#RPG #DnD – 5e SRD Audiobook Project is COMPLETE!

MP3 Zip File can be downloaded HERE.

#RPG – Open Art Call – Comic Cover

Art only, text will be handled, so a bit of space will need to be left at the top to fit in a title.

Looking for a 300 dpi, A4, basic colour (shade and highlight) at around ~$200, but this is negotiable. Digital delivery required and payment via Paypal upon delivery, with the artist retaining rights to resale or re-use the art.

The cover is for an introductory comic, to explain RPGs as a concept to new players, parents, friends or children. Perhaps to become part of a series, depending on reception.

As such I’d like the cover to evoke the basic wish-fulfilment quality and appeal of games. Perhaps fantasy archetypes bracketing a d20, perhaps a player, looming about their character like a god while their character faces some peril. Those are my two main ideas, but I’m open to pitches.

Apply at grim@postmort.demon.co.uk, preferably with a link to any online portfolios or similar.

#RPG – The Lutit

gold_bird_detail_grande

Lutit
Tiny beast, unaligned, bad pun

Without access to treasure, the Lutit is a dull grey colour with a black ‘cap’ of feathers. With access to treasure, it breaks down precious metals and jewels with its tough beak and binds the gilt to its feathers, giving each (male) Lutit a brilliant and unique, gold, silver and jewel-encrusted appearance. Lutits build nests out of hardened spit and purloined treasure in inaccessible parts of dungeons and survive on a diet of carrion, moss, lichen, slime and parasites. Their nests are communes of d100 birds who will attack as a swarm to protect their nests and young.

Armour Class: 12

Hit Points: 1 (1d4 – 4)

Speed: 10 ft., fly 30 ft.

STR: 1 (-5)
DEX: 13 (+1)
CON:
3 (-4)
INT:
2 (-5)
WIS:
12 (+1)
CHA:
6 (-2)

Senses: Passive Perception 11

Challenge: 0 (0 XP)

Treasure Finder: The Lutit has a preternatural ability to sense treasure, especially gold. It can seemingly sense treasure within 30 feet of its current location and is capable of carrying off a single gold piece at a time to its nest. Some are trained to find treasure and lead their owners to it.

Toxin Resistance: Advantage on Constitution checks against poison.

Gilt feathers: A gilded Lutit is worth 5gp to collectors, alchemists and taxidermists. Trained Lutits are valued as familiars and treasure-seekers (and messenger birds) by adventurers and dungeon-owning masterminds.

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#RPG – A Month of Monsters – The Bestial Vampire

bestialvampireYou can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts a bestial vampire.

These creatures are poor wretches, given the gift of blood too late to be fully brought back to life or left to starve until their wits have left them. They are now little more than animals, driven only by a thirst for blood, a hunger for flesh and an instinctual hatred for the sunlight, fire, holy places and running water – though their bestial nature makes them immune to some of the more traditional banes of vampires. Elder vampires and necromantic experimenters sometimes use them as guard dogs, their keen senses and animalistic instincts making them excellent guards and a violent deterrent to tomb robbers.

To read the rest of this entry, with statistics for 5e D&D, please subscribe to me on Patreon for as little as $1 a month.

Grimdark – The Scholar

09Scholar
A scholar devotes themselves to the pursuit of knowledge, whether perusing tomes of ancient and forbidden lore, or taking that knowledge out into the field in their examination of ruins and artefacts that may be found in-situ.

Hit Points
Scholar 5+Constitution Bonus
Heroism 1d8/Level

Proficiencies
Simple Weapons, Light Armour, Artisan’s Tools (pick two: Alchemist, Calligrapher, Cartographer, Painter, Poisoner Kit Tinker), Forgery Kit, Gaming Sets, Herbalism Kit, Musical Instrument (pick two), Navigator’s Tools. Saving Throws Intelligence and Wisdom.

Skills
Choose four from: Arcana, History, Investigation, Medicine, Nature, Perception, Performance, Religion…

To read this full article, please donate $1 a month on my Patreon to get articles like this, access to me and discounts on apparel and PDFs of RPGs. You can get many of the same perks (but fewer) by following me on Minds.com and donating 1 token a month.

#RPG #Dnd5e – Grimdark – Cleric

russell-dongjun-lu-priest-finish-small (1)The Cleric is – by and large – OK. Perhaps a little more combative than is strictly appropriate, but the existence of chaplains and martial orders, as well as the ability to make characters with different emphases, doesn’t make that so much of a problem.

A few changes are, however, needed. Obviously, the miraculous curing of wounds is something that shouldn’t happen – if at all – until the higher levels, but people can draw strength from faith and faith can motivate and move people. As such, what would heal normally, would now restore or grant temporary heroism.

Rather than material costs, higher level spells like resurrection would require donations or the sacrifice of experience points.

Class Features:

  • Hit Points: 5+Con Bonus.
  • Heroism: 1d8/Level

Proficiencies:

  • Light Armour, Medium Armour, Shields.
  • Simple Weapons.
  • Saving Throws: Wisdom/Charisma
  • Skills: Any two of the following: History, Insight, Meicine, Persuasion and Religion

Tools/Equipment:

Five of the following, multiples are permitted – Fine clothes, vestments, mace, club, warhammer, chain mail, leather armour, light crossbow, pistol, 20 rounds of ammunition for a weapon, priest’s pack, explorer’s pack, shield, holy symbol.

Clerics retain spellcasting and channel divinity (along with destroy undead), but with a severely limited spell list and only one domain…

To read this full article, please donate $1 a month on my Patreon to get articles like this, access to me and discounts on apparel and PDFs of RPGs. You can get many of the same perks (but fewer) by following me on Minds.com and donating 1 token a month.

#RPG – Grimdark – Characters

maxime-defoulny-woundedknightmagiclake-copie11

Art by Maxime Defoulny

So these rules are really me brainstorming how I would need to change the rules of D&D to better fit the ‘grimdark’ setting I am intending to crowdfund in the near future.

D&D is great for all sorts of games, but as a ‘general’ rules set doesn’t particularly excel at being anything other then D&D. Lamentations of the Flame Princess and other, hardcore ‘old school’ games hark back to the extreme peril of playing low-level characters in Gygaxian misery-dungeons, and often have a grind-house/grind-core heavy metal aesthetic, veering more towards horror than fantasy.

That’s great and all, but I want to do something with 5e, to appeal to people on a basis of more than nostalgia and to provide a familiar, but different, experience for people who are new to role-playing and have entered through the popularity of 5th Edition.

There’s something of a fetish for super-difficult games in computing, from Darkest Dungeon, Salt and Bloodborne to the Infamous, Dark Souls. Tabletop games are different, you can’t learn or hone the skill of the game or learn the attack patterns of the monsters, character builds can be optimised, but that tends to diminish the role-play. Difficulty, then, has to come from the sense to play tactically, carefully, swing the advantage in your favour and to deal with difficult and horrifying roleplaying and decision making.

We need to take that, lustrous, heroic edge off 5th Edition’s default rules-set to amp up the difficulty and make people play more carefully, but without turning it into a total meatgrinder.

Let’s talk about characters then…

Species

In the setting I am envisioning you would only be able to play humans. So far as the types go otherwise, there isn’t really anything much else that needs to be done. As a default the human traits – especially the variant ones – go a long way to helping compensate for bad rolls at character creation, mixing self-determination and the ‘hardcore’ nature of the ‘straight roll’ character generation – which I would foresee being the standard rules…

To read this full article, please donate $1 a month on my Patreon to get articles like this, access to me and discounts on apparel and PDFs of RPGs. You can get many of the same perks (but fewer) by following me on Minds.com and donating 1 token a month.