Introduction
Bit of a departure for me this, but I will be reviewing a few more social media games with a more /TG eye -ohmygodIjustmadeanonironic4chanreference. Warstorm is, probably, the first social media game that I’ve genuinely gotten enthusiastic about rather than just using as something to waste a bit of time or distract me when I need to rest my brain. This is, essentially, an online CCG but it has the advantage over regular CCGs in that you’re never short of someone to play against and you can earn ‘money’ in the game to grab yourself your booster packs.
Story
There’s no real, overall story to the game per se, though there are a series of themed ‘campaigns’ which are single player battle campaigns that are good for earning in-game money. The story is really just an excuse to bring you into battle though and any pretence at factional combat is chucked out the window when you start allying your elves with undead. This doesn’t really matter that much, but it would be nice if they brought in some branching storylines or restricted you to one alliance or the other for certain campaigns.
Gameplay
You create up to four teams from your selection of cards. These teams are each headed by a hero and can only consist of members of the heroes faction, or mercenaries – which can join any team but have an associated extra cost for that advantage. Each team is made up of soldiers (which can include monsters, terrain and other factors), spells and artefacts, all of which interact on the battle screen as the battle unfolds.
You don’t get to take direct control during the battle, which can be seen as a drawback, but that doesn’t make the game less tactical, indeed it can make it more tactical since everything is in your selection of cards and then it’s placed in the lap of the gods. Different cards take a different amount of time to come out, which may leave you vulnerable to attack from quicker units. Spells can really mix things up and different cards have different effects like poison, armour, zapping from range and – my favourite – setting people on fire.
Controls
You point your mouse and click to select the cards you want in your units, then you click fight, that’s all you need.
Atmosphere
It’s a card game, so this factor doesn’t really come into this game but insofar as it does, that’s covered under Graphics.
Graphics
This is a 2d game, based around Flash, but there’s some nice flips, fades and other overlaying effects here and there. The artwork on the cards themselves is good, if a little small (you can zoom in a bit by hovering your mouse over or clicking on them) though for quite a few of the pictures the cheap approach of ‘reskinning’ the same pose and illustration over and over again goes on. Still, the standard is pretty good and some of the pieces are nicely evocative with the three main types of card having a different approach, design-wise.
Conclusion
This is a good game with some real tactical depth and many different options in the way you can play or the factions you can favour. No particular tactic or card combination seems to be foolproof, you can go straight for the enemy army’s morale, try to ‘zerg rush’ by bringing out a ton of low-cost units, try and rush out more powerful units with magic, or rely on artefacts and other boosts to make your average soldiers into much tougher and harder ones. If I understand correctly this game was originally developed independently to Facebook, which probably explains why it’s more compelling and interesting than a lot of the other social gaming fare.
You should play it if you like CCGs, that’s the final word!
On the plus side:
- Nice – if repetitive art.
- You don’t have to spend money to be good.
- Seems to still be being developed for.
On the minus side:
- Addictive.
- No direct control during battles.
- Failure to innovate on the social options.
Score
Style: 4
Substance: 4
Overall: 4