MotSP: Things and Stuff VII

BasicCloneMercHellix Clone Mercenary (Basic Model) 10xp
Close Defence: 12
Ranged Defence: 12
Armour: -
Hit Dice: 1+2 (6hp)
Initiative: +0
Movement: 10m
Attacks: 1/+1
Damage: 1d6
Armour: 1d3
Saves: 5 (Toughness 8, Power 6, Logic 4, Will 4
Traits: Soldier, Fighter, Painless
Skills: Juggernaut 1
GeneriTech Carbine Blaster: D6 damage, Medium Range, Ammo Save 16
GeneriTech Light Body Armour: d3 protection
200gp per soldier

Hellix manufacture human – and other clones – for use in warzones in large numbers. They have a lifespan from activation of six months, are infertile and are bonded to follow the orders of the first person they see and anyone that person designates. They come packaged in a suspension pod of simple and fragile design with a ‘pull tab to open’ activation cycle.

AmmenderAmmender Monks of the Church of the Duo 250xp
Close Defence: 12
Ranged Defence: 18
Armour: -
Hit Dice: 1 (5hp)
Initiative: +4
Movement: 10m
Attacks: 1/+5 (+8 ranged).
Damage: 1d4
Saves: 5
Skills: Combat Reflexes x4
Traits: Adaptable x3

Ammender Vestments: 1d4 Armour, Gunner +3, Life Support +3 1100gp
Kult Ammender: Pistol, d20 damage, Medium Range, Ammo Save 14, Targeter +3, Vicious x3, Extra Capacity x6, 2050gp
Heavy Deflector Shield

The Church of the Duo and its monks, the Ammenders, are deadly, renown gunighters though they maintain a policy of indirect intervention only. They supply arms to anyone and everyone who is disarmed or whose government denies them access to weapons. If attacked or caught in a battle they will fight to the end, but they believe in defence of the self rather than anything else. They will also fight to recover their armour or weapons if lost, stolen or sold and to destroy anyone who would attempt to disarm them.

MotSP: Things & Stuff VI

Crdnl_Constructor_Unit_v2_Figure

Colonial Logistics Constructobot 50xp
Close Defence: 14
Ranged Defence: 10
Armour: D6
Hit Dice: 3 (14hp)
Initiative: +0
Movement: 10m
Attacks: 1/+0
Damage: 1d8
Saves: 5, Power 6
Skills: Structure 2,
Traits: Shell x2, Adaptable, Powerful
45gp on the open market.

Cheap and cheerful, lightweight robots that are not intended to last but are capable of doing the initial grunt-work in setting up a colony or base camp. Those that last until the end of the job are often crudely reprogrammed for security duties or used as loaders.

Crdnl_Defender_v2_FigureIrnBrute Riot Officer 25xp
Close Defence: 14/16
Ranged Defence: 12/14
Armour: 1d4/1d6
Hit Dice: 2 (9hp)
Initiative: +0
Movement: 10m
Attacks: 1/+1
Damage: 1d4 or by weapon (stun rifle)
Saves: 5
Skills: Combat Dodge 2, Tactical Command 2
Traits: Adaptable x3

Goonata Stun Rifle: Medium Calibre Carbine D6, Ammo Save 16, Volt damage, Shocking, Powerful Stun x1. 350gp
BlokTek Hand Shield: Energy Tower Shield +2 Close Defence, +2 Ranged Defence. 100gp
BlokTek Enforcer Armour: Medium Armour 1d4, 1d6 versus kinetic attacks. 200gp

New Weapon Mod: Specialist Defence – You can raise an armour’s protection against a specific kind of attack by raising the cost by x1.0. You can also make it weaker against specific kinds of attack, reducing the cost by x0.1. This increases or decreases the protection one step.

New Weapon Sub-Mod: Powerful Stun. Only usable with a shocking weapon. Penalises the Toughness save by -1 each time taken. Maximum of three times. Raise the cost by x1.0 each time.

Physical Buckler Shield: +1 Close Defence. 10gp
Physical Full Shield: +2 Close Defence. 25gp
Physical Tower Shield: +2 Close Defence, +1 Ranged Defence 50gp
Energy versions double the cost and increase the ranged defence by +1.

MotSP: Things and Stuff IV

Cannoneer_v2_FigureBlaster_v2_FigureHeavy Scrapper 25xp
Close Defence: 13
Ranged Defence: 12
Armour: 1d4/1d6-1 (depending on armour)
Hit Dice: 2+2 (11hp)
Initiative: +0
Movement: 10m
Attacks: 1/+0
Damage: 1d4 (fist), or by weapon (Pipe gun, Cobble Cannon or Scrap blade)
Saves: 5, Toughness 7
Skills: Tinker 1, Juggernaut 1, Toughness Save +2
Traits: Adaptable x3

Scrappers are typically found on post-apocalyptic worlds, prison planets or during civil disturbances. Jun

New Stuff
Light Junk Armour – Light Protection 1d4, Junk Built 50gp
Heavy Junk Armour – Heavy Protection 1d6-1, Junk Built -1 defence 150gp

Pipe Gun – Pistol, High Calibre 1d10-1, Range: Medium, Ammo Save: 0, Inaccurate -1 Junk Built, Vicious, 200 gp
Scrap Blade – Deadly 1d10-1 damage, Junk Built, Bleeding, 35gp
Cobble Cannon – Medium Calibre d12-1 damage, Range Long, Ammo Save: 10, Junk Built, Vicious, Explosive, Inaccurate -1, 2250gp

Junk Built: (Weapon modifier) Reduce damage or protection by 1 and cost by -0.25. You can only take this up to two times. Any item must have some cost.
Bleeder: (Weapon modifier) The weapon causes deep, bleeding cuts. If the target is hurt they bleed out half that rolled damage rounding down next turn. Cost x1.0

MotSP: Things and Stuff III

Bubble_Drone_FigureTrionRobotniks S-Series Alpha 50xp
Close Defence: 12
Ranged Defence: 13
Armour: d6
Hit Dice: 3d+6 (19hp)
Initiative: +0
Movement: 10m
Attacks: 1/+0
Damage: 1d4
Saves: 5, Toughness 7
Traits: Shell x2, Painless x2
TrionArms Inferno: Small Calibre Heavy Weapon: d8 damage, Medium Range, Ammo Save 14, Igniting, Explosive
Light Shield: 5hp
945gp on the open market.

 

Bubble_Drone_v2_FigureTrionRobotniks S-Series Beta 75xp
Close Defence: 13
Ranged Defence: 13
Armour: d6
Hit Dice: 4d+8 (28hp)
Initiative: +0
Movement: 10m
Attacks: 1/+0
Damage: 1d4
Saves: 5, Toughness 7
Traits: Shell x2, Painless x2
TrionArms Inferno: Small Calibre Heavy Weapon: d8 damage, Medium Range, Ammo Save 14, Igniting, Explosive
Medium Shield 10hp
1220gp on the open market.

TrionArms Inferno
Small Calibre Heavy Weapon: d8 damage, Medium Range, Ammo Save 14, Igniting 1d4, Explosive 1m 800gp

TrionRobotniks manufactures mid-tier security robots, often also used by ‘bananoid republics’ to supplement their military as well – robots rarely being subject to mutiny. The S-Series is the most popular and a common sight in the tumultuous Zone of Cthon, on all sides. TrionRobotniks uses proprietary systems and hardware, luring customers in with relatively low prices and then gouging them on repairs.

MotSP: Things and Stuff II

The ScarCrow series of robot sentries are fragile, but cost effective. For the cheaper-minded but security conscious mastermind, villain, frontier banker, drug dealer, or paranoiac. Plentiful and common, the ScarCrow is relatively easy to repair and simple to program as well as lightweight and able to fold down into a small package, luggable by one person.

Assault_Mech_Mk._I_FigureScarCrow Robot Sentry 25xp
Close Defence: 12
Ranged Defence: 12
Armour: 1
Hit Dice: 2d+4 (13hp)
Initiative: +0
Movement: 15m
Attacks: 1/+0
Damage: 1d4
Saves: 5, Toughness 7
Search: 3
Traits: Keen Sight x3 +150% distance, Low-Light, Painless x2, No Hands.
Twin, Slaved Efficiency Blasters 2D4 (take the highest), Range Long, Ammo Save 19 50gp +1 to hit
330gp to purchase

 

Assault_Mech_Mk._I_v2_FigureScarCrow Deluxe Robot Sentry 50xp
Close Defence: 12
Ranged Defence: 13
Armour: 1d4
Hit Dice: 3d+6 (19hp)
Initiative: +0
Movement: 15m
Attacks: 1/+0
Damage: 1d4
Saves: 5, Toughness 7
Traits: Keen Sight x3 +150% distance, Low Light, Painless x2, No Hands
Light Deflector Shield
385gp to purchase

Other New Stuff
No Hands: Can be taken in place of a stat penalty to give an extra trait. You have no hands, so can’t manipulate anything physically, at least not easily.

Amalgamated Zap Efficiency Blaster
Small Calibre laser carbine: D4, Range Long, Ammo Save 19 250gp +1 to hit

An energy efficient, long range blaster carbine suitable for sentry guns, guard robots and power-conscious settlers.

MotSP: Things and Stuff I

There’s a lot of mobile and tablet games out there with some great art. Fantasica is one, Fatal Frontier is another. Playing Fatal Frontier I thought its Borderlands-ish, Heavy Metal-ish style was well suited to MotSP, so I found a wiki for the game and grabbed some images off it to inspire some creativity.

Alpha_Rot_FigureKlordog 10xp
Close Defence: 12
Ranged Defence: 12
Armour: 1
Hit Dice: 1 (4hp)
Initiative: +0
Movement: 12m
Attacks: 1/+1
Damage: 1d6
Saves: 5
Traits: Fast, Killer Instinct, Natural Weapons, Scales

Alpha_Rot_v2_Figure

Klordog Alpha 25xp
Close Defence: 12
Ranged Defence: 12
Armour: 1
Hit Dice: 2 (9hp)
Initiative: +0
Movement: 12m
Attacks: 1/+2
Damage: 1d6
Saves: 5
Traits: Fast, Killer Instinct, Natural Weapons, Scales

Klordogs are clawed, blood-drinking creatures trained as guard dogs on many worlds. Sleek and muscular they look more dangerous than they are as their barrel-shaped bodies are vulnerable to being pierced, contaminating their blood and other organs with half-digested food-blood and bacteria.

Machinations of the Space Princess Tarot: Hardcopy!

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You can now buy the Machinations of the Space Princess tarot in hardcopy. You can get it HERE.

The cards are pretty damn good, come in a nice blue tuck box and with a little booklet telling you what things mean and so forth. You’re meant to use them to make up spacey card games, to inspire adventures and to provide a much needed poke to your inspiration glands when you need to come up with an NPC, a situation or some local colour on the spot.

Shipping is HIDEOUS for people outside the US, so I’d suggest clubbing together to get a few sets shipped wherever you are and then send them on. I would also encourage you to ask Gamecrafter to find a better international shipping solution.

Also, please leave reviews!

 

MotSP Tarot – RELEASED!

This is the PDF version of the MotSP tarot deck. A hardcopy version is hoped to be made available via The Game Crafter within the next couple of weeks.

The MotSP Tarot is intended as an in game prop, inspiration for a Games Master and if you really want to you could try using it as an actual tarot deck.

Want some ‘playing cards’ for your game?

Want the ancient seeress to do a reading for the characters?

Need to know something about a random NPC that the characters have taken a sudden interest in for no explicable reason?

Draw and lay some cards and there you go.

Buy it HERE.

Have some MOTSP stuff

Related to a module I’m working on in my spare time.

Steen Threel-Gawb 100xp

Down on his luck, desperate and behind on payments on his ship, Steen has hit a gold mine… well, a silver mine, with the remains of Banthic station and is paranoid about having it stolen out from under him. He is a short, squat creature in a golfball spacesuit covered in straps and hooks. He has a crew of cheap, barely-usable salvage robots that do the majority of the work for him – but are virtually scrap themselves.

Close Defence: 14
Ranged Defence: 14
Armour: Scrapper Spacesuit 1d4+1 + Natural Armour d4
Hit Dice: 3 (24hp)
Initiative: +0
Movement: 10m per round
Attacks: 1/+1 (+2 ranged)
Damage: 1d4+1 (Fist) 1d20+1 Space Cleaver, Blatter Pistol 1d4.
Saves: 6, Power 7, Will 8.
Traits: Shell, Intrusive, Strong Will
Skills: Security 1, Tinker 3.

Dt-12_heavy_blaster_pistolSerpyCo Blatter Pistol 125gp

The Blatter is a tiny hold-out pistol used for personal protection from vermin and clearing parasites from ship hulls. Its chief advantage is being able to shoot at a reasonable range during EVA and not being powerful enough to damage salvage. This makes it a favourite amongst scrappers, belters, miners and shipboard security.

Damage D4, Medium range, Ammo Save 20, Extra capacity, Long Range, Targetter+1

 

 

gerber_kick_axeTechWerkz Space Cleaver 25gp

The TechWerkz Space Cleaver is a tiny, folding cleaver made of superdense alloy. It is hugely weighty for its size and can smash and cut through virtually any material. It’s sold as a tool but, despite its small size is favoured as a weapon by boarding parties.

Damage D4, Armour Defeating -8, Vicious x5

 

member-lost-tribeTechWerkz Scrapper Suit 700gp

A robust spacesuit with good protection, jump jets and power assist favoured by technicians and scrappers.

1d4 Armour, Jump Jets, Power Enhancement +1, Reinforced +1, Life Support.

Reconditioned Salvage Robots 2xp

Steen picked these, spiderlike, robots up in a job lot from the auction houses of Grench – a scrap-ringed planet. He has no idea who made them or when they were made but they were cheap. Fragile and mostly held together by duct tape and wishful thinkings they’re essential to his business. Not that he won’t sacrifice them to protect himself.

Close Defence: 10
Ranged Defence: 10
Armour: 1
Hit Dice: 1 (1hp)
Initiative: +0
Movement: 10m per round
image_21_spider_robot_top_viewAttacks: 2/+0
Damage: 1d6 (assorted drills, saws, torches and other tools).
Saves: 5
Traits: Brother Machine, Extra Action, Armoured 1
Skills: Tinker 2.

The Daddy’s Girl – Ouatu Class Salvage Scout – 52,550 gp

Ouatu vessels haven’t been made in many years but they’re tough little ships, popular with pirates and wreckers. The Daddy’s Girl is much patched and held together with spit and chewing gum but is a typical example of a maintained – but unmodified – vessel of this type.

Scale: 4
Crew: 1
Hit Dice: 4 (16 hp)
Attack: 0/+3 D8 damage
Armour: 1d4
Rusty_Ship_2_by_VonmurderDefense: 8
Speed: Moderate
Weapons: None
Toughness: 7
Reflexes: 5
Power: 8
Customisations: Aquatic, Automatic Systems, Cargo (100,000 tons), Improved Sensors +1, Absorbtion Shield (10 points), warp drive, tractor beam, repulsor beam, Improved Power +1.
Weapon: Scrap Cannon.

 

Mass-DriverScrap Cannon 1550gp

A ship scale weapon the scrap cannon is more a tool than a weapon. A pulsed magnetic beam that can hurl scrap metal vast distances.

Scale: 4, Damage: D8, Range: Long, Ammo Save: 16, Inaccurate:-1, Long Range, Normal damage + Shocking, 

Machinations of the Space Princess: Tarot Preview

MOTSPTarot_empress

 

The Empress represent rule, legitimacy, tradition, motherhood and strength of character.

Her presence indicates tradition, prosperity, continuity and security while her inversion indicates poverty, conflict and directionless disorder. Inverted, though, her presence indicates novelty and a chance for things to change.

In games, drawing The Empress for inspiration might prompt you to bring in a leadership figure, an older woman or imperial (or similar) forces.