Postmortem Studios Update 3/9/18

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Art by Dmitriy Masaltsev

Hello all!

I’m taking a break from the daily updates on the blog, but there’ll still be plenty over on the Youtube channel (PostmortemVideo).

I continue to work on the next Gor adventure and my next full game, The Green. I have a lot of backed-up stock art to put on sale, which will be coming along soon. I also was hit by the inspiration bug after getting grumpy about the fuss around Vampire 5th Edition so something might happen there too.

I have commissioned writers to produce Gor adventures in the past and to keep things going those opportunities are now open again. These are assigned projects, there’s no room at present for unsolicited adventure ideas. If you know the game system (d6) and world background, reach out and we’ll see what we can figure out. Payment will be around $200 for approximately 6,000 words (around 3c per word).

shirtWe have a new T-shirt design up at Teespring – the evolution of gamers – so check that (and our other shirts) out, including the Tales of Gor designs (in caste colours no less!).

If you’re an artist in need of commissions, I’m looking to commission more art to sell as stock art and as testers for future projects. Standard rates available are:

A4 B&W: $100, A4 Colour: $200, A5 B&W $50, A5 Colour $100, A6 B&W $25, A6 Colour $10-15 (though negotiation is more than possible).

If any artists want to work with us as a storefront to sell their own stock art, we have an established presence and reputation that could work for you if you choose to work with us, and plan to have an independent sales-point at some point next year. Hopefully, this will also allow me to host and sell games material that suffers from censorship on other sales points, but this is in the very early stages.

This month I’d like to draw people’s attention to two places they can discuss Postmortem Studios games and other activity. We have a woefully undersubscribed Reddit page, and a Discord server which is pretty chill and suitable for hanging out and talking about things. Do join us there.

Zang!

#RPGaDay2018 31. Share why you take part in RPGaDAY

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I like the opportunity to shill my stuff.

OK, not exactly. There’s also the fact that it provides useful prompts for a month’s worth of blog content.

OK, not exactly that either.

Rather, simply, just that it is thought provoking and a good way to – non-confrontationally – share what you like, believe and hope for games and to tap into the broader community through a concurrent exploration of these issues.

I find it doubly fascinating to read other people’s responses, from the perspective of a game designer.

Hey, thanks for stopping by. I’m an independent RPG (and other games) designer and author. You can check out my stuff via the links at the side of postmortemstudios.wordpress.com. If you feel so inclined, after a look around, you can support me at patreon.com/grimachu, Minds.com/grimachu or steemit.com/@grimjim. Questions and queries are welcome, remember, ‘Nullius in verba’!

#RPGaDay2018 30. Share something you learned about playing your character

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I’m usually the Games Master, but in playing characters of fundamentally different mindsets to my own I think I’ve learned – imperfectly but better than most – to understand (but not really empathise with) those other mindsets.

I think this has made me a better debater in my real life and has helped me to comprehend where others are coming from, even if I disagree with them and what they’re doing.

On reflection, I think this is one of the many things playing these games and these characters can do for people in a positive way that betters their lives beyond the game. In playing these games we often learn about politics, science, history, ideology, religion and a host of other issues in a gamified way that encourages even more learning.

Each character you learn something new, each world you hone skills of interpretation and imagination. That has to be worth something.

Hey, thanks for stopping by. I’m an independent RPG (and other games) designer and author. You can check out my stuff via the links at the side of postmortemstudios.wordpress.com. If you feel so inclined, after a look around, you can support me at patreon.com/grimachu, Minds.com/grimachu or steemit.com/@grimjim. Questions and queries are welcome, remember, ‘Nullius in verba’!

#RPGaDay2018 29. Share a friendship you have because of RPGs

Pretty much all of them that mean a damn thing.

Hey, thanks for stopping by. I’m an independent RPG (and other games) designer and author. You can check out my stuff via the links at the side of postmortemstudios.wordpress.com. If you feel so inclined, after a look around, you can support me at patreon.com/grimachu, Minds.com/grimachu or steemit.com/@grimjim. Questions and queries are welcome, remember, ‘Nullius in verba’!

#RPGaDay2018 28. Share whose inspiring gaming excellence you’re grateful for

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#RPGaDay2018 28. Share whose inspiring gaming excellence you’re grateful for

Satine Phoenix gets a ton of praise from all and sundry, to the point where a lot of people are probably sick of her.

The praise is deserved.

Satine is an indefatigable dervish of enthusiasm, love, creativity and wonder. I love her to bits.

She’s traced an odd path to becoming such a keystone in the community relations aspect of D&D and at every stage I think she’s been a wonderful spokeswoman for the games and the community (such as that can be said to exist).

I find her enthusiasm infectious, and it re-ignites the passion for gaming in this jaded and embittered old bastard. I’m happy to have played some tiny role in aiding her success.

I hope she stays with us – and gaming – for a long, long time.

Hey, thanks for stopping by. I’m an independent RPG (and other games) designer and author. You can check out my stuff via the links at the side of postmortemstudios.wordpress.com. If you feel so inclined, after a look around, you can support me at patreon.com/grimachu, Minds.com/grimachu or steemit.com/@grimjim. Questions and queries are welcome, remember, ‘Nullius in verba’!

#RPGaDay2018 27. Share a great stream / actual play

 

Also: http://gameschool.tsrpn.com/2018/07/14/107-machinations-space-princess/

Hey, thanks for stopping by. I’m an independent RPG (and other games) designer and author. You can check out my stuff via the links at the side of postmortemstudios.wordpress.com. If you feel so inclined, after a look around, you can support me at patreon.com/grimachu, Minds.com/grimachu or steemit.com/@grimjim. Questions and queries are welcome, remember, ‘Nullius in verba’!

#RPGaDay2018 26. Gaming ambition for the next 12 months

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I need to play more games.

It’s an old song at this point, but people who get into games as designers and writers often find that they no longer play the very thing they devote themselves to.

This fact sucks.

My situation is made worse by the fact that I live in a relatively isolated village and find it hard to visit other locations. The nearest games club with regular meetings is in Salisbury (I think) and while I have been to visit it a couple of times the drive is just too much for me – especially at night. Anywhere else is road/rail/walk and so short of going away for a weekend (which I do about every month and a half) there’s just no way to get there.

I could host, but people are loathe to travel out to where I am.

That leaves running games online, and that has a host of technical, scheduling and other issues that get in the way of making it work, plus – until we get fibre – I have potato internet and can’t bogart the line when it’s needed for other data uses too.

Running games online is also borked by the ‘closing up’ of Google Hangouts, which used to have a smorgasbord of plug-ins and tools to make roleplaying easier, that you could pick and choose from. Sadly the game-hosting programs that exist all seem to be Pathfinder and D&D oriented and to have hosts of complicated options that seem – to me – to just get in the way of the roleplay. All I really need is a shared dice-roller program and a way of showing people maps and art. I don’t need a feature-rich option.

Still, I’m determined to get some sort of semi-regular online game going, it just needs to be something that people can drop in and out of without too much trouble and – for the sake of making it ‘pay’ I suppose I should be running my own games or playtesting them with people.

Finding the people then becomes the next problem.

But in short, and without the whining, ‘Playing more games’.

Hey, thanks for stopping by. I’m an independent RPG (and other games) designer and author. You can check out my stuff via the links at the side of postmortemstudios.wordpress.com. If you feel so inclined, after a look around, you can support me at patreon.com/grimachu, Minds.com/grimachu or steemit.com/@grimjim. Questions and queries are welcome, remember, ‘Nullius in verba’!