#DND – Total Party Kill for OSR and Similar RPGs RELEASED!

PURCHASE IT HERE

Rules for creating properly challenging encounters and things to do in dungeons when you’re dead.

Players are dicks.

You go to all the trouble of crafting a fantastic adventure with deep and meaningful NPCs and memorable encounters, and they head off in the opposite direction with a comedy goblin you made up to populate a coaching inn. The bastards. Sometimes you just want a little payback.

It is often said that the only limit in the world of tabletop RPGs is your imagination. However, we frequently limit those imaginations and find it very hard to stray from the sacred cows of the hobby.

In traditional role-playing games, and increasingly since the shift toward narrative play in the 1990s, the players and Games Master work together to overcome challenges
and tell an engaging story. However, what if you want to switch things up and try a different approach? To do something radically different, even heretical? What if, instead of working together, the players are pitted against a common foe: the Games Master?

This booklet introduces a new style of tabletop RPG gameplay, where the players must navigate a world filled with danger and treachery, where the Games Master is playing
the role of the ultimate adversary and is explicitly out to get them. The stakes are higher than ever, and the players must work together to outsmart and outmanoeuvre the Games Master’s cunning traps and devious plans while he does his best to anticipate and overcome their usual shenanigans. This adversarial gameplay mode offers a fresh and exciting challenge for experienced and novice players alike. It encourages creative problem-solving, strategic thinking, and cooperative play in ways different from traditional RPGs.

By turning the usual mode of collaborative storytelling on its head, this game offers a unique experience that will keep players coming back for more of a challenge and encourage the Games Master to think about encounters and hazards in a new light.

So, are you ready to take on the challenge? Gather your group, choose your characters, and prepare to face the ultimate test of skill, cunning and emotional continence in Total Party Kill.

Half-Elves, Half-Orcs, Half-Wits

There’s yet another kerfuffle in the Dungeons & Dragons (D&D) hobby of late, yet again caused by poor communication and bad ideas coming from the leadership of the game’s owners, Wizards of the Coast and Hasbro. There was recently a meet-up of community influencers and third-party designers (thus far, none I’ve heard of) that did not go well. They only invited people from one side of the ongoing TTRPG ‘kulturkampf’ and then seemed surprised when they were attacked by them. One comment that seemed to get a pass from those present but not from the broader community was the decision to remove half-races. Not only that, but they also said that the very idea of half-races was racist.

This is far from the first fuss about racism to dog the hobby or its surrounding nerd media. Practically every fantasy race has been equated with the Jewish people at one point or another, and in the fevered minds of moral entrepreneurs, orcs are equated with black people on a regular cycle of about three months. The half-races thing, however, is relatively new.

Dungeons and Dragons (D&D) is a popular tabletop roleplaying game that millions worldwide have enjoyed for almost fifty years. One of the defining characteristics of the game is its use of various races and species, such as humans, elves, dwarves, and orcs.

Firstly, it is essential to note that the world of D&D is fictional, and as such, the races and species within it are purely imaginary. They are not intended to represent any real-world group of people or be interpreted as analogies for real-world races or races as we use the term in the real world. Indeed, in fantasy games, all human ethnicities are treated as a single race. Human. Therefore, it is misguided to view the inclusion of half races as an attempt to promote racism or to perpetuate racial stereotypes in the first place.

Furthermore, D&D is a game that is based on fantasy and imagination. Its purpose is to allow players to explore a fictional world, take on different roles from their real-world selves, and engage in various adventures and quests, embodying those characters through roleplay. The inclusion of half races is simply one aspect of this fantasy world-building. It allows players to create unique and exciting characters with traits and abilities not found in any particular race or species. This variety is part of what makes D&D such a rich and engaging experience.

In addition, the inclusion of half races can promote diversity and inclusivity within the game. Allowing players to create characters that are a mix of different races and species encourages them to think outside the traditional boundaries often imposed by real-world societal norms. Players can explore themes of identity, belonging, and acceptance through their characters, which can be a powerful tool for promoting empathy and understanding via analogy, experiencing the other and encountering fictional prejudice.

I have endured enough lectures on inclusivity by well-meaning bores to also know that the half beings in D&D have been important to people who are half and half of actual world ethnicities, most recently (and perhaps most powerfully) a blasian girl (African-American/Japanese) visiting her Japanese family and running afoul of Japanese racism and curiosity.

It is also worth noting that D&D has made efforts to address concerns about racial representation within the game, no matter how absurd those concerns have always been. In recent years, the creators of D&D have released statements claiming that some of the game’s content had perpetuated racist stereotypes in the past and committing to ‘do better’ going forward. They have since taken steps to revise and update certain aspects of the game to be more inclusive and respectful of all players, except their older players who contest these claims but whose views have not been respected while they’ve been insulted by the claims of past *isms.

Finally, it is essential to remember that D&D is a game meant to be played with others. The social aspect of the game is a critical part of its appeal. By playing together, players can share in a collaborative storytelling experience, work together to solve problems, overcome challenges, and build relationships. Including half races and the variety it brings to character creation can enhance this social aspect of the game by encouraging players to engage with one another in new and exciting ways and to consider and inhabit the fictional world around them.

Including half races in Dungeons and Dragons is not racist any more or less than evil orcs or species characteristics are, but these moral entrepreneurs have convinced the game design team otherwise. It is one aspect of the game’s world-building that allows for more character-creation options. Rather than perpetuating harmful stereotypes or promoting racism, it can encourage diversity, inclusivity, and empathy within the game and allows us to explore engaging themes around race, culture and prejudice. There is no reason why the inclusion of half races should be viewed as anything other than a positive and enjoyable aspect of the game.

#TTRPG – Erotech Gazetteer 5 and Another Chunk of Red Room Products at Post-Mort.com

The fifth Erotech Gazetteer, devoted to the adventures of the Tabletopless.org crew in the southern reaches of the world of Kanotag, plus some rules for ‘instant’ NPCs, Dwarves in the world of Erotech and a good few monsters.

GET IT HERE

More The Red Room books have been added to the store.

#TTRPG Wightchester Full Scale Map

The PDF version has a lower-resolution map, so for those who want it here’s the overall city map.

#TTRPG – Second Free Adventure for Mork Borg, OSR and Grimdark 5e

What do you know, I finished this early.

An introductory adventure for use with Wightchester, and it’s free.

With that, my obligations to my backers are discharged.

See you in the new year 🙂

Get it HERE.

#TTPRG – Free Adventure for Mork Borg, OSR and Grimdark 5e

An introduction to the themes and style of Wightchester, and it’s free.

A second free adventure will be coming in the new year.

LINKY-POOH

#TTRPG – Wightchester: Prison City of the Damned RELEASED!

Wightchester is a ‘city crawl’ adventure book for 5e D&D, Grimdark 5e, Mork Borg and OSR roleplaying games. Set in an alternative 17th century England where the dead have risen from the grave and one city, completely overrun, has been turned into a hellish prison for the dregs of the Kingdom’s society. Dark, bleak, challenging horror fantasy in a setting of almost unrivalled detail.

500 pages of an Early Modern walled city, packed with intrigue, mystery, horror and death.

DIGITAL DOWNLOAD

HARDCOPY

#TTRPG – Wightchester Writing Assistance Needed

Due to recent physical and mental health problems, I need assistance to finish up my Wightchester project.

Everything is plotted and placed out, what I need assistance with is not mechanics, but rather the descriptions of locations. I have the rooms marked out and I have information about who lived there, what happened and what is happening in the ‘now’. I just need assistance to get it all done and have to admit that I can’t do it alone, or with the small amount of (very welcome) help I’ve had so far.

I will compensate you for your work as I am able, and this really is just filling in the ‘gaps’ with descriptions. It shouldn’t be too arduous.

It’s hard for me to back off from the ‘auteur’ nature of most of my work and to share the load, but I want to ensure this all gets done in time.

Plenty of people have offered to help in the last couple of days, but my brain is scattered and disorganised. If you could mail me – even if we’ve already discussed it – at grim@post-mort.com – with the title Wightchester Assistance, I’ll get back to you ASAP.

Here’s an example description, so you know what you’re getting into:

***

The Chapel

The stone chapel may be one of the oldest parts of the school. It’s almost a proper little church, large enough to hold a good proportion of the pupils all at once. It has tall, plain windows of coloured glass and a spire that towers over the rest of the school, terminating in four conical stone spikes. The chapel is a solid building, and seems undamaged. Perhaps some members of the school held out here.

Encounters:

  • [ ] – 1d4-1 random zombies in the area around the chapel.

Nave

The main hall of the chapel runs from the entrance all the way back to the chancel. It is a simple, humble chapel – despite the wealth of the school – or so it would appear. The nave is chock full of

Encounters:

  • [ ] – 1d4-1 Child zombies that have wandered in.

North Transept

The tall windows grant a little more light here, to penetrate the grey interior of the chapel. The two walls to this sides are covered with great wooden boards, graven with the names of the great and the good who passed through the halls of the school. You recognise the names of lords, clergy and guildsmen, with some modest amount of space for more.

South Transept

The south transept has more light, coming in through clearer windows, but there is nothing here but a few kneeling cushions and a small bookcase, full of battered hymnals and books of prayer.

Loot:

  • [ ] – Approximately 50 copies of the school’s hymnals.
  • [ ] – Approximately 50 copies of the school’s prayerbooks.
  • [ ][ ][ ] – Kneeling cushions.

Chancel

The altar may be a simple one, but the goods upon it are far from humble. More pews are arranged either side of the altar in a step pattern – the space for the choir. The cross is of gold, not brass as you had first assumed, and the candle-holders either side are also plated with the same metal. Behind the altar sits a small wooden chest of fine, sweet-smelling wood, there is no lock that you can see, but it has a finely stitched, cushioned top.

Loot:

  • [ ] – Golden cross.
  • [ ][ ] – Golden candlesticks with beeswax candles.

In the chest:

  • [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] – Beeswax candles.
  • [ ][ ][ ][ ] – Bottles of red wine.
  • [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] – Dry crackers/meals.
  • [ ][ ][ ][ ][ ][ ] – Expensive incense/uses.

#TTRPG – A Bestiary of Sundry Creatures for OSR and Mörk Borg RELEASED!

PRINT VERSION HERE

PDF VERSION HERE

Bees emerge as blind worms from the flesh of rotting cows. The cockatrice is hatched from the eggs of black hens that have been corrupted by sorcerers. Kittens born in the month of May should be killed immediately since they will surely bring misfortune to the household. The caladarius bird dwells in the palaces of the great and by its gaze reveals whether an invalid will live or die. The Bestiary of Sundry Creatures sets out pre-modern people’s beliefs about many of the creatures that populated their world and their imagination. In addition to providing OSR (and Mork Borg) compatible statistics for these animals, it includes scholarly opinions and rustic folklore about the temperament, behaviour and medicinal and magical qualities of these creatures. GMs can use this material to make their medieval and early modern fantasy worlds richer, weirder and more immersive.