#RPG – Actual Fucking Monsters – Some Clarification

Hello all,

I figure I might do a companion booklet for AFM, with some rules variations, clarifications and ideas. Ideas for longer, ongoing campaigns, ideas for playing as hunters, rather than monsters, some new Monster Powers people have suggested and so on.

If there’s something you’d like to see covered, leave a comment here on or social media and I’ll see what I can do for you here, before I fully put it together for the companion.

Here’s a few things that have come up from readers and players already…

Slippage

Apparently this wasn’t clear enough, but Slippage (the physical/material manifestation of your powers and Monster nature) kicks in involuntarily when your Satiation drops below a certain level. Place the slippage from each power in order (typically from least to most obvious manifestation) matching to each die type of satiation from the bottom up.

EG:
d4 – Cloud of Sulpherous Mist.
d6 – Fanged maw.
d8 – Red skin

Masks

Most of the time it’s anticipated that your Mask describes your human ‘cover story’, or what you do or did before you became or Monster, or besides being a Monster. Some Monsters might feel that they no longer need a cover identity or can do without one, or were never really human in the first place.

In those instances a standard Mask might not be appropriate. Masks don’t have to be these human identities or tasks, you can use them in these instances, like a secondary nature, or to describe what kind of Monster you are in some more explicit terms.

Example: Mr Thinner is a manifestation echo of The Slender Man. He has never been human and in addition to his Stalker Nature, he decides to take Sinister as his Mask, with the skills Intimidation, Stealth and Persuasive under it.

New Power – Dormancy

You can subside into a state of hibernation or dormancy and rest, maintaining your Satiation for longer but rendering you – to all intents and purposes – comatose until the end of your dormancy. Depending on the power level you can awake (and roll for Satiation loss) every 5/6/8/10/12 days, or part thereof decided by you when you hibernate. While dormant you are insensible (until and unless harmed) and cannot defend yourself. Your metabolic activity, body heat and so on are also virtually imperceptible during this time.

Slippage: Slabs of body fat, coated in webbing, mucous ooze, chitinous fragments.

#RPG – Actual Fucking Monsters RELEASED!

Aren’t we all just a little tired of shiny, brooding, romantic, tragic monsters with their ‘woe is me’ whining and carrying on? ‘Monsters we are, lest monsters we become’. Well, fuck holding onto your humanity. If we’re going to be monsters, let’s be Actual Fucking Monsters.

Drawing inspiration from works like Nightbreed and an endless array of 80s horror flicks and their revivals, Actual Fucking Monsters is a game of monstrous creatures doing horrible things and being tracked down and destroyed for it. You don’t win, you live fast, leave a bloody swathe in your wake and then are cut down by the forces of vengeful humanity.

Is that fun?

It sure as shit is.

BUY PDF HERE

BUY POD HERE

Postmortem Studios Web Store Opens

pmsstore4_1950x

The new Postmortem Studios web store is up and running! We’re still adding products and engaged in a steep learning curve on all this stuff, so if you run into any problems please do let us know! Otherwise everything should work, with digital delivery.

We’ll be expanding our inventory, offering physical products, second hand products and integrating things like our Teespring store as we move on into the future.

My intention is also to create a (relatively) safe place to publish challenging and controversial content for others, though we will, still, have to conform to the demands of payment processors. If you’re a gaming or gaming related publisher who has been stung by censorship, get in touch (grim AT postmort DOT demon DOT co DOT uk) and we’ll see what we can do.

Not all of our products are up just yet, but we’re getting there.

POSTMORTEM STUDIOS STORE253896

#AprilTTRPGmaker Your community?

b72a27f74a6da9794b87085c37582927--the-devils-rejects-rob-zombieWhat constitutes my community? Is it my audience? The people I talk to most regularly? My usual gaming group? My patrons on Patreon?

I don’t really even know what would constitute ‘my community’! I have pages for my company and for me on Facebook. I’ve got communities on G+ but nothing is hugely active. So I guess to talk about my community I have to talk about who my audience is.

  • My community has a sense of humour, frequently a dark sense of humour.
  • My community cares more about fun than about politics, even though my material is frequently political (just it tends to be implicitly so, rather than explicitly so).
  • My community is neither wedded to the ‘new school’ Indie style, nor traditional roleplaying.
  • My community likes trying new and different things.
  • My community is less squeamish about sex and violence than most.
  • My community is interested in transgression and controversial topics.
  • My community appreciates that my work has ‘layers’.
  • My community cares passionately about the hobby, protecting and improving it.

#RPG #TTRPG #My30dayWorld – What Mystical Material is Valued in Your World?

combat_alchemist_at_work_by_fstitzThe raw stuff of magic exists in a separate realm from the main, material reality and is channelled into the reality and made manifest by various forms of practice. At its base magic is the source of everything, every rock, every tree is just a material expression of magic. The same way a sphere passing through a two-dimensional plane manifests as a growing and shrinking circle. Magic is brought through and made into things – effects, items, fireballs and so on – by patterns of speech, gesture, writing, patterns and other configurations. Raw magic rarely makes it through to the real world, and so it is rare, mystical and valuable…

To read the rest of this article, and to gain discounts and access. Please support with as little as a dollar at Patreon or Makersupport, or with a token at Minds.com.

Gamers. The Nicest White Terrorists You’ll Ever Meet

I shouldn’t get embroiled in this, especially right now, but this has been turning up everywhere and passed around by people who should know better. So here we are.

If you don’t know what I’m talking about, you need to take a look at this: “Tabletop Gaming has a White, Male Terrorism Problem”. Then take a look at the gallery below. Then reflect on why ‘listen and believe’ is such a terrible idea, what has happened to the atheist/skeptic community and pause to recall the depredations of Wertham, Pulling, Thompson and Sarkeesian.

That’s as much time as I’m going to spend directly on that post, and I’m not even going to make the usual set of debunkings and rationalist arguments. I’m not going to point out, at length, the inherent racism and sexism of the article or that its accusations are just that – accusations.

I am, however, disappointed that so many people unquestioningly and uncritically regurgitated that post everywhere, and that the slightest bit of misapprehension or skepticism has been – as usual – characterised as misogyny.

Instead, let’s talk about something positive.

I’ve been gaming for some 30 years. In all that time I’ve found gaming to be a very inclusive, very liberal, very accepting, very caring place. All my best friends are gamers, indeed I think all the best people are gamers. I’ve never, in any other area of life, met such an accepting, open, warm hearted bunch.

Gamers are awesome.

Sure there are creeps and very rare nasty incidents, but by and large we take care of our own and we don’t need to stoop to bullshit to do it.

***

I’m at a LARP which is winding down. We’re chatting and waiting to leave, one of the girls is just quickly pulling on some jeans for the walk home when a guy oversteps the mark and tries to wedgie her.

He’s lucky to still have his teeth.

***

We’re in a big, packed hall when a woman suffer a wardrobe malfunction. Without a word being said a group of burly chaps form a human changing screen so she can change into her spare clothes without being seen.

***

A couple break up minutes before a game session. We cancel, we commiserate, we make sure they’re both OK and can both get home safe.

***

“That guy’s creeping on me.”

We haven’t seen it, we’re not about to just throw him out, but we take it in turns to keep an eye on him. Turns out he is a creep and a few quiet words later the problem is solved.

***

The non-gaming girlfriend of someone at the event turns up, drunk, sits down at a table and – unbelievably – gets a vibrator out of her handbag and sits it on the table. Switching it on. Without prompting someone sits with her to talk to her, distract her and to ‘disarm the device’ so everyone else can carry on unmolested.

***

The guy causing problems is obviously and pitiably, quite mentally ill. He’s taken aside and gently – and with compassion – calmed down and banned from attending, with the minimum of fuss and drama.

***

This is the gaming community I know. The one I’ve encountered year in, year out. In America, in the UK, at LARP events and conventions, at tabletop games big and small, at stores and model shops and trade fairs. Its a community where people look after each other and when there’s a problem they come together and they deal with it, as a group. As friends and colleagues and people with a common cause.

Gamers want more people to be gamers and it doesn’t take pointless policies, spurious accusations or abject virtue signalling to make it so. Indeed that tends to create the opposite. If you pretend there’s a problem when there isn’t, or you make it seem bigger than it actually is, you create a self-fulfilling prophecy.

Imagine, if you will, a restaurant that made a big song and dance over how they took steps at every stage to ensure nobody was poisoned. Nobody expects to be poisoned when they eat out and most places don’t act like this is a big threat. So what’s going on at this place that they have to make such a big fuss about it?

Gaming is great. Gamers are great. Encourage and spread the good and there’ll be more of it. If you’re going to spread the bad, be sure of what you’re talking about and be sure you’re advocating things that will make people safer, rather than merely making them feel safer – at the expense of the things that make gaming great.

#Gamergate – #Weheart Games too – that’s the point

Iheart
A response to weheart.github.io – We feel it is the actions of ‘Social Justice Warriors’ who with shaming, mob tactics, blacklisting, mass blocking, insults, harassment, threats and attempts to control games media, production and content who have damaged the gaming community and we’re making a stand against it. Both sides are predominantly left/liberal. We’re just anti-authoritarian and want things to progress naturally.