#RPG – Tales of Gor Caste Shirts, and B&D back in Stock!

frontGood news everyone! Not only have Teespring allowed the B&D t-shirt back, with a couple more adjustments, but we now also have caste shirts for players of Tales of Gor!

You can find these lovely vestments at our Teespring store and can hide your shame. They absolutely should not be torn, cut or otherwise altered to resemble slave rags or a ta-teera. Especially not the red one.

Head on over and pick yourself out something nice.

TEESPRING STORE

560 (1)PS. If you’re a slightly attractive human being (or close approximation thereof) and would like a couple of free shirts and a small amount of money for modelling some of these, let me know.

#Starfinder – Starfinder Month: The End

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Well that about wraps that up! I hope you’ve enjoyed Starfinder Month here on the blog. If you think you might be interested in seeing me give Starfinder a more full re-working for Machinations of the Space Princess, let me know. Also let me know what other RPGs you think might be worth giving some love to another month!

Cheers,

G

#Starfinder: Starfinder Month: Integrated Systems Environment Armour

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Art by Andrew Arzia

Integrated systems are an armament company based on the frozen moon of Gelida. Colonists there have had to deal with some of the harshest environments in the cosmos, but settled there to explore and to identify the life that exists beneath the icy crust. With every join and module a potential weakness, their environment suits are designed as a single whole with full integrated systems – efficient, but unable to be modified further.

ISEA Squad: Level 12, Cost 35000, EAC +17, KAC +13, Max Dex Bonus +7, Armour Check Penalty -, Speed Adjustment -, Upgrade Slots 0, Bulk L, Comes fitted with Gray Force Field, Mk 2 Thermal Capacitor, Radiation Buffer and Tensile Reinforcement.

ISEA Elite: Level 15, Cost 250000, EAC +20, KAC +16, Max Dex Bonus +8, Armour Check Penalty -, Speed Adjustment -, Upgrade Slots 0, Bulk L, Comes fitted with Green Force Field, Mk 2 Thermal Capacitor, Radiation Buffer & Tensile Reinforcement.

ISEA Specialist: Level 20, Price 2050000, EAC +24, KAC +20, Max Dex Bonus +9, Armour Check Penalty -, Speed Adjustment -, Upgrade Slots 0, Bulk L, Comes fitted with Prismatic Force Field, Mk 3 Thermal Capacitor, Radiation Buffer, Tensile Reinforcement, Backup Generator and Close Combat Computer (Ignore penalties to close combat attacks).

Prismatic Force Field 2 (2), Mk 3 Thermal Capacitor 1 (3), Radiation Buffer 1 (4), Tensile Reinforcement 1 (5), Backup Generator 1 (6), Close Combat Computer 1 (7)

IS Combat Picks

Primarily meant as an aid to climbing and capable of penetrating even Gelida’s super-dense ice, the IS Combat Picks have also become a weapon of choice for some special forces operatives and bounty hunters.

IS Combat Picks, Level 6, Cost 5000, Damage 1d4 P, Bulk L, Special: Analog, Penetrating, Bonus to climbing of +2/+3 (single/pair).

#RPG The Cave of Gold Released!

CaveOfGoldFrontThumbIn this adventure for the Tales of Gor roleplaying game, the characters are charged with investigating peculiar tales of a golden cave on the fringes of the Northern Forest.

Jailbreaks, bandits, panther girls and strange monsters all stand in their way, before they finally uncover a plot that has been unfurling for almost fifty years.

This book also contains Games Master tips for portraying alien mindsets and using smell in your games, especially with reference to the Priest Kings.

PDF Download

Print on Demand

gor_slavegirl_alphaFor the next couple of days you can use the check-out code FIFTEEN to get a discount on the PoD.

Gor Tshirts are coming!

#Starfinder – Starfinder Month: Triblet-EP Star Tug

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Art by Des Zhu

The Triblet-EP (Expansion Pod) is a real workhorse of a starship with a high-speed FTL engine, an over-powered core and a highly adaptable cargo system that allows it to reconfigure its rear end to catch, hold and even dock with just about any form of cargo pod or bay one could devise.

Triblets are too expensive to maintain and run for regular cargo routes and, instead, specialise in trailblazing new trading opportunities on the frontier. They race ahead of other ships, make contact with other species and return with new and precious cargo to turn a profit before moving on as those trade routes become established.

Despite its non-FTL slowness and its light armament, many explorers and bounty hunters retrofit these ships with smaller FTL engines, heavier armament and different external bays to suit their preference. Short of an outright modular ship its adaptability makes it perfect for dealing with unknown situations.

Triblet-EP Star Tug – Tier 4
Small Trader
Speed: 6; Manoeuvrability: Good (turn 1)
AC 19 TL 10
HP 50; DT _; CT 7
Attack (Forward): Two light laser cannon 2d4
Power Core: Pulse Prismatic PCU 250, Drift Engine: Signal Ultra (Rating 5)
Systems: Basic computer, common crew quarters, mk 8 armour, 75 ton cargo capacity, budget sort range sensors, external bay attachment (typically more cargo).
Crew: Minimum crew 1, maximum crew 6, typical crew consists of a captain, engineer, pilot and science officer with the excess crew space being used for other purposes.

#Starfinder – Starfinder Month: CoCo Operative Loadout

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Art by Wonbin Lee

CoCo – The Corporate Cooperative – is a democratic corporate power with independent sovereignty over a number of corporate stations and facilities. They consider themselves an interstellar state, but many disagree. What is unusual about them is that all their employees are also considered citizens and, upon joining CoCo are given a number of shares in the company. Everyone shares in both its successes and its failures and members are permanently wired in to the company ‘chatter’. While CoCo maintains no standing military, it is alleged to have many ‘Q-Ships’ and its corporate operatives are found in many places, engaging in industrial – and conventional – espionage. Their gear is highly sought after and civilian versions are sold by CoCo to cash in on this popularity.

CoCo Body Suit

A jet black, microweave body suit with built in energy-dissipation and storage panels, the CoCo body suit is a good compromise for modern protection.

  • CoCo Body Suit I: Level 2, Price 500, EAC +3, KAC +1, Maximum Dex Bonus +3, Armour Check Penalty -1, Upgrade Slots 0, Bulk 1, Special: Ignore the first point of energy damage you take from each attack.
  • CoCo Body Suit II: Level 6, Price 4000, EAC +8, KAC +6, Maximum Dex Bonus +5, Armour Check Penalty -1, Upgrade Slots 1, Bulk 1, Special: Ignore the first three points of energy damage you take from each attack.
  • CoCo Body Suit III: Level 8, Price 10000, EAC +11, KAC +9, Maximum Dex Bonus +5, Armour Check Penalty -1, Upgrade Slots 2, Bulk 1.
  • CoCo Body Suit IV: Level 11, Price 25000, EAC +15, KAC +13, Maximum Dex Bonus +5, Armour Check Penalty -1, Upgrade Slots 3, Bulk 1

CoCo Carry System

Level 1, Cost 250

This intricate set of webbing uses various technological tricks as well as good design and a computerised weight-balancing system to help you secure your gear in the best possible way. This – which can be combined with a backpack – allows you to carry an additional 1 bulk of equipment, as though your strength were one higher. When built into armour (1 upgrade slot) it can carry 2 bulk of equipment and counts as a quick release sheath for any weapons attached to it.

CoCo Shadow Pistol

A simple projectile pistol which uses compressed gas to fire its projectiles, relatively quietly, and with an adaptable barrel which can fire any small-arm calibre round, or even ball-bearings or similar junk.

Level 6, Cost 6000, Damage 2d4 P, Range 50 ft, Capacity 12 rounds, Usage 1 (has a built-in compressor), Bulk L, Special: Analog.

CoCo Family/Stranger Networking

A pair of head implants, closely resembling small, folded ears, these allow you to connect wirelessly with CoCo data systems and to wirelessly hook up with other CoCo members within 100 ft. Indeed you must have this implant to join them. The antennae are constantly updated with CoCo information, fully encrypted, and as a safeguard are capable of delivering a lethal charge to traitors, straight to the cranium.

System: Brain, Level 5, Price 3000, Special: Wireless connectivity (you can also connect, wirelessly, to non-CoCo systems at a distance of up to 25 ft, Unit Cohesion: See below.

Unit Cohesion: If multiple people are connected via these implants they can share telemetary and communicate silently over a secured signal. This provides a +2 bonus to Perception and Initiative for everyone who is connected.

CoCo also produces a version of this cybernetic for the general public outside of their company. It can do all the same things but without access to CoCo secure lines, and it costs twice as much.

#RPG #200WordRPG – 4 x 200 Word RPGs

243690I compiled my 200 Word RPGs into a little booklet.

You can download it as a ‘pay what you want’ from RPGNOW.

I hope you actually play them and enjoy them 🙂