Feast of Crows



Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy.

You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head.

Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians and warriors alike, or some monsters, tamed or bargained into helping an army can make an impact, it is usually as leaders of the rank and file and not as individuals that they will make their mark.

Feast of Crows requires little more preparation than a normal game or a normal set of character sheets and battles involving thousands of troops can be resolved just as quickly, if not more quickly, than normal party-level combat encounters while retaining the heroic, magical feel placed in gamer?s imaginations by The Lord of the Rings or other fantasy works.

Feast of Crows is a feast, not only for the scavengers of the battlefield but also for the gamer seeking a good solution to resolving large scale battles as part of their epic campaigns.

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Final Straw: Highschool Revenge



!!!WARNING!!!

Final Straw is an extremely adult game depicting gore, violence and controversial political themes hidden underneath the veneer of puerile splatterpunk entertainment. You are very likely to be offended by this game on several levels and Postmortem Studios accepts no responsibility for your reaction if you buy it and are disgusted/upset/go insane.

This game should not be purchased by anyone under the age of 18, though, given that our perverse society has less of a problem with violence than sex, 15 would probably be considered alright, at least in Europe, but then we’re all wrong-headed liberal swine who eat babies over here, right?

Yeah, so, anyway, on your own head be it. Don’t say you weren’t warned.


Highschool…

The cliques, the sneering teachers, the bullying, the pressure to conform… it’s more than anyone should have to take, more than they can take and sooner or later, something… something is going to snap.

Your mind.

One wedgie, one swirlie, one spitwad, one insult too many and something primal trips over in your mind. These bastards need to DIE, every last one of them is a waste of perfectly good atoms and they’ve made your life a living hell these past few years. Time for some payback, time for some REVENGE!

Maybe, maybe they’ll actually realise why you went bugf*ck insane, or maybe – and more likely – they’ll blame computer games, roleplaying games, card games, music, trenchcoats, a lack of faith or the fact that teachers aren’t routinely armed with M60s.

Still, you can hope.

Final Strawis the gratuitously violent and satirical card game of highschool revenge. It requires a cynical, and sick, sense of humour and is suitable for up to four players with a single pack.In the zip file you get…

  • 96 cards (12 pages) of black and white artwork by Darkzel at 150 dpi.
  • An eight page booklet of rules and clarifications with our biggest disclaimer ever!
  • The fear and disgust of those who catch you playing the game.

Don’t take my word for it! Just read these testimonials from people who haven’t even seen or played the game!

“There used to be some interesting quotes here from people who had never even seen the game and who, nonetheless, had made terribly disparaging comments about it. Now, one of these people decided to kick up a stink about their words being used ‘for commercial purpose’. (Clearly not because it made them look silly, oh no). You know when a TV show gets pulled off the air, despite having millions of happy viewers, just because two people wrote in and complained because they saw the faint outline of a nipple during a shower scene? Yeah. Like that. Now, personally speaking I find this hilarious. Here’s a game, ostensibly about school shootings but more accurately about media hysteria and moral panic and what do we get? Yeah, panic and hysteria. Priceless isn’t it? Regardless, you can imagine the sort of things that were said: ‘disgusting’, ‘awful’, ‘morally reprehensible’, you know how it goes. You’ll have to make do with this instead now, another victory for ‘Disgusted of Tunbridge Wells’. Still, enjoy the game, it’s a good one!”

Be part of a new moral panic, get in on the controversy today and buy Final Straw today!.

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Hentacle



!!WARNING!!!

Hentacle is an ADULT game, a really, really adult game.
I mean it. We’re not just talking a couple of nipples here. This is filth. Disgusting, perverted filth and you should be ashamed to buy it.

Do NOT buy this for your children.
Do NOT play this around kids or, if you print it out, leave it for them to get hold of.*
Do NOT come whining to anyone about how rude and tasteless it is, we know, you bought it and if someone bought it with your credit card you should be more careful and/or your parenting skills are questionable.

Thank you for your attention.

*Unless you like being asked embaressing questions about pee-pees and hoo-hoos.

Hentacle is a fast paced point-scoring card game where 2-4 players compete with each other to be the supreme tentacle monsters, exerting their perversity upon their lovely victims.

Taking its cue from animated Japanese perversity Hentacle is a disgusting and reprehensible product and you should be as ashamed of buying it as I am for creating it.

The Zip file presents the cards at 150 dpi and gives you the following…

An 8 page rules booklet.
2 rules cards, one in English, one in Engrish.
6 double-sided victim cards.
– Aimi – The Schoolgirl.
– Chiaki – The Space Policewoman.
– Hisako – The Businesswoman.
– Ichie – The Bunny Girl
– Emiko – The Otaku
– Fukuyo – The Cybergirl
56 action cards.
Desktop wallpaper of four of the girls for your PC.

Reviews & Comments
‘Utter filth and depravity. Nice artwork.’

‘This game is wrong. So wrong. After posting a link to my game group as a joke I was disturbed that they heckled me into buying. More so that they actually wanted to play it.’

‘First off, BELIEVE THE AUTHOR’S WARNINGS! This game is not for the faint of heart! It is hardcore anime tentacle porn, so don’t say he (and I) didn’t warn you… On the other hand, if you take that warning to be more like the barker’s come-on at a peep show, then you are probably the right market for this game.’

‘I give it a 10 out of 10 for two reasons: 1. It amused me for more than 5 minutes. Considering my attention span, that’s worth an award.
2. It does not depend on only the theme to make it interesting. The game itself is well thought out and plays better than some major card games I’ve had the misfortune of buying.’

‘Wow! Not even in the depths of my sick and twisted mind could I have even thought of such perverse humor! I have been a hentai fan for years….this is so over the top my Japanese friends were stunned!!! The NOT FOR KIDS rules should be enforced at all times!!!’

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Hentacle: Three’s An Orgy



Three’s An Orgy is the second supplement for the gooey and nonsensical game, Hentacle.

You will need a copy of Hentacle to play.

This expansion expands the basic game with two new girls and their associated cards but doesn’t make any drastic changes or major introductions to the game.

This set was completed with the aid of our new artist, Darkzel, whose style should compliment the previous cards well, while creating a fresh new image for the game.

Enjoy your perversity!

Reviews & Comments
CENSORED CENSORED CENSORED and then CENSORED CENSORED CENSORED ALL OVER HER CENSORED AND CENSORED PLUS THEN CENSORED ALL IN ALL CENSORED GOOD,
LOTS OF CENSORED FUN!’

‘Very nice expansion to Hentacle. Added two very classic characters to the game. Glad to have bought it.’

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Bloodsucker: The Angst



“Stimpy, it hurts! Why?”
– Ren Hoek

Welcome to A Life of Angst, a world not dissimilar to our own but no less frightening for it. Perhaps the nights are a little darker, the jeans a little baggier and the top twenty a little sparser when it comes to good tunes, but the world is as ours is.

With a few little additions, like vampires stalking the land by night, nothing to be too concerned about.

Some mysterious force has allowed those who most wished they were immortal creatures of the night to become them. Goths, punks, nu-metallers, spooky kids and the simply outcast of teenage society have found themselves transformed by one means or another into the very creature they would most desire to be.

The Bloodsucker roleplaying game allows players to take the part of one of these transformed subculture denizens and to explore the darkest nights in the world of the Bloodsuckers, discovering fell secrets*, attending dark and dingy nightclubs, pubs and warehouse parties, drinking far more absinthe than is strictly healthy for you and, perhaps most importantly, smoking cloves.

While most will play the part of alter-egos that they create, the Games Master will determine the world for you, describing the scenes to you and helping you explore the lives of your characters while placing obstacles in your path as you attempt to better the lot of your counterparts and advance them in the society of the Bloodsuckers until all fall before your might.

*Fell secrets may neither be as fell, nor secret, as advertised.

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ACTUAL Monk



Fantasy games are full of medieval and pseudo-medieval imagery from the clash of chivalrous knights on horseback to the wily thieves making their way through cobbled streets, risking their necks to thieve a coin or two or a loaf of bread. The fantasy world is one of fields, villages, Robin Hood, King Arthur, Dragons and renaissance fair costume and pomp.

Quite where ninjas fit into that I am not sure.

When I think of Monks and of your usual fantasy fare I do not think of the 36 chambers of Shaolin, I think of Friar Tuck, I think of the chanting Monks from Monty Python & The Holy Grail. These are the images that come to mind, not a Jackie Chan time travel comedy.

This is not to say that martial arts aren?t cool or appealing, which is likely the reason that the kung fu Monk was chosen for the fantasy games, but the Monks that I remember could be pretty cool too. Friar Tuck was handy with a quarterstaff and a brewing kit after all; add some magic and clerical powers into that and you?re on to a winner.

The existing Cleric class is good, but it is something of a hybrid class and not entirely devoted to the scholarship of divine magic in the way that a Wizard concentrates on arcane magic. The Cleric can look after themselves in a fight, can wear armour and can cast a reasonable amount of magic but there is definitely room for tighter and more focussed divine caster, more limited in other ways. If the Cleric matches the Sorcerer somewhat in terms of versatility then the Monk found here matches the Wizard, a more scholarly and knowledgeable approach.

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ACTUAL Assassin



Everybody might like Magical Trevor, but they don’t all like magical Assassins.

For those who prefer their killers to be less magical and more knowledgable, those who understand that even people who are ‘good’ will kill for the greater good or whatever cause they tie their flag to, for those believe that skill is more important than magical gifts, this is for you.

  • A modified Assassin prestige class.
  • Justifications for every alignment – Even the good may kill for their cause.
  • Death Trance – A complete focus on the kill.
  • Alignment Masking – Mental training can mask your nature, even from magic.
  • Unafraid to Die – The most successful Assassins must be unafraid to die.
  • Soul Destruction – Helps prevent pesky resurrections by mutilating the body.

*This prestige class does not include prerequisites. This is left down to the individual GM.

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100 SF Adventure Seeds


 

Following on from the success of 100 Fantasy Adventure Seeds, this book provides you with a wealth of generic science fiction plots. There are 100 pages of ideas each with a base idea, three twists and an epilogue. Never be without game ideas again!

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100 Horror Adventure Seeds



100 Horror Adventure Seeds is the next installment in the successful Adventure Seeds series from Postmortem Studios.

100 Horror Adventure Seeds presents 100 game session ideas, one to a page, with three twists, an epilogue and some ideas to help you make that session a better game.

Far more useful than a traditional roleplaying module, 100 Horror Adventure Seeds can spark your imagination and get you past ‘GM’s Block’ so you can get on with a good evening’s gaming.

Reviews & Comments
‘A very useful book, this one. Out of 100 adventure ideas, at least half were to my liking. Each adventure hook lists three twists, and in many cases not only did I find at least one twist to my liking, the other two are suitable for addition as further plot complications or as red herrings. Each hook also includes an epilogue to inspire sequel adventures from the consequences.’

‘This product delivers, and in a big way. There is no shortage of really good ideas. Each idea is fleshed out slightly more than a true adventure seed, with some good details and a few twists and variations, too. Overall, this is an excellent product, and a must-have for any horror GM.’

‘It’s a big book, full of useful ideas. Its great for a GM who did not have time or the inspiration to coble together an adventure or who wants inspiration doing exactly that.’

‘Not only does the book offer useful condensations of adventures, but it leads the reader to find inspiration in other media.’

‘Lots of fun and definitely extensive. Great for when you can’t come up with an idea all on your own.’

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100 Fantasy Kingdoms



100 Kingdoms presents 100, individual fantasy countries for your use in your own fantasy-based games.

  • Great for worldbuilding.
  • Great for game inspiration.
  • Great for adding new twists to existing gameworlds.
  • Good accompaniment for 100 Fantasy Adventure Seeds.

Each ‘Kingdom’ is provided for with a single page description consisting of an overview, an examination of the rulership, the general geography and a scattering of adventure seeds to get you started.

This is a generic product suitable for most fantasy games.

Reviews & Comments
‘Get it if you’re a fantasy GM – it’s just chock full of ideas.’

‘A wonderful inspiration! Probably a third of the ideas here could be used in my current campaign, either as-is or with minimal tweaking, and the remainder are giving me ideas for the future. Highly recommended.’

‘An interesting mixture of the usual and unusual. Even the strange ones are nicely described and are not alien enough to make it difficult to intergrate with most fantasy settings.’

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