Wightchester Backer Update

IMPORTANT WIGHTCHESTER UPDATE

I have sent a barebones preview document to all backers. Please check your email and spam folders and if you paid for a Zombie insert, please submit that information.

#TTRPG – On Satine Phoenix and Jamison Stone

There’s yet another kerfuffle in the RPG Twitterverse, but when isn’t there? This time it’s around various alleged behaviour and unprofessionalism from Satine Phoenix and Jamison Stone. Now, I don’t know Jamison from Adam, but Satine I do know – at least a bit – and these allegations do not sound like her.

Of course, finding professionalism in the RPG industry is like finding stripes on a leopard. It’s a hobby industry and runs on goodwill and handshakes, for the most part. It’s low pay, low appreciation and – increasingly – a very hostile place to work. You do it for the love and, like many creative industries, you’re lucky to be paid at all, let alone on time.

The initial issue seems to have been over tattoos, and the intellectual property involved, along with the related contract. Having been boned by contracts in the past (Munchkin) and having seen how people freak out over the wording of Facebook’s terms of service: “THEY’RE GOING TO STEAL YOUR CONTENT!” it’s hard to get worked up about this one.

A lot of the rest seems to be down to mismatched expectations between the RPG industry and the rest of the entertainment industry. Someone involved seems to have higher expectations of the hobby in terms of celebrity treatment and someone else seems to have lowered expectations.

Some of the behaviour seems to be truly assholish, but a lot of these claims are coming from people who I know to be proven arseholes. The kinds of people purity-spiralling the RPG industry into oblivion and finding any excuse to ‘cancel’, berate and be horrible to anyone – yours truly included. None of them have ever cared about what’s true in the past, so I find that I ‘haz a suspicious’ whenever they turn on anyone.

Like I said, I don’t really know Jamison at all, but Satine I do.

Back during the ‘I Hit it With My Axe’ days, Satine – and the others involved – were frequently attacked by both social conservative types and so-called progressives due to their involvement in adult/sex work. This always struck me as obviously wrong and regressive and I felt that the whole group were doing a lot of positive things for the image of RPGs and the creativity involved.

Later, in 2013, I offered Satine work on Machinations of the Space Princess, doing the cover and much of the interior art. I couldn’t pay very much (being an indie creator) but Satine was nothing but professional, grateful and accommodating throughout the process of doing the work. Her celebrity and brand took off after that and we didn’t really get the opportunity to work together again, but I would have had no hesitation in doing so and would do so again.

Some years later we had the opportunity to meet up when Satine travelled to London on a whistle-stop your while working for Wizards of the Coast as their community liaison. I felt a little like a tag-along through the whole thing, but people weren’t coming to the meet-ups to see me and during the whole visit, Satine was nothing but gracious, thankful and compassionate with me and her many fans who turned up to meet her. Satine and her companions covered my lunch, seemed glad of the company and I was made to feel welcome and wanted – even if it was just to hang out.

The only fly in the ointment of our friendship was following the UK Games Expo controversy a couple of years back when I stood up for someone else being spuriously accused of various terrible things. For the awful crime of giving an accused man a platform to defend himself I was – again – subjected to attack, and amongst those attacks was a concerted effort to get various friends to disown me. Satine was amongst those targeted by the mob and she, sadly, gave in to the pressure.

I can understand why. It is a lot of pressure to be put under, but the people doing that were many of the same people going after her now. It doesn’t seem like they can ever be appeased, and trying to do so seems like a fool’s errand. Little wonder then, that I’m suspicious of these accusations now, though they do seem to be undeniably consistent and profligate, so I’m beginning to wonder.

Whatever the case, in this feeding frenzy that’s going on it’s worth noting that Satine was never anything but professional, grateful and compassionate with me – or anyone else I saw her interact with. If anything has changed, it’s recent. Everyone deserves a chance, and I’d rather be trusting and forgiving than the alternative.

Whatever anyone has done or hasn’t done, it’s not acceptable to drag them for their past or their tattoos. Be better.

Zang.

#Comics – Incredible Fantasy 02 RELEASED!

A fantastical horror comic in the style of the old EC horror comics, schlock, sleaze and shock. In this issue a drug turns out to be more than you bargained for, a meteor ends the life of a city and an alien world is not what it seems.

PDF DOWNLOAD PURCHASE

HARDCOPY ISSUE 2

HARDCOPY ISSUE 1

#TTRPG – Wightchester Writing Assistance Needed

Due to recent physical and mental health problems, I need assistance to finish up my Wightchester project.

Everything is plotted and placed out, what I need assistance with is not mechanics, but rather the descriptions of locations. I have the rooms marked out and I have information about who lived there, what happened and what is happening in the ‘now’. I just need assistance to get it all done and have to admit that I can’t do it alone, or with the small amount of (very welcome) help I’ve had so far.

I will compensate you for your work as I am able, and this really is just filling in the ‘gaps’ with descriptions. It shouldn’t be too arduous.

It’s hard for me to back off from the ‘auteur’ nature of most of my work and to share the load, but I want to ensure this all gets done in time.

Plenty of people have offered to help in the last couple of days, but my brain is scattered and disorganised. If you could mail me – even if we’ve already discussed it – at grim@post-mort.com – with the title Wightchester Assistance, I’ll get back to you ASAP.

Here’s an example description, so you know what you’re getting into:

***

The Chapel

The stone chapel may be one of the oldest parts of the school. It’s almost a proper little church, large enough to hold a good proportion of the pupils all at once. It has tall, plain windows of coloured glass and a spire that towers over the rest of the school, terminating in four conical stone spikes. The chapel is a solid building, and seems undamaged. Perhaps some members of the school held out here.

Encounters:

  • [ ] – 1d4-1 random zombies in the area around the chapel.

Nave

The main hall of the chapel runs from the entrance all the way back to the chancel. It is a simple, humble chapel – despite the wealth of the school – or so it would appear. The nave is chock full of

Encounters:

  • [ ] – 1d4-1 Child zombies that have wandered in.

North Transept

The tall windows grant a little more light here, to penetrate the grey interior of the chapel. The two walls to this sides are covered with great wooden boards, graven with the names of the great and the good who passed through the halls of the school. You recognise the names of lords, clergy and guildsmen, with some modest amount of space for more.

South Transept

The south transept has more light, coming in through clearer windows, but there is nothing here but a few kneeling cushions and a small bookcase, full of battered hymnals and books of prayer.

Loot:

  • [ ] – Approximately 50 copies of the school’s hymnals.
  • [ ] – Approximately 50 copies of the school’s prayerbooks.
  • [ ][ ][ ] – Kneeling cushions.

Chancel

The altar may be a simple one, but the goods upon it are far from humble. More pews are arranged either side of the altar in a step pattern – the space for the choir. The cross is of gold, not brass as you had first assumed, and the candle-holders either side are also plated with the same metal. Behind the altar sits a small wooden chest of fine, sweet-smelling wood, there is no lock that you can see, but it has a finely stitched, cushioned top.

Loot:

  • [ ] – Golden cross.
  • [ ][ ] – Golden candlesticks with beeswax candles.

In the chest:

  • [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] – Beeswax candles.
  • [ ][ ][ ][ ] – Bottles of red wine.
  • [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ][ ] – Dry crackers/meals.
  • [ ][ ][ ][ ][ ][ ] – Expensive incense/uses.

#TTRPG – Postcards from Avalidad – As Above So Below

As Above, So Below is now available at the Postmortem Studios store and at Lulu.com if you’re looking for hardcopy.

In Avalidad there are urban legends about Agartha, an underground town inhabited by mutants and other outcasts.

It is not a myth.

As Above so Below is an adventure for the psipunk, Burroughsian Postcards from Avalidad game setting. 

Includes statistics for AFM and *Punk, but usable with any system.

#TTRPG – Does anyone know anything about this game? IMPERIL?

Does anyone recognise this cover, or anything like it?

Apparently it’s an old game, perhaps an early RPG or RPG-like boardgame from 1980 that only had a very limited release.

I found the image in some of my old zip archives, but can’t remember where I got it. There doesn’t seem to be any other material in that archive (just some very old ‘zine content from the mid 70s) and any help, or even speculation, would be appreciated in tracking down more information in Imperil or ‘WISS’.

Cheers,

G

#TTRPG – Soliciting Assistance to keep Wightchester on Track

As you may or may not have gathered, I had a bit of a health scare.

They say a change is as good as a rest, but given that this was a hypertensive attack, rather than a mental health break, I’m not sure that holds true.

Anyway, I’m on a couple of weeks of bed rest and waiting on more tests at the hospital, which means I’m behind on my crowdfunding project, Wightchester, despite having made contingency plans for such an eventuality.

I had previously put out a call for assistance, but wasn’t exactly compis mentis due to meds and distress, and I thought it best to be specific about what I need help with in a place that people can see, rather than contacting people back individually.

My good friend T-Shirted Historian whom I do RPG discussion streams with has stepped up to help me with some rules appendices and some location descriptions.

  • Mostly what I need is someone to help with statting up some of the foes and NPCs.
  • A familiarity with 5e is essential, Mork Borg and the OSR (Lamentations of the flame princess) a bonus.
  • If anyone else wanted to help with location descriptions, that would also be a bonus. I include an example of such below.

Mail me grim@post-mort.com if you can help me out. I will compensate if I can, but it’s not going to be a lot of money as it hasn’t been budgeted for. Free product is another possibility.

House 7 (Open)

The door to this house lays on its back, inside the ground floor room. The wood is somewhat splintered, and the frame is split. The door was broken clean of its hinges, leaving a gaping maw in the front.

Parlour/Kitchen

The room is in total disarray. Looking down at the floor you see hundreds of footprints, layered one atop the other. Every piece of furniture in the room has been shattered to splinters and pushed against the outer walls, which are covered in filthy handprints. Even the stove, the only recognisible piece of furniture left, is dented – as though buffeted by some great force.

Encounters:

  • [ ] – The stairs have been weakened by whatever force smashed up the room. Roll 1d6 for each person ascending or descending the stairs. On a roll of 1 they collapse, dropping the poor sap six feet to the ground, scraped against broken wood for +1d4 damage. A Dexterity Save, DC 15 prevents the damage, by allowing them to grab hold of the stairs.

Bedroom

Like the floor below the bedroom is smashed to flinders and absolutely covered in footprints with thousands of black and brown handprints all over the walls. There is one difference though, a bloody patch in the middle of the room, scattered with broken fragments of bone and teeth, odd patches of hair and skin. A bloodied hatchet lays next to it, its haft broken.

#RPGaDay2021 – Mention and Thanks

There’s too many people deserving of a mention, or of thanks, so I’m not going to name anyone for fear of leaving someone out 😛

#RPGaDay2021 – System

While it’s true that a good Games Master can make a good game out of just about any system, that doesn’t mean that system doesn’t matter.

There tends to, still, be a trend of people using mismatched systems. Either for economic reasons (2d20, 5e) or because of fashion/cultish reasons (PbtA). As a result there’s a lot of compromised games out there without tailored, or even properly selected, systems for their game world.

Imagine trying to run a Hong Kong action film game using Basic Roleplaying.

Imagine trying to run an existential horror game with Feng Shui.

The best games work well more often, because their system and setting are in synergy, complimenting one another.

Call of Cthulhu works best with BRP, because BRP is granular, simulationist in many respects, and yet its monsters break all the rules and there is a way of tracking sanity.

Hong Kong action movies work best with Feng Shui because Feng Shui encourages over the top descriptive action with nigh indestructible heroes.

Military SF works well with Silhouette, because it scales and can be used for skirmish-level miniatures play as well as standard tabletop RPG.

Whether you’re making up a new game or kitbashing an old one into shape, the right system can make all the difference, or at least do a lot of the heavy lifting for you.