Putting Skyrim into a Tabletop RPG

I’ve been playing and enjoying Skyrim a great deal, as a great many people have. One thing that I particularly like is the near total irrelevance of the levels (they’re really unnecessary, you could work stamina and health upgrades into the perks system) and the ability to customise your character simply by DOING.

I found myself wondering how you could recreate this feel on the tabletop and a couple of obvious inspirations leapt to mind. Dragon Warriors uses fixed damage in a way that would work quite well but the most obvious system to recreate a Skyrim experience on the tabletop is BRP/RuneQuest/Legend/OpenQuest and all its ilk.

You would need to change a few bits and pieces and you would need to expand the basic rules to an heroic scope by introducing a perk equivalent (Legend/RuneQuest already did this to an extent) but what I would suggest is using a skill threshold of 50% with every five points above that skill level granting a Perk point and with perks spent to provide specific bonuses and heroic qualities.

It would take a lot of work to produce Perk trees for every relevant BRP skill, but as a vague sort of thought along those lines, here’s my Skyrim character rendered into BRPesque system, though with some alterations along my own lines towards a system change I’ve also been considering. Two birds, one stone and all that…

Corwin

Race: Breton
Gender: Male
Handedness: Right
Height: 5’8″
Weight: 155 lbs.
Age: 35

STR: 10, CON: 12, SIZ: 11, DEX: 12, APP: 14, INT: 13, POW: 10, EDU: 14

Hits: 3 (NB: This is the other change I was on about, all combat becomes single roll, Crit = Dead, Special = Out, Hit = Hit, Miss = Miss. Tougher characters can take multiple hits before upgrading to ‘Out’).
Toughness: 10% (35%) (NB: The single roll is a combination of hit/wound chance based on the resistance table. A character’s toughness helps protect them from harm).
Wound: 5% (NB: Weapons have a ‘wound’ value, that is their chance of scoring a ‘Hit’ as a wound. Stronger characters get a bonus).

INNATE SKILLS
Effort 50%
Stamina 60%
Idea 65%
Luck: 50%
Agility: 60%
Charisma: 70%
Know: 70%
(NB: Derived stats experimentally become skills, like any other) 

GENERAL SKILLS
Bargain: 20 (45)
Etiquette: 10
Fast Talk: 20
Persuade: 30
Status: 10
Craft (Armourer): 30
Craft (Weaponsmith): 30
Craft (Enchantment): 10
Craft (Alchemy): 30 (50)
Fine Manipulation: 30 (50)
Sleight of Hand: 10
Appraise: 10
First Aid: 10
Gaming: 5
Literacy: 20
Insight: 5
Listen: 20
Research: 5
Sense: 20
Spot: 20
Track: 20
Climb: 20
Dodge: 20
Hide: 30
Jump: 20
Stealth: 30
Swim: 10

WEAPON SKILLS
Brawl: 10
1H Weapons: 30
2H Weapons: 5
Thrown: 10
Bows: 40 (60)
Shields: 5
Light Armour: 25 (NB: Armour skills are used for putting them on under duress, and to govern armour perks).
Heavy Armour: 0

PERKS
OOOOO Fortune’s Favour – Luck Reroll x5
OOOOO Charmer’s Bargain – +25% Bargain bonus
O Bow Kill +1% crit chance.
OOOO Bonus Bow Damage +20%

FIST – Wound 20%
HEADBUTT – Wound 20%
KICK – Wound 20%
SHORTSWORD – Wound 40% Iceblade: +5 wound chance, target loses an action next turn if hit, Shockblade +5 wound chance, target loses 1 magic point if hit.
Dwarven Longbow – Wound 45% (65%, Crit +1), Soul Draining – On a kill drains magic points into Soul Gems.

Mask of Krosis – Armour 10% Halve perception skills, +20% Fine Manipulation, Craft (Alchemy), Bows.
Fine Hard Leather Armour – Armour 15% -5% Physical Skill penalty.

Other Tips for Skyrimming Your BRP

  1. Average damage on hits, only circumstances (surprise/backstab) or criticals/special hits increase damage. Standard hit – average damage, Special hit damage +1, Critical hit double damage. EG: Longbow – 6/7/12 – Perks can increase this)
  2. Magic Points regenerate at one per turn, specific spells in specific fields draw hit and damage from skill, specific effects to specific skills.
  3. If you wanted you could introduce Stamina Points (from Con) that could be used to power more powerful physical/attack Perks. Also regenerating one per turn.
  4. Let people increase their HP/MP using Perks as well as by increasing stats.
  5. Don’t forget blessing bonuses, magic item bonuses etc, though these tend to be basic and workmanlike unless attached to epic and legendary items.

New Release: Freakshow – Barbskin Demon

This Freakshow presents the Barbskin Demon, a supernatural powerhouse of destruction. It is statted for Blood! and for two leading OGL systems (Modern and Runic)

You can buy it HERE

Blood Tales: The End

The End is set in the immediate aftermath of a zombie rising. The characters are a mismatched band of survivors, trapped in a fortified house on a housing estate in rural England. This is a small market town, not a metropolis and not somewhere where it might be easy to tool up with weapons and take on the zombie hordes.

With food and water running out the radio finally crackles into life, an army signal, looking for survivors but camped out at the church, the church on the other side of town…

Written for Blood! but comes bundled with Freakshow: Zombies to make conversion to modern OGL or the RuneQuest OGL easier.

If you buy before the end of the month it’s half price as part of Schlocktoberfest!

Love and bunnies,

Grim

New Year, New Direction

Happy Arbitrary Time Increment everyone!

I’m just here to give you a heads up on what the plans are for Postmortem Studios in this forthcoming 2009.

  • Redesign: Expect this blog/site to get a facelift and redesign in the early part of this year, something a bit more slick and professional and I think I’ll be retiring the old Postmortem Studios logo for something a bit more ‘chic’.
  • Cthentacle: This is my first priority this year, to get Cthentacle out of the door. I have, somewhat controversially, decided to go with the simplified, faster, Vs rules for this iteration of the game.
  • All These Worlds: Mongoose’s Traveller is going a storm and there’s really no point me reinventing the wheel, so this is being revised for a second time and will become a series of expansions and materials for Traveller, most likely released – somewhat – via Mongoose’s Flaming Cobra line.
  • 100 Series: 100 Conspiracies and 100 Conspirators, 100 Supervillain Plots and 100 Supervillain Lairs will be the next few 100 Series books. I’m also cooking up a similar concept for players, something akin to the old Central Casting ‘lifepath’ books.
  • Neverwhere: When I get time the third edition of this free RPG will be made available. This will also have more ‘proper’ rules for those who like such things.
  • D&D4: I hope to be writing for Axe Initiative and I also hope to be releasing a complete adventure line, piecemeal, for D&D 4th Edition, a ‘super campaign’ that takes character from starting out to maximum level while also spinning out a complete game world. I also hope to begin work on my world-city setting.
  • Gumshoe: Expect a Gumshoe version of @ctiv8 at some point during the year.
  • Blood!: If there’s time I hope to get Hell on Earth out of the door this year. That’s the Renaissance/Enlightenment/Witch Burning era version of Blood!
  • Fiction: I WILL complete a book of short-mid length stories this year and self publish, this is my promise to myself.
  • Fanbooks: I hope to complete a Fallout fanbook for the Xpress system, again, depending on time.
  • Getting Paid: Fingers crossed I get paid for work I’ve done over the last 2-3 years that I haven’t yet been paid for 😛
  • Other: Agents of Swing (Xpress) and Unnamed Barbarian Fantasy Game (Xpress), The Pretentious Game.

If you’re looking for work this year and you’re a writer or an artist I need the following things:

  • Someone with knowledge of d20 Modern, RuneQuest and my game, Blood!, willing to do some system conversions/creations for all three systems at about ten dollars a shot.
  • A map-maker, preferably using the newer versions of campaign cartographer, willing to do play-mat style grid-work (nothing too fancy required) at about the same payment as above, per map.
  • A map maker/illustrator willing to do larger, more freehand maps at about 25-100 per shot, depending on the size and intricacy required. CC maps also acceptable here.
  • If anyone wants to release clipart through my established channel, they’re welcome to, the profit split is about 50/50.
  • I’m also willing to take on, produce and publish games that you’d like to and have no time to put out yourself at a similar profit split (after my costs are recouped.

Watch this space!

Freakshow: Zombies



This creature release in the Freakshow line provides statistics, background information and adventure seeds for Zombies, the shambling horde of relentless undead so popular in games and film.

Freakshow is designed for use with the two leading OGL rules systems and with the Blood! roleplaying game.

The Zombie is a ‘creature’ from the Blood! corebook and the material here is reproduced with statistics for the two leading OGL systems.

 

Purchase Postmortem Studios products at…
YOURGAMESNOW
RPGNOW
DRIVETHRURPG
E23
PAIZO

Freakshow: Vampires



This creature release in the Freakshow line provides statistics, background information and adventure seeds for Vampires, bloodsucking fiends of the night.

Freakshow is designed for use with the two leading OGL rules systems and with the Blood! roleplaying game.

Vampires are creatures from the Blood! corebook and the material here is reproduced with statistics for the two leading OGL systems.

Purchase Postmortem Studios products at…
YOURGAMESNOW
RPGNOW
DRIVETHRURPG
E23
PAIZO

Freakshow: Vampire Brains



This creature release in the Freakshow line provides statistics, background information and adventure seeds for Vampire Brains, psionic predators on memory and mind.
Freakshow is designed for use with the two leading OGL rules systems and with the Blood! roleplaying game.
The Vampire Brain is a ‘creature’ from the Blood! corebook and the material here is reproduced with statistics for the two leading OGL systems.

Purchase Postmortem Studios products at…
YOURGAMESNOW
RPGNOW
DRIVETHRURPG
E23
PAIZO