The Mirror Palace was to be the jewel of the city. It was, for all of 48 hours and then it shattered. The King is superstitious. By conservative estimate, the kingdom just inherited 2.1 million years of bad luck. The race is on to counteract with lucky charms of any kind.
Art by Leon Tukker
Just one person, and you do mean a game, right, not sexy shenanigans?
A lot of people would have said Gary Gygax, up until his death, and to an extent I can agree with that. To see the ur-Dungeon Master’s take on how the games he spawned should be played. Then again, from everything I’ve read and seen, his way of running games is counter to what I consider enjoyable…
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A billionaire, who worked his way up from nothing, wants his children not to grow up disconnected from hardships. To that end he intends to dump them in another country, on skid row, and leave them to get out of it themselves. You’re hired to ensure they do not cheat – or die.
Almost any game.
Art by Andrey Surnov
One bottle of Charavask’s Reserve is made a year, the centennial bottle gifted to those who gather the rare ingredients to make it. Elemental water, dryad’s nectar, assassin vine berries, giant bee honey and more are used. Can you win this year’s bottle by finding what is needed?
Advanced Fighting Fantasy, D&D, Pathfinder, Dragon Warriors.
Art by Katherine Souza
The beauty of roleplaying games is that where you play doesn’t have to matter that much. The creativity takes place in your mind, in your mutual imagination and so your surroundings don’t much matter. There have been times and places that have been more conducive to effective roleplaying, certainly, and have fed my creative side – especially when it came to LARP.
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Something happened in the night and where, before The Event, your body was a whole, obeying your brain, now it is a cacophony of competing voices, a comity of equal limbs and organs. Somehow you have to all work together and find a new way to live.
The game works best with four players (one for each limb) and one referee, though an additional player can act out the actions as directed through the referee.
All you have to do is try to get through your everyday life, doing perfectly normal things.
- Players may not speak with each other.
- Players may nominate a player from amongst them to speak and perform other miscellaneous actions when the game calls for it.
- Players only communicate with the GM in ’rounds’.
- ‘Rounds’ are conducted by writing down what your limb does and passing the note to the GM.
- The GM then interprets the actions and tells you the result – often with hilarious results.
Get up, shower, get dressed, clean your teeth, have breakfast and leave the house.
Get into your car, start it, drive to work, park and enter the office.
Complete a day’s work at the office.
I can’t really enter, because I provided prizes, but you can check out the competition and enter yourself HERE.
From Invisible Etchings to the Atom Heart of Siva Goth, The Cabinet of Curiosity holds a plenitude of strange, ghastly and unnatural objects. The cabinet itself warps time and space and upon touching an item it holds you are whisked away to live out the story of how it was found.
GURPS, FATE, BRP.
Art by Priscilla Kim.