NB: We’re covered at the moment, but if you already helped me out please download this for free. Otherwise, any money raised that exceeds what we need will go to charity, likely either the Zelart Scholarship fund or a no-kill cat shelter.
Games in this booklet:
Kredya Sociyani – Can you game the social credit system and come out on top?
One Downmanship – A race to the bottom to take control of the agenda.
The Great Debate – How extreme are you willing to go to get votes?
Elder, Could you tell me? – Create a religion, one annoying child’s question at a time.
Everything is Kung Fu – Solve every problem in the world, with your fists.
I don’t really enter the 200-Word RPG Challenge but I do meet the challenge. I treat it as an exercise, on and off. This year, as once previously, I’m offering up that work for sale, but for a special reason.
My cat, Charlie, has been with me about as long as I’ve been writing games full time. He’s been my companion and my muse, he’s added structure to my day, comfort when I’ve been down, amusing antics and much-needed distractions.
He also saved my life, literally rather than figuratively. At the point of one of my suicide attempts, he interrupted me, practically tearing down the door and making sounds I’ve never heard from a cat before or since. He stopped me, and I owe him.
Before the weekend a neighbour’s dog got out and chased him up a tree. In getting down again he scratched his eye and broke his left rear leg, right behind the knee.
This has meant many vet visits already, with more to come. Medication, X-rays, and may lead to an expensive operation to repair or remove the leg. I want to give him the best possible chance to keep the leg and to survive. I owe him my life.
As such I’m raising money to help cover his vet bills and to keep the options as open as possible. He’s an old boy and likely doesn’t have too many years left, but I love him and want him as fit and comfortable as possible.
This collection of games is Pay-What-You-Want. I’m sick of begging when things like this go wrong, and I do save money as a contingency, but it has been one thing after another this year and it just isn’t doable without help.
Updates can be found on my YouTube channel, ‘PostmortemVideo’.
It was great to have a chance to nerd out over game design with Richard, and to pimp out my new subscriber-first video series on game design. Join my Patreon or Subscribestar for early access to that.
If you’d like me to come onto a ‘cast, to discuss anything or even to argue with me about my various, supposed ‘horrible’ positions on things, I’m always willing, or willing to host you on my Youtube livestream channel. This is a separate channel to my main one, so please subscribe there too!
In this fantastic episode Richard Pullman and James Desborough — also known as “Grim” — walk through a crazy career, an aimless industry, and the need for bravery in creativity.
Grim has more experience than anyone I know working for big companies, but also a raft of original games and content that push the limits of what you can explore in tabletop RPGs.
Had a lot of fun with this #podcast episode! Managed to get to so many different topics.
This product is too spicy for DrivethruRPG, which means I cannot use their promotional tools etc, and I can’t link to it off their site. I would greatly appreciate it, therefore, if you could spam the ever-loving shit out of this link everywhere, so that people can be aware of it and buy it direct.
Vielen danke, kiitos, merci, arigatōgozaimashita.
This companion volume to badly named but well-executed horror RPG Actual Fucking Monsters is bigger than the original! 120 pages of content for your Actual Fucking Monsters games, too spicy for Drivethrurpg.
We’ve got random character generation if you’re into that sort of thing.
We’ve got a whole wedge of new Monster Powers so you can dissolve your foes with vomit or get in touch with their feelings.
Want to play a dark, evil magician? Got you covered.
Want to introduce boring stuff to worry about, like, ‘humanity’. I don’t think you should, but we’ve got you covered anyway.
Want to fight against the Monsters as a Hunter? You can do that now, with more details on the Hunter organisations from the main book, and new ones! Along with revised Hunter ‘Powers’.
Want to run your games safely without some absolute head-end crying to mummy that they didn’t know a game called Actual Fucking Monsters was about Actual Fucking Monsters? Details for the M-Card game insurance policy are included.
Need victims for your Monsters to do horrible things to? We’ve got a random victim generator and 100 pre-generated victims!
Player advice on how to have fun in an Actual Fucking Monsters game? You bet your sweet arse.
Some ideas for artefacts, and some examples.
A (very scant) idea of a sort of setting beyond the implicit. Learn where Monsters fit into the world.
And lastly, a long-ass example of play, to help you grok with fullness.
This is a Post-Mort.com and Lulu.com exclusive, so please, inform everyone you can that this is up for sale!
Loosely, and probably incorrectly, that translates to ‘Black Kabbalist’. They’re one of the Hunter groups detailed in the back of Actual Fucking Monsters. The main book doesn’t go into a tremendous amount of detail, but the idea is that this order of Kabbalists and their supporters came about during WWII to deal with supernatural threats to the Jewish people that existed alongside the very human monsters we’re all familiar with.
Some inspiration was taken from 2000ADs ‘Fiends of the Eastern Front’, particularly ‘Stalingrad’, the more modern story illustrated by the brilliant Colin MacNeil.
In the modern age the Schachr Mequbbãl are a black-operations group buried deep within MOSSAD, hunting down Nazi Monsters (many of which were immortal) and new supernatural threats that abound both within and without Israel.
The practice of Kabbalah is forbidden, and said to curse one in the eyes of god, but these select few are willing to make that personal sacrifice for the sake of their people.
I’m not one for ‘sensitivity reading’, this is fiction, but it does occur to me that I know quite a few Israelis and Jews who will be far more familiar with Jewish folklore than I am. Everyone knows about the golem, but I’d like to include some other things. Anyone got anything cool to add as a ‘kickassery reader’?
NB: Biker culture is quite different in the UK than in the US. If you are wearing the patches of a ‘rival’ club in the USA, you will more than likely get a right shoeing. In the UK… eh, not so much. Still, while you can view my ‘cut’ as a parody, I see it as a homage and as a show of respect to MCs around the world. Even so, I tried looking for a local club to get permission from, and there aren’t any, other than a little band of recreational weekend warriors. Be careful about wearing cuts or patches wherever you are, and keep the local culture in mind.
One of the things I miss about the RPG subculture is the no-fucks-given, middle-finger-extended way in which it used to embrace the childish ‘satanic’ accusations. This was done through the embracing of heavy metal and other subcultures, including that of biker clubs (MCs).
It’s not necessarily the music that I miss. Bolt-Thrower were never really any good, but going into a Games Workshop to find yourself surrounded by metalheads and bikers made you feel at home. Contrary to appearance, they were also, always, the sweetest most welcoming guys in the world. Of course, the corporate culture changes at Citadel/Games Workshop around 1990 and they stopped selling RPGs and gave the metalheads the heave-ho to project a more family-friendly appearance. More’s the pity.
Gaming, like headbanging and like joining an MC, used to have a bit of an air of danger to it even though it was nerdy as fuck. Without that culture, I’d never have found my style. I’d never have found my tribe. I’d never have seen Slayer live (and that’s a kill-or-cure life experience let me tell you). I would not have continued into goth, industrial and many of the other significant influences in my life.
I wanted to pay my respects to the lost tribe of gamers. I wanted to ground my current identity in my past. Not for nostalgia, but out of respect and as a constant personal reminder.
I first hit on the idea of making a ‘Gaming Club’ cut way back in the day, when I was a mere sprog and when AD&D was in its dying gasps. I didn’t have the money. I didn’t have the time. I didn’t have the Internet back then, though I did have a heavily patched blue denim jacket – as many metal fans did.
I was reminded of that idea when I finally deigned to catch up on ‘Sons of Anarchy’, which would have been around 2015, or so I guess. Still, I didn’t have the spare cash or the time to put into the project. Short of a few web-searches for custom patches, it didn’t amount to anything (plus I was preoccupied with Gamergate and related issues).
Most recently, two crucial things made my idle idea come to fruition. Firstly I played (and enjoyed) Days Gone and even in the aftermath of a zombie apocalypse the biker culture, brotherhood and the symbolism of the ‘cut’ were a big deal in that game. Again, it reminded me of the old idea. I also had started buying cheap stuff from wish.com to add production value to my videos and my gaming. Suddenly, I could get an affordable black denim vest. I had the motivation, and it was easy to do. A quick search around Etsy and I found a place that did custom patches for a reasonable price.
Then it all came together.
It does put a smile on my face to don my ‘GC’ cut. Hopefully, it also conveys to others the sense of pride and place I have in the gaming community and its history.
The original ‘Rollin’ 20s, Lake Geneva Originals’ shirt was too complicated to turn into patches, but you can get it HERE.
A comic book that seeks to answer the eternal question, ‘What is a role-playing game?’ This format should make it less intimidating and more approachable whether you’re a long-time gamer trying toexplain your hobby, or someone wondering if they should get into it.
As I note in the video, if you want to play The Boys as an RPG, then Aberrant is probably your best option. You should only really need the core book, but the Player’s Guide isn’t a bad idea either. Aberrant isn’t a perfect system by any stretch, but the nature of The Boys helps prevent some of the problems, and Storyteller is a reasonably familiar system to a lot of people.
If you want to make a character, here’s a quick and dirty guide:
Concept: Don’t make a ‘superhero’, make a person. Make a character based on who they were before they got any powers, and then apply those powers. Your concept should, therefore, be something more like ‘Retail Worker’ than ‘Warrior Poet’, though you can reinvent yourself later.
Nature: Again, choose a core personality trait as a normal person, without regard to status as a hero. Everyone in The Boys is flawed, broken, corrupt or abused in some way.
Damage: Every The Boys character needs a reason to hate Superheros. For Butcher it’s the death of his wife. For Wee Hughie its the death of his girlfriend. For Mother’s Milk its the death of his father and the horrendous effects of Compound V on his mother and brother. For The Female its her past status as an ‘experimental animal’. Frenchie is so insane and fucked up, nobody really knows. Damage should act like a second ‘Nature’ in play – giving The Boys motivation and a little edge against Supes.
Attributes, Abilities & Backgrounds: At this stage, just put things in as though you’re making a normal person. Don’t customise or think of your ‘Hero Hunter’ side until later.
Quantum: Call it ‘Mutation’ or something instead, but it can otherwise work in much the same way.
Bonus Points: This is where you can start thinking of your character more in terms of their role in The Boys (or a similar clandestine group). Use your Bonus Points to give you some basic competency in combat and investigation, and to raise your Quantum.
Becoming Super: All superheroes, including The Boys, trace their origins to Compound V – a material created by Nazi scientists and experimented with by all sides during the war. Variations of the drug exist, including a street version, and all mutate your DNA. The Boys are either relatively stable ‘natural’ examples, or people selected and injected with billion-dollar pure versions. Mutations and strange physical traits are more likely to manifest from experimental versions of Compound V (used by Vought-Amercan to create marketable supes) or from ‘street’ versions such as the cocaine-V cocktail known as ‘blue’. Latent abilities tend to manifest during times of stress, horror, excitement etc.
Powers: Characters who form part of The Boys (or similar teams) should limit themselves, at least to start with, to physical Mega-Attributes. The only scaling we really have to compare to is Butcher’s comment to Hughie that Compound V makes you 10-15 times stronger – at least in terms of the pure version. That doesn’t fit neatly into Aberrant’s categories, but Aberrant does seem to better fit that strength as we see it in the comics.
All characters should start with at least Mega Strength 1 and Mega Stamina 1.
Mega Dexterity is another good option and Frenchie appears to exhibit Mega Perception at times – though this may be an affectation related to his madness.
Suggested Enhancements for Mega Strength would include – Crush and Lifter. From the Player’s Guide, Irresistable Force and Precision and Thrower.
Suggested Enhancements for Mega Dexterity would include – Accuracy, Enhanced Movement, Physical Prodigy and Rapid Strike. From the Player’s Guide, Perfect Balance.
Suggested Enhancements for Mega-Stamina would include – Durability, Hardbody and Resiliency. From the Player’s Guide, Health, Immovable Object and Tireless.
Most characters in The Boys won’t have other powers, this would be an exception rather than the rule. Some powers are more acceptable though, and shouldn’t necessarily be quibbled with.
These might include: Armour, Boost, Invulnerability and extras like Impervious, Armour Piercing (applied to Mega Strength) and so on.
Gadgeteering is also possible in this setting (as Tek-Knight shows) but isn’t tied to powers and can’t do anything truly outlandish. GM discretion is going to be very necessary there.
Suggested Starting Power Suite
Mega Strength 2 (6 points)
Mega Stamina 2 (6 points, 12 total)
Mega Strength Enhancement: Crush (3 points, 15 total)
Mega Stamina Enhancement: Durability (3 points, 18 total)
Mega Stamina Enhancement: Hardbody (3 points, 21 total)
3 additional dots in Attributes (1 point, 22 total)