Lotfp: Psionicist (Maksa-Jazra)

The Psionicist has a natural talent that goes beyond the normal bounds of physical reality. Their mind can reach out and alter the world in certain, interesting ways, but at a great cost in mental energy.

Psionicists are rare and are snapped up by the Royal Army for duty, or inducted into various Shamanistic paths as soon as they manifest their abilities. Virtually all Psionicists carry a physical stigma, a mark, a physical reflection of their mental difference.

Psionicists choose powers according to their level and can freely ‘cast’ them for a cost in Psi Points equal to the level of the ‘spell’. They have Psi Points equal to Level + Wisdom Bonus + Intelligence Bonus (minimum one).

Level/XP
1 – 0
2 – 1,750
3 – 3,500
4 – 7,000
5 – 14,000
6 – 28,000
7 – 56,000
8 – 112,000
9 – 224,000
10 – 336,000
11 – 448,000
12 – 560,000
13 – 672,000
14 – 784,000
15 – 896,000
16 – 1,008,000
17 – 1.120,000
18 – 1,232,000
19 – 1,344,000
20 – +112,000/Level

Hit Points
Level 1 – 1d6hp
Level 2-9 – +1d6hp
Level 10+ – +2hp

Saving Throws
As Magic User

Level – Psi 1/2/3/4/5/6/7
1 – 1
2 – 1
3 – 1/1
4 – 1/1
5 – 2/1
6 – 2/1
7 – 3/2/1
8 – 3/2/1
9 – 4/3/2/1
10 – 4/3/2/1
11 – 5/4/3/2/1
12 – 5/4/3/2/1
13 – 6/5/4/3/2/1
14 – 6/5/4/3/2/1
15 – 7/6/5/4/3/2/1
16 – 7/6/5/4/3/2/1
17 – 7/7/6/5/4/3/2
18 – 7/7/6/5/4/3/2
19 – 8/7/6/5/4/3/2
20 – 8/7/6/5/4/3/2

Skill Points
Psioncists gain 1 Skill Point per level

Skill List
Basic Skills +
Spirituality
Psi-Training (Extra Psi Points 1/1).
Honed Charisma
Honed Wisdom
Honed Intelligence

Psi Powers Level One
All psi-powers are described as the spells they’re taken from (reskinned). They require nothing more than conciousness and awareness of the target to be used (and Psi Points).

Psi Powers are divided by type – K (Kinetic), M (Mental), E (Energy), P (Physical) You must have one Psi power at the level below to get one at a higher level.

Bless (E)
Charm Person (M)
Command (M)
Comprehend Languages (M)
Cure Light Wounds (E)
Feather Fall (K)
Hold Portal (K)
Light (E)
Magic Missile (K)
Mending (K)
Message (M)
Purify Food & Drink (E)
Remove Fear (M)
Shield (K)
Sleep (M)
Spider Climb (P)

Psi Powers Level Two
Audible Glamer (M)
Augury (E)
Change Self (M)
Delay Poison (E)
Detect Invisible (M)
Enthrall (M)
ESP (M)
Forget (M)
Heat Metal (K)
Heroism (E)
Invisibility (M)
Knock (K)
Levitate (K)
Light, Continual (E)
Mirror Image (M)
Ray of Enfeeblement (E)
Resist Cold (P)
Resist Fire (P)
Speak with Animals (M)

Psi Powers Level Three
Army of One (P)
Clairvoyance (M)
Cure Disease (E)
False Alignment (E)
Fly (K)
Haste (P)
Hold Person (M)
Protection from Normal Missiles (K)
Speak with Dead (M)
Suggestion (M)
Water Walk (K)

Psi Powers Level Four
Charm Monster (M)
Commune (M)
Confusion (M)
Creation – Minor (P)
Cure Serious Wounds (E)
Detect Lie (M)
Dig (K)
Dimension Door (E)
Divination (E)
Hallucinatory Terrain (M)
Invisibility, Improved (M)
Neutralise Poison (E)
Protection from Normal Weapons (K)
Speak with Plants (M)
Wall of Fire (K)
Wizard Eye (E)

Psi Powers Level Five
Contact Outer Sphere (M)
Creation – Major (P)
Cure Critical Wounds (E)
Feeblemind (M)
Hold Monster (M)
Quest (M)
Telekinesis (K)
Teleport (E)
True Seeing (M)
Wall of Force (K)

Psi Powers Level Six
Death Spell (E)
Disintegrate (K)
Geas (M)
Glass Eye (M)
Heal (P)
Mind Switch (M)
Projected Image (M)
Speak With Monsters (M)
Mass Suggestion (M)
Tongues (M)

Psi Powers Level Seven
Control Weather (E)
Earthquake (K)
Grasping Hand (K)
Part Water (K)
Phase Door (E)
Power Word Stun (M)
Remote Surveillance (M)
Vision (E)

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