#Starfinder – Starfinder Month – Bubenbosch Revolver

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June is going to be Starfinder Month here on the Postmortem Studios blog. I’ve been thinking of doing a Machinations of the Space Princess conversion and some rules modifications for the game and that’ll be the core of what I do this month. I’ll take some suggestions too though, so if you have a picture of a cool spaceship, alien or some sci-fi gear you’d like to see statted up for MotSP or Starfinder (or both), comment with a link to the image below!

This month’s content is going to be free for everyone, sometimes – however – I paywall what I write other than a preview. If you want to support me you can do so for as little as $1 a month on Patreon or 1 token a month on Minds.com.

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The Bubenbosch (Meaning, roughly, Forest Villain) is a solid, heavy revolver with the barrel at the bottom of the cylinder to reduce barrel lift from recoil and to force that recoil more along the centre-line of the gun, aiding in its control. The Bubenbosch is designed to be simple to build, even via the use of hand tools or mechanical tool shops, without access to fully functional fabricators and with the use of local materials, most especially hardwoods which are used to encase the metal parts of the gun.

The Bubenbosch is cocked by twisting and pulling the ring pull, which – in the safe position, is also often used to attach a chain to prevent loss of the weapon in melee or zero gravity. To reload the handguard is pulled forward, causing the weapon to break open. As standard, the Bubenbosch packs only five, .49 calibre bullets but can be bought in other calibres with a larger capacity – but lower power.

The ability to hand-load specialist ammo, the weight and reliability make the Bubenbosch a favourite of bounty hunters, pirates, mercenaries and other neer-do-wells who love the weapon’s low maintenance and ruggedness.

Starfinder:

Semi-Automatic Revolver, Level: 6, Price: 5,500, Damage: 2d8 P, Range: 30 ft, Capacity: 5 Rounds, Usage: 1, Bulk: L, Special: Analog, Penetrating.

Machinations:

High Calibre Pistol, Damage 1d10, Range Medium, Ammo Save 10, Cost 500 gp, Ammo 25 gp per cylinder.

Armour Defeating x1, Reduced Capacity x4, Vicious x1

Art by Gregory Trusov

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