#RPG – Some Cybergeneration Stuff rescued for Cyberpunk RED/2077 tabletop campaigns

Biotechnia Homesplice Incubator 500eb

Simple to use, the Homesplice clones and incubates small creatures, one at a time, no creature larger than a chicken egg.

The homesplice allows the mix-and-match of various genetic elements between standardised gene-patterns (50eb each), sold by Biotechnia. It alsos requires genetic feedstock (5eb for enough to build 2d6 sequences) and artificial eggs with nutrients (10eb each).

The basic kit can only grow animals that naturally grow in eggs. That means fish, birds, amphibians and lizards. Limited editing and swapping of traits is possible with the kit. Moreso if you jailbreak it. Doing so is highly illegal, due to the dangers of foisting new species into already disrupted ecosystems.

The homesplice is only supposed to produce sterile creatures, but a jailbroken device may be able to do more.

Monotreme Upgrade: 250 eb.

New Species code-kits: 50eb each (comes with domestic chicken, gekko and salamander).

  • Jailbreak the kit, Difficulty 15, allows greater gene-mixing and customisastion as well as the use of off-label sequences.
  • Black market sequences are available at costs between 50eb and a hundred times that amount.
  • Upgrade to sequence and grow small mammals – Difficulty 17
  • Kitbash an artificial womb for larger mammals – Difficulty 21, 500eb of materials.

Biotechnia Artisinal Genesplicer 600,000eb

Comes with an extensive library of genes and can accept samples to sequence. Traits can be isolated and transposed, building a genetic template from the ground up. Modelled in Augmented Reality.

Creating designer organisms requires rolls of Difficulty 17-24 at each stage, and even the computer models are no guarantee. Genes will still need implanting into an artificial womb or maturation chamber.

Akaromi BioCorp Artificial Womb – 50,000eb

As good as your own!

Can grow a human (or humanoid, or human-sized) embryo to birth-readiness in a shock-protected, armoured pod. Can travel with its own batteries and feedstock, enough to last a week. SP10, SDP 30.

Consolidated Agriculture Maturation Chamber – 100,000eb

This version of an exowomb is big enough to grow livestock such as sheep, cows, goats, ostriches, llamas etc, though you’ll need to provide ova or coded biotech sequences.

Consolidated Agriculture Home Meat-Maker 150eb

Produces artificial meat from a selection of genetic sequences, from generic feedstock. (Chicken, Beef, Pork, tilapia, shrimp).

500g of feedstock 1eb
Recycler Unit: 100eb, can break down and recycle any animal protein into feedstock. Including human flesh.
Animal Protein Codes 10-50eb (more specialist meats or rare breeds).
Black market Protein Codes 100-1,000eb (exotic animals, artificial gene codes or even human sequences. Black market biotechs will grow low quality replacement skin and muscle in these things).

Slingbow

A wrist mounted sling, using high tech materials. 25 yards range, wrist-braced, can fire a variety of ammo or even be used to fling small grenades. 1d6 damage.

Persvlieg Duct-Pack

A personal jet-pack using drone-like fan blades instead of ducted AV-style fans. 10,000eb, 100kph, 300m flight ceiling, 30 damage, total flight time 15 minutes.

Abuja Robotics MutaTafi – 15,000eb

An pen cockpit walker with no limbers, -2 penalty to operate, top speed 30kph, SDP 60, SP 18. Sometimes used with forklift attachments or loaded with goods for remote or hilly areas.

Smartboard 200-2000eb

Wireless smart skateboard, +1-3 to rolls, +3-5 if plugged in, can go up to 25kph (self powered) and handle up to 150kph – towed. SDP 10

Aeroboard 1200-12000eb

A high speed, very dangerous ducted fan board, like a one-man AV. 250 kph for 20 minutes, ceiling 600m. SDP 25

Vectorbike – 10000-100,000eb

Ducted fan bike, 350kph, three hour flight time, SDP 25

Vectorcar – 200,000eb-2,000,000eb

Ducted fan two-seater. 400kph, three hour flight time, SDP 50

Genius Guns

1000eb/2500eb/5000eb, 20%/40%/%60% chance to hit, 5 shots, 3d6 damage, pistol/SMG/Rifle

Personal Lasers

Lasers 1-5d6 per shot (8d6 to completely burn out the gun) 10/20/30 shots. Innate +2 to hit, can be fired automatic in a ‘scribble’ mode, using 5d6 and counting as autofire.

Microfac

50,000 eb

Unlike home printers, microfacs can both produce parts, and assemble them, up to the size of a small two-seater citycar (3m cubed). Larger machinery will need to be printed in sections and them assembled.

Gruß vom Krampus: Using my Birthday as Emotional Leverage to get you to do stuff for me.

It’s my bday, and Krampusnacht, so – if you don’t want to get kidnapped and whipped with a bundle of sticks (or maybe if you do) please consider the following.


1. Donating to the Zelart Scholarship Fund: http://igg.me/at/ZELART2020

2. Buying some stuff from me: https://post-mort.com/

3. Signing up to my Patreon, to help support me through my work, through the coming year. https://www.patreon.com/grimachu

4. Signing up to my various social media, which should be linked on the right hand side of this blog.

#RPG – Dishonoured RPG Review

As a supplement to my video review of the game, here’s a character and some sample play/mechanics.

Jaime Vavala, The Gutter-Blade

Truth: Loyal to my friends.
Truth: Driven by revenge.
Skills: Fight: 6, Move: 6, Study: 4, Survive: 4, Talk: 5, Tinker: 4
Styles: Boldly: 4, Carefully: 4, Cleverly: 4, Forcefully: 4, Quietly: 5, Swiftly: 5
Focus: Fencing: 5, Stealth: 4, Locks: 3, Streetwise: 3
Contacts: Urza the Fence
Talents: Flashing Steel: Second Attack at +1 difficulty if attacking ‘Swiftly’.
Gear: Fine Blade: Damage 4, Block (reroll 1d20 in defence), Melee

The rattly old cart comes to a halt just inside the city gates of Samara and the steel cage is thrown open. Huddled men, little more than skeletons, shuffle off the cart, wrapped in thin blankets. Only one man moves with any bearing or strength, a rail-thin man, looking as though he is made of coiled rope, his face thin and sallow, his eyes hollow and sunken, but full of fire.

Jaime, the gutter-blade, back from his time in the prison camps of Tyvia. One of a handful to survive long enough to be freed, in the proper sense.

Jaime draws the thin blanket around himself tighter and moves through the slushy streets, his feet numb from the ice. Two men peel away from the eel-stand to follow him.

[Contest Roll]
[Gang Member Move 6, Quietly 4]
[17/15 = 0 successes. 5/8 = 2 successes]

[Jaime Study 4, Cleverly 4]
[8/12 = 1 success]

Jaime takes not of the distorted reflection in a bottleglass window, there’s someone following him. As he trudges through the slush he waits for a carriage to pass, and ducks into a side alley to try and shake off the pursuit.

[Contest Roll]
[Jaime – Move 6, Swiftly 5, Stealth 4]
[10/18 = 1 success]

[Gang Member Study 4, Cleverly 4]
[10/19 = 0 successes. 1/9 = 2 successes]

It seems like the two men have been lost as Jaime darts along the alley as fast as he can, picking his way through streets that were once familiar until he finds the sign he’s looking for. Three golden balls dangling outside a basement shop. He shuffles down the steps, opens the door with a little chime and turns the sign to closed.

There is a large, burly man behind the counter with forearm hair as long as your thumb.

“Urza,” croaks out Jaime. “I’ve come for my things.”

Urza turns, surprised. “Jaime? I thought you were dead!”

“I asked you to look after my things. I want them. Now.”

Urza begins to shuffle through the shelves. “It has been a long time Jaime my friend, and I thought you were dead.”

“I paid you enough back then. I want my clothes, my coin and my sword.”

Urza shrugs apologetically and continues to rummage.

The door chimes again, despite the closed sign, and a pair of men enter, scarred and rough looking, the men who followed him.

“Hello Urza,” says one of the men. “Cadenza sends greetings. You’re not going to help this criminal are you?”

“Ah Yev, Miron, of course not, heh…” Urza raises his hands, leaving a battered old scabbard on the top of the table, the worn handle of the sword dully reflecting the lamp light.

“Now then,” says the taller of the two men. “Why don’t you come outside with us, Gutter-blade? Let’s have a nice little chat about what you got up to in prison.”

“If Urza won’t help me, I guess I’ll help myself.”

[It’s important to see if Jaime manages to attack first, he has his back to the gang members so they have the drop on him, increasing the difficulty by +1]
[Gang Members Study 4, Swiftly 5]
[10/18 = 0+1=1 Success, 2/18 = 1+1=2 successes]

[Jaime Fight 6, Swiftly 5, Fencing 5]
[6/9 = 2 successes, enough]

[Now the actual attack]
[15/20 = 0, + Complication]
[Second Attack +1 Difficulty]
[8/11 = 2 successes]

[Gang Member Defence Fight 5, Forcefully 5]
[20/19 = 0 successes + Complication]
[16/11 = 0 successes]

Jaime lashes out with his blade, moving like lightning. The first gang member throws himself back from the sharp edge, just barely getting out of the way, falling back through Urza’s window in a shower of glass and wood.

The second guard is slashed across the throat and falls, gurgling to the floor, dying on the dusty floor.

[+2 Chaos, +2 Momentum]

There’s a third man, waiting outside on watch, and now he draws his own knife and joins the fight, as the first man hauls himself up from the floor and throws himself at Jaime in a bearhug.

[Grapple]
[Fight 5, Forcefully 5, Brawl 4]
[1/20 = 2 Successes, Complication]

[Knife Attack]
[Fight 5, Swiftly 5]
[7/5 = 2 successes]

[Defence]
[Fight 6, Swiftly 5, Fencing 5]
[3/6 = 3 successes]
[1/10 = 3 successes]

[Spend two momentum to make a counter attack]

Jaime turns with the man who leaps into him, slashing him from his neck to his navel and opening him up like the world’s least appealing string of sausages, twisting just in time to block the knife in a shower of sparks.

[+2 Chaos, -2 Momentum, +2 Momentum]

Jaime twists, using the opening from the parried knife to do a quick double-slash, back and forth across the man’s belly and thighs.

[Spend momentum for one extra die]
[Fight 6, Swiftly 5, Fencing 5]
[3/8/10 = 4 successes]

[Guard Defence]
[Fight 5, Swiftly 5]
[10/18 = 1 success]

The guard groans from the slashes, blood and entrails spilling rapidly from his opened guts and opened arteries.

[+2 Chaos, +3 Momentum]

Jaime jerks the sword, spraying the blood from it and turns back to Urza.

“You spent my money, didn’t you?”

“I did. How about I clean up this mess and move somewhere warmer and we call it even.”

“Not even, but better.”

Jaime slides his sword into its scabbard and starts stripping the gang members for their boots, clothing and purses. Three members of his gang, that was a good start, but only a start.

#RPG – Gorean Adventures 09 – Death to Beasts – RELEASED!

<a href="http://&lt;!– wp:paragraph –> <p>https://www.lulu.com/en/en/shop/emma-reid-and-james-desborough/gorean-adventures-09-death-to-beasts/paperback/product-pwk9nn.html</p&gt; BUY HARDCOPY HERE

BUY PDF HERE

In this adventure, our Gorean heroes venture to Torvaldsland where the ‘native Kur’ appear to be organising again, around a messiah-like figure. Can they stand the massed might of the kurii and the suspicions of the Viking-like Torvaldslanders?

Contains sea encounter charts for all of Gor.

#RPG – EroTech Gazetteer 03 RELEASED!

BUY IT HERE – POST-MORT EXCLUSIVE!
With some corrections for the Artificer class and a load of pirate booty, all about Keranius, the Pirate Isle. This, just as our merry band of degenerates set sail (or flipper) for the lands of the barbaric northern Khatsi tribes.

Catch our sexy D&D Tabletopless games every Wednesday night (from 10pm UK) at Plexstorm, and sign up for naughty photos, sexy stories and videos at Tabletopless.org

Don’t worry, I don’t get naked. Everyone else does.

#RPG – A one-page adventure for My Own Dungeon

Patreon and Subscribestar people get this for free, and there’ll be something just for supporters every week – fingers crossed – from now on, starting with snippets of Wightchester.

#RPG – RPG Design from Start to Finish video course RELEASED!

GET IT HERE

I have released a four hour video course aimed at priming new creators for unleashing their own independently produced RPGs onto the world.

For $19.99 you get all those videos, and worksheets that you can refer to throughout the process.

I don’t just cover the creation and writing of games, but also delve into marketing, sales points and other considerations you may find useful.

I also offer consultancy at $20 an hour for those who have more specific concerns or want some one-on-one advice.

I want to help YOU make and sell your games.

NB: I’d love some testimonials from people who have bought the course, or whom I have consulted for. I can only sell this product via Drivethru at the moment, as my store doesn’t allow such large files.

#RPG – Postmortem Studios October Give-Away!

I’ve decided to resume the giveaways, even though we’re all still under varying degrees of lockdown. Who couldn’t use a bundle of presents being delivered, given everything that’s going on?

This package contains…

  • Stickers!
  • A deck of cards!
  • Spooky dice!
  • A black PU-Leather rolling tray!
  • Jack Burton’s wife-beater.
  • Two Goblin Slayer light-novels!
  • Two copies of the Election Party card game!
  • A print copy of the re-launced Autopsy magazine!
  • Ten adventure books for Tales of Gor!
  • A copy of Satana Station!
  • A copy of dark and edgy 90s indie RPG, Darktown!
  • And more mystery items!

To blag this swag, all you have to do is the following…

Write a blog, tweet or post, or make a video for your Youtube channel that mentions Postmortem Studios or reviews one of our products, and make sure you link back to Post-Mort.com

Be ethical! Make sure you mention you’re after the giveaway and let other people know they can enter.

Hit me up on social media, or comment here so I can see what you’ve done, and yes, you can enter multiple times by sharing in multiple places. Just make sure I’m aware of them.

Unfortunately, social media won’t necessarily make me aware of any mentions or retweets or hashtags, so make sure you let me know.

Quick recap. To qualify:

  1. Make a post, blog, video or review that mentions Postmortem Studios.
  2. Include a link back to Post-Mort.com
  3. #RPG is a good hashtag to use, and it’s good to include an image.
  4. Comment here, or let me know via social media where I can confirm the post.

All entries will go into a random draw two weeks from now, and one lucky winner will get a nice big package of gaming-related stuff in the post!

Good luck!

#RPG Rob Necro Stock Art Bonanza!

You can use these highly graphical beauties in your personal and professional projects (subject to the attached license). Each is suitable for use at up to full page at 300 dpi.

GET THEM HERE

#RPG – Grimdark: Deadly, Nasty Rules for the World’s Most Ubiquitous RPG RELEASED!

BUY IT HERE!

(Hardcopy will be available soon, technically you can buy it now at Lulu, but I’m waiting on a quality check).

Many fantasy games, if not all of them, follow the lead given by Dungeons & Dragons, and rapidly become superheroic parodies of themselves. This has been especially true of the newer editions, since AD&D Second Edition. It’s great, but it’s not for everyone.

At least not all of the time.

There are many kinds of fantasy, and Dungeons & Dragons’ increasingly sanitised, fluffy, generic, high-escapist fantasy – dripping in magical weapons and character invulnerability, isn’t necessarily what people want.

A Grimdark game is in part made from difficulty. In this context, that has to come from encouraging the players to play tactically and carefully. To do everything they can to swing advantage in their favour. 

It’s also as much about encouraging players to deal with difficult and horrifying role-playing and decisionmaking consequences, all with less resources and power than they might be used to. It also encourages them, when necessary, to run away. 

We need to take that, lustrous, heroic, ‘fantasy-Portland’ edge off 5th Edition’s default rules-set, to amp up the difficulty and make people play more carefully. At the same time, we don’t want to just turn it into an unfair meatgrinder. 

So why not a game designer, literally known as ‘Grim’, to do it?

BUY IT HERE!