…

Morgyn McDonald!

Morgyn’s piece depicting a sexy, smoky genie or djinn is now available for purchase (to support next year’s scholarship) at RPGNOW.

Don’t forget, you can also support the scholarship by buying other scholarship supporting art. There’s even a megabundle of the first 100 pieces.

You can also support monetarily during our year-end funding drives, or by donating art to be sold to support the scholarship.

Who are you? Where are you from? Where can people find your work?

My name is Morgyn McDonald, I am a 22 year old Métis Canadian Graphic Artist living in the Greater Toronto Area.

Where did you hear about the scholarship fund?

I was scrolling through my Twitter when I saw a friend of mine share your grant and I immediately jumped at the opportunity.

What made you take the leap to enter?

As a creator who has only recently started trying to get into the industry I feel like I am scrambling to apply everywhere for every opportunity I can get to gain exposure. I just want as many eyes on my creations as possible, you know?

Can you confirm that you’ve received the money?

Absolutely! Everything went smooth as butter and I received the grant without a single issue via PayPal. Thank you so much for this opportunity!

What do you intend to spend the money on?

RENT. Oh my gosh, rent and groceries is all it can go to at this point. I am trying my hardest to get my name out there in hopes someone might need my brand of imagery in the world of digital art and design.

Will you help us spread the word next year?

Absolutely, I would love to share the chance!

If people want to contact you to commission some work, how can they do it?

My email is MapleBaked@hotmail.com and my username is @Sokawahtik on Twitter.

Is there anything else you’d like to say?

I would like to encourage new artists to seek out chances to join competitions, draws and contests whenever and wherever they can. Any opportunity to share your creations is a chance to make waves! Luck and light to all.

My email is MapleBaked@hotmail.com and my username is @Sokawahtik on Twitter.

#RPG – Actual Fucking Monsters

I’m currently working on a couple of things, Metacards (systemless RP prompts to encourage roleplay and verisimilitude) and Actual Fucking Monsters, my spasm of disgust against the humanisation of monsters and the ‘pussification’ of vampires, werewolves and other monstrosities, inspired in part by Nightbreed (Cabal) and intended as a reaction to the lack of actual fucking horror present in most modern horror RP, TV series, films and so forth.

Rules can only do so much, the way you play a game – or are encouraged to – can also make a huge difference. In the advice section I lay out five ‘pillars’ that are meant to guide playing Actual Fucking Monsters.

Push the Envelope
Every player, including the Games Master, should be seeking to push the envelope of horrific and stomach-churning action that takes place in the game. In a time when so many games are bending over backwards to be overly considerate about people’s feelings and to protect them, this is meant to be like a roller coaster or a horror film. It’s meant to terrify and disgust each other – for fun.

There are Consequences
Everything you do in the game will come back to bite you on the arse in some way. You eat a child to fill your satiation? The mother tracks you down, even when the police give up. People see your monstrous visage and it goes viral on the internet. The sheriff comes after you, then the state police, then the feds, then monster hunters and witch burners. Everything you do comes back.

There is no Redemption
This isn’t a story about redemption or a cure. There is no spiritually pure path and probably no insight into the lore of your people. It is a downward spiral into despair and death and an inevitable bad-ending. This is Near Dark, not Interview with the Vampire.

Everyone is Awful
Nobody is good or pure or nice in this world. Every cop is a womaniser, a racist or an alcoholic. Every parent beats their children or never sees them. Every friend is a betrayer, every lover will cheat on you, everyone is out for themselves or out to get you. If you scratch the surface there’s nothing but darkness beneath.

Everyone Dies
There’s no ‘winning’ in this game. There’s no grand adventure. The world is reactive to everything you do and eventually, it all catches up to you. That’s the story here, and you ‘win’ by being an antihero, transgressing morality, pushing buttons and dying a spectacular death.