My RPG – Machinations of the Space Princess – was featured on Game School. Listen to me take Satine Phoenix through the game, and talk about the design philosophy and decisions behind it.
Disclosure: I dare to call Satine my friend, she’s on the podcast, has done some work with me (Machinations of the Space Princess) and I consider her an all-round awesome human being. Plus she’s hotter than jerked Azer. I don’t know Chad Parish from Adam though.
There’s a new podcast series out that is, essentially, a ‘review show’ but the format is something different and awesome.
The hosts (Satine Phoenix and Chad Parish) get a designer on, talk about their game, go over some of the design principles and ideas and then go over how to make a character and play a short bit of the game – a couple of scenes – to show how it works in play.
It’s a novel and fantastic way to get across both the essence of a game and the intentions of the designer and I heartily recommend listening in.
The Empress represent rule, legitimacy, tradition, motherhood and strength of character.
Her presence indicates tradition, prosperity, continuity and security while her inversion indicates poverty, conflict and directionless disorder. Inverted, though, her presence indicates novelty and a chance for things to change.
In games, drawing The Empress for inspiration might prompt you to bring in a leadership figure, an older woman or imperial (or similar) forces.