#RPG Open Art Call – Tales of Gor

Captive-of-Gor

I’m in the market for two black and white A5 scale illustrations at 300-600 dpi. Pay is $50 USD per image but is negotiable to an extent (privately). Payment in full on delivery, with a delivery time of no more than two weeks from accepting the gig. Even if you can’t take the gig, please pass it on!

Apply via email to grim@postmort.demon.co.uk or on Twitter @grimachu please include a link to your portfolio or sample work.

I am ALWAYS looking for artists, so be sure and sub to my social media channels etc to pick up on future opportunities.

These illustrations are for the Tales of Gor game, for a new adventure supplement ‘The Cave of Gold‘.

I am looking for something along the lines of the following:

  1. A panther girl (female bandit) dressed in dark leopard skins, armed with a spear and/or short bow. A defiant (chin high) look. Full body illustration. The clothing should expose the thigh, which has a mass of scarring criss-crossing one spot on the upper, outer thigh. Draw influence from traditional African dress – but not too much.
  2. A male bandit, somewhat bashful and haggard looking, stubbly, shabby-haired, hollow-cheeked and wide-eyed. He should be dressed in a jerkin, britches and boots and armed with a buckler shield and short sword/long dirk. Draw influence from early medieval or Saxon clothing. Full body illustration.

#MayRPGQ2018 What games have you worked on informally, formally or semi-formally?

Paga

Too many to mention. I have a bibliography somewhere, but I don’t really keep it that up to date. There’s everything I’ve published myself, and then there’s the various other games that I have worked on material for. I’ve had stuff published for Call of Cthulhu, D&D 3rd Edition, D&D 4th Edition (official, not just OGL, but that too) and various other odds and sods over the years.

Tell you what, I’ll take this opportunity to talk about three of my favourite of my own games that I’ve written and since that counts as shilling, I won’t paywall the rest of this article.

Blood!

Blood was a fairly obscure British horror game, very much slapped into the genre of Splatterpunk, the likes of Sean Hutson, the grimier end of Clive Barker, Graham Masterton and so forth. Film wise it very much lurks in B-movie slasher territory, though its gritty nature makes it perfect for survival horror. We played Blood to death throughout the nineties, a grislier counterpart to our high-falutin’ World of Darkness games. It especially led to some really gripping zombie horror games in the Romero tradition. We were the hipsters of zombie horror gaming, we liked it before it was cool. Blood also turned out to be perfect for short, one-shot convention games where nobody had ambitions to survive a full scenario. On the off chance I contacted the original writer and artist and they gave me permission to take the game on for a cut. Since then I’ve continued to publish a second edition of Blood and fully intend to make a more streamlined game for a third edition. There’s just something magical about the way the game plays and the attitude it engenders in Games Masters and players that makes me love it.

Agents of SWING

I love all those old 1960s and 70s adventure shows. The Champions, Gerry Anderson’s various shows, The Saint, The Avengers and so on. The straight-faced campness, the 60s style, all of it blends together nicely so that you could easily imagine many of these shows sharing the same world (many of them were produced by the same companies). This was a good fit for FATE which could allow all sorts of weirdness to exist side by side while still being able to compete with each other. I wove ‘mockbuster’ equivalents to all these wonderful characters into a single organisation (SWING), a private spy agency not dissimilar to – but written before – Kingsman. Turns out pregenerating all those characters was a great idea as it allowed people to jump right into the game and have a great deal of fun. We had a memorable convention game where almost every player was playing Roger Moore, just as different characters (Bond, The Saint, The Persuaders). A lot of fun.

Tales of Gor

Licensing games is fraught with difficulty and this goes double when they’re derived from controversial material. John Norman’s ‘Gorean Chronicles’ are notorious, more so than they perhaps deserve. Where in other pulp-style novels the sexual side is much more implicit (the nudity on Barsoom, the rape and plunder in Conan) in Gor it’s much more explicit, without necessarily going into ‘blow-by-blow’ detail. Gor is a planetary romance style series of books, but with sex and BDSM written right into it. Because of this many have considered it cheap and tawdry or even pornographic – though I don’t gor_slavegirl_alphathink we can call it that with a straight face today. In fact the world-building is extremely good and – through fantasy – it challenges ideas about gender relations, humans in a ‘state of nature’ and many other things. It’s more than just slave girls and chains. I’ve loved it ever since I was gifted the first twenty or so novels and long wanted to create a game around it. Tracking down who to talk to was tough, bracing myself for the inevitable backlash was tough, and bracing myself for the Gorean purist’s complaints was also tough, as was working through a period of particularly bleak depression. At the end of it though I produced a game that I am very proud of, illustrated by renowned fetish artist Michael Manning and which hasn’t elicited quite the backlash I was expecting. I’m very proud of it.

 

#RPG – Tales of Gor – The Turian Gambit RELEASED

221585Buy it HERE in PDF
Buy it HERE in hardcopy

Long ago something precious was hidden amongst the wagon people to keep it safe. Now it seems something else – a key to the Game of Worlds – may be hidden amongst the savage and vicious people of the Plains of Turia.

This booklet contains an adventure, heavy on tribalism, diplomacy, and ingratiation, as well as additional rules for chases and pursuits – as well as the games of the Wagon People.

Ta Sardar Gor!

#RPG – Tales of Gor: The Game of Worlds RELEASED!

216919A new adventure/supplement for Tales of Gor is now out. You can buy it HERE on PDF, or HERE on Lulu (search online for coupons, they often have discounted or free shipping codes!).

A ‘side quest’ from the line of Tales of Gor adventures, The Game of Worlds is an excellent way to bring Earth-based characters to Gor and set them off on their adventures as an introduction. It starts on Earth and takes them to Gor, in the wake of being caught up in the intrigues on their own world, from there they can return – or stay – to live a life of adventure on a more colourful planet.

This booklet also contains non-canonical speculation, rules and ideas for Earth-based campaigns and characters, as well as the interplanetary cold war as it plays out on that world.

Ta Sardar Gor!

#RPG #Art – Art of Gor RELEASED!

216179The art pieces by artist Michael Manning that were created for Tales of Gor and World of Gor.

Accomplished and talented fetish Artist, Michael Manning, brings the Counter-Earth to life in these illustrations for the RPG and world guide to John Norman’s Gor. Here you can see the illustrations in their full-size glory and appreciate their detail and style.

Buy it HERE in PDF.

The hardcopy version is a Lulu EXCLUSIVE and will not be available on Amazon or other outlets.

#RPG – A Review for ‘World of Gor’

210277From John. A. over on RPGNOW.

The Gor section at RPGNOW can be found HERE.

The World of Gor: Gorean Roleplaying World Encyclopedia is a fantastic addition to the Tales of Gor rpg. First the technical points. The pdf’s organization was well done. It contains an introduction section on Gor, followed by the author’s experience with Gor, a summation of all 34 Gorean series books, and then a chapter by chapter, A to Z encyclopedia. I’m a sucker for a well laid out book.

The content itself is phenomenal. The book is worth it even if you don’t play the rpg but just enjoy the book series. I know from now on, that when I read Norman’s books, I’ll have this handy so I can look things up quickly and easily. As a gaming tool, it’ll make explaining aspects of Gor to the group a breeze. For example, castes can be a rather daunting task to explain. With the encyclopedia, I have an entry for each caste, that describes their profession, dress, and general lot in life. Great detail has been given to each entry within.

The encyclopedia doesn’t just tackle the “low hanging fruit” either by just giving certain topics like slavery one entry. But instead, we get the whole picture. I now can confidently understand and explain the intricate and complicated concepts of Gorean slavery to my group. Or Kaissa, a game like chess on Gor, could have had a simple entry but instead we essentially get the game explained to us. With entries such as this, my Gor rpg can come alive for my players because it gives me the tools to do so.

gor_slavegirl_alphaNormally, I’d have to go to various websites to prepare background information or go from book to book of Norman’s work to prepare for a game like Gor. Now, it is all at my fingertips. If you are a fan of Gor, I recommend this book, just like I did the actual rpg. They are wonderful reading enhancements to the world. And if you are a Gor rpg player, then to me, this is a must! Also, the price is very, very fair for the amount of time and work that must have went into creating this encyclopedia!

#RPG – The Silver Cult RELEASED!

211703The Silver Cult thrusts the characters into a conspiracy that threatens to overturn the natural order of Gor and the city of Tharna. Will they side with the revolutionaries who seek to usurp the power of that city, or help crush the rebellion?

This supplement also contains rules for slave-breaking and torture, and for encouraging better roleplay through mechanics.

Ta Sardar Gor!

You can get it in PDF at RPGNOW HERE. (Make sure you log in and activate ‘adult content’).

Or in print HERE.

The Gor section at RPGNOW can be found HERE.