Marvel Heroic: Shit Happens

I’ve been trying to think of good ways to represent natural and unnatural disasters in Marvel, things that aren’t that well covered in the main book. The obvious solution is to write them up the same way as one does a large-scale threat. The difference being that this is not an entity (or a mob) being described but, rather a dangerous event or sprawling disaster that needs to be dealt with.

Disasters are statted up as though they were large scale threats, using Doom Pool calculations as a basis for working out how powerful they are. They can have dice removed from their pool by getting an effect higher than their value and can also be defeated by accumulating enough stress against the disaster (event stress) to ‘kill’ it by giving it stress and trauma. Stress has no effect on the power of the disaster and cannot be tapped as a resource, trauma can.

The disaster is mitigated when it is ‘killed’. Its pool cannot be reduced to less than one dice.

One last factor with a disaster is a Doom Clock. This represents how much time (abstractly) that the heroes have to deal with the disaster. The disaster ‘completes’ when it gets enough Doom Clock and that’s done by upgrading dice from the Doom Pool past d12. They fail if they don’t defeat it before the Doom Clock ticks up.

Disaster Scale
Local 2d
Regional 3d
National 4d
International 5d
Global 6d

Standard xd6
High Stakes xd8
Catastrophic xd10
Worldbreaking xd12

Example 1: Flight 32

High Stakes Disaster – Local Scale
Dice 2d8
Free Fall
Frantic Passengers
Shaking to Pieces
Disaster Traits:
Dizzying d8
Little Time d8
Doom Clock: OO

Example 2: San Andreas Megaquake

Catastrophic Disaster – National Scale
Dice 4d10
It’s Just too Big
No Communications
Disaster Traits:
Shattered Ruins d10
Secondary Fires d8
Doom Clock: OOOO

Marvel Heroic: The Honey Badger

The  Honey Badger

 [d12], Buddy [D4], Team [D4]

Pretty Badass
Doesn’t Care
Just Craaaazy

Power Sets
Honey Badger: 
Badger-Strength [d10], Fearless [d12], Watch Him Dig [d8], Doesn’t Give a Shit [d12], Claws [d8], Thick Fur [d8].
SFX: Hardcore 1PP allows the Nasty-Ass Honey Badger to keep BOTH an extra effect die and total die from his rolls.

1xp: Eat something nasty.
3xp: Eat something poisonous.
10xp: Eat something inedible.
Doesn’t Give a Shit
1xp: Not give a shit.
3xp: Takes stress.
10xp: Take trauma.


The Honey Badger doesn’t care and neither should you.

Neither hero nor villain The Honey Badger doesn’t give a shit. He just goes after whatever he wants and cuts through whatever is in his way. Many heroes and villains claim to have killed him but in every case he’s just turned out to be having a nap and gets up later on to continue not giving a shit.


If using Honey Badger as a villain, substitute PP for a D6 Doom Dice (or higher).

Delving into Marvel Heroic: 2013

The difficulty in getting people together regularly and reliably for the Victoriana: War of the Worlds game means that I’ve decided, at least for the moment, to kick it to the curb and to start a Marvel Heroic game. This won’t be the Marvel Universe of course, that’s so crowded it’s hard to create legends or a world of your own. It’s so choked up with heroes and villains that the whole world-creation part that’s a lot of the fun for me isn’t possible.

Characters are going to be amongst the first generation of superheroes known to the world, erupting into power on or around Jan 1st 2013 (I don’t believe in the whole Mayan cycle thing, but it does make a convenient plot-hook).

I’ll be running it on Sunday nights from around 8pm. The great thing about the superhero genre for this is that anyone can just ‘drop in’ and it makes sense for superhero team ups. The MH system is good because it allows balance between the likes of, say, Batman and Superman so that nobody feels useless and the Doom Pool somewhat automatically balances the difficulty for the size of the group and how many dice they throw at you.

My superhero inspiration doesn’t tend, so much, to come from ‘straight’ Marvel and DC. I take my cues from elsewhere. Planetary, The Authority, Zenith, The Boys, Underground and Aberrant. This is going to make for one interesting – and potentially fucked up – game world.

I kind of can’t wait to get started but the only thing that’s not ‘working’ for me as far as MH goes is the very, very linear ‘set fight’ nature of the existing scenarios. At the moment it seems to lack an example of a more complex and interesting, tangled adventure format, which is the kind of thing I much – much – prefer to run.

We’ll see how it goes. I’ll post some of the villains and resources etc I come up with as we go along.

Marvel Basic Roleplaying: The Recluse

A long time ago now I made a spoof RPG based on FASERIP for my friends as a birthday/Xmas gift with pics by Zel. This was my character and here he is updated for Marvel Basic Roleplaying:

Secret Identity: James Desborough, agoraphobic and antisocial writer.
Origin: Feeling left out of the whole superhero thing James spent a great deal of money on Ebay purchasing the super-powered gadgetry of a number of supervillains who had been arrested in the US and had their goods confiscated as part of their punishment. Suitably equipped he took up a life of crime fighting for a period before deciding it was all far too much effort and the human race were:

‘A bunch of useless bastards who deserve to be robbed’.

He still uses his formidable detective skills in the service of the Legion Of Ming but would rather sit at home in his pants and write.

d10, Buddy: D6, Team: D8
Distinctions: D4+1PP/D8
Ray of fucking sunshine
Silver-tongued wordsmith
Sharp of mind and wit
I Bought my Powers on eBay
Tentacle Harness:
SFX: Multiple Attacks – Keep an extra effect die.
Arachno-Goggles: D8
SFX: Low-Light Vision.
SFX: 360 degree vision – Use opportunity to interrupt surprise attack.
Armoured Trenchcoat: D6
Limit: Cheap Shit: +1PP for power breaking down, roll against Doom Pool to recover.
Business Expert
Writing Expert
Internet Master
Something about Frying Pans & Fires
1xp When you predict something is going to get worse and it does.
3xp When you first take +1 PP for something going tits-up.
10xp When you just give up.
Sarcasm is the Lowest Form of Wit
1xp When you first say something scathingly sarcastic to someone.
3xp When you first get a laugh.
10xp When you first defeat an enemy with nothing but emotional stress.