Patreon and Subscribestar people get this for free, and there’ll be something just for supporters every week – fingers crossed – from now on, starting with snippets of Wightchester.
I have released a four hour video course aimed at priming new creators for unleashing their own independently produced RPGs onto the world.
For $19.99 you get all those videos, and worksheets that you can refer to throughout the process.
I don’t just cover the creation and writing of games, but also delve into marketing, sales points and other considerations you may find useful.
I also offer consultancy at $20 an hour for those who have more specific concerns or want some one-on-one advice.
I want to help YOU make and sell your games.
I’ve decided to resume the giveaways, even though we’re all still under varying degrees of lockdown. Who couldn’t use a bundle of presents being delivered, given everything that’s going on?
This package contains…
- A deck of cards!
- Spooky dice!
- A black PU-Leather rolling tray!
- Jack Burton’s wife-beater.
- Two Goblin Slayer light-novels!
- Two copies of the Election Party card game!
- A print copy of the re-launced Autopsy magazine!
- Ten adventure books for Tales of Gor!
- A copy of Satana Station!
- A copy of dark and edgy 90s indie RPG, Darktown!
- And more mystery items!
To blag this swag, all you have to do is the following…
Write a blog, tweet or post, or make a video for your Youtube channel that mentions Postmortem Studios or reviews one of our products, and make sure you link back to Post-Mort.com
Be ethical! Make sure you mention you’re after the giveaway and let other people know they can enter.
Hit me up on social media, or comment here so I can see what you’ve done, and yes, you can enter multiple times by sharing in multiple places. Just make sure I’m aware of them.
Unfortunately, social media won’t necessarily make me aware of any mentions or retweets or hashtags, so make sure you let me know.
Quick recap. To qualify:
- Make a post, blog, video or review that mentions Postmortem Studios.
- Include a link back to Post-Mort.com
- #RPG is a good hashtag to use, and it’s good to include an image.
- Comment here, or let me know via social media where I can confirm the post.
All entries will go into a random draw two weeks from now, and one lucky winner will get a nice big package of gaming-related stuff in the post!
You can use these highly graphical beauties in your personal and professional projects (subject to the attached license). Each is suitable for use at up to full page at 300 dpi.
GET THEM HERE
(Hardcopy will be available soon, technically you can buy it now at Lulu, but I’m waiting on a quality check).
Many fantasy games, if not all of them, follow the lead given by Dungeons & Dragons, and rapidly become superheroic parodies of themselves. This has been especially true of the newer editions, since AD&D Second Edition. It’s great, but it’s not for everyone.
At least not all of the time.
There are many kinds of fantasy, and Dungeons & Dragons’ increasingly sanitised, fluffy, generic, high-escapist fantasy – dripping in magical weapons and character invulnerability, isn’t necessarily what people want.
A Grimdark game is in part made from difficulty. In this context, that has to come from encouraging the players to play tactically and carefully. To do everything they can to swing advantage in their favour.
It’s also as much about encouraging players to deal with difficult and horrifying role-playing and decisionmaking consequences, all with less resources and power than they might be used to. It also encourages them, when necessary, to run away.
We need to take that, lustrous, heroic, ‘fantasy-Portland’ edge off 5th Edition’s default rules-set, to amp up the difficulty and make people play more carefully. At the same time, we don’t want to just turn it into an unfair meatgrinder.
So why not a game designer, literally known as ‘Grim’, to do it?
A single page, basic-bitch RPG you can fold up and carry around in your wallet for emergency adventures. It’s edgy or ‘artpunk’ or something. IDFK.
If you’d like to playtest my Grimdark rules for 5e, the rules that are intended for use with Wightchester, please get in touch.
There’s a few things I’d like you to do with it, including running a little mini-scenario, generating a character and converting a monster. Deadline is mid July (17th)
Those who complete the full playtest will get a PDF of their choice, free, from the Postmortem Studios collection.
In this adventure, your heroes of Gor take to the Voltai Mountains on a quest of import for the distant and unknowable Priest-Kings. Peril may well descent into farce as a complex kidnapping plot requires the involvement of an out-of-practice conjurer, and flight from a city known for its deadly tarns…
Contains additional rules for aerial combat.