Non-Newtonian fluids are well known. Non-Einsteinian fluids are loose in space and time and coalesce around FTL drives and other space oddities, ageing everything they touch and always hungry for more. Worse, they’re time-displaced waste from the same FTL systems they attack.
Starblazer Adventures, Starfinder, Star Wars.
Art by Eric Pfeiffer
Because that’s what I enjoy.
Oh, you want more?
Well, besides the fact that I tend to enjoy complex and well-defined worlds, conspiracies, plots, horror and emotional attachment, there’s the fact that these are hard to engender in a game. ‘Delve into the Dungeon of Prolapse the Underwhelming to fetch The Headpiece of Fring’ is pretty simple, ‘Take the Buttplug of Doom to Mount Snoozemoor’ is longer, but pretty simple. Overthrowing a government, rooting out a secret society, making your neighbourhood a better place or falling in love against the odds and raising a family, running a mercenary company during a conflict between many parties – these are more difficult.
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Just one person, and you do mean a game, right, not sexy shenanigans?
A lot of people would have said Gary Gygax, up until his death, and to an extent I can agree with that. To see the ur-Dungeon Master’s take on how the games he spawned should be played. Then again, from everything I’ve read and seen, his way of running games is counter to what I consider enjoyable…
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A billionaire, who worked his way up from nothing, wants his children not to grow up disconnected from hardships. To that end he intends to dump them in another country, on skid row, and leave them to get out of it themselves. You’re hired to ensure they do not cheat – or die.
Almost any game.
Art by Andrey Surnov
One bottle of Charavask’s Reserve is made a year, the centennial bottle gifted to those who gather the rare ingredients to make it. Elemental water, dryad’s nectar, assassin vine berries, giant bee honey and more are used. Can you win this year’s bottle by finding what is needed?
Advanced Fighting Fantasy, D&D, Pathfinder, Dragon Warriors.
Art by Katherine Souza
The beauty of roleplaying games is that where you play doesn’t have to matter that much. The creativity takes place in your mind, in your mutual imagination and so your surroundings don’t much matter. There have been times and places that have been more conducive to effective roleplaying, certainly, and have fed my creative side – especially when it came to LARP.
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From Invisible Etchings to the Atom Heart of Siva Goth, The Cabinet of Curiosity holds a plenitude of strange, ghastly and unnatural objects. The cabinet itself warps time and space and upon touching an item it holds you are whisked away to live out the story of how it was found.
GURPS, FATE, BRP.
Art by Priscilla Kim.