#TTRPG – #GrimGame Project starts with Poison’d

Before all the OGL nonsense hit, I was going to take things a bit easier this year and also start a project of actually PLAYING games from my vast library of #TTRPG books.

Belatedly, let’s try and get that #GrimGame project started.

We’ll start with the game Poisn’d, a notorious light RPG about pirates doing horrible things to people and each other.

  • Pregenerated characters.
  • Streamed game.
  • Open to all.
  • 4 slots.
  • 8pm-Midnight UK, Friday the 20th.

Takers?

#TTRPG – Second Free Adventure for Mork Borg, OSR and Grimdark 5e

What do you know, I finished this early.

An introductory adventure for use with Wightchester, and it’s free.

With that, my obligations to my backers are discharged.

See you in the new year 🙂

Get it HERE.

#TTPRG – Free Adventure for Mork Borg, OSR and Grimdark 5e

An introduction to the themes and style of Wightchester, and it’s free.

A second free adventure will be coming in the new year.

LINKY-POOH

#TTRPG – Running More Games Online?

The idea is to run short sessions 1-4 games, once a week, of every game that I own. This will showcase the sheer variety of games and systems out there and create a repository of practical game knowledge and hard play-testing. So if you’re up for a smorgasbord of gaming goodness, answer the questions.

#TTRPG – On Satine Phoenix and Jamison Stone

There’s yet another kerfuffle in the RPG Twitterverse, but when isn’t there? This time it’s around various alleged behaviour and unprofessionalism from Satine Phoenix and Jamison Stone. Now, I don’t know Jamison from Adam, but Satine I do know – at least a bit – and these allegations do not sound like her.

Of course, finding professionalism in the RPG industry is like finding stripes on a leopard. It’s a hobby industry and runs on goodwill and handshakes, for the most part. It’s low pay, low appreciation and – increasingly – a very hostile place to work. You do it for the love and, like many creative industries, you’re lucky to be paid at all, let alone on time.

The initial issue seems to have been over tattoos, and the intellectual property involved, along with the related contract. Having been boned by contracts in the past (Munchkin) and having seen how people freak out over the wording of Facebook’s terms of service: “THEY’RE GOING TO STEAL YOUR CONTENT!” it’s hard to get worked up about this one.

A lot of the rest seems to be down to mismatched expectations between the RPG industry and the rest of the entertainment industry. Someone involved seems to have higher expectations of the hobby in terms of celebrity treatment and someone else seems to have lowered expectations.

Some of the behaviour seems to be truly assholish, but a lot of these claims are coming from people who I know to be proven arseholes. The kinds of people purity-spiralling the RPG industry into oblivion and finding any excuse to ‘cancel’, berate and be horrible to anyone – yours truly included. None of them have ever cared about what’s true in the past, so I find that I ‘haz a suspicious’ whenever they turn on anyone.

Like I said, I don’t really know Jamison at all, but Satine I do.

Back during the ‘I Hit it With My Axe’ days, Satine – and the others involved – were frequently attacked by both social conservative types and so-called progressives due to their involvement in adult/sex work. This always struck me as obviously wrong and regressive and I felt that the whole group were doing a lot of positive things for the image of RPGs and the creativity involved.

Later, in 2013, I offered Satine work on Machinations of the Space Princess, doing the cover and much of the interior art. I couldn’t pay very much (being an indie creator) but Satine was nothing but professional, grateful and accommodating throughout the process of doing the work. Her celebrity and brand took off after that and we didn’t really get the opportunity to work together again, but I would have had no hesitation in doing so and would do so again.

Some years later we had the opportunity to meet up when Satine travelled to London on a whistle-stop your while working for Wizards of the Coast as their community liaison. I felt a little like a tag-along through the whole thing, but people weren’t coming to the meet-ups to see me and during the whole visit, Satine was nothing but gracious, thankful and compassionate with me and her many fans who turned up to meet her. Satine and her companions covered my lunch, seemed glad of the company and I was made to feel welcome and wanted – even if it was just to hang out.

The only fly in the ointment of our friendship was following the UK Games Expo controversy a couple of years back when I stood up for someone else being spuriously accused of various terrible things. For the awful crime of giving an accused man a platform to defend himself I was – again – subjected to attack, and amongst those attacks was a concerted effort to get various friends to disown me. Satine was amongst those targeted by the mob and she, sadly, gave in to the pressure.

I can understand why. It is a lot of pressure to be put under, but the people doing that were many of the same people going after her now. It doesn’t seem like they can ever be appeased, and trying to do so seems like a fool’s errand. Little wonder then, that I’m suspicious of these accusations now, though they do seem to be undeniably consistent and profligate, so I’m beginning to wonder.

Whatever the case, in this feeding frenzy that’s going on it’s worth noting that Satine was never anything but professional, grateful and compassionate with me – or anyone else I saw her interact with. If anything has changed, it’s recent. Everyone deserves a chance, and I’d rather be trusting and forgiving than the alternative.

Whatever anyone has done or hasn’t done, it’s not acceptable to drag them for their past or their tattoos. Be better.

Zang.

#TTRPG – Postcards from Avalidad – As Above So Below

As Above, So Below is now available at the Postmortem Studios store and at Lulu.com if you’re looking for hardcopy.

In Avalidad there are urban legends about Agartha, an underground town inhabited by mutants and other outcasts.

It is not a myth.

As Above so Below is an adventure for the psipunk, Burroughsian Postcards from Avalidad game setting. 

Includes statistics for AFM and *Punk, but usable with any system.

#TTRPG – Does anyone know anything about this game? IMPERIL?

Does anyone recognise this cover, or anything like it?

Apparently it’s an old game, perhaps an early RPG or RPG-like boardgame from 1980 that only had a very limited release.

I found the image in some of my old zip archives, but can’t remember where I got it. There doesn’t seem to be any other material in that archive (just some very old ‘zine content from the mid 70s) and any help, or even speculation, would be appreciated in tracking down more information in Imperil or ‘WISS’.

Cheers,

G

#TTRPG – A Bestiary of Sundry Creatures for OSR and Mörk Borg RELEASED!

PRINT VERSION HERE

PDF VERSION HERE

Bees emerge as blind worms from the flesh of rotting cows. The cockatrice is hatched from the eggs of black hens that have been corrupted by sorcerers. Kittens born in the month of May should be killed immediately since they will surely bring misfortune to the household. The caladarius bird dwells in the palaces of the great and by its gaze reveals whether an invalid will live or die. The Bestiary of Sundry Creatures sets out pre-modern people’s beliefs about many of the creatures that populated their world and their imagination. In addition to providing OSR (and Mork Borg) compatible statistics for these animals, it includes scholarly opinions and rustic folklore about the temperament, behaviour and medicinal and magical qualities of these creatures. GMs can use this material to make their medieval and early modern fantasy worlds richer, weirder and more immersive.

#TTRPG – Wightchester Preview – Enosh Square

You can preview the full article on my Patreon

Enosh Square

Ramshackle buildings of wood dominate the space of the square, skeletal and blackened, ripe for demolition and rebuilding even before the dead rose. It is like a hangover from the early half of the century, before the great fires turned people to the favour of stone and brick. It is a choked tangle of alleys, loose cobbles and filth-strangled gutters. Even if you were amongst the rotting dead, you do not think you would choose this place to spend your days. The rookeries that were once crowded with workers are now home to true rooks and crows, that put up a squawing clatter at sight of you, which brings a returning moan from the dead.

The Shambles

The whole of the square is dominated by the great wooden buildings that once housed the destitute and the poor. They are crumbling, broken and rotting wood littering the streets, the oiled paper windows of most of these verminous rookeries have long fallen away, admitting the elements to the interior and washing the detritis of people’s lives out into the gutter. A pair of rusted scissors here, a faggot of twigs there, a crudely carved doll with a mop of soggy wool for her hair, tugged by a rat along the dirty cobbles.

Rome House

Two floors high, this house seems to be amongst the smallest dwellings here, though it is squat and broad – like a trunk or crate. At some point the wood was whitewashed, but this is now stained brown and grey and peeling away in great flakes that flutter in the slightest breeze. The door hangs open, mouldering wicker and rotting scraps of leather scattered down the bowing wooden steps.

A simple hall, with steps running up one side to the upper floor, drives through the house from one end to the other. Four doors mark it, two sets of two opposite each other down its length. All their doors open. Black mould climbs the walls and the floorboards creak ominously, soft, damp and pliable under your feet.

The woodden steps are on the brink of collapse, anyone entering by the steps at the front or rear of the house must make a Dexterity Save against a DC of 10 or have them splinter and break, suffering 1d4 piercing damage.

The floorboards throughout the building are also rotten, and will give way under heavy weight or vigorous action one time out of six (Roll 1d6, it collapses under the people fighting or very heavy individuals, with a 3/6 chance of breaking through the floor below as well, suffering 1d4 damage for each floor – since the sodden wood breaks their fall).

Ground Floor: Reception

This room seems to have been a place for taking off and leaving one’s outer clothing, and the muck of hard work. The floor is board, but it could be mistaken for a dirt floor, so caked in the mix of plaster, paint and mud. A half dozen pairs of shoes – curling from damp and flowering with blue mould – are lined up in front of two wooden benches, and there are hooks on the walls as well, hanging with smocks and tunics. A rusty iron heating stove stands in the middle of the room, the dirt around it stained orange and red.

Loot:

  • [ ]One day’s worth of coal.
  • [ ] None of the clothing or leather is recoverable, lost to mould and rot.

Ground Floor: Parlour

The wet wooden door is hanging off its hinges and crawling with woodlice. Past it you see a simple room, clean but soaking floorboards, two tables – a card table and a larger, square table set with bowls and spoons of wood. The parchment windows are long torn away and the damp has dissolved the deck of cards on the table into wet, swollen pieces. They’re only recognisible from the disembodied heads of the paper royalty.

A stone-lined fireplace hasn’t protected its ashes from being washed out into the room – a thin grey muck that stretches halfway across the room. The firewood teems with insects, like the door, broken down into wet splinters.

Loot:

  • Inside the bend of the flue is a missing brick, wherein is stashed a small bag of 5 silver pieces and 9 copper coins. A tiny key also nestles amongst the coins.

Ground Floor: Room 1 (Force the door DC10)

The next door is open but a crack, the wood has swollen with the damp, tight into the frame, though it was already open, giving plenty or purchase. A nest of twigs is tangled against the door, fragments and pieces of wickerwork.

Once you make your way inside there isn’t that much to see. A small bench with rusted tools, bundles of wet wicker, a few unfinished baskets. It seems that the person who lived here – sleeping on a rotten pallet of straw and blankets – used it as their workshop as well as their living space. Many of the people here may have been doing the same.

You can preview the full article on my Patreon

#TTRPG – Mork Borg – The Ignoble

You are caught between the peasantry and the nobility, neither one nor the other. Arrogant and cruel to those lower on the social ladder, bitter and resentful to those who are higher. You have carved out a place for yourself in running estates, as an advisor or majordomo, but acceptance into the higher echelons is always beyond you. With the social order upturned, you have a chance for true greatness.

Begins With: 3d6 x 10s and d2 Omens, HP: Toughness + d6

Soft Living: Roll 3d6-1 for Strength
Eaten-Up with Bitterness: Roll 3d6-1 for Toughness
Wormtongue: Roll 3d6+2

Abilities

You start with a single ability.

Slippery Customer: All your Defence rolls are made at +1
Cloak of Office: All your Presence rolls to interact with people are made at +1
Penny Pincher: Anything you buy costs one less silver piece.
Oaf Henchman: A loyal retainer of limited intelligence but great strength. Agility -2, Presence -2, Strength +2, Toughness +2, random armour and weapon. 8 hp.
Blade Henchman: A loyal retainer of great skill but also great vices. Agility +2, Presence +1, Strength -1, Toughness -2, random armour and weapon. 3 hp.
Conniving Henchman: A disloyal and clever retainer, egotistical and treacherous. Agility +0, Presence +3, Strength -1, Toughness -2, random armour and weapon, 2 hp.

Previous Role (Choose or roll 1d20)

1-2 Advisor
3 Bailif
4 Chamberlain
5 Chancellor
6 Courtier
7-8 Estate Manager
9 Head Servant
10 Herald
11 Keeper of the Wardrobe
12 Magistrate
13 Marshal
14 Moneylender
15 Reeve
16 Scribe
17-18 Steward
19 Treasurer
20 Valet