#RPG – A Month of Monsters – Princess Nektirini

85728You can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts a woman with draconic features.

The Kingdom of Sieni was at war with the Dragons of Terka-Zamok ever since its founding, the kingdom founded from the hoard of an ancient dragon, slain by the first King.

After many years of conflict, many burned villages and many slain dragons, the great green Dragon Koldunkoro – at bay in the 13th Dragon Kingdom, feigned surrender and, using powerful magic, took the form of a woman and seduced Queen Persika’s consort. Once this half-human offspring hatched, Koldunkoro took human form again and brought the baby princess back to the Kingdom of Sieni, causing a rapid scramble to cover up what was thought to be a sex scandal and to adopt the child and bring them into the fold.

Now the princess has come of age, her draconic traits are starting to come out. Her treacherous draconic personality with it, along with jealousy and greed. Queen Persika has had her imprisoned in a tower of her castle, but she still plots and schemes to get herself extricated and to take over the kingdom, just as Koldunkoro planned, all those years ago.

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#RPG – A Month of Monsters – The Samudree-Naga

44323414_10216592300338069_6994907381784117248_nYou can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts an aquatic naga.

The samudree-naga are the guardians of the seas, their ruins and their stocks of ancient magical items and lore. Where other naga guard tombs, temples and treasure-stores in the jungles, the samudree-naga lurk in the tropical seas, the depths of the swamps and the flooded, lower levels of the water temples. More spiritual and contemplative than many other naga, they also retain more of a ‘humanoid’ appearance – as regards their face.

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#RPG – A Month of Monsters – The Flesh Flayer

44029754_10216584781710108_8397149903972728832_nYou can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts a squid-faced monstrosity.

The flesh flayers have devoted themselves to the study and perfection of the body, rather than the mind. They train themselves in martial skills, hone their bodies, experiment with flesh golems and other monstrosities and strip the flesh from their enemies to add it to their own. Some flesh slayers have constructed huge bodies for themselves from the musculature they have rent from their slaves and victims. This requires constant upkeep however, and few slave plantations can provide enough raw material for them to maintain such powerful bodies for long.

Flesh flayers are as enchanted with the pleasures of flesh and blood as their distant cousins are with matters of the mind. Sybaritic creatures of excess, luxury and pleasure-seeking their bad intentions can be bought off with unique physical experiences or pleasures – but there is precious little they haven’t indulged in. Their moods are easy to read, thanks to the bioluminescent chromatophores that cover their body, and strobe in agitation – or arousal.

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#RPG – A Month of Monsters – Psipunk Vampire Hunter

43951619_10216577109438306_6563928549164580864_nYou can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts a psychic investigator, a foe or ally perhaps.

Emily Garcia thought she was ‘woke af’ and was an online activist through her teens, running endless petitions and spawning numerous hashtags – some of which even took hold. At the height of her online fame she appeared on an internet call-in show on Al Jazeera to discuss sexual harassment on social media. All of this culminated in her joining up with Antifa group but, on her first outing she ended up getting cracked across the skull with a baton and ending up in hospital.

The head injury changed something in her, and after she came out of her coma she wasn’t only ‘woke af’, she was an awakened psychic. These new powers revealed a hidden world to her of ghosts, vampires, magick and conspiracy. Explaining this to her activist friends didn’t go well, and they soon evaporated from her life. As for her online spaces, on Tumblr claiming a conspiracy of Vampires was running the world or that you have psychic powers was positively mundane.

Now she has to juggle college, loneliness and a driving desire to fight back against the hidden world, even without allies.

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OSR Guide for the Perplexed Questionaire

Goblin

I still, for life of me, don’t understand why Zak Smith has taken a dislike to me, it seems to be purely for political purposes, but these questionnaire things and ‘article a day’ things help keep me motivated and productive. So what the criminey-heck.

‘OSR’ stands for ‘Old School Renaissance’, it’s a back-to-basics approach to roleplaying with a focus on homebrew and just-above-homebrew implementations of rules which, mostly, stem from ‘Red Box D&D’ and other early editions.

The capability to create all these ‘forks’ from the old D&D rules in part stems from the peculiarity that you can’t copyright rules, and in part from the Open Game Licence that came along with 3rd edition.

‘OSR’ is less a specific set of rules, though, and more an attitude. ‘Old school’ in that regard is more of a punk rock, heavy metal, unreconstructed, undeconstructed, in your face ‘pulp’ attitude to the way you game, rather than what dice you roll.

D&D has no nostalgia factor for me. I didn’t start with D&D, I started with MERP, Dragon Warriors, Fighting Fantasy and other games that were far more popular in my little corner of England. I’m also neither entirely a narrative, nor a crunchy system fan. I like different things for different reasons, the right tool for the right job. Still, the OSR shouldn’t really appeal to me, and I don’t really play much in the way of old school games (Dragon Warriors stream notwithstanding). Still, this ‘Here’s three dice, now make a game’ attitude is appealing, as is the ‘fuck you if you don’t like it’ approach found in things like Carcosa and Lamentations of the Flame Princess.

1. One article or blog entry that exemplifies the best of the Old School Renaissance for me:

This old article from back when The Escapist had some balls provided me with a basic grounding in what was going on, back in the day. Still with a shufti via the ol’ Wayback Machine.

2. My favorite piece of OSR wisdom/advice/snark:

“I find myself with insufficient time and desire to write about games but I also have the sense that the ‘OSR’ scene this blog is devoted to has become a rather disgusting place where crass commercialization is strangling a formerly creative amateur community, and where destructive ‘alt-right’ views are becoming increasingly prevalent, even among some of the more significant publishers in the community.”

This from this blog.

I mean, it’s just so absurd a thing to say, but why this is my favourite thing is that it got virtually no currency within that community. It was rebuffed for its absurdity and ridiculousness without getting the same kind of traction it has in other RPG communities.

That’s one of the biggest and best selling points such a community can have to me.

3. Best OSR module/supplement:

I’m not a ‘supplements’ sort of guy, which is why I hardly ever purchase them and why I try to write into any adventures that I create some kind of added value (GM advice, random tables, that sort of thing). So this is a tough one, however I’d go with Vornheim. Predictable, I know, but it did demonstrate there were other ways to lay out, write, organise and use supplements that has – modestly – informed some changes I’ve been making.

4. My favorite house rule (by someone else):

Using tokens to reward player attention and roleplay moments, and to penalise player distractions, inattention and mood-breaking.

5. How I found out about the OSR:

I have no idea. It seemed to just sort of… arrive by osmosis.

6. My favorite OSR online resource/toy:

This medieval town/city generator.

7. Best place to talk to other OSR gamers:

TheRPGSite

8. Other places I might be found hanging out talking games:

Minds

Steemit

Facebook, and here

Youtube and here

9. My awesome, pithy OSR take nobody appreciates enough:

Vomit it out, then clean it up.

10. My favorite non-OSR RPG:

I hate these kinds of questions. Who can ever pick just one? Enjoying Iron Kingdoms, FATE, Eclipse Phase and the games I’m working on at the moment.

11. Why I like OSR stuff:

The punk aesthetic, the IDGAF community, the ‘try anything’ freedom that the narrative game community aspires to, but gets too hung up on politics and wokeness.

12. Two other cool OSR things you should know about that I haven’t named yet:

My Machinations of the Space Princess RPG.

My house-rule that you can try any combat move you like, but at a basic penalty of -5 (gives fighters something they REALLY excel at, swashbuckling).

13. If I could read but one other RPG blog but my own it would be:

Tenkar’s Tavern.

14. A game thing I made that I like quite a lot is:

All of them.

15. I’m currently running/playing:

The Iron Kingdoms RPG (the non-d20 one). Our heroes are a band of morally questionable mercenaries, working for a secret society of wives/widows of the powerful tjqmG1539440448men of the city as their enforcers and investigators. It’s all ascending towards some sort of confrontation with the current, established powers that be.

16. I don’t care whether you use ascending or descending AC because:

So long as everyone at the table agrees, why the cock should it matter?

17. The OSRest picture I could post on short notice:

Is at the top of the page.

#RPG – A Month of Monsters – The Cichuagin

frogYou can buy this piece of stock art, for as little as $1 this month as part of a promotion. We have a promotion running all month, 31 pieces of monstrous stock art, one a day until all are at on sale culminating on the 31st for Halloween.

This piece depicts a strange frog, or fish-like beast. Perhaps some distant relation of Dagon?

The cichuagin are a distant offshoot of the sahuagin, cut off by some great change in the land long ago. The cichuagin were trapped in an inland see which, over time, turned fresh rather than salt and as the land settled into a new pattern of lakes and rivers, the cichuagin spread – no longer able to tolerate the salt waters of their ancestral seas.

The cichuagin are less belligerent and more adaptive than their saltwater cousins, better adapted to an opportunistic and omnivorous diet than their purely predatory kin. Still, for those who live close to the rivers and lakes they call home, they are still a source of fear and depredation, as they consider themselves superior to anything above the waters and lurk in their mud-and-stone villages in the dank, plotting.

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#RPG – Black Daggers RELEASED!

BlackDaggersThumbThe Black Caste has waxed and waned significantly in its fortunes over the last fifty years. From honourable instruments of death to creatures of scorn and ridicule hiding – rather than lurking – in the shadows, only to slowly grow in importance again. It can be hard to think of the caste as honourable, but they have their own codes, restrictions and way of life. They’re a society hidden within a society, and once they take coin, they will take a life or die trying. Save in the most exceptional of circumstances.

Most Goreans reason that a person who is marked for death by an assassin must be deserving to some degree. Paying the – usually exorbitant – fee to have someone killed, all but guarantees their involvement gor_slavegirl_alphain criminality, espionage or some other skullduggery and the presence of assassins used to help keep people honest.

Diminished in number, but not in skill, the Caste of Assassins is rebuilding its reputation as dealers of death without equal – even amongst the Scarlet Caste. Now they have set their sights on Tyrtaeus the Slaver, a friend and ally to the agents of the Priest-Kings whose death would be a significant blow.

HARDCOPY

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