Feast of Crows: Army of the Barbarians


 

Contains statistics for a barbarian army for both normal play and converted for Feast of Crows.

Bonus rules for heroes-as-units and fractional casualties.

Beyond the walls of civilisation lie the untamed lands. Most of the world is untamed, wilderness, walked by fell beasts and savage races to whom fighting, survival is their only way of life. To survive out here, without the comforts of the hearth fire or the aid of trade and civilisation, to live requires you to become part beast yourself.

The barbarian tribes survive by becoming the savage, by becoming the beast. Human ingenuity and flexibility combined with the very traits that make the lands so hard to live in, in the first place. They are one with the harsh land they inhabit be it plains, mountains, deserts or blasted wilderness. Supplementing their armies with wild horseflesh and the great beasts that civilisation looks upon in awe.

And when stirred? These barbarians can be the greatest allies or the greatest enemies to civilised man. They can tear down his walls or unite with him against his enemies. They rebuff civilisation itself but to some the brotherhood of man overcomes any cultural difference that they might feel.

Blood is life, blood is sacrifice, blood is all. The barbarians embrace the beast and fight!

Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy.

You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head.

Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians and warriors alike, or some monsters, tamed or bargained into helping an army can make an impact, it is usually as leaders of the rank and file and not as individuals that they will make their mark.

Feast of Crows requires little more preparation than a normal game or a normal set of character sheets and battles involving thousands of troops can be resolved just as quickly, if not more quickly, than normal party-level combat encounters while retaining the heroic, magical feel placed in gamer?s imaginations by The Lord of the Rings or other fantasy works.

Feast of Crows is a feast, not only for the scavengers of the battlefield but also for the gamer seeking a good solution to resolving large scale battles as part of their epic campaigns.

Purchase Postmortem Studios products at…
YOURGAMESNOW
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E23
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Feast of Crows: Army of Civilisation


 

Army of Civilisation also contains conversions of all the spells you could need to sway your battles.

Humankind has not the industriousness of dwarves, the savagery of orcs nor the arcane knowledge and eternity of the elvenkind. Men have no one thing that makes them shine above the other demihuman races, they are not beautiful, they are not giants, their senses are dulled compared to their companion humanoids, their minds weaker, they lifespan fleeting.

But what humans do have are towns, villages, cities, kingdoms and empires. Man builds communities; he transmits knowledge from one generation to the next. He creates gods, he creates traditions, he creates history and, so short lived, he strives to leave his mark upon the world before he passes beyond it through deeds and accomplishments.

Man creates civilisation in all its trappings, the inheritors of the land. Man?s armies are organised, powerful, working together. Man is the jack-of-all-trades of the races, master of none, but able to work together to create accomplishments that no other race can. Where they are one dimensional, focussed, exaggerations of some aspect of the spirit of man only he is whole, one, able to bring every part of himself to bear in peace of conflict.

Man?s armies are innovative, adaptable, disciplined. Working together in faith they can stand against a much greater force and destroy it, simply by holding steadfast. Their adaptable, flexible nature gives them a depth to their force that no other race, no matter how ancient or savage, can hope to destroy.

Man has spirit.

Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy.

You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head.

Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians and warriors alike, or some monsters, tamed or bargained into helping an army can make an impact, it is usually as leaders of the rank and file and not as individuals that they will make their mark.

Feast of Crows requires little more preparation than a normal game or a normal set of character sheets and battles involving thousands of troops can be resolved just as quickly, if not more quickly, than normal party-level combat encounters while retaining the heroic, magical feel placed in gamer?s imaginations by The Lord of the Rings or other fantasy works.

Feast of Crows is a feast, not only for the scavengers of the battlefield but also for the gamer seeking a good solution to resolving large scale battles as part of their epic campaigns.

Purchase Postmortem Studios products at…
YOURGAMESNOW
RPGNOW
DRIVETHRURPG
E23
PAIZO

ACTUAL Spacemonkey



There’s a specific type of technology-orientated character that isn’t well served by the other Advanced Classes. Less formally trained than the Engineer, less focused on robots than the Techie, less downright weird than the Technosavant, this character is like Larry Niven’s “Belters”, Ben Bova’s “Vacuum Breathers” or the cosmonaut from the movie ” Armageddon” that heroes met on board Mir. While not being combat oriented, these characters can still handle themselves in a fight. However their primary skills are the ability to survive and thrive in a sealed environmental like a spacecraft or space station and being able to fix just about anything by hitting it in the right place.

The Space Monkey AdC in d20 Future is not this class. It’s too combat-focused and the humorous names for the abilities don’t work (at least not for me). The Engineer, Techie and Technosavant are all perfectly good classes, but they don’t quite fit the image of the greasy spanner monkey who practically lives in his space suit.

ACTUAL Spacemonkey does.

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E23
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ACTUAL Paladin



The standard D20 Paladin is a warrior-priest wholly committed to the cause of Good, Law and Honour. But what about all those warriors wholly committed to other causes like Chaos, Balance, or a Nation? Thinking of historical parallels, there aren’t really any for the Paladin as written. The Warrior-priests of the Crusades and the Templars would be the closest, but that’s a very narrow focus for a class.

This revised class is an attempt to expand the range of paladins beyond that of followers of Law and Good. Although these can be laudable ideals, there is no reason why characters cannot be equally committed to other ideals.


Purchase Postmortem Studios products at…
YOURGAMESNOW
RPGNOW
DRIVETHRURPG
E23
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