This product is too spicy for DrivethruRPG, which means I cannot use their promotional tools etc, and I can’t link to it off their site. I would greatly appreciate it, therefore, if you could spam the ever-loving shit out of this link everywhere, so that people can be aware of it and buy it direct.
Vielen danke, kiitos, merci, arigatōgozaimashita.
This companion volume to badly named but well-executed horror RPG Actual Fucking Monsters is bigger than the original! 120 pages of content for your Actual Fucking Monsters games, too spicy for Drivethrurpg.
We’ve got random character generation if you’re into that sort of thing.
We’ve got a whole wedge of new Monster Powers so you can dissolve your foes with vomit or get in touch with their feelings.
Want to play a dark, evil magician? Got you covered.
Want to introduce boring stuff to worry about, like, ‘humanity’. I don’t think you should, but we’ve got you covered anyway.
Want to fight against the Monsters as a Hunter? You can do that now, with more details on the Hunter organisations from the main book, and new ones! Along with revised Hunter ‘Powers’.
Want to run your games safely without some absolute head-end crying to mummy that they didn’t know a game called Actual Fucking Monsters was about Actual Fucking Monsters? Details for the M-Card game insurance policy are included.
Need victims for your Monsters to do horrible things to? We’ve got a random victim generator and 100 pre-generated victims!
Player advice on how to have fun in an Actual Fucking Monsters game? You bet your sweet arse.
Some ideas for artefacts, and some examples.
A (very scant) idea of a sort of setting beyond the implicit. Learn where Monsters fit into the world.
And lastly, a long-ass example of play, to help you grok with fullness.
This is a Post-Mort.com and Lulu.com exclusive, so please, inform everyone you can that this is up for sale!
NB: Biker culture is quite different in the UK than in the US. If you are wearing the patches of a ‘rival’ club in the USA, you will more than likely get a right shoeing. In the UK… eh, not so much. Still, while you can view my ‘cut’ as a parody, I see it as a homage and as a show of respect to MCs around the world. Even so, I tried looking for a local club to get permission from, and there aren’t any, other than a little band of recreational weekend warriors. Be careful about wearing cuts or patches wherever you are, and keep the local culture in mind.
One of the things I miss about the RPG subculture is the no-fucks-given, middle-finger-extended way in which it used to embrace the childish ‘satanic’ accusations. This was done through the embracing of heavy metal and other subcultures, including that of biker clubs (MCs).
It’s not necessarily the music that I miss. Bolt-Thrower were never really any good, but going into a Games Workshop to find yourself surrounded by metalheads and bikers made you feel at home. Contrary to appearance, they were also, always, the sweetest most welcoming guys in the world. Of course, the corporate culture changes at Citadel/Games Workshop around 1990 and they stopped selling RPGs and gave the metalheads the heave-ho to project a more family-friendly appearance. More’s the pity.
Gaming, like headbanging and like joining an MC, used to have a bit of an air of danger to it even though it was nerdy as fuck. Without that culture, I’d never have found my style. I’d never have found my tribe. I’d never have seen Slayer live (and that’s a kill-or-cure life experience let me tell you). I would not have continued into goth, industrial and many of the other significant influences in my life.
I wanted to pay my respects to the lost tribe of gamers. I wanted to ground my current identity in my past. Not for nostalgia, but out of respect and as a constant personal reminder.
I first hit on the idea of making a ‘Gaming Club’ cut way back in the day, when I was a mere sprog and when AD&D was in its dying gasps. I didn’t have the money. I didn’t have the time. I didn’t have the Internet back then, though I did have a heavily patched blue denim jacket – as many metal fans did.
I was reminded of that idea when I finally deigned to catch up on ‘Sons of Anarchy’, which would have been around 2015, or so I guess. Still, I didn’t have the spare cash or the time to put into the project. Short of a few web-searches for custom patches, it didn’t amount to anything (plus I was preoccupied with Gamergate and related issues).
Most recently, two crucial things made my idle idea come to fruition. Firstly I played (and enjoyed) Days Gone and even in the aftermath of a zombie apocalypse the biker culture, brotherhood and the symbolism of the ‘cut’ were a big deal in that game. Again, it reminded me of the old idea. I also had started buying cheap stuff from wish.com to add production value to my videos and my gaming. Suddenly, I could get an affordable black denim vest. I had the motivation, and it was easy to do. A quick search around Etsy and I found a place that did custom patches for a reasonable price.
Then it all came together.
It does put a smile on my face to don my ‘GC’ cut. Hopefully, it also conveys to others the sense of pride and place I have in the gaming community and its history.
The original ‘Rollin’ 20s, Lake Geneva Originals’ shirt was too complicated to turn into patches, but you can get it HERE.
I figure I might do a companion booklet for AFM, with some rules variations, clarifications and ideas. Ideas for longer, ongoing campaigns, ideas for playing as hunters, rather than monsters, some new Monster Powers people have suggested and so on.
If there’s something you’d like to see covered, leave a comment here on or social media and I’ll see what I can do for you here, before I fully put it together for the companion.
Here’s a few things that have come up from readers and players already…
Apparently this wasn’t clear enough, but Slippage (the physical/material manifestation of your powers and Monster nature) kicks in involuntarily when your Satiation drops below a certain level. Place the slippage from each power in order (typically from least to most obvious manifestation) matching to each die type of satiation from the bottom up.
EG: d4 – Cloud of Sulpherous Mist. d6 – Fanged maw. d8 – Red skin
Most of the time it’s anticipated that your Mask describes your human ‘cover story’, or what you do or did before you became or Monster, or besides being a Monster. Some Monsters might feel that they no longer need a cover identity or can do without one, or were never really human in the first place.
In those instances a standard Mask might not be appropriate. Masks don’t have to be these human identities or tasks, you can use them in these instances, like a secondary nature, or to describe what kind of Monster you are in some more explicit terms.
Example: Mr Thinner is a manifestation echo of The Slender Man. He has never been human and in addition to his Stalker Nature, he decides to take Sinister as his Mask, with the skills Intimidation, Stealth and Persuasive under it.
New Power – Dormancy
You can subside into a state of hibernation or dormancy and rest, maintaining your Satiation for longer but rendering you – to all intents and purposes – comatose until the end of your dormancy. Depending on the power level you can awake (and roll for Satiation loss) every 5/6/8/10/12 days, or part thereof decided by you when you hibernate. While dormant you are insensible (until and unless harmed) and cannot defend yourself. Your metabolic activity, body heat and so on are also virtually imperceptible during this time.
Slippage: Slabs of body fat, coated in webbing, mucous ooze, chitinous fragments.
Aren’t we all just a little tired of shiny, brooding, romantic, tragic monsters with their ‘woe is me’ whining and carrying on? ‘Monsters we are, lest monsters we become’. Well, fuck holding onto your humanity. If we’re going to be monsters, let’s be Actual Fucking Monsters.
Drawing inspiration from works like Nightbreed and an endless array of 80s horror flicks and their revivals, Actual Fucking Monsters is a game of monstrous creatures doing horrible things and being tracked down and destroyed for it. You don’t win, you live fast, leave a bloody swathe in your wake and then are cut down by the forces of vengeful humanity.
The new Postmortem Studios web store is up and running! We’re still adding products and engaged in a steep learning curve on all this stuff, so if you run into any problems please do let us know! Otherwise everything should work, with digital delivery.
We’ll be expanding our inventory, offering physical products, second hand products and integrating things like our Teespring store as we move on into the future.
My intention is also to create a (relatively) safe place to publish challenging and controversial content for others, though we will, still, have to conform to the demands of payment processors. If you’re a gaming or gaming related publisher who has been stung by censorship, get in touch (grim AT postmort DOT demon DOT co DOT uk) and we’ll see what we can do.
Not all of our products are up just yet, but we’re getting there.
What constitutes my community? Is it my audience? The people I talk to most regularly? My usual gaming group? My patrons on Patreon?
I don’t really even know what would constitute ‘my community’! I have pages for my company and for me on Facebook. I’ve got communities on G+ but nothing is hugely active. So I guess to talk about my community I have to talk about who my audience is.
My community has a sense of humour, frequently a dark sense of humour.
My community cares more about fun than about politics, even though my material is frequently political (just it tends to be implicitly so, rather than explicitly so).
My community is neither wedded to the ‘new school’ Indie style, nor traditional roleplaying.
My community likes trying new and different things.
My community is less squeamish about sex and violence than most.
My community is interested in transgression and controversial topics.
My community appreciates that my work has ‘layers’.
My community cares passionately about the hobby, protecting and improving it.
The raw stuff of magic exists in a separate realm from the main, material reality and is channelled into the reality and made manifest by various forms of practice. At its base magic is the source of everything, every rock, every tree is just a material expression of magic. The same way a sphere passing through a two-dimensional plane manifests as a growing and shrinking circle. Magic is brought through and made into things – effects, items, fireballs and so on – by patterns of speech, gesture, writing, patterns and other configurations. Raw magic rarely makes it through to the real world, and so it is rare, mystical and valuable…
To read the rest of this article, and to gain discounts and access. Please support with as little as a dollar at Patreon or Makersupport, or with a token at Minds.com.