In this supplement for Tales of Gor you join a rebellious inventor on a quest for a mythical lost island and city. Will his technological innovations anger the Priest Kings? Will you fall afoul of the pirates that ply their trade across the Thassa? What will you discover beneath the waves, far from the politics and skulduggery of Civilised Gor?
This book also contains information on a (non-canonical) Farther Isle for you to use as a setting or base of operations for your player group.
An artist has had to pull out of illustrating the next Tales of Gor adventure/supplement, due to being overwhelmed by other commitments (and due to me being a soft touch as an employer!)
As such I am looking for an artist to pick up the slack so I can get the next book out.
You don’t need to know Gor, though it would be helpful. I need someone willing/able to handle mild adult content (nudity) and with an appreciation of the ‘swords-and-sandals’, ‘planetary romance’ and ‘science fantasy’ aesthetic. Your style doesn’t have to match, but an appreciation or enthusiasm of the medium will carry well.
The job is for four, B&W (pref line art) A5-A6 scale illustrations at 300-600 dpi. Offered payment is $200 USD, with a bonus if you can supply the work within a 7 day schedule. This is negotiable within reason.
Please get in touch ASAP, as this is on a first come (and suitable), first served basis!
I’m in the market for two black and white A5 scale illustrations at 300-600 dpi. Pay is $50 USD per image but is negotiable to an extent (privately). Payment in full on delivery, with a delivery time of no more than two weeks from accepting the gig. Even if you can’t take the gig, please pass it on!
I am ALWAYS looking for artists, so be sure and sub to my social media channels etc to pick up on future opportunities.
These illustrations are for the Tales of Gor game, for a new adventure supplement ‘The Cave of Gold‘.
I am looking for something along the lines of the following:
A panther girl (female bandit) dressed in dark leopard skins, armed with a spear and/or short bow. A defiant (chin high) look. Full body illustration. The clothing should expose the thigh, which has a mass of scarring criss-crossing one spot on the upper, outer thigh. Draw influence from traditional African dress – but not too much.
A male bandit, somewhat bashful and haggard looking, stubbly, shabby-haired, hollow-cheeked and wide-eyed. He should be dressed in a jerkin, britches and boots and armed with a buckler shield and short sword/long dirk. Draw influence from early medieval or Saxon clothing. Full body illustration.
There is a thriving black market in the occult underground for strange artefacts and even a ‘shadow slave trade’. Whether you want a good time from a succubus, the severed tentacle of a goat-thing or a non-euclidian fleshlight, there are sorcerors willing to provide. For a price.
You’re a group of witch-finders in a Steampunk British Empire. You receive black book funding through the Church’s status as the official religion. Black Magic Industrialists are manipulating government to disestablish the Church. They must be rooted out to save the Empire!
Basic Roleplaying – a hard-edged system, suitable for fighting against hopeless odds (powers Call of Cthulhu).
A new adventure/supplement for Tales of Gor is now out. You can buy it HERE on PDF, or HERE on Lulu (search online for coupons, they often have discounted or free shipping codes!).
A ‘side quest’ from the line of Tales of Gor adventures, The Game of Worlds is an excellent way to bring Earth-based characters to Gor and set them off on their adventures as an introduction. It starts on Earth and takes them to Gor, in the wake of being caught up in the intrigues on their own world, from there they can return – or stay – to live a life of adventure on a more colourful planet.
This booklet also contains non-canonical speculation, rules and ideas for Earth-based campaigns and characters, as well as the interplanetary cold war as it plays out on that world.