#RPG – Postmortem Studios Update Jan-Feb 2019

Don’t forget you can get discounts on our work by subscribing to support us at Patreon, Subscribestar or Minds.com.

Firstly and most importantly we are seeking entrants to the Darkzel Art scholarship

Hello everyone, I hope you are all doing well? It’s lovely and snowy here for the first (and possibly only) time this year. We don’t get that many snowy winters any more so I’m enjoying it as much as possible.

It’s a new year and that’s usually a time of setting out plans and ideas. So I’m going to do just that.

Firstly and most importantly we are seeking entrants to the Darkzel Art scholarship.

DARKZEL SCHOLARSHIP

We have a $500 fund to give away to a deserving genre artist. That is, anyone in art education (college or university) or hard-up in some way (functionally homeless, transitioning, long-term unemployed or otherwise struggling. If you’re not sure if you qualify, you almost certainly do).

This prize money will be distrubuted (preferably by Paypal) at the end of February. So you have until the 28th of February to submit your argument as to why you should be supported, and a sample of your art.

Some quick guidelines:

  • Any submissions need to be 300-600 dpi and 1/4 page (US Letter or A4).
  • Black and white or colour is acceptable and will not affect your chances.
  • Awards are decided on a combination of talent and necessity.
  • You MUST be a genre artist, that is SF, fantasy, horror and so forth.
  • You may submit multiple pieces.
  • Your art will be re-sold as stock art, giving you exposure (I know…) and the opportunity to work with other RPG companies, as well as helping to fund next year’s prize.
  • If you want to help you can donate art in support of the project, donate money for next year’s fundraiser and you can spread the word.
  • Entries and additional information grim@postmort.demon.co.uk

POSTMORTEM STUDIOS WEBSTORE


Yes, I’m going to be talking about this a LOT.

I have a brand-shiny-new web store set up at POST-MORT.COM which you should all bookmark and to which I’m going to try and drive more and more sales to get out from under the censorship problems and cost associated with using third parties such as Onebookshelf.

I’m also hoping to provide a home for risque, edgy and other badwrongfun material on my site while taking a relatively small percentage (compared to existing sites). This is not a ‘doors thrown open’ thing, but feel free to approach me if you make horror/risque/edgy or otherwise thematically appropriate material (audio, video and fiction/non-fiction too) and we’ll see what we can work out.

WORK PLANS

Last year was a bit piecemeal, which got a fair bit done – more than I would otherwise have managed – but wasn’t especially satisfying.

I’ve also learned to be a little bit less of a control freak and to let other people play with my babies. The Gor adventures that have resulted – built around skeletal outlines and ideas from me – have sold fairly well, and paid for themselves in terms of the extra cost incurred to make them. That being the case I’m likely to continue in that vein, and perhaps open up other support material projects to others.

I don’t want to write cheques my arse can’t cash, so anything that isn’t ‘done’ or ‘in production’ you can’t guarantee to happen any time soon. That said…

Complete or ‘In-Process’

  • Fantasy/Satire Novella: Alice through the Garbage Grinder
  • Horror/Death spiral RPG: Actual Fucking Monsters
  • Video Education/Advice Course: Grim’s Guide to RPG Publishing
  • Videocast: Inappropriate Characters (this will continue to be built this year)
  • More adventures for Tales of Gor.
  • Metacards: A roleplaying and verisimilitude enhancement system for any RPG.
  • Regularly streamed games at Postmortem Video, probably starting with Warhammer Fantasy Roleplay 4th Edition.

Almost Certainly Upcoming this Year

  • Modern Horror RPG: BLOOD! 3rd Edition.
  • Kung-Fu and Sixguns RPG: Setting Sun.
  • Grimdark – A set of ‘hardcore’ and nasty rules for 5e D&D.
  • As yet unnamed, necropolis ‘megadungeon’ for 5e D&D, this will be crowdfunded.
  • Thematic ‘RPG Tools’ sets – dice, dice tray, dice bag etc along particular themes and styles.

OPPORTUNITIES & SERVICES

There are opportunities to work with or for Postmortem Studios on various projects and services or assistance that we can offer.

Opportunities

  • We are looking for writers familiar with the D6 system (OpenD6, WEG Star Wars) and the Gorean works of Jon Norman to continue to provide engaging and knowledgable supplementary material.
  • We need t-shirt models to help with promotions and sales of our line of apparel and would like to have more cooperation with cosplayers and the broader nerd-sphere fanbase.
  • Got a game to promote? Want to discuss topics around RPGs, games, nerd media or want to argue with me about them? Great, get in touch and we’ll do a livestream to talk about these things on Postmortem Video.
  • Artist? We can help you sell your stock art to the RPG publishing community.
  • Sell edgy/dark/risque or gonzo games or fiction? We’re looking to add you to our storefront.

Services

  • Basic editing/readability service.
  • Book trailers and video advertisements for your games/books.
  • Voiceover work.
  • RPG Industry/Game Design/Sales consultancy.
  • Freelance writing, copy writing, game design.
  • Ebook covers – Many people create very simplistic covers with terrible font choices and don’t make the most of the art they use. Even five minutes of professional oversight can give you a much more attractive and professional looking cover.

#RPG – The Lutit

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Lutit
Tiny beast, unaligned, bad pun

Without access to treasure, the Lutit is a dull grey colour with a black ‘cap’ of feathers. With access to treasure, it breaks down precious metals and jewels with its tough beak and binds the gilt to its feathers, giving each (male) Lutit a brilliant and unique, gold, silver and jewel-encrusted appearance. Lutits build nests out of hardened spit and purloined treasure in inaccessible parts of dungeons and survive on a diet of carrion, moss, lichen, slime and parasites. Their nests are communes of d100 birds who will attack as a swarm to protect their nests and young.

Armour Class: 12

Hit Points: 1 (1d4 – 4)

Speed: 10 ft., fly 30 ft.

STR: 1 (-5)
DEX: 13 (+1)
CON:
3 (-4)
INT:
2 (-5)
WIS:
12 (+1)
CHA:
6 (-2)

Senses: Passive Perception 11

Challenge: 0 (0 XP)

Treasure Finder: The Lutit has a preternatural ability to sense treasure, especially gold. It can seemingly sense treasure within 30 feet of its current location and is capable of carrying off a single gold piece at a time to its nest. Some are trained to find treasure and lead their owners to it.

Toxin Resistance: Advantage on Constitution checks against poison.

Gilt feathers: A gilded Lutit is worth 5gp to collectors, alchemists and taxidermists. Trained Lutits are valued as familiars and treasure-seekers (and messenger birds) by adventurers and dungeon-owning masterminds.

CHECK OUT MY NEW WEB STORE

#RPG – A Month of Monsters – Doppelganger Perfectionist

image (10)You can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts a grey alien, or perhaps something else.

Doppelganger perfectionists seek a deeper, more perfect understanding of the people and things that they imitate. Their replication of other people and creatures goes deeper and allows them to replicate them more perfectly – even to the point of recreating supernatural abilities. Of course, gaining this specialist knowledge requires getting under the skin of their subjects – literally.

To read the rest of this entry, with statistics for 5e D&D, please subscribe to me on Patreon for as little as $1 a month.

#RPG – A Month of Monsters – The God Monster

image (9)You can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts a gigantic dinosaur.

The God Monster is one of a handful of seemingly immortal gigantic beasts from the unknown depths of prehistory. More a force of nature than anything else, the God Monster is mostly concerned with fighting and defeating other gigantic beasts and only attacks (on purpose) if it is attacked itself.

To read the rest of this entry, with statistics for 5e D&D, please subscribe to me on Patreon for as little as $1 a month.

#RPG – A Month of Monsters – Dragons of Glass & Steel

dragonglass.pngYou can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts a dragon in a modern setting.

Dragons of Steel have adapted themselves to modern, futuristic or planar settings of technology and machinery by exposing the eggs of metallic dragons to electricity and unusual materials to coax them into developing in a different way. Steel dragons eschew magic but have an abiding fascination for technology and devices. For their hoards they gather technological items and rare materials, rather than things with – necessarily – an innate value

To read the rest of this entry, with statistics for 5e D&D, please subscribe to me on Patreon for as little as $1 a month.

#RPG – A Month of Monsters – Alrithotep

CAC- Mummy_Attack-F-BKMYou can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts stumbling mummy, reaching out in anger.

Alrithohtep was ‘the shadow pharaoh’ of the Kingdom of Sand. Now known as The Faceless King. He was a bloody tyrant who replaced the worship of the Sun with worship of the Moon. He slaughtered most of the priesthood, oppressed the peasantry and enslaved many thousands, who toiled on his memorials. After his death – by assassination – his face was struck from his monuments and his statues were torn down.

His corpse was denied preservation or enchantment, given only the most basic of wrappings and sealed in a fortress tomb so that his followers could not recover him.

While his body rotted away, his wicked essence was preserved in his wraps and now they move from host to host, stealing away their life and gathering followers to preserve and repair his burial site – ready to emerge as a host to re-take the kingdom.

To read the rest of this entry, with statistics for 5e D&D, please subscribe to me on Patreon for as little as $1 a month.

OSR Guide for the Perplexed Questionaire

Goblin

I still, for life of me, don’t understand why Zak Smith has taken a dislike to me, it seems to be purely for political purposes, but these questionnaire things and ‘article a day’ things help keep me motivated and productive. So what the criminey-heck.

‘OSR’ stands for ‘Old School Renaissance’, it’s a back-to-basics approach to roleplaying with a focus on homebrew and just-above-homebrew implementations of rules which, mostly, stem from ‘Red Box D&D’ and other early editions.

The capability to create all these ‘forks’ from the old D&D rules in part stems from the peculiarity that you can’t copyright rules, and in part from the Open Game Licence that came along with 3rd edition.

‘OSR’ is less a specific set of rules, though, and more an attitude. ‘Old school’ in that regard is more of a punk rock, heavy metal, unreconstructed, undeconstructed, in your face ‘pulp’ attitude to the way you game, rather than what dice you roll.

D&D has no nostalgia factor for me. I didn’t start with D&D, I started with MERP, Dragon Warriors, Fighting Fantasy and other games that were far more popular in my little corner of England. I’m also neither entirely a narrative, nor a crunchy system fan. I like different things for different reasons, the right tool for the right job. Still, the OSR shouldn’t really appeal to me, and I don’t really play much in the way of old school games (Dragon Warriors stream notwithstanding). Still, this ‘Here’s three dice, now make a game’ attitude is appealing, as is the ‘fuck you if you don’t like it’ approach found in things like Carcosa and Lamentations of the Flame Princess.

1. One article or blog entry that exemplifies the best of the Old School Renaissance for me:

This old article from back when The Escapist had some balls provided me with a basic grounding in what was going on, back in the day. Still with a shufti via the ol’ Wayback Machine.

2. My favorite piece of OSR wisdom/advice/snark:

“I find myself with insufficient time and desire to write about games but I also have the sense that the ‘OSR’ scene this blog is devoted to has become a rather disgusting place where crass commercialization is strangling a formerly creative amateur community, and where destructive ‘alt-right’ views are becoming increasingly prevalent, even among some of the more significant publishers in the community.”

This from this blog.

I mean, it’s just so absurd a thing to say, but why this is my favourite thing is that it got virtually no currency within that community. It was rebuffed for its absurdity and ridiculousness without getting the same kind of traction it has in other RPG communities.

That’s one of the biggest and best selling points such a community can have to me.

3. Best OSR module/supplement:

I’m not a ‘supplements’ sort of guy, which is why I hardly ever purchase them and why I try to write into any adventures that I create some kind of added value (GM advice, random tables, that sort of thing). So this is a tough one, however I’d go with Vornheim. Predictable, I know, but it did demonstrate there were other ways to lay out, write, organise and use supplements that has – modestly – informed some changes I’ve been making.

4. My favorite house rule (by someone else):

Using tokens to reward player attention and roleplay moments, and to penalise player distractions, inattention and mood-breaking.

5. How I found out about the OSR:

I have no idea. It seemed to just sort of… arrive by osmosis.

6. My favorite OSR online resource/toy:

This medieval town/city generator.

7. Best place to talk to other OSR gamers:

TheRPGSite

8. Other places I might be found hanging out talking games:

Minds

Steemit

Facebook, and here

Youtube and here

9. My awesome, pithy OSR take nobody appreciates enough:

Vomit it out, then clean it up.

10. My favorite non-OSR RPG:

I hate these kinds of questions. Who can ever pick just one? Enjoying Iron Kingdoms, FATE, Eclipse Phase and the games I’m working on at the moment.

11. Why I like OSR stuff:

The punk aesthetic, the IDGAF community, the ‘try anything’ freedom that the narrative game community aspires to, but gets too hung up on politics and wokeness.

12. Two other cool OSR things you should know about that I haven’t named yet:

My Machinations of the Space Princess RPG.

My house-rule that you can try any combat move you like, but at a basic penalty of -5 (gives fighters something they REALLY excel at, swashbuckling).

13. If I could read but one other RPG blog but my own it would be:

Tenkar’s Tavern.

14. A game thing I made that I like quite a lot is:

All of them.

15. I’m currently running/playing:

The Iron Kingdoms RPG (the non-d20 one). Our heroes are a band of morally questionable mercenaries, working for a secret society of wives/widows of the powerful tjqmG1539440448men of the city as their enforcers and investigators. It’s all ascending towards some sort of confrontation with the current, established powers that be.

16. I don’t care whether you use ascending or descending AC because:

So long as everyone at the table agrees, why the cock should it matter?

17. The OSRest picture I could post on short notice:

Is at the top of the page.