#RPG – A Month of Monsters – Doppelganger Perfectionist

image (10)You can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts a grey alien, or perhaps something else.

Doppelganger perfectionists seek a deeper, more perfect understanding of the people and things that they imitate. Their replication of other people and creatures goes deeper and allows them to replicate them more perfectly – even to the point of recreating supernatural abilities. Of course, gaining this specialist knowledge requires getting under the skin of their subjects – literally.

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#RPG – A Month of Monsters – The God Monster

image (9)You can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts a gigantic dinosaur.

The God Monster is one of a handful of seemingly immortal gigantic beasts from the unknown depths of prehistory. More a force of nature than anything else, the God Monster is mostly concerned with fighting and defeating other gigantic beasts and only attacks (on purpose) if it is attacked itself.

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#RPG – A Month of Monsters – Dragons of Glass & Steel

dragonglass.pngYou can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts a dragon in a modern setting.

Dragons of Steel have adapted themselves to modern, futuristic or planar settings of technology and machinery by exposing the eggs of metallic dragons to electricity and unusual materials to coax them into developing in a different way. Steel dragons eschew magic but have an abiding fascination for technology and devices. For their hoards they gather technological items and rare materials, rather than things with – necessarily – an innate value

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#RPG – A Month of Monsters – Alrithotep

CAC- Mummy_Attack-F-BKMYou can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts stumbling mummy, reaching out in anger.

Alrithohtep was ‘the shadow pharaoh’ of the Kingdom of Sand. Now known as The Faceless King. He was a bloody tyrant who replaced the worship of the Sun with worship of the Moon. He slaughtered most of the priesthood, oppressed the peasantry and enslaved many thousands, who toiled on his memorials. After his death – by assassination – his face was struck from his monuments and his statues were torn down.

His corpse was denied preservation or enchantment, given only the most basic of wrappings and sealed in a fortress tomb so that his followers could not recover him.

While his body rotted away, his wicked essence was preserved in his wraps and now they move from host to host, stealing away their life and gathering followers to preserve and repair his burial site – ready to emerge as a host to re-take the kingdom.

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OSR Guide for the Perplexed Questionaire

Goblin

I still, for life of me, don’t understand why Zak Smith has taken a dislike to me, it seems to be purely for political purposes, but these questionnaire things and ‘article a day’ things help keep me motivated and productive. So what the criminey-heck.

‘OSR’ stands for ‘Old School Renaissance’, it’s a back-to-basics approach to roleplaying with a focus on homebrew and just-above-homebrew implementations of rules which, mostly, stem from ‘Red Box D&D’ and other early editions.

The capability to create all these ‘forks’ from the old D&D rules in part stems from the peculiarity that you can’t copyright rules, and in part from the Open Game Licence that came along with 3rd edition.

‘OSR’ is less a specific set of rules, though, and more an attitude. ‘Old school’ in that regard is more of a punk rock, heavy metal, unreconstructed, undeconstructed, in your face ‘pulp’ attitude to the way you game, rather than what dice you roll.

D&D has no nostalgia factor for me. I didn’t start with D&D, I started with MERP, Dragon Warriors, Fighting Fantasy and other games that were far more popular in my little corner of England. I’m also neither entirely a narrative, nor a crunchy system fan. I like different things for different reasons, the right tool for the right job. Still, the OSR shouldn’t really appeal to me, and I don’t really play much in the way of old school games (Dragon Warriors stream notwithstanding). Still, this ‘Here’s three dice, now make a game’ attitude is appealing, as is the ‘fuck you if you don’t like it’ approach found in things like Carcosa and Lamentations of the Flame Princess.

1. One article or blog entry that exemplifies the best of the Old School Renaissance for me:

This old article from back when The Escapist had some balls provided me with a basic grounding in what was going on, back in the day. Still with a shufti via the ol’ Wayback Machine.

2. My favorite piece of OSR wisdom/advice/snark:

“I find myself with insufficient time and desire to write about games but I also have the sense that the ‘OSR’ scene this blog is devoted to has become a rather disgusting place where crass commercialization is strangling a formerly creative amateur community, and where destructive ‘alt-right’ views are becoming increasingly prevalent, even among some of the more significant publishers in the community.”

This from this blog.

I mean, it’s just so absurd a thing to say, but why this is my favourite thing is that it got virtually no currency within that community. It was rebuffed for its absurdity and ridiculousness without getting the same kind of traction it has in other RPG communities.

That’s one of the biggest and best selling points such a community can have to me.

3. Best OSR module/supplement:

I’m not a ‘supplements’ sort of guy, which is why I hardly ever purchase them and why I try to write into any adventures that I create some kind of added value (GM advice, random tables, that sort of thing). So this is a tough one, however I’d go with Vornheim. Predictable, I know, but it did demonstrate there were other ways to lay out, write, organise and use supplements that has – modestly – informed some changes I’ve been making.

4. My favorite house rule (by someone else):

Using tokens to reward player attention and roleplay moments, and to penalise player distractions, inattention and mood-breaking.

5. How I found out about the OSR:

I have no idea. It seemed to just sort of… arrive by osmosis.

6. My favorite OSR online resource/toy:

This medieval town/city generator.

7. Best place to talk to other OSR gamers:

TheRPGSite

8. Other places I might be found hanging out talking games:

Minds

Steemit

Facebook, and here

Youtube and here

9. My awesome, pithy OSR take nobody appreciates enough:

Vomit it out, then clean it up.

10. My favorite non-OSR RPG:

I hate these kinds of questions. Who can ever pick just one? Enjoying Iron Kingdoms, FATE, Eclipse Phase and the games I’m working on at the moment.

11. Why I like OSR stuff:

The punk aesthetic, the IDGAF community, the ‘try anything’ freedom that the narrative game community aspires to, but gets too hung up on politics and wokeness.

12. Two other cool OSR things you should know about that I haven’t named yet:

My Machinations of the Space Princess RPG.

My house-rule that you can try any combat move you like, but at a basic penalty of -5 (gives fighters something they REALLY excel at, swashbuckling).

13. If I could read but one other RPG blog but my own it would be:

Tenkar’s Tavern.

14. A game thing I made that I like quite a lot is:

All of them.

15. I’m currently running/playing:

The Iron Kingdoms RPG (the non-d20 one). Our heroes are a band of morally questionable mercenaries, working for a secret society of wives/widows of the powerful tjqmG1539440448men of the city as their enforcers and investigators. It’s all ascending towards some sort of confrontation with the current, established powers that be.

16. I don’t care whether you use ascending or descending AC because:

So long as everyone at the table agrees, why the cock should it matter?

17. The OSRest picture I could post on short notice:

Is at the top of the page.

#RPG – A Month of Monsters – Ogroids

43636810_10216547860467100_3285431105611628544_nYou can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts a face-off between an ogre and a mage, and if that’s gotten to close combat, then something has gone horribly wrong…

Ogrillions are the unstable, half-ogre offspring of ogres and other humanoid or goblinoid races. Ogrillions are almost always mules, infertile dead ends to a bloodline most often born of abuse and violence. Sometimes though, just sometimes, a half-ogre is born who is not infertile and who is something more than just a freak of nature. Through these rare exceptions, ogre blood can enter familial lines and sometimes comes to the fore, creating a throwback in which the ogrish blood expresses itself in temperament, bulk, strength and tenacity.

Two fates await such throwbacks, either being discarded and spurned by their communities as their ogre blood wins out, or winning over their communities with the good humour and adaptability of their more human side.

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#RPG – A Month of Monsters – The Baron

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You can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts an unearthly gentleman with an unsettling, tombstone, grin.

The Baron is a legend and a contradiction, a dead man who loves life. A wight that heals. A fleshly being who acts more like a spirit. His booming laugh and enormous carnal appetites – for pleasure, drink, food and smoking herbs – are as legendary as he is. He follows his own whims but repays debts. He is neither hero nor villain, he simply does what amuses him and keeps to deals he has struck, with a blunt manner and a literally interpretive frame of mind. Villain or ally? That really depends whether you amuse him or not and whether you bought him a drink.

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