A haven for scum, pirates, slavers and other ne’er-do-wells, squatting amidst the ruin of the fallen Urlanth Empire, right on the edge of a warzone.
100 shops, services and interesting people for your players to interact with, inspiration for hundreds of adventures and many ideas that can easily be ripped off for other space opera, heavy metal or OSR science fiction games.
Recently I made a video about ‘making a living wage’ as an RPG designer.
It’s a rough thing to try and accomplish, but it is doable. It just gets harder every year and is better off being your ‘side-gig’.
In the process of making that video, however, I came to the realisation that if payments and prices within RPG publishing had kept pace with inflation, we’d be paying about half-again as much for our RPG books, and artists and writers would be being paid about half-again as much for their work.
We’ve been publishing full time since around 2005, and in all that time we’ve only increased our prices once, by a fairly modest amount (about 50c to $1 per item). I’ve always been loath to price things too highly, and the psychological $10 barrier has had a downward pressure on pricing as well. I’ve striven to keep below that level as much as possible, but I just don’t think it’s doable any longer.
I need to make more money.
Artists and writers I work with under the Postmortem umbrella need to make more money.
I want to pay people more, and I want to be able to afford to ‘up my game’ and offer people more freelance work.
Here’s how it works. Generally speaking I price a project at 10c for every 10 pages of (A4) text in the final work, hitting the brakes at $10 ($9.99) unless a book goes well over 100 pages.
From now on, the upper limit will be $15 ($14.99), and a work will have to be considerably longer to trip higher pricing.
Old products, already released, won’t be affected. Stock art pricing I’m leaving up to the contributing artists.
Haven’t had much luck with this in the past, but let’s give it another go shall we?
I can’t really make it to conventions in the UK and certainly not abroad. My anxiety has severely fucked me up, amongst other reasons. I also can’t reliably be in the right headspace to stream games.
If you’re a regular convention goer who is willing to demo Postmortem Studios games at conventions, please get in touch. We can figure out some free materials and promotional bumpf.
Similarly, if you stream RPGs and would be willing to run Postmortem Studios games on stream, get in touch. People taking this on will also have access to support from me in running these games, and cross-promotion of anything else they do.
A ‘Schlocktoberfest’ quick-and-dirty set of monsters for you to use in your 5e compatible games. They’re rough as toast, but you get five novel monsters from my twisted mind. Screen size and format for easy tablet/laptop reference.
Urban Blights – When the neighbourhood goes bad, for real.
Cloud of Objects – When animated objects form swarms.
The Godless – When your hate for the gods is so strong, it attracts the soul fragment of an ancient evil.