I’m in the market for two black and white A5 scale illustrations at 300-600 dpi. Pay is $50 USD per image but is negotiable to an extent (privately). Payment in full on delivery, with a delivery time of no more than two weeks from accepting the gig. Even if you can’t take the gig, please pass it on!
I am ALWAYS looking for artists, so be sure and sub to my social media channels etc to pick up on future opportunities.
These illustrations are for the Tales of Gor game, for a new adventure supplement ‘The Cave of Gold‘.
I am looking for something along the lines of the following:
A panther girl (female bandit) dressed in dark leopard skins, armed with a spear and/or short bow. A defiant (chin high) look. Full body illustration. The clothing should expose the thigh, which has a mass of scarring criss-crossing one spot on the upper, outer thigh. Draw influence from traditional African dress – but not too much.
A male bandit, somewhat bashful and haggard looking, stubbly, shabby-haired, hollow-cheeked and wide-eyed. He should be dressed in a jerkin, britches and boots and armed with a buckler shield and short sword/long dirk. Draw influence from early medieval or Saxon clothing. Full body illustration.
There is a thriving black market in the occult underground for strange artefacts and even a ‘shadow slave trade’. Whether you want a good time from a succubus, the severed tentacle of a goat-thing or a non-euclidian fleshlight, there are sorcerors willing to provide. For a price.
You’re a group of witch-finders in a Steampunk British Empire. You receive black book funding through the Church’s status as the official religion. Black Magic Industrialists are manipulating government to disestablish the Church. They must be rooted out to save the Empire!
Basic Roleplaying – a hard-edged system, suitable for fighting against hopeless odds (powers Call of Cthulhu).
A new adventure/supplement for Tales of Gor is now out. You can buy it HERE on PDF, or HERE on Lulu (search online for coupons, they often have discounted or free shipping codes!).
A ‘side quest’ from the line of Tales of Gor adventures, The Game of Worlds is an excellent way to bring Earth-based characters to Gor and set them off on their adventures as an introduction. It starts on Earth and takes them to Gor, in the wake of being caught up in the intrigues on their own world, from there they can return – or stay – to live a life of adventure on a more colourful planet.
This booklet also contains non-canonical speculation, rules and ideas for Earth-based campaigns and characters, as well as the interplanetary cold war as it plays out on that world.
The Silver Cult thrusts the characters into a conspiracy that threatens to overturn the natural order of Gor and the city of Tharna. Will they side with the revolutionaries who seek to usurp the power of that city, or help crush the rebellion?
This supplement also contains rules for slave-breaking and torture, and for encouraging better roleplay through mechanics.
Ta Sardar Gor!
You can get it in PDF at RPGNOW HERE.(Make sure you log in and activate ‘adult content’).
A drug-busting adventure for Urban Faerie as your criminally irresponsible fae are given a pardon from prison in order to break up the sale of a new enchanted drug which, GASP, allows non-winged fairies to fly.