Rules for creating properly challenging encounters and things to do in dungeons when you’re dead.
Players are dicks.
You go to all the trouble of crafting a fantastic adventure with deep and meaningful NPCs and memorable encounters, and they head off in the opposite direction with a comedy goblin you made up to populate a coaching inn. The bastards. Sometimes you just want a little payback.
It is often said that the only limit in the world of tabletop RPGs is your imagination. However, we frequently limit those imaginations and find it very hard to stray from the sacred cows of the hobby.
In traditional role-playing games, and increasingly since the shift toward narrative play in the 1990s, the players and Games Master work together to overcome challenges
and tell an engaging story. However, what if you want to switch things up and try a different approach? To do something radically different, even heretical? What if, instead of working together, the players are pitted against a common foe: the Games Master?
This booklet introduces a new style of tabletop RPG gameplay, where the players must navigate a world filled with danger and treachery, where the Games Master is playing
the role of the ultimate adversary and is explicitly out to get them. The stakes are higher than ever, and the players must work together to outsmart and outmanoeuvre the Games Master’s cunning traps and devious plans while he does his best to anticipate and overcome their usual shenanigans. This adversarial gameplay mode offers a fresh and exciting challenge for experienced and novice players alike. It encourages creative problem-solving, strategic thinking, and cooperative play in ways different from traditional RPGs.
By turning the usual mode of collaborative storytelling on its head, this game offers a unique experience that will keep players coming back for more of a challenge and encourage the Games Master to think about encounters and hazards in a new light.
So, are you ready to take on the challenge? Gather your group, choose your characters, and prepare to face the ultimate test of skill, cunning and emotional continence in Total Party Kill.