Inside #Gamergate Ebook RELEASED

Buy it HERE.

I am waiting on proofs of the print version and after print copies are shipping to backers they will be more broadly available, an update will appear on this site when that happens.

This book exists to record, for posterity, the events of Gamergate from the perspective of someone within Gamergate.

There is a real danger that, what with the media bias against Gamergate, that the other side – the right side – will not get recorded. In the future, anyone looking back is likely to encounter an entirely one-sided version of events from people who have been acting very shadily.

As a participant in Gamergate, that worries me.

As a historian, that worries me.

As someone who cares about truth, fairness and accuracy, that worries me.

Gamergate coverI think I’m uniquely positioned to give an interesting take on what happened. I know the history, I can properly contextualise it within a timeline of other moral panics and responses. I participated in Gamergate. I’ve seen the aftermath of it. I’ve seen how it influenced things and how it fits into the broader culture war that has characterised the twenty-teens. I’ve been targeted by its enemies, who like to portray themselves as good people, and are anything but.

Mostly I want a record from this side, from this point of view. A counter-narrative to the one against Gamergate. Opposition to the stories being told by those who, despite mainly losing the cultural conflict that was Gamergate, are getting to enter their version of events into the record unopposed.

#Gamergate Book Crowdfunder

InsideGG.jpgGamergate was many things to many people, depending on their perspective. For some it was a harassment campaign, even terrorism, for others a key fight for ethics, against censorship.

Sadly the prior view had all the mainstream attention and is likely to be the only point of view that will go into the long term record.

It’s important, for posterity, to present and record the other side.

I was part of Gamergate. I want to tell it’s own story. I want to correct the record.

Linkypooh

#Art #RPG – Dragons, Enchantresses, BOOKS!

The ever-lovely, charming, wonderful, generous, shy and retiring art genius Ben Rodriguez has donated a piece of art to support the Darkzel Art Scholarship. Something all of you should do and can do HERE.

We need donated art to keep the scholarship going.

We need donations to this year’s fund.

We need people to apply for the scholarship!

Otherwise, you can buy a picture of a dragon, and some other stuff too, HERE!

Review: Iron Kingdoms – Kings, Nations & Gods

IKRPG Book 2 CoverKings, Nations and Gods is the first full-scope companion volume for the new version of the Iron Kingdoms RPG, a minis focussed (but not essential) RPG set in Privateer Press’ wargame world of Warmachine and Hordes.

Kings, Nations and Gods presents the updated history and geography of the world of Immoren along with the demography, politics etc of the game world and new career and equipment options.

As someone who played the old d20 version, but never liked the system, I was blown away by the level of game detail in the older books. KNaG is a worthy successor but doesn’t go into quite the same level of detail as the old d20 version. In a way this is good, leaving more gaps for players and Games Masters to put in their own ideas and thoughts but as praised as the older version was, it seems odd to have shifted away from that, but it’s not entirely unwelcome.

That’s not to say that this isn’t a weighty book, hardback and nearly 400 pages it is jam packed with information and since it also includes full-on game information it is dually useful, not only as a lore sauce but as one that greatly expands the personalisation of characters and the scope of equipment for the game.

As with the previous version it’s divided into sections, by region with the history and current events/situation leading up and into the game information.

For me, the product shines in its sheer level of presentation and content, primarily as an equipment/character book and secondarily, since I already have the original world books but don’t follow the wargame, catching me up on the state of the world. Reading through the product, the history and current events cause ideas for games to leap out – whatever sort of concept your gaming group runs on.

There’s some flies in the ointment though…

1. Distributing the character.equipment/warjack information throughout the book makes quick reference of it difficult. I’d have rather separated the actual ‘engineering’ (the stats) out into an appendix for quicker and easier reference.

2. My copy has blurred printing on a handful of pages through the book rendering those pages virtually unreadable. Fixable by finding a pirated PDF but I’d rather not have had to do that. It’s a let down in a book that otherwise is very well presented. I have no idea if this is a problem just with my copy or whether it’s afflicted others.

3. I feel really, really sad for Llael.

4. There’s nothing to speak of on Cryx, Ios, Rhul, the Skorne etc. I imagine this’ll be coming in another book. Rather than Kings, Nations and Gods this could have been called ‘Hoomins’.

Style: 4
Substance: 4
Overall: 4

Pulp Nova RELEASED!

A compilation of my existing pulp stories in one volume, with the added bonus of an extra story ‘One Man McCann’ – a war story of British pluck and heroism against the evils of Nazi wonder weapons, all on the eve of D-Day!

Other stories include:

Cichol’s Children: Genealogy can take one to strange places indeed as is about to be discovered. A ‘mythos’ tale in homage to HP Lovecraft.
Stain: As with hard boiled eggs, hard boiled detectives can go off as well. Stane is a washed up detective who no longer cares, the perfect patsy for a case that nobody wants.
Shanks: An English gentleman walks the dusty trails of the old west, but do not mistake a gentleman for a sissy and don’t think grit is enough to deal with an Englishman when his dander’s up.
The Black Rat: The 1970s, a time a plaid, three day weeks, power outages and only three television channels. Dark times that call for a dark vigilante who sets his sights on police corruption and violence.
The Dastard: Howard’s Conan started out as a thief, The Dastard starts as one and remains as one. A viciously selfish antihero, cast out of paradise and making do in the barbaric world far from his home. One big score might buy him the luxury he seeks.
Wild: The jungles of Africa, the Amazon and Australia still hold mysteries to be discovered, amongst them a strange woman, white as snow, deadly as a panther and a holder of ancient African secrets.
Rink Rash: After the world comes to an end, a sport remains. Rollerbrawl.
Mimsy Burogrove: Expand your consciousness and solve mysteries with the world’s only psychedelic detective.
Doc Osmium: Two-fisted man of science, Doc Osmium teaches physics with pugilism.
Tessa Coyle: In a future world, a fever dream from the 1940s, the Science Police act as a board of ethical oversight – with extreme prejudice.
Ace Slamm: The world of Flash Gordon and Buck Rogers, but through a distorted lens. After interplanetary war Ace tries to find a way to drink himself to death in peace, but the old war keeps coming back to haunt him.You can get the ebook at:

Drivethrufiction

Smashwords

Lulu

You can also snag a PoD hardcopy HERE.

 

I have a new short story out.

Head on over to talesofgrim.wordpress.com to check it out.

 

Non-Gaming Writing

Hello everyone.

I’ve been heavily involved with the Red Phone Box collaborative novel that has been organised by the delightful Salome Jones and which will include a story by Warren Ellis amongst a whole fistful of other authors, including myself.

We’re getting closer to the publication date now and you can get on the pre-order list. So please do!

It’s a whole bunch of stories of the weird and the strange, all situated around a particular red phone box that seems to be a juncture in space, time – and mind.

Pre-order information is HERE