#RPG – FATE/@ctiv8 – LET’S KILL TRUMP

Obviously don’t actutrumpcoverally kill anyone, but plenty of people all over the political spectrum don’t reckon much to ‘The Donald’ and it’s not like America doesn’t have a history of killing the same people it elects into office.

Rarely has the US been so divided and rarely have so many people wanted to engage in the power fantasy of taking out a head of state.

How hard would it be though? What would stand in your way? How would you penetrate ‘The Beast’, bring down Airforce One or assault The White House?

Now you can! Only not really, this is just a game – a game about political activism and hardcore intervention, but only a game nonetheless.

Due to the political content (though it’s really just information to inform a freeform scenario) this cannot be sold, so please make $0.65 donation to grim@postmort.demon.co.uk or via my Patreon. Patrons get to suggest Youtube video topics and get discounts on Postmortem Studios products every month.

DOWNLOAD ‘LET’S KILL TRUMP’ HERE.

You can get a copy of @ctiv8 2.0 HERE.

#RPG – Postmortem Studios September Update

190523.jpg
Here’s a quick monthly update on the current state of affairs here at Postmortem Studios.

Personal

I could really use your help this month, even if its just reviews, reblogs or mentions on social media.

It has been a really, really shitty month. Gencon always sucks money away from small and foreign companies that don’t get to go abroad. I’ve had some issues with promotional tools and – on top of that (and the malicious censorship of Hentacle at the end of July) I have been having internet issues for the past three weeks, making it virtually impossible for me to work reliably or to offer most of my normal freelancing services. I now have internet – but slower than it should be (especially uploads). The problem still isn’t fixed and I’ve lost a great deal of money due to the problems.

Now, then, would be a good time – if any – for some of you guys to subscribe to me on Patreon. It would be greatly appreciated, would help fill the hole caused by these issues (we freelancers are rather vulnerable to them) and would help me continue to produce totally rad content in the future. I have thousands of Twitter followers, hundreds of blog followers, hundreds of Youtube followers. If just one-in-ten of you subbed for $1 a month I could do so much more. You could also make a one-time donation via Paypal to grim@postmort.demon.co.uk

It would also be a great time, if anyone has any work available, for me to freelance. My available services are listed a little later.

If you want to show me support, there’s Patreon but there’re other ways too. Follow me on social media, subscribe to my Youtube channel, retweet my stuff, leave reviews if you’ve bought anything of mine. It all helps and this kind of publicity (especially social media and good reviews) is the lifeblood of any creative person.

If you have a podcast or Youtube channel of your own and would like me to appear on a hangout or similar I’d be happy to and am also available for guest blogging or contributions, or to run RPGs online.

Work Update

 

This month has been shite. I have gotten very little done other than getting Daikaiju Die! out, which has done reasonably well for a small, FATE release. You should buy it, it’s a lot of fun.

I have restructured my schedule as best I can to cope with the internet issues and while this likely means I won’t be able to do any more audiobooks or new releases this month (unless they’re small) it does mean that when things are fixed things should pick up fast.

Gor-wise I’ve said I won’t make any more promises until I’m sure. Other than remaining layout my part in the project is done. We are still waiting on art, but the delay is nobody’s fault. I honestly think the project is cursed.

Once Gor is done I intend to crowdfund my next project, a dark and deadly city-adventure sourcebook for 5e with lots of undead, grotesque monsters and dark and nasty material. Old School nastiness and deadliness with 5e compatibility. A city of the dead. The crowdfunding will be split between paying me to have the time free to devote fully to it, and to the artists. The more money raised, the more art – is basically how this will go.

Services

Currently, my plate is clear and free for freelancing and consultancy after last month. Despite my internet issues I should be able to complete any work, it just may take a little longer than normal.

I am a 15+ year veteran of the tabletop game publishing world with experience in freelancing and self-publishing. I’ve worked for Wizards of the Coast, Steve Jackson Games, Nightfall, Cubicle Seven Entertainment and more. I have also written fiction and worked on social media computer games, packing a lot of meaning into short pieces of text. As a self-publisher, I have overseen every step of the publication process from concept through to publications including writing, editing, layout and modification. I also produce Youtube material and have begun producing audiobooks.

Here’s some of the services I can offer, and the minimum prices offered – though anything is negotiable up or down depending on the client. I will work pseudonymously if that is a concern for you, however stupid that situation is.

  • New writing (raw text): $0.03c/word (minimum)
  • Proofreading/Light Editing/Commentary: $0.01c/word (second and third deeper passes are possible).
  • ePublishing/RPG Publishing consultation Skype/Hangout/Call: $20/hour.
  • Consultation on your game project: $20/hour.
  • Layout (InDesign): $11 an hour.
  • Stock Art Shopfront: Postmortem studios have a huge stock art catalogue from multiple artists and we’d love to add you to that storefront. If you’re an artist who wants to sell your stock art but doesn’t want to deal with the accounts and uploads etc with your own storefront (which would be my first recommendation) then I can do that for you for 50% (I round up your payouts though).
  • Voice Work: If you find my dulcet tones to your liking, I’m available for voice over work and narration.

Recent Products

Clipart Critters MEGABUNDLE:  A once in a lifetime offer (at least until September the first) this is ALL of Brad McDevitt’s stock art – up to number 400 – at a HUGE discount. This is basically a company start-up resource which will provide you with plenty of fantasy, horror, science fiction and modern images to kickstart your company into progress with low initial overheads for art. It’s also a fantastic resource for existing companies. THIS WILL NOT REMAIN ON SALE MUCH LONGER! BUY IT WHILE YOU CAN! IT’S A FANTASTIC BARGAIN!

Diversity Dungeons: Despite claims to the contrary from all sides involved this is intended as a fairly serious examination of diversity issues in gaming from a world-building/game design and publishing perspective. It outlines the obstacles and methods to overcome including (or not including) diversity in your games and some material – from bitter experience – on the current febrile atmosphere around games publishing.

The Cathedral of Misogyny: An affectionate piss-take of 4chan, internet culture wars and hyperbole via the medium of a comedic 5th Edition D&D adventure, based upon a scenario I wrote as an introduction for a new player coming in from computer games. Part of the scenario was played online and there’s a Youtube video of it here.

Daikaiju Die!: Daikaiju Die! is a game about beating up monsters in giant mecha (called Ridders). The players take the part of mecha pilots and their support crew. They will fight giant monsters and walk in their shadow. They will establish rivalries and defeat villains.
They will uncover conspiracies and lead the fight back against what seems to be a world itself in rebellion against humanity. Mostly, though, they’ll smash giant monsters to pieces in epic, destructive fights.

Fifth Fantasy – The Brock: A whole new race for you to use in your 5e games. The Brock are a reclusive, grumpy people with a pragmatic and dogged mindset. Fierce warriors, they protect the forests and occasionally venture out into civilisation – usually to be disapproving. This is a whole new race and culture for you to add into your games and comes with a set of Brock-centred magic items to use as well.

Our entire catalogue (other than the newer items) – easier to browse than the online sites can be downloaded for free HERE. http://www.rpgnow.com/product/176399/Postmortem-Studios-Publisher-Catalogue-2016&affiliate_id=50144

Social Media & Contact

I’m always open to contact, discussion, ideas and more. If you have questions, queries, suggestions or feedback – good or bad – please do get in touch.

  • You can comment here on the blog (Postmortemstudios on WordPress)
  • You can find me on Twitter @grimachu
  • You can find me on Facebook (James Desborough)
  • You can find me on Youtube (PostmortemVideo)
  • If you want to ask questions (or troll me) anonymously I have an Ask.fm (Grimachu)
  • If you want to support my writing, games design and other work I have a Patreon (Grimachu)
  • I’m also on G+ (JamesGrimDesborough).
  • I’m on Minds.com as Grimachu

Second Hand Books & Old Stock

I have a number of old books and stock available for sale. £5 for small format books, £10 for large format books + shipping (UK only).

100 Conspiracies
Adventurer’s Vault 4e
Agents of SWING: Agent Casefile
Ant Assault (Cardgame)
Black Rock Bandits (4e adventure & Map)
Bloodlust RPG (French)
Bloodsucker: The Juice
CTG: Isle of the Mighty
Cthentacle (Hardcopy)
d20 Mecha
Dark Conspiracy: Darktek
Dark Conspiracy: New Orleans
Darktown RPG
Desecration (Pathfinder adventure & map)
DK System (French)
DM’s Guide 2 (4e)
DM’s Guide to Immortals (Basic D&D)
Dog Town RPG
Exalted: Return to the Tomb of Five Corners
Hentacle
Inferno (Boardgame)
Legend of the Five Rings LRP Rules
Mantel D’Acier (French)
MET: Antagonists
MET: Book of the Damned
MET: Dark Epics
MET: Journal No 4
MET: Laws of the East
MET: Laws of the Night Camarilla Guide
MET: Laws of the Nightmares
MET: Laws of the Wild Changing Breeds 1
MET: Laws of the Wild Second Edition
MET: Liber des Ghoules
MET: The Masquerade Second Edition
MET: The Shining Host
Monster Manual 2 4e
MTA: Akashic Brotherhood
MTA: Blood Treachery
MTA: Book of Shadows
MTA: Cult of Ecstacy
MTA: Dreamspeakers
MTA: Initiates of the Art
MTA: Masters of the Art
MTA: NWO
MTA: Progenitors
MTA: Sons of Ether
MTA: The Loom of Fate
MTA: Verbena
MTA: Void Engineers
Ninjas & Superspies RPG
Old, Fat Punks (Novel)
Palladium The Mechanoids (Rifts Sourcebook 2)
Player’s Handbook 2 4e
Red Box Basic D&D
The Sting (Pathfinder adventure & map)
Traveller New Era: Fire Fusion & Steel
V:TM 2nd Edition
Victoriana 1st Edition
VTM: A World of Darkness
VTM: Berlin by Night
VTM: Blood Bond
VTM: Blood Magic, Secrets of Thaumaturgy
VTM: Chicago by Night
VTM: Children of the Nightmares
VTM: Elysium
VTM: Ghouls, Fatal Addiction
VTM: Guide to the Sabbat
VTM: Midnight Siege
VTM: Milwaukee by Nightmares
VTM: New Orleans
VTM: New York by Night
VTM: Storyteller’s Handbook
VTM: Storyteller’s Screen 2nd Edition
VTM: The Anarch Cookbook
VTM: The Hunters Hunted
VTM: The Succubus Club
VTM: Thrashing Dragons
VTM: Time of Thin Blood
VTM: Ventrue
WOD: Combat
WOD: Outcasts
WTA: Axis Mundi – The Book of Spirits
WTA: Corax

Comics

I have a near complete run of 2000AD from 315-1386 and Judge Dredd Megazine from 4(1992) to 72(2000) for sale. Entertaining offers on runs or singles, but preferably for the whole lot from someone who can come get them (all packed up ready for transport).

#RPG – Daikaiju DIE! – RELEASED!

Buy it HERE.

Daikaiju Die! is a game about beating up monsters in giant mecha (called Ridders).

The players take the part of mecha pilots and their support crew. They will fight giant monsters and walk in their shadow. They will establish rivalries and defeat villains.

They will uncover conspiracies and lead the fight back against what seems to be a world itself in rebellion against humanity.

Mostly, though, they’ll smash giant monsters to pieces in epic, destructive fights.

Hardcopy option available HERE.

#RPG Kingsman for Agents of SWING

fc,220x200,whiteSooner or later a new version of SWING more compatible with the new version of FATE will be Kickstarted. In the meantime…

Kingsman for Agents of SWING

This is based on the film, rather than the related comic, as honestly this is one instance in which the film really is better.

Kingsman’s concept operates very much like that of SWING in the game, a third-party, private espionage organisation trying to stop great powers from kicking off a new world war and also operating against massive threats, outside the laws and treaties that – theoretically – bind other espionage agencies.

Their sheer access to money (old and new), contacts and the ‘Old Boy Network’ of the British establishment and banking system gives them truly global reach which, when combined with their massively high standards and cut-throat training regimen makes them a small, but formidable force.

Failed candidates for ‘Knight’ positions seem to fill other roles within Kingsman’s organisation such as guards and support staff on a global basis (satellite offices are mentioned). So there is scope for playing characters who are not ‘Knights’. Merlin appears to be the head of the tech/support staff and training program but there’s certainly scope for others and given the success of Roxy (albeit in a minority) there’s no reason to think there aren’t plenty of women at work in the organisation – no matter what their codename.

Possible Arthurian Codenames

  • Arthur (Head of Kingsman)
  • Guinevere (Support – Medical?)
  • Merlin (Head of Support – Technical)
  • Morgana (Support – Personnel?)
  • Taliesin (Support – broker/deal maker?)

 

  • Agolvale (Knight)
  • Agravain (Knight)
  • Bagdemagus (Knight)
  • Bedivere (Knight)
  • Bercilak (Knight)
  • Bors (Knight)
  • Bruenor (Knight)
  • Cador (Knight)
  • Calogrenant (Knight)
  • Caradoc (Knight)
  • Claudin (Knight)
  • Dagonet (Knight)
  • Daniel (Knight)
  • Dinadan (Knight)
  • Ector (Knight)
  • Elyan (Knight)
  • Erec (Knight)
  • Esclabor (Knight)
  • Feirefiz (Knight)
  • Gaheris (Knight)
  • Galahad (Knight)
  • Galehault (Knight)
  • Galeschin (Knight)
  • Gareth (Knight)
  • Gawain (Knight)
  • Geraint (Knight)
  • Gingalain (Knight)
  • Griflet (Knight)
  • Hector (Knight)
  • Hoel (Knight)
  • Kay (Knight)
  • Lamorak (Knight)
  • Lancelot (Knight)
  • Lanval (Knight)
  • Leodegrance (Knight)
  • Lincoln (Knight)
  • Lionel (Knight)
  • Lucan (Knight)
  • Maleagant (Knight)
  • Mordred (Knight)
  • Morholt (Knight)
  • Morien (Knight)
  • Owain (Knight)
  • Palamedes (Knight)
  • Pelleas (Knight)
  • Pellinore (Knight)
  • Percival (Knight)
  • Safir (Knight)
  • Sagramore (Knight)
  • Segwarides (Knight)
  • Tor (Knight)
  • Tristan (Knight)
  • Urien (Knight)

4499454-0799153200-tumblCharacters

Unlike SWING characters, Kingsmen are cut from similar cloth and have a similar degree of competence.

Kingsman characters must spend at least the following points in the following Skills.

Athletics 1
Drive 1
Fists 2
Guns 2
Endurance 1
Resolve 1
Resources 1
Weaponry 1

Leaving 10 points for further customisation.

Gadgets

Similarly, gadgets are also standard issue in a way they are not for SWING.

kingsman-umbrellaUmbrella: The reinforced and gadget-packed umbrella makes for a good close-combat weapon. Its hook gives it the aspect ‘Entangling’ and as a close combat weapon it does +1 damage. The umbrella itself projects onto itself what is behind it, so you can take cover behind it. When taking cover the umbrella provides +2 Armour to the agent behind it, but they cannot move as they must brace the umbrella for it to be effective. The shaft of the umbrella also houses a number of bullets which can be fired with lethal force (+2) or non-lethal force (+1, and confer a ‘dazed’ aspect if they hit).

st-george-9ct-gold-sovereign-ring-21mm_1Sovereign Ring: The sovereign ring holds a powerful electric charge, good for one solid punch doing +2 damage and conveyed the ‘shocked’ aspect.

350px-KingsmanPistolKingsman Pistol: The Kingsman pistol is a custom-modified firearm with an underslung single-shot, shotgun barrel – reloaded by break action. The pistol does +2 damage, while the shotgun, with a standard shot, does +2 damage and has the aspect ‘spread shot’. It imposes a -1 penalty to hit, however, due to its short barrel. Specialist shotgun rounds are available, but not detailed in the film. Presumably these would include:

1. Standard Shot.
2. Solid shot (+3 damage, no spread aspect).
3. Incendiary (+1 damage, confers aspect ‘on fire’ and 1 stress damage per turn.
4. High Explosive (+4 damage with an area explosion).
5. Armour Piercing (+2 damage, ignore up to 2 points of armour).
6. Rock Salt (+0 damage, confers ‘in pain’ aspect).

fe4f385841454725d8ee9e749ddab695Bulletproof Suit: The bulletproof, double-breasted suit confers two points of armour, but only against bullets and impact weapons.

628438_mrp_fr_lBlade Shoes: With these a kick attack can be made doing +1 damage. On the following turn the target suffers a damaging poison attack with a potency of +8. The oil on the blade is only good for a single attack and the damage is not ongoing.

AR Spectacles: The AR spectacles can take pictures, provide an augmented overlay (+1 to Alertness rolls) and provide a live feed back to HQ. As standard, everything is recorded.

Watch: The Kingsman watch, as well as being a £5,000 top of the range watch can fire a number of amnesia darts (potency +8, forget the last hour) or a single shock/bola dart which does +0 damage, has the aspect ‘entangling’ and confers the aspect ‘shocked’ if it hits and does damage.


Poison Pen:
The ink from the pen can be used as a powerful, ongoing poison. Normally harmless, it can be activated by the pen (if within a few metres range) after which it is a Potency +4 poison with ongoing effect.

69ee7d1a895810738cf605d10d012c25Lighter: The Kingsman lighter (gold, naturally) can be used as a single-shot flamethrower (+2, confers the ‘on fire’ aspect and 1 damage every turn, or as a grenade. Doing +5 damage with an area explosion.

#RPG FATAL Highway: Road wars and post-apocalyptic mayhem for FATE RELEASED!

fatehighwaythumbGet it HERE on PDF.

This is a quick set of tried-and-tested rules for vehicles and vehicle chases in FATE. The original iteration of these rules can be found in Agents of SWING and aspects and versions of it can be found in other recent FATE products or fan-books I’ve written including Pacific Rim: FATE of Mankind and @ctiv8 2.0. This version contains some ideas written up for a FATE version of ‘45: Psychobilly Retropocalypse.

This booklet is all about cars, chases, crashes and some post-apocalyptic inspiration for those who want to play road warriors.

#RPG Granular FATE

3359095-twd1FATE is a very adaptable and useful system but it does lack some aspects (ha, ha) that limit its usefulness in some regards. As a pick-up-and-play system it’s accessibility is worth a great deal but for more experienced players or those who enjoy a bit more system granularity or grittiness it has a few issues.

Here’s some idle thoughts on how to possibly address some of these issues.

Granularity
In order to increase granularity in the system, it’s necessary to increase its ‘range’. As standard, FATE rolls four FATE dice (or 2d6 one taking away from the other) giving a range of +/-4 (or 5) from your starting point. Doubling this range simply means doubling the amount of dice rolled, eight FATE dice or, if you prefer 2d10 (one taking away from the other) giving a range of +/-8 (or 9).

Difficulty on The Ladder would range from +15 to -4.

Granular games tend to be aiming for a more ‘realistic’ or ‘simulationist’ approach and as such bonuses and rules for FATE points and Aspects should remain the same, rather than being doubled. As such, Refresh, number of Stunts and so forth should also remain the same.

Characters
Characters have the usual Aspects and Stunts. They get double the normal number of skill points (40) and if you use the pyramid it would break down like this.

One +8 Skill.
Two +6 Skills.
Three +4 Skills.
Four +2 Skills.

Stress (Physical and Mental) starts at 4 with the usual number of consequences, though their value is doubled.

Each two points in Will of Physique adds one point of Stress to its appropriate Stress track, at 10 an additional Mild Consequence is added.

Shifts  & Style
Succeeding with style (five or more shifts) has all the usual benefits, but additionally can be used to smack enemies with temporary negative aspects or to do two points of damage (filling in the next lowest available stress box, if there is one, next highest otherwise).

Weapons & Gear
Typical weapons range from 1-8, which allows for a greater range of effect. Where, for example, in normal FATE a dagger and a shortsword might both be rated at 2, with the extended range you can split this between 3 for the dagger and four for the shortsword. Since weapon Aspects aren’t as powerful, they should also be more standard and should get a free activation each combat scene, perhaps on index cards with little tick-boxes marked on them.

Ley Line Walker (RIFTSpost)

tumblr_ltfm3ztJbX1qd7m1so1_1280Ley Line Walker

Ley line walkers are non-traditional magicians, able to see leylines and magical energy from devices, people and spells.

Stunt: Sense Magic
Leyline walkers have an always-on ability to sense and identify magic, technomagic, leylines and rifts within line-of sight for magic and within ten miles for rifts and leylines.

Stunt: Ley Line Manipulation
The Ley Line Walker can use their power to manipulate and use ley-lines that they are standing on or near. Spending a Fate point they can…

  • Hold a conversation with someone else magically or psychically sensitive on the same line.
  • Teleport or fly along a leyline to its end or junction.
  • Tap into a leyline to heal all stress and all complications once per day.
  • Create a remote observer of ley energy to project their senses forward or back along the line.
  • Create a Ley-line forcefield able to absorb 4 stress before collapsing.

Stunt: Spells x3

Ley Line Walkers start with 9 spells from levels 1-4.

Refresh: 0

Ley Line Rifters replace the forcefield sub ability with the ability to hitchhike on any teleportation or dimensional rifting teleportation ability by spending a Fate point.

Unless I run a game I don’t think I’ll bother converting more, I think I’ve shown that this would work – very well – for running RIFTS in a faster, looser, fashion.