Clipart Critters


 

A series of 300dpi .tif images for you to use in your personal or professional projects, subject to the licence. All works by Bradley K McDevitt.

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BloodQuest


 

BloodQuest is a ‘rules sketch’ for Mongoose Publishing’s RuneQuest, allowing you to use the RuneQuest rules for a modern, horror setting designed to be semi-compatible with Blood! and allowing you to more easily incorporate Blood!‘s upcoming monster products (which will include statistics for Blood! and both leading OGL systems).

This is NOT a complete rules set and you will need RuneQuest in order to use these rules changes. You may also be interested in Blood! for a complete, self-contained horror rules set.

Includes…

  • ‘Mind Points’ for tracking mental stress and loss of sanity.
  • ‘Fatigue Points’ for a less abstract way of tracking exhaustion.
  • ‘Courage’ for resisting horrifying situations.
  • Modern ‘Basic’ and ‘Advanced’ skills.
  • Modern cultural and professional templates.
  • Firearms combat, armour and weapons rules.
  • Vehicle rules.

Reviews & Comments
“BloodQuest is a great rules supplement for horror-themed campaigns using the RuneQuest rules. New attributes such as Mind Points and Fatigue are easy to insert into existing RQ rules and will be familiar to anyone who has played older incarnations of RuneQuest or Call of Cthulhu. Indeed, I would heartily recommend this product to anyone who wants to use Mongoose’s RQ rules for a CoC kind of game. The new professions and modern weapon rules are of particular interest. It’s also the only rules supplement I’ve seen where a character can eliminate Fatigue by eating junkfood! Perfect for us snack-happy gamers who also love thier gore!”

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Blood!


 

Back from the grave comes a new edition of Underground Games classic horror RPG, Blood! Appropriately enough rewritten and reconfigured by Postmortem Studios.

The new edition holds over ‘150’ pages of blood, gore, violence, psychopaths, insanity, zombies, vampires, chainsaws, belt sanders, gratuitous injuries and other material to help you create a suitably nasty atmosphere for any type of horror game.

  • Gritty and deadly percentile system to evoke the harsh brutality and fetished violence of the genre..
  • Over 25 maim-worthy critical hit tables.
  • Statistics for household items, tools and many other unconventional items to be used as weapons – almost ‘400’ of them.
  • Almost ’30’ different profession templates, and rules for your own.
  • Rules for insanity, exhaustion and bleeding.
  • Over ’90’ skills.
  • Fantastic art by Gavin Hargest, Darkzel, Bradley K McDevitt and Paul Campion.

Blood! is the unashamed and unflinching horror game for the horror afficiando who wishes to recreate the visceral, stomach-churning horror of the video-nasties of the 70s and 80s as well as their more modern imitators.

Reviews & Comments
A very classy rpg, which includes some of the nastiest crits available which can be used in your d20 rpgs. Well worth the price.”

Wow….this is pretty much the first horro-themed RPG I have purchased since Unknown Armies to deserve a spot on my “must play” shelf (next to Kult, CoC, and AFMBE). It’s rare that I purchase a game….especially something small press that leaves me thinking, “damn I wish I’d written that.” This is one of those books.”

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Autopsy Issue 2: Drugs


 

Issue 2 of Postmortem Studios’ every-so-oftenly magazine. This issue tackles drugs, both in and out of play. This issue also includes coupons for money off Postmortem Studios products! (Valid until December 31st 2005).

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Autopsy Issue 1: Sex


 

The first issue of an every-so-oftenly PDF magazine examining controversial topics. This issue, sex and RPGs are explored in a variety of articles.Reviews & Comments
A very well written collection of articals on a subject that often gets glossed over or outright ignored. An interesting perspective on our hobby.”

“If you want advice on do’s and don’t for your gaming group, transgender roleplaying tips, or just a thought provoking read, you’ll it here.”

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Feast of Crows: Army of the Goblinoids


 

Contains stats for both standard OGL play and Feast of Crows unit conversions.

The orcs, goblins and bugbears of the land have a just reputation as ravagers, destroyers. Mindless barbarian forces intent on nothing more than rape, burn and pillage. They breed fast, live for war ? even amongst themselves ? and exist in a brutal hierarchy of strength, bowing their heads only to those breeds and powers that prove stronger and more ruthless than they are.

The goblinoids represent chaos and animal instinct, they exist at the fringes of the civilised world in the wild places and in the caverns underground, they inhabit ruins and the dark areas of the map. They are fear of the savage and dangerous side of nature they are beasts that walk like men and use their own tools against them.

Goblinoids are not the most intelligent or tactically minded of creatures, their options mostly being limited to attacking endlessly, relying on their great weight of numbers to succeed where others would fail. Their personal physical prowess and low animal cunning still makes them dangerous though and many a well thought out and clever trap has failed to take into account goblinoid tenacity and savagery.

They are the engines and footsoldiers of chaos and evil, bringing war and strife to every land and every people endlessly. Occasionally a great host will arise, lead by an effective leader and then the lands of the man-like races should tremble and fear what is coming.

Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy.

You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head.

Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians and warriors alike, or some monsters, tamed or bargained into helping an army can make an impact, it is usually as leaders of the rank and file and not as individuals that they will make their mark.

Feast of Crows requires little more preparation than a normal game or a normal set of character sheets and battles involving thousands of troops can be resolved just as quickly, if not more quickly, than normal party-level combat encounters while retaining the heroic, magical feel placed in gamer?s imaginations by The Lord of the Rings or other fantasy works.

Feast of Crows is a feast, not only for the scavengers of the battlefield but also for the gamer seeking a good solution to resolving large scale battles as part of their epic campaigns.

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Feast of Crows: Army of the Elves



Contains rules for both regular OGL play and Feast of Crows.
Contains army lists for both ‘light’ and dark elves.

Elves are inscrutable, graceful, long lived and knowledgable. Good or evil, light or dark, they bear themselves aloof from the other races and are regarded as untrustworthy, or even downright evil, by many of them.

Elven craft is amongst the finest known, their weapons and armour renown for its accuracy, strength and the delicacy of the artisan?s work. No bow is more accurate, no armour lighter, no blade so keen. Their goods are prized, valued, fought for by those of lesser ability.

Their magical knowledge is considerable, honed and fashioned over the long centuries to give them resistance to many magics along with a powerful talent, most especially for enchantments. These enchantments and martial prowess with bows and other stand-off weapons allow the elves to protect their communities, even though they are smaller than those of many other races.

When war comes the elven host will often resemble a silvery pool, light glinting from their mithral weapons and armour and a high keening cry coming from their number as they close to the attack. Arrows flying with uncommon accuracy to strike their enemies down.

There is a dark-half though, an outcast race of elves who call the tunnels and the dark home, the ways of evil. Their grace is decadent, their weapons crafted with subtle evil and the silken tones of their voice come from the spinnerets of spiders, not the joy of ancient tales.

Poison and treachery lurk in the dark but are no less elven than any other?

Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy.

You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head.

Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians and warriors alike, or some monsters, tamed or bargained into helping an army can make an impact, it is usually as leaders of the rank and file and not as individuals that they will make their mark.

Feast of Crows requires little more preparation than a normal game or a normal set of character sheets and battles involving thousands of troops can be resolved just as quickly, if not more quickly, than normal party-level combat encounters while retaining the heroic, magical feel placed in gamer?s imaginations by The Lord of the Rings or other fantasy works.

Feast of Crows is a feast, not only for the scavengers of the battlefield but also for the gamer seeking a good solution to resolving large scale battles as part of their epic campaigns.

Purchase Postmortem Studios products at…
YOURGAMESNOW
RPGNOW
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E23
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Feast of Crows: Army of the Dwarves



Contains stats for both standard OGL play and Feast of Crows unit conversions. Army of the Dwarves also contains expanded siege rules.

Master craftsmen and builders, delvers into the earth, smiths of unsurpassed quality and fighters of a steadfast and strong-willed temperament the dwarves are accomplished at war but rarely muster above the surface save in times of great peril for all the lands.

Most of the dwarves? battles, most of the dwarves? lives, are spent deep beneath the surface of the world, delving their homes, building their fortresses living and dying without sight of the sun. They are one with the rock, stoic, unswerving and patient.

The greater number of the dwarves? wars are conducted in the caverns and keeps below the surface and fought against one terrible enemy only, the endless march of the goblinoids. The bitter feuds between the dwarves and the goblinoids are legendary and their battles and skirmishes in the dark heart of the world all but unceasing.

Dwarves are not the speediest of combatants but they do have a mastery of crafting and technology that others lack and they have specialist tactics and methods suited to their underground battles. Neither is magic their greatest strength, though they have their faith. Dwarven battles are about taking and holding ground while making a slow, implacable advance. Steady and even progress towards a goal or the bitter holding of ground, denying even an inch to the enemy no matter how fierce the battle.

Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy.

You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head.

Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians and warriors alike, or some monsters, tamed or bargained into helping an army can make an impact, it is usually as leaders of the rank and file and not as individuals that they will make their mark.

Feast of Crows requires little more preparation than a normal game or a normal set of character sheets and battles involving thousands of troops can be resolved just as quickly, if not more quickly, than normal party-level combat encounters while retaining the heroic, magical feel placed in gamer?s imaginations by The Lord of the Rings or other fantasy works.

Feast of Crows is a feast, not only for the scavengers of the battlefield but also for the gamer seeking a good solution to resolving large scale battles as part of their epic campaigns.

Purchase Postmortem Studios products at…
YOURGAMESNOW
RPGNOW
DRIVETHRURPG
E23
PAIZO