#RPG -Sinter Klaas, Legendary Torvaldslander

GAu161545680884Far in the frozen north of the Counter-Earth, bondmaids share whispered stories of Sinter Klass, the legendary Jarl of the frozen wastes. It is said he thunders out of snow on his war-sledge, drawn by eight enormous northern tabuk, their spiral horns rusty with the crusted blood of his enemies.

He seeks out slaves who have been dutiful and good to their Masters and rewards them with wood and amber beads. Slaves who have been neglected he rewards with a romp in the furs and a dash of slave perfume. Slaves who have been spiteful and bad may be spanked and whipped or carried off in his sack to learn their place in his hall.

Masters who are cruel for no reason may face his wrath, stealing from them, enslaving them or challenging them to a duel to the death – though even when he loses he seems to reappear the next year.

Klaas’ booming laugh and the giggling of his three bondmaids, Hi, Ha and He, along with the jangling of the bells of his war-sled heralds his arrival. It is traditional to leave a spoonful of slave gruel or a much-prized candy out for him and his girls.

Agility 4D
Athletics 4D+1
Blades 7D+1
Clubs 4D+1
Evade 7D+1
Fistfight 7D+1
Riding 4D+2
Spears 6D+2
Stealth 7D+1
Throwing 6D+1

Dexterity 3D
Bow 3D+2
Draft Beast 6D
Rope Work 6D

Body 5D
Fitness 8D
Endurance 10D
Run 6D
Survival 10D

Reason 3D
Healing 5D
Initiative 6D
Navigation 6D
Senses 6D

Arts 2D

136160416Charm 3D
Animal Handling 6D
Command 6D
Intimidation 6D
Slave Handling 6D
Will 6D

Health: 60/30
Power Damage: 4D
Accuracy Damage: 2D
Move: 18/27/54/90
Honour: 4 (Regenerates each Winter season)

Gletscher: Legendary Axe – 7D+1/7D+2
Uartig: Legendary Long Sword – 7D, ignores one pip of armour.
Pæn: Legendary Long Sword – 7D, +1 pip on attack rolls.

 

#RPG – Gorean Adventures, The Green Island RELEASED!

260756In this supplement for Tales of Gor you join a rebellious inventor on a quest for a mythical lost island and city. Will his technological innovations anger the Priest Kings? Will you fall afoul of the pirates that ply their trade across the Thassa? What will you discover beneath the waves, far from the politics and skulduggery of Civilised Gor?

This book also contains information on a (non-canonical) Farther Isle for you to use as a setting or base of operations for your player group.

Download

Hardcopy

#RPG – Black Daggers RELEASED!

BlackDaggersThumbThe Black Caste has waxed and waned significantly in its fortunes over the last fifty years. From honourable instruments of death to creatures of scorn and ridicule hiding – rather than lurking – in the shadows, only to slowly grow in importance again. It can be hard to think of the caste as honourable, but they have their own codes, restrictions and way of life. They’re a society hidden within a society, and once they take coin, they will take a life or die trying. Save in the most exceptional of circumstances.

Most Goreans reason that a person who is marked for death by an assassin must be deserving to some degree. Paying the – usually exorbitant – fee to have someone killed, all but guarantees their involvement gor_slavegirl_alphain criminality, espionage or some other skullduggery and the presence of assassins used to help keep people honest.

Diminished in number, but not in skill, the Caste of Assassins is rebuilding its reputation as dealers of death without equal – even amongst the Scarlet Caste. Now they have set their sights on Tyrtaeus the Slaver, a friend and ally to the agents of the Priest-Kings whose death would be a significant blow.

HARDCOPY

PDF

#RPG – Tales of Gor Caste Shirts, and B&D back in Stock!

frontGood news everyone! Not only have Teespring allowed the B&D t-shirt back, with a couple more adjustments, but we now also have caste shirts for players of Tales of Gor!

You can find these lovely vestments at our Teespring store and can hide your shame. They absolutely should not be torn, cut or otherwise altered to resemble slave rags or a ta-teera. Especially not the red one.

Head on over and pick yourself out something nice.

TEESPRING STORE

560 (1)PS. If you’re a slightly attractive human being (or close approximation thereof) and would like a couple of free shirts and a small amount of money for modelling some of these, let me know.

#RPG The Cave of Gold Released!

CaveOfGoldFrontThumbIn this adventure for the Tales of Gor roleplaying game, the characters are charged with investigating peculiar tales of a golden cave on the fringes of the Northern Forest.

Jailbreaks, bandits, panther girls and strange monsters all stand in their way, before they finally uncover a plot that has been unfurling for almost fifty years.

This book also contains Games Master tips for portraying alien mindsets and using smell in your games, especially with reference to the Priest Kings.

PDF Download

Print on Demand

gor_slavegirl_alphaFor the next couple of days you can use the check-out code FIFTEEN to get a discount on the PoD.

Gor Tshirts are coming!

#RPG Open Art Call – Tales of Gor

Captive-of-Gor

I’m in the market for two black and white A5 scale illustrations at 300-600 dpi. Pay is $50 USD per image but is negotiable to an extent (privately). Payment in full on delivery, with a delivery time of no more than two weeks from accepting the gig. Even if you can’t take the gig, please pass it on!

Apply via email to grim@postmort.demon.co.uk or on Twitter @grimachu please include a link to your portfolio or sample work.

I am ALWAYS looking for artists, so be sure and sub to my social media channels etc to pick up on future opportunities.

These illustrations are for the Tales of Gor game, for a new adventure supplement ‘The Cave of Gold‘.

I am looking for something along the lines of the following:

  1. A panther girl (female bandit) dressed in dark leopard skins, armed with a spear and/or short bow. A defiant (chin high) look. Full body illustration. The clothing should expose the thigh, which has a mass of scarring criss-crossing one spot on the upper, outer thigh. Draw influence from traditional African dress – but not too much.
  2. A male bandit, somewhat bashful and haggard looking, stubbly, shabby-haired, hollow-cheeked and wide-eyed. He should be dressed in a jerkin, britches and boots and armed with a buckler shield and short sword/long dirk. Draw influence from early medieval or Saxon clothing. Full body illustration.

#MayRPGQ2018 What games have you worked on informally, formally or semi-formally?

Paga

Too many to mention. I have a bibliography somewhere, but I don’t really keep it that up to date. There’s everything I’ve published myself, and then there’s the various other games that I have worked on material for. I’ve had stuff published for Call of Cthulhu, D&D 3rd Edition, D&D 4th Edition (official, not just OGL, but that too) and various other odds and sods over the years.

Tell you what, I’ll take this opportunity to talk about three of my favourite of my own games that I’ve written and since that counts as shilling, I won’t paywall the rest of this article.

Blood!

Blood was a fairly obscure British horror game, very much slapped into the genre of Splatterpunk, the likes of Sean Hutson, the grimier end of Clive Barker, Graham Masterton and so forth. Film wise it very much lurks in B-movie slasher territory, though its gritty nature makes it perfect for survival horror. We played Blood to death throughout the nineties, a grislier counterpart to our high-falutin’ World of Darkness games. It especially led to some really gripping zombie horror games in the Romero tradition. We were the hipsters of zombie horror gaming, we liked it before it was cool. Blood also turned out to be perfect for short, one-shot convention games where nobody had ambitions to survive a full scenario. On the off chance I contacted the original writer and artist and they gave me permission to take the game on for a cut. Since then I’ve continued to publish a second edition of Blood and fully intend to make a more streamlined game for a third edition. There’s just something magical about the way the game plays and the attitude it engenders in Games Masters and players that makes me love it.

Agents of SWING

I love all those old 1960s and 70s adventure shows. The Champions, Gerry Anderson’s various shows, The Saint, The Avengers and so on. The straight-faced campness, the 60s style, all of it blends together nicely so that you could easily imagine many of these shows sharing the same world (many of them were produced by the same companies). This was a good fit for FATE which could allow all sorts of weirdness to exist side by side while still being able to compete with each other. I wove ‘mockbuster’ equivalents to all these wonderful characters into a single organisation (SWING), a private spy agency not dissimilar to – but written before – Kingsman. Turns out pregenerating all those characters was a great idea as it allowed people to jump right into the game and have a great deal of fun. We had a memorable convention game where almost every player was playing Roger Moore, just as different characters (Bond, The Saint, The Persuaders). A lot of fun.

Tales of Gor

Licensing games is fraught with difficulty and this goes double when they’re derived from controversial material. John Norman’s ‘Gorean Chronicles’ are notorious, more so than they perhaps deserve. Where in other pulp-style novels the sexual side is much more implicit (the nudity on Barsoom, the rape and plunder in Conan) in Gor it’s much more explicit, without necessarily going into ‘blow-by-blow’ detail. Gor is a planetary romance style series of books, but with sex and BDSM written right into it. Because of this many have considered it cheap and tawdry or even pornographic – though I don’t gor_slavegirl_alphathink we can call it that with a straight face today. In fact the world-building is extremely good and – through fantasy – it challenges ideas about gender relations, humans in a ‘state of nature’ and many other things. It’s more than just slave girls and chains. I’ve loved it ever since I was gifted the first twenty or so novels and long wanted to create a game around it. Tracking down who to talk to was tough, bracing myself for the inevitable backlash was tough, and bracing myself for the Gorean purist’s complaints was also tough, as was working through a period of particularly bleak depression. At the end of it though I produced a game that I am very proud of, illustrated by renowned fetish artist Michael Manning and which hasn’t elicited quite the backlash I was expecting. I’m very proud of it.