We Were Munchkins RELEASED!

GET IT HERE

25 years ago, James ‘Grim’ Desborough and Steve Mortimer wrote The Munchkin’s Guide to Powergaming. Little did they know this would start an incredibly profitable chain of events for Steve Jackson Games.

Being young, stupid, and needing the money, the contract wasn’t exactly the best. In the intervening years, SJG has made millions of dollars from spin-off products while Grim and Steve have made a few hundred.

It’s rare to help create a hit in this industry and rarer still to profit from it!

Having consulted with their audience, the authors have concluded that we might as well make it possible for anyone with a pricked conscience to donate a modest amount if they enjoyed The Munchkin’s Guide to Powergaming or its many spin-offs.

This is mostly what this is, but it’ll also be a living document, updated with reminiscences from the writing of the original book and insights into aspects of it, such as The Cyberpunk Shopping Trip, Lard Sandwiches, and The Gun is Your Skill List.

My Discord Account is Boned

New Discord account:
Nick: Grimachud
Channel: https://discord.gg/JUKWsU6tnW

Gorean Adventures: Moon Dance RELEASED!

ADULT PRODUCT

In this adventure our party is swept out to the far Tahari where strange rumours recall events from decades ago. Stealth, cunning and diplomacy will be needed to negotiate the harsh desert and to put an end to this threat to the counter-earth!

An adventure for Tales of Gor.

PDF Available HERE.

PoD Available HERE.

Also available at all good PDF outlets.

#TTRPG Open Art Call: Gorean Adventures Moon Dance

UPDATE:

Several people have applied… by producing the art and presenting it to me. That’s not what an ‘Open Call’ means, it means I was open to applications to do the work, and was anticipating people willing to do the work contacting me via the comments or email (grim@post-mort.com) and then finalising the deal.

You have put me in a very awkward position, where you have done work that I haven’t agreed to and haven’t agreed to pay for, or perhaps, isn’t to a standard I would use for publication. I hate having people do work that they won’t get paid for, and I hate having to rebuff people, especially if I support their endeavours, work and growth, even if I don’t think they’re at a standard I would use (yet).

PLEASE, contact me with samples at the above email, and don’t do any more unpaid work, and please don’t take insult if I don’t choose you. I root for everyone. I am sending this updated link to everyone involved, so that nobody feels singled out.
Love, G

All B&W, 300 dpi, base page size A5

Must be OK with adult (soft) art and themes of BDSM/Fantasy.

Adom & Yasmina – A5 – $75

A hulking brute around 7 feet tall, his face covered by helmet and desert scarf, hairy hands, a beautiful woman, veiled and robed, stood before him, the robe clinging to her body enough to show her figure without revealing anything.

B&W 300dpi

1. Desert slave – naked but veiled w/pierced ears, portrait, 1/4 A5 – $40

2. Kailla, rider and dunes, landscape, 1/4 A5 – $40

3. Landscape, a desert work camp around a rocket ship buried nose first in the sand, square, full page width – $75

4. Spot illustration – Skull covered in tailless scorpions – Small square $20

5. Spot illustration – Broken gladius – small square $20

6. Spot illustration – Date palm with arabic man sitting beneath it – portrait $20

7. Spot Illustration – Arrows in the sand – Small square $20

Total budget: $310 starting, some room to negotiate.

Incredible Fantasy 03 RELEASED! A Superhero Comic

We are happy to release the new comic in the Incredible Fantasy series by Keith McMurran.

Incredible Fantasy 03 is a superheroic tale, and can be bought in PDF or print.

PDF

Print on Demand

#CYOA – Steamspunk Chronicles 1 – Mysterious Island

THIS IS THE PDF VERSION OF THE TEXT-ONLY EDITION! CAUTION! ADULT CONTENT!

A choose-your-own-adventure book with an erotic twist!

Created in cooperation with the adult performer and artist Stella Lagneia (siteFancentro), this is the first in our series of erotic CYOA books, set in a steampunk world with shades of magic, mysticism and dream-like adventure.

YOU are a sailor on board the good ship Buccinator who encounters a strange island, and the mysterious presence of a beautiful girl who haunts you and teases you with her presence while you explore.

Can you survive the island, escape its strange dangers and get the girl?

The choice is YOURS!

GET IT HERE

#TTRPG – Dungeon Crawl Classics conversion book for Wightchester RELEASED!

GET IT HERE

GET WIGHTCHESTER HERE

A conversion book for Wightchester: Prison City of the Damned to allow you to use the NPCs and monsters in your Dungeon Crawl Classics games, along with some new rules and options.

Optional Hit Point changes
Optional Luck changes
Expanded Skill rules
Criminal Occupations
Wightchester Character Class options
Firearms rules
Over 70 pages of (mostly undead) monstrosities

#TTRPG – Sexbots REDUX Released for Machinations of the Space Princess

A revised and expanded edition of the original Sexbots supplement for Machinations of the Space Princess, compatible with most OSR games.

Here you will find rules and options for playing robots (not just sexbots) and their place in the MotSP universe.

Some art was created with AI assistance but always reworked and rejigged by mortal human hands. We’re still navigating this new development, same as everyone else.

HARDCOPY

DIGITAL

#TTRPG – 14 Point Definition of OSR

With a cheeky nod to Umberto Eco’s attempt to define fascism, since so many insufferable people seem to think the OSR is far right. Meeting over half of these points should successfully define something as OSR.

  1. Traditionalism: Old School games take cues in style and rules from revisiting old RPGs – typically at least 40 year old RPGs.
  2. Dungeons and Dragons: Old School games are typically designed after old editions of D&D with various sacred cows from those games – the six stats, hit points, etc.
  3. Rejection of Modern Obsessions: Old School games typically reject or override current-year obsessions with representation etc, instead prioritising other things in their design and presentation.
  4. Emergent, Not Scripted Story: Story is supposed to emerge from play, not from narrative mechanics or overarching plotlines.
  5. Deadliness: Character deaths are an accepted and expected result of play.
  6. DIY: Old School games encourage customisation, mixing and homebrew of rules, content etc.
  7. Nostalgia/Hipsterism: Old School games appeal to an older demographic, or those who want to preserve or experience ‘the old ways’.
  8. One Cool Trick: Old School games do one (or more) things differently to the standard, and this is their main selling point.
  9. Apolitical: Old School games and creators typically eschew politics, but this is accused of being a political decision itself.
  10. Budget: Old School games are often pamphlets/chapbooks/small books and distributed in part or whole free, or cheaply.
  11. Boutique: Old School games are just as likely to be more expensive, boutique products for older gamers with more disposable cash.
  12. Gatekept: Old School games typically presume familiarity with games and do not, necessarily, cater to new players.
  13. It’s an Open Club: Old School games are a ‘tribe’ that identifies themselves and each other as old school gamers as a subset of gamers.
  14. Starting Simplicity: Old School games typically rely on rulings more than rules, though rulings and rules accumulate as a result of homebrew, DIY and combining games.

#DND – Total Party Kill for OSR and Similar RPGs RELEASED!

PURCHASE IT HERE

Rules for creating properly challenging encounters and things to do in dungeons when you’re dead.

Players are dicks.

You go to all the trouble of crafting a fantastic adventure with deep and meaningful NPCs and memorable encounters, and they head off in the opposite direction with a comedy goblin you made up to populate a coaching inn. The bastards. Sometimes you just want a little payback.

It is often said that the only limit in the world of tabletop RPGs is your imagination. However, we frequently limit those imaginations and find it very hard to stray from the sacred cows of the hobby.

In traditional role-playing games, and increasingly since the shift toward narrative play in the 1990s, the players and Games Master work together to overcome challenges
and tell an engaging story. However, what if you want to switch things up and try a different approach? To do something radically different, even heretical? What if, instead of working together, the players are pitted against a common foe: the Games Master?

This booklet introduces a new style of tabletop RPG gameplay, where the players must navigate a world filled with danger and treachery, where the Games Master is playing
the role of the ultimate adversary and is explicitly out to get them. The stakes are higher than ever, and the players must work together to outsmart and outmanoeuvre the Games Master’s cunning traps and devious plans while he does his best to anticipate and overcome their usual shenanigans. This adversarial gameplay mode offers a fresh and exciting challenge for experienced and novice players alike. It encourages creative problem-solving, strategic thinking, and cooperative play in ways different from traditional RPGs.

By turning the usual mode of collaborative storytelling on its head, this game offers a unique experience that will keep players coming back for more of a challenge and encourage the Games Master to think about encounters and hazards in a new light.

So, are you ready to take on the challenge? Gather your group, choose your characters, and prepare to face the ultimate test of skill, cunning and emotional continence in Total Party Kill.