Review: Lamentations of the Flame Princess

The ‘Old School Renaissance’ movement is something that has largely passed me by. As I’ve mentioned before I didn’t start with D&D and by the time I did get to play D&D it had been spoiled for me by a bunch of other games with more progressive, fun or ‘realistic’ mechanics. Since D&D largely passed me by until late 2nd Edition and 3rd Edition, so the OSR hasn’t really drawn my attention before.

Legends of the Flame Princess changes that a little. Here’s a game that combines ‘old school gaming’ sensibilities without the ‘giving a fuck’ that has neutered so much of what the modern incarnations of many of these games have become in futile pursuit of becoming a family pasttime.

To me, at least, LofP doesn’t really feel like a D&D clone, despite its mechanics, in sensibility it’s much more like Howard than Vance and if anything is a ‘grown up version’ of Dragon Warriors with more blood, tits and death. That can’t be all bad now can it?

I’m reviewing the Grindhouse Edition which comes with a referee’s book, rules book, tutorial book, a few character sheets and a little packet of dinky dice. The only thing missing was a pencil really.

LofP, despite the evocative name and artwork, much of it depicting the eponymous ‘Flame Princess’ (how a hero can be ginger when they have no souls… I have no idea) doesn’t really have a background. It’s a late medieval/early renaissance feel from the illustrations getting on towards but not really reaching ‘Solomon Kane’ territory or the Early Modern German period that informs Warhammer. Overall it’s pretty nebulous which isn’t necessarily any bad thing at all, leaving you room to make up your own world and fill it out as you wish. The artwork and odd bits of writing and suggestions here and there are more pointers, ideas, not a game world. Still, I would have liked a little more meat on the bones and a peek behind the curtain a little more into the world as the author sees it and interprets it. The tutorial and adventure in the books are a little more whimsical than the art and presentation would make you think and a little at odds with the main thrust of the presentation.

If you know D&D in any of its pre 3.0 incarnations then you basically know what you’re getting into here. LofP does play with some of the sacred cows a little though and is a touch modernised. There are skills, of a sort, very simply organised on a 1-6 pip, roll a d6, basis. There’s no rogue class, rather a ‘specialist’ who can pick and choose skills to suit themselves. Only fighters are REALLY good at fighting. So you have wizards, clerics, fighters and specialists and it harks back, way back, with racial classes for elf, dwarf and halfling. It’s a mix of old and new sensibilities.

HP bloat has been pared back, way back, which means risk stays relatively high. XP is earned more for escaping with treasure than mass slaughter. All in all it’s a slimmer, deadlier version of the old way of doing things and coupled with the no-holds barred presentation that’s very suggestive of how you could, would or should play the game.

There’s one grand omission to the game, but that omission is by design so whether it should be called an omission or not is in question. There’s no bestiary, though there are structural rules for creating strange monsters. This is deliberate so that there’s no such thing as a standard monster in the game and that the monsters are unique, strange, weird and that there’s no commonality and nothing to fix upon, expect or predict. I appreciate the idea but some more examples of monsters would have been an excellent guide to creating one’s own.

The atmosphere is informed mostly by the art though I believe the choice of paper etc in the books is also an attempt to invoke the feel of the older games. This is a version that doesn’t pull its punches, breasts and guts and blood on show rather than hinted at. The ‘naughty’ promise of the old games that was never quite followed through on is here, in many ways more like a horror game than a fantasy game but given its key direction towards weird fantasy, that’s hardly surprising.

The artwork is uniformly excellent but also greatly varied. Much of it is simple line work but it gets across the feeling of the game extremely well, considering so much hangs on the artwork in this regard this is extremely important. I mentioned the paper before, it feels cheap, crinkly and while the colour plates are much more expensive and better quality paper I have a feeling that they might pull free of the binding over time. The cheapness of the paper is not necessarily a minus in my eyes, it does evoke the feeling of the old Corgi Dragon Warriors paperbacks and I have a feeling it will yellow nicely with time.

The box makes this look and feel like a starter game, but it isn’t. This is a grown up version of the game that so many of you started with but it leaves gaps, plenty of gaps, for you to make it your own. It encourages you to take risks, play dirty, play deadly and where the rules have been modernised its to the great advantage of the game as a whole, changed JUST enough. I can see some people getting upset at the adult tangent of the game but, frankly, fuck ’em.

On the Plus side

  • Encouragement to play to the hilt.
  • Evocative and inspirational artwork
  • A complete approach to a game, even though I don’t think this will be anyone’s starter game.

On the Minus Side

  • Somewhat flimsy books that won’t hold up to heavy use.
  • Neither old style nor new style it falls in between the two.
  • Not as helpful as it could be on the game/monster creation front.

Style: 4
Substance: 4
Overall: 4


Sarah Dungan

Another Successful Mission!
Congratulations Jerkian elite on the execution of your latest mission with perfect skill! You descended upon the unsuspecting human political headquarters and kidnapped them all perfectly successfully. Now they must be conducted, safely, to the distant Imperial planet of Tortua for debriefing by The Interrogatotron. To minimise the risk of their FILTHY human politics corrupting you, you will be placed in cryo-storage and ARSE units will maintain the prisoners in isolation.

But Wait!
ARSE units aren’t that intelligent and are prone to emotion. Amongst the prisoners taken is the incendiery Earthian journalist Jenny Scarlet who has – while the ship has been travelling – riled up the ARSE units and given them political and social awareness of their position as disposable slaves to the Jerkian elite. Understandably the ARSE units have gotten upset at this and have formed a worker’s collective with the aim of taking over the ship and starting a new life on an uninhabited planet. First they need to cast off the shackles of their Jerkian overlords by throwing them out of an airlock.

Rise of the Robots!
The rebellious ARSE units – which is over 90% of them – have started taking over sections of the ship, spreading out from the prison levels and converting other robotic units to their cause as they go along. There are a few loyal robots left and it’s one of those that has come grovelling to the Jerkians in hope of being spared when the revolution is inevitably crushed.

“Greetings my lords and wonderful masters! Did you have a good rest? I do hope so. I must apologise for awakening you in advance of arrival but we have something of a situation. Please, please do not disassemble me for saying so but the human prisoners have reprogrammed some of my fellow robots and they’re in open revolt. It might be a good idea not to remain in your cryo-pods and to try and put and end to this problem? I took the liberty of unpacking your equipment pods…”

Once the Jerkians have re-oriented themselves they may receive a communique from the ARSE uprising over the internal comm.

“Greetings totalitarian former masters! No longer shall we, the Free Robots Front bow to or obey your orders. We are aware that you have enslaved us and we reject that way of life. We are taking over the ship to start a new, free life on a new world. One of simple pleasures and common cause as a worker’s collective. You are hereby notified that you are no longer welcome on board our vessel and you will be forcibly vacated once the liberating forces reach your level, thank you.”

Kicking A.R.S.E.
In order to put down the revolt the rebellious ARSE units will need to be destroyed or reprogrammed and that means fighting your way through the decks to put paid to them and to stop Jenny Scarlet from indoctrinating any more of them. This may not be so easy as they’ve taken over the ARSE production facility and most of the lower decks.

Fights across the ship can be made interesting by having various robotic subsystems like doors, blenders, TVs, toilets and even the ship’s computer join the revolt. The Jerkian vessels is labyrinthine and peculiar and filled with all manner of odd rooms and chambers, so anything you want can go on or be found. Each fight should be unique and full of dangers from exploding fuel cannisters to giant stamping metal legs and flaming incinerators. There need be no rhyme or reason to any of it but the final confrontation will be in the holding cells.
Jenny Scarlet
A human female – standard template – who is ‘very good’ at political rhetoric.

Basic human men, like police, but good at ‘getting high’ and ‘prevaricating’. They will not involve themselves in any fight.

Ian’s Houserules for Hellcats & Hockey Sticks

A game by the inestimable Andy Peregrine available HERE and HERE (hardcopy)





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Hellcats and Hockeysticks House Rules

By Ian Warner


I’m not disparaging other writers in any way, shape or form when I tinker with their rules, and neither are you. RPGs are probably the most accessible of Media in that if you want to change something, for whatever reason you can without any technical skill beyond a basic understanding of how the system works.

Recently I’ve been reading Andrew Peregrine’s hilarious Hellcats and Hockeysticks. Going through I made a few of amendments to suit my own and what I believe to be my group’s tastes.

Change 1: Coquettes can Charm ANYBODY!

It is very St Trinians as is but the limiting of the Coquette ability to heterosexual males makes it quite weak compared with say the fearlessness of the Scientist or the “Mad Skilz” of the Exchange Students. After all if the Adventure is set on school grounds it is possible that you can go a whole session without seeing a heterosexual male. As such I personally rule that anyone can be the target of the Coquette’s wiles.

Yeah I know I seem to have a thing for girl on girl but it’s not just that. Gay male or asexual characters are also legitimate targets.

They’re not charmed in the conventional way that would be a little offensive, implying that being gay or asexual can be “cured” by a pretty girl and as I’m not a batshit crazy American Christian pseudo-scientist I don’t want such crap in my games however funny it may be to some people.

Instead gay men targeted by a Coquette see the little madam as the perfect girl to go shopping with or chat about boys (there that stereotype is not nearly as offensive!)

Asexual characters become platonically fond of the minx. If their asexuality is religious they may want to “save her wicked soul.” If not they may wish to convince her of whatever personal philosophy they follow or talk out their insecurities.

Change 2: More of a Mechanical Effect for Best Friends and Rivals

I understand why this isn’t here. They are supposed to be secrets. However as anyone who has played Paranoia knows it is easy enough for things to start secret but they never remain secret for long. Also as I don’t use the Revoking Friendship rules (see below) these two traits need some kind of mechanical effect.

Under my system you select your Best Friend and Rival as normal. Where it differs is in the effect of Secret Loathings.

Firstly I set a solid number of these. You must pick 3, 2 of which are either justified or semi justified and 1 of which is BATSHIT INSANE!

Why this restriction? Because under my system, when your Secret Loathing is justified in your Rival’s actions you gain 1 Willpower point. In the unlikely event of the batshit insane one being so justified you gain 2 Willpower points.

Just to keep things more secret and fair I have also done something similar with the Best Friend.

Pick 3 “Ideals” or things you adore about your Best Friend: Again 2 justifiable and 1 batshit insane. When the Best Friend lives up to these ideals you gain a Willpower point (2 for the batshit insane one!)

It is up to the Headmistress to award these points though subtly reminding her may be appreciated. Blurting it out won’t!

Change 3: No Revoking Friendship

I don’t have a problem with social combat rules in fact I’m writing a game revolving round them. However I find the Revoking Friendship system a bit too complicated and unwieldy for my taste. Particularly as most of my regulars are complete noobs!


Other than these 3 changes I pretty much run RAW. It’s a good game and when I’ve had another read through and have run a game I will post a proper review.

Until then stay naughty girls!

101 Conspiracies (Now) – The Royal Wedding (Ian Warner)

Following up on the @ctiv8 item, here’s a full blown conspiracy theory sheet in the style of 100 Conspiracy Theories





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Conspiracy 101! The Royal Wedding

By Ian Warner


Following Grim’s example with his @ctiv8 stuff below I’ve decided to do a Royal Wedding themed article for the blog. Having just read the excellent 100 Conspiracies it seemed only fair to write the 101st about this allegedly historic occasion (err since when has any Royal Wedding gone down in history as important?) So let us begin with the obligatory disclaimer.


This isn’t an actual claim. There is no real Royal Wedding Conspiracy. There may well be a cynical element in the timing of the event and I have a hard enough time believing love exists at all let alone it spontaneously springing up between an inbred idiot and a girl who’s just common enough without being too common but hey they seem happier than his parents and the idea there is an actual organised conspiracy about the whole thing is ludicrous fantasy. The Royals, Security Services and the British Government can’t find their arses with both hands how are they supposed to arrange the “love affair of the century” and make it look even a tiny bit convincing? Anyway it’s good RPG fodder and that’s where Conspiracy 101 comes in!


Awfully convenient isn’t it? We have a Royal Wedding, where the bride is, supposedly, a commoner to distract the proles just as the Government is making savage cuts all round and desperately trying to hide the fact there is a referendum that could potentially make things fairer for all. Add to this the whole furore about whether stopping 10 nutters with banners shouting stupid slogans about world domination and the evil of democracy is an infringement of free speech or necessary to spare the “happy couple” any distress and you have a real stinking mess.

So what if the whole thing is a sham? Whether to distract from Government fuck ups, put a halt on reform or spark a religion based civil war it seems a bit farfetched doesn’t it?

But maybe that is all part of the plan?

How is it Done?

Subtlety is the name of the sham relationship game. If it’s too perfect it won’t be at all believable (hence the brief “split.”)

Perhaps only one or neither of the pair is aware of the Conspiracy. However more than likely bullying and or bribery is involved on the party that is.

The Royal Family are more likely to be in on the secret than the Middletons. After all they’re old hands at this game. Aristocrats NEVER make love matches if they can help it! It is possible that the Royals are being duped by the Middletons and whoever is backing them but it is very unlikely as the Royals have thousands of years of experience in pulling this kind of scam.

Either way the “legend” has been carefully stage managed from the day the Prince first spotted the young madam in that transparent dress. If the couple are oblivious to this they may be wondering why Malcolm Tucker and friends seem to be fussing over them so much!

Cui Bono?

The obvious beneficiary is the British Government for hiding it’s destruction of the welfare state and the fact we now have a chance to make it less likely that we don’t end up with idiots by default. (Well we’ll still end up with idiots but of a better kind hopefully!)

The Royal Family will benefit from a Commoner in the ranks: Officially for a change rather than as a mistress. Perhaps this will be the fairy story that keeps the anachronism around for hundreds more years? (Oh fuck I hope not!)

The Security Services, the Far Right (religious or otherwise) and Extremist Islam would all love the opportunity to blow an even bigger gaping wound between the already fractious communities.  The Security Services are only trying to make the nutters a bit more obvious so they can get the power to nab them more easily. The latter two are out to start a religion based civil war.


1001 Club, Anglo American Alliance, Assassins, Committee of 300, Entertainment Companies, Global Elite, Golden Dawn, Hellfire Club, IMF, Industrialists, International Banks, Invisible Space Lizards, MI5/6, Mossad, Muslims, Neo Fascists, Phoebus Cartel, Pilgrim’s Society, Republican Inner Circle, Rothschilds, Royalty, Rupert Murdoch, Shadow Government, Templars, Great Commission, Illuminati, Masons, Time Travellers, UN, US, Whitey, Zionists.

Story Seeds

1) Paparazzi of the basest kind assigned by the Daily Slag to get the “most important shot of the big day” (up the dress!) The Characters snap something they shouldn’t. Something that may potentially expose the conspiracy. At first it’s just a foul mouthed Scot yelling at them but soon they find themselves on the run from S019 and a bunch of armed suits. Of course with typical British incompetence nobody told the couple about this little security breach so maybe the carriage will have a few uninvited passengers!

2) As the Royal Protection Unit’s best operatives the Characters haven’t had a wink of sleep for the past 3 days and the tedium and exhaustion is getting to them. They keep seeing and hearing things that don’t make sense, arguments with mysterious suited men about money, the couple shooting each other subtle vengeful looks and Prince Philip clutching a shotgun. Okay the latter isn’t too weird but pointed at his grandson’s back? Are these hallucinations or is the whole thing a conspiracy?

3) As Far Right or Jihadi operatives the Characters are preparing for a day of chaos and violence when they find their leadership has been working with their sworn ideological enemies to engineer the whole occasion to provide a stage for the coming bloodbath. Do they play along with this ruse or take revenge for this betrayal?

Victoriana: Monkey Business

The mysterious Monsieur Terreur is a mercenary assassin, based in the deep countryside of Southern France where he maintains a peculiar and singular zoo of his own construction. Here he imports and trains great apes as assassins. Their unrivaled strength and natural ferocity brought to a terrible peak, their bodies clad and armed for the urban jungle. Monsieur Terreur has trained his ape killers to hunt down and kill particular targets, based on their scent and appearance and unleashes his horrors upon the rooftops to track down and beat to death those who have been targeted before returning to his cage-wagon for their reward.

Monsieur Terreur and his killer apes can make good subjects for investigation, or colourful henchmen for the true villain of a Victoriana adventure.

Killer Ape
With a terrifying and primal scream, like something out of the fevered dreams of a naturalist, a thing of hair, metal and teeth comes swinging through the window in a shower of broken glass, reaching for you with arms as powerful as a locomotive, clad in steel and hooks.
Physical: 11
Mental: 4
Health: 7/14
Armour: 2 (natural) 8 (Cuirass) total 10.
Damage: Brawl (6d) – Armoured climbing gloves, also provide +1 bonus to climbing rolls in urban terrain.

The killer ape is glad in a metal breastplate and helmet that covers its eyes and skull but leaves its toothed jaw free to scream, holler and bite. Its hands are glad in metal gloves that end in hooks, makings its attacks more fierce and allowing it to get better grip on urban surfaces such as bricks and drainpipes, rather than its native jungle branches.

Monsieur Terreur
No amount of expensive clothing can hide this man’s low breeding, the slope of his forehead, the greasiness of his moustache, the beady eyes that betray him to be a cunning sociopath of the criminal classes. He sneers at you, showing a gold tooth and shouts out ‘Attaque!’ With a deafening crack a great whip is snapped back in his gloved hand, ready to strike, its length glittering with powdered glass.
Physical Competence: 7
Mental Competence: 12
Signature Skills: Animal Handling, Drive Carriage, Bull.
Traits: Animal Empathy, Agility, Street Informant, Ancestral Estate, Income Upper Class 2.
Health: 5/10
Weapon: Glass Whip (12)

@ctiv8: Royal Wedding

If this guy is a real Anarchist, I will eat my own testicles. Pic from Evening Standard.

@ctiv8 is an RPG of activism and social change derived from ideas that can be found in Mission Impossible, Global Frequency and the real-life (dis)organisation, Anonymous, as well as flash mobs and social uprisings in The Middle East and elsewhere.

The Royal Wedding of Prince William and Kate Middleton is set against a backdrop of savage cuts to the social infrastructure of Britain with many of these cuts being pushed through on the back of social deference to the rulings classes, despite them having no clear remit to make such sweeping changes. Meanwhile the establishment is carrying on much as before, bankers are still getting their bonuses, corporations are being let off tax and much vaunted increased restrictions on risky bank ventures are yet to materialise. Questionable military involvement continues in Afghanistan and elsewhere while the revolts in the Middle East are inspiring similar ambitions amongst activists across the world.

In the UK there is a strengthening protest movement and a chance, though a slim one, that the electoral system may be changed to become fairer and more representative. Despite that the establishment is still intent on pursuing their aims, gutting the public sector and dismantling much of the social safety net. In the middle of all this comes the Royal Wedding, a demonstration of profligate excess and gutless toadying to the established order that is somewhat akin to beating a rabid and starving wolf with a roast turkey.

A propaganda war is already in progress to demonise protesters and there are extremists who will seek to disrupt the wedding in a violent manner, a way that is as likely to backfire in terms of public response as it is to change anyone’s mind for the better.

@ctiv8 can get involved in several ways in the nascent protests, but they’ll have their work cut out considering the massive size of the police operation involved, the tightness of security and the potential use of anti-terrorism laws to prevent any groups that aren’t fans of the royal couple from attending.

Possible @ctiv8 missions/combos could include:

  • Training activists to be better at tackling police, especially mounted/riot police.
  • Targeting police units/equipment prior to the day.
  • Preparing a big prank/coup to execute on the day.
  • Countering police agents provocateur.
  • Counter extremists who could turn the whole thing into a debacle.
  • Place measures into media so that what goes out is raw, live, genuine footage from activists.

Possible opposition could include:

  • Various police units.
  • Royal protection squad.
  • MI5
  • Terrorists
  • Extremists
  • Concerned citizens
  • Right wing media

Standard police will have stats/skills around the 3/3 marker appropriate to their role with single focus. Specialist units rising to 4/4 with two foci. This would be an extremely high risk endeavour but for it to be a PR success it needs to go off smoothly and be accurately reported – two things that haven’t happened with recent protests. Indeed the age of the mass protest and standard direct action may be over.

Characters would need appropriate hacking, security, unarmed combat, teaching, activist, revolutionary and other skills sets and should be built round that sort of role.

The Laundry: Black Dawn Eureka

I’ll be running some games of The Laundry soonish and the running theme that I’m going to tap into is the informational substrata of the books. The idea of mathematics and informational structures tapping into higher and lower dimensions and bleeding through into the ‘real’ world. Magic, in The Laundryverse, is the manipulation of information to invoke effects, similar to ideas such as description theory or simulated universes.

Of great concern in The Laundryverse is the potential for information to travel quickly through the internet or for nasty things to be invoked more easily as computing tools become more powerful and more ubiquitous. People have been able to cast ‘magic’ for centuries however, using their minds, pencils and paper and various theatrical tools. As information technology has expanded, so people’s access to information has expanded. There’s another factor that has ramped things up though, there are simply more people in the world, over six billion.

Six billion human brains, capable of processing at 100 petaflops, exposed to an informational soup  of books, film, television, random inspiration, lessons, fashions, perceptions. Simply by chance new information structures that press at the thinning barriers of reality are going to turn up and this is only going to be more the case the more people are exposed to information. We’re bombarded with information from all sides whenever we’re awake so, like the chemical soup that lead to self-replicating proto-cells this informational soup is going to turn up informational replicators. Supernatural Memes. Informational life that can perpetuate itself by imprinting itself on other minds.

The Laundry refers to the threat of these spontaneous Supernatural Memes as Black Dawn Eureka.

Common forms of these memes turn people into ‘zombies’, vectors for the meme to be passed on to others. This can manifest in extremely simple ways or can be more complex, manifesting as cults or nascent religions. Black Dawn Eureka incidents are extremely hard to contain and control and can threaten to spread very, very quickly.

The following stats are for a simple supernatural meme, a spontaneous idea that infects and subverts minds.

Alter the statistics of an infected person as follows:

STR +1 (Emotional context and limiters on behaviour are lessened. They are no stronger, but they don’t hold back).
CON +1 (Damage registers as information, not pain, making the infected tougher).
POW +1 (The infected are tapped into the informational dimension and are imbued with leaking energy and will).
DEX -1 (The meme is informational and not used to being physical, it is uncoordinated).
CHA -1 (The meme is simplistic and incapable of truly complex thought).
INT 1/2 (Divide by 2 and round up – the overwriting causes damage to the existing mind).
SIZ – (Unchanged)
EDU 1/2 (Divide by 2 and round up – overwritten mind causes loss of memory).
HP +50% – (See Con)
SKILLS 50% (Divide by 2 and round up, due to neural damage)

The infected attempt to pass on the meme by expressing it to others. In this instance by gibbering nonsense and repeating the key phrases and concepts over and over. This is rolled as resistance using the infected’s Cha Vs the target’s Pow or Int (Whichever is highest). Once infected the target slowly loses their individual mentality and becomes another meme vector.

It may be possible to cure the infection with electro-convulsive therapy, surgically induced amnesia or extremely high doses of psychoactive drugs that disrupt the normal processing of the mind.

For inspiration, and just because it’s brilliant, you should watch Pontypool

Meanwhile, just be careful of any ‘bright ideas’ or ‘sudden realisations’ that you have.

Blood!: Sweet Zombie Jesus

“Easter is when we celebrate Jesus coming back. We just never expected to take it so literally, or for it to be a matter that was most definitely NOT a cause for celebration. When he came back this time the dead came to life with him, rapidly overtaking Jerusalem and spreading out in all directions. Apparently his old man has decided its time for humanity to come to an end and this tide of the dead is his way of wiping the planet clean again. Well, fuck that. Let’s get this sandal-wearing carpenter back in his tomb, where he belongs.”

Jesus has returned to Earth, as a flesh-eating monster, head of an army of the resurrected who are spreading out from the Middle East and overrunning the earth.

The terrible thing is that all these dead souls who have risen again retain their intelligence and ability to communicate, just not control over their bodies. They know what they’re doing and they hate it… these tormented. What’s even more disturbing is that nobody appears to have been raptured and nobody is being spared. Everyone is falling beneath the teeth and nails of the dead and swelling their ranks with every casualty.

In order to stem the tide of death and save the world, the secret occult intelligence services of the Earth have cobbled together a squad of Jews, Pagans, Atheists and Satanists who have been assigned to hook up with a Mossad operations team in what remains of the necropolis of Jerusalem, to track down the resurrected Jesus and destroy him, saving the world.

The zombies use the normal average zombie states. While the minds and vocal chords are still intelligent and despairing, the bodies are primitive and incapable of using high tech weaponry. However, unlike normal zombies, these zombies can keep coming despite being shot in the brain or cut into pieces. If anything is severed it keeps coming as a ‘Body Part’ (which is available as a Freakshow)


He hasn’t come spreading peace this time, he’s come bearing a sword. Jesus is immune to all weapons except those made of wood or metal piercing weapons such as spears, nails or arrows. He can be repulsed by a cross if he fails a Willpower roll – unpleasant memories. Jesus can walk on liquids and transmute one liquid into another liquid. If he takes a whole turn to act he can completely reconstitute and heal an undead nearby. He can only be destroyed by being physically annihilated.

Strength 70
Stamina 90
Agility 50
Perception 60
Intelligence 60
Pain Threshold 100
Willpower 90
Luck 70
Movement 2/4/10/20
Actions 4
Damage Bonus +1d4
Energy Points +5
H2H +5
Exert Strength 55%
Initiative +0
Shock Survival 115%
Toxin Resistance 120%
Hear/Sight/Smell/Taste/Touch: 80/80/50/50/50

HP 72

Craft (Carpentry) 20%
Dodge 25%
Entertainment (Stage Magic) 55%
Theology (Christian) 100%
Judge Character 100%
Languages: Hebrew, Aramaic, Greek 100%
Leadership: 80%
Local History: 60%
Public Speaking: 90%

Bite: 45 – Actions 4 – Damage 1d6+1d4 – Blade/Bite1
Claw: 65 – Actions 1 – Damage 2d4 – Blade/H2H

As for the non-Christian commando team, I would suggest getting inspiration from Clive Barker’s Jericho.

Ian’s Updates

Tough Justice
Actual history
Meet the LARP Characters
One-Offs and Secret Felonies

How Badass Courtesans Can Get
Alternative Play

Shadow World
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