And the winner is (after many trials and tribulations)…
Morgyn’s piece depicting a sexy, smoky genie or djinn is now available for purchase (to support next year’s scholarship) at RPGNOW.
Don’t forget, you can also support the scholarship by buying other scholarship supporting art. There’s even a megabundle of the first 100 pieces.
You can also support monetarily during our year-end funding drives, or by donating art to be sold to support the scholarship.
Who are you? Where are you from? Where can people find your work?
My name is Morgyn McDonald, I am a 22 year old Métis Canadian Graphic Artist living in the Greater Toronto Area.
Where did you hear about the scholarship fund?
I was scrolling through my Twitter when I saw a friend of mine share your grant and I immediately jumped at the opportunity.
What made you take the leap to enter?
As a creator who has only recently started trying to get into the industry I feel like I am scrambling to apply everywhere for every opportunity I can get to gain exposure. I just want as many eyes on my creations as possible, you know?
Can you confirm that you’ve received the money?
Absolutely! Everything went smooth as butter and I received the grant without a single issue via PayPal. Thank you so much for this opportunity!
What do you intend to spend the money on?
RENT. Oh my gosh, rent and groceries is all it can go to at this point. I am trying my hardest to get my name out there in hopes someone might need my brand of imagery in the world of digital art and design.
Will you help us spread the word next year?
Absolutely, I would love to share the chance!
If people want to contact you to commission some work, how can they do it?
My email is MapleBaked@hotmail.com and my username is @Sokawahtik on Twitter.
Is there anything else you’d like to say?
I would like to encourage new artists to seek out chances to join competitions, draws and contests whenever and wherever they can. Any opportunity to share your creations is a chance to make waves! Luck and light to all.
My email is MapleBaked@hotmail.com and my username is @Sokawahtik on Twitter.
I honestly don’t know why it’s so difficult to give away money, but apparently, it is. I had selected a winner of the scholarship but unfortunately, due to injury, they are unable to complete work and get the funds. I’m going to throw them a couple of commissions down the line, but I’m uncomfortable sitting on this money any more.
So, last call.
If you are a genre artist (Science Fiction, Fantasy, Horror, Military or other genre work) and are currently hard up (unemployed, disabled, medical expenses, in education or otherwise struggling) please get in touch, with a sample of your work and/or an entry within the next SEVEN DAYS.
Entrants, if accepted, will be awarded a scholarship/hardship grant of $500 USD in exchange for their entry, which will be then sold as stock art in the RPG industry, hopefully leading to more work and contacts in the future, as well as funding the next scholarship fund.
Contact me at firstname.lastname@example.org or via social media for more details.
If I do not receive any entries by midnight on the 8th of March 2019 I will do what I did a previous year and use the money to commission works from artists offering commissions to help ease hardship (#commissionsopen, deviantart and so on).
Please share this everywhere and alert people you know who could qualify.
It’s March, and that means mad March hares, aggressive duck sex in the back garden and the feeling that the year has finally, actually started and one should get on with things. So it goes.
There’s a lot of ‘behind the scenes’ stuff going on that is already interfering with the projects I had planned, albeit in the best way. There’s a possible new computer game project I might be writing for, a couple of guest writers for the few Gorean Adventures and the new store continues to gain traction. Actual Fucking Monsters continues at a reasonable pace in spite of the interruption – I’m currently working on a nice big section of suggested monster powers. I’m also looking to get Alice Through the Garbage Grinder edited late spring/early summer – so there’s some new fiction to look forward to.
In addition to all that I am (slowly) creating an audio version of the 5th Edition D&D SRD, which will be hosted first on my Youtube channel, and then made available as an mp3 audiobook.
Things are productive, even if they don’t necessarily look it.
First things first, do be sure and go and check out our new online store. I’d love to see the majority of our sales shift to that channel, where I’ll also be offering a limited number of ’boutique’ items, physical products, second-hand gaming material and more.
There’s a mailing list you can sign up to there too, to hear when we have something new out, like our new Metacard, roleplay encouragement system. You can also get cheeky discounts by signing up.
The ever-lovely Anna Cherry of Erinyes Angels has modelled some of our t-shirts, so look forward to seeing more of that coming along! I’d love to work with more cosplayers and nerdosphere models of all genders, so if you’d like to model or pose for other products, get in touch.
If you like the shirts, you can get them at Teespring. Anna Cherry’s not included, separate purchase necessary.
So where does that leave various projects?
- Unfortunately, the person I had pegged for the Zelart Scholarship had to drop out and couldn’t deliver a final piece due to an injury. I’ll be doing a separate update on this for you.
- Actual Fucking Monsters should be written by the end of the month, I’m not sure if I need more art for it or not, so it may be out at that time.
- I have to devote some time and energy to this potential computer game project.
- The SRD will be recorded as and when I have the time, but I do intend to see it through to the end.
People are asking anyone and everyone with even the slightest historical or current connection to Zak Smith to denounce him, due to allegations made against him by his former girlfriend, Mandy Morbid and two other women in a Facebook post. These allegations are serious, and if true we denounce his actions as would any decent human being.
At Postmortem Studios we strongly believe in the right to be presumed innocent until proven guilty. The basic logical principle that underlies this – the burden of proof – is also a foundational basis of science and we do not believe things without evidence. All we have, at present are accusations.
We also believe in the right to reply, which Zak has not yet exercised.
In light of the absence of facts or an admission of fault (at point of writing), we cannot consider him guilty, nor treat him as such. That said we had no plans to work with Zak in any case, and this is in part due to personal differences and obnoxious behaviour towards us on Zak’s part.
Of course, being obnoxious doesn’t make you guilty of anything else.
This situation does, of course, throw up all sorts of other issues, but they’re more properly addressed elsewhere.
In short, we don’t know if the accusations are true, and while we will no longer be defending Zak we do not believe a mere accusation is sufficient reason to censor and deplatform everything anyone has ever done, nor to punish their associates and co-authors for his, alleged, actions.
MetaCards provide a means to encourage roleplay and verisimilitude in your TTRPG games.
MetaCards are a generic system that can be overlaid on top of any other game system.
The cards provide prompts to roleplay in a certain way. The players can then represent a certain mood or perform certain actions that can provide verisimilitude for games that are designed to seem ‘real’, or thematic cues for games that are more narratively focused.
The players are encouraged to follow the cards by a small, mechanical, near-universal bonus. Decks can be customised with prompts specific to your group or campaign if you’re seeking to encourage a specific kind of roleplay. You could customise the deck to prompt players in a horror game to do stereotypical horror-movie things, or those in a romantic fantasy game to engage with the romantic preconceptions of that genre.
This is meant to be introductory, allowing you to take the concept and run with it for your own games.
I’m currently working on a couple of things, Metacards (systemless RP prompts to encourage roleplay and verisimilitude) and Actual Fucking Monsters, my spasm of disgust against the humanisation of monsters and the ‘pussification’ of vampires, werewolves and other monstrosities, inspired in part by Nightbreed (Cabal) and intended as a reaction to the lack of actual fucking horror present in most modern horror RP, TV series, films and so forth.
Rules can only do so much, the way you play a game – or are encouraged to – can also make a huge difference. In the advice section I lay out five ‘pillars’ that are meant to guide playing Actual Fucking Monsters.
Push the Envelope
Every player, including the Games Master, should be seeking to push the envelope of horrific and stomach-churning action that takes place in the game. In a time when so many games are bending over backwards to be overly considerate about people’s feelings and to protect them, this is meant to be like a roller coaster or a horror film. It’s meant to terrify and disgust each other – for fun.
There are Consequences
Everything you do in the game will come back to bite you on the arse in some way. You eat a child to fill your satiation? The mother tracks you down, even when the police give up. People see your monstrous visage and it goes viral on the internet. The sheriff comes after you, then the state police, then the feds, then monster hunters and witch burners. Everything you do comes back.
There is no Redemption
This isn’t a story about redemption or a cure. There is no spiritually pure path and probably no insight into the lore of your people. It is a downward spiral into despair and death and an inevitable bad-ending. This is Near Dark, not Interview with the Vampire.
Everyone is Awful
Nobody is good or pure or nice in this world. Every cop is a womaniser, a racist or an alcoholic. Every parent beats their children or never sees them. Every friend is a betrayer, every lover will cheat on you, everyone is out for themselves or out to get you. If you scratch the surface there’s nothing but darkness beneath.
There’s no ‘winning’ in this game. There’s no grand adventure. The world is reactive to everything you do and eventually, it all catches up to you. That’s the story here, and you ‘win’ by being an antihero, transgressing morality, pushing buttons and dying a spectacular death.