I’ve been trying to think of good ways to represent natural and unnatural disasters in Marvel, things that aren’t that well covered in the main book. The obvious solution is to write them up the same way as one does a large-scale threat. The difference being that this is not an entity (or a mob) being described but, rather a dangerous event or sprawling disaster that needs to be dealt with.
Disasters are statted up as though they were large scale threats, using Doom Pool calculations as a basis for working out how powerful they are. They can have dice removed from their pool by getting an effect higher than their value and can also be defeated by accumulating enough stress against the disaster (event stress) to ‘kill’ it by giving it stress and trauma. Stress has no effect on the power of the disaster and cannot be tapped as a resource, trauma can.
The disaster is mitigated when it is ‘killed’. Its pool cannot be reduced to less than one dice.
One last factor with a disaster is a Doom Clock. This represents how much time (abstractly) that the heroes have to deal with the disaster. The disaster ‘completes’ when it gets enough Doom Clock and that’s done by upgrading dice from the Doom Pool past d12. They fail if they don’t defeat it before the Doom Clock ticks up.
High Stakes xd8
Example 1: Flight 32
High Stakes Disaster – Local Scale
Shaking to Pieces
Little Time d8
Doom Clock: OO
Example 2: San Andreas Megaquake
Catastrophic Disaster – National Scale
It’s Just too Big
Shattered Ruins d10
Secondary Fires d8
Doom Clock: OOOO