#RPG – I’d do what I Whilt, but you Won’t let me

I’ve been seeing some regressive attitudes toward making and selling rpgs recently! “Too many games dilute the industry,” “you shouldn’t sell a game below a certain level of production,” whatever. Butts to that. Pep talk.

You make a game, you get together with your friends, you sell your games to each other, you sell them online, you give them away, you play them, you don’t play them, it’s a fun time. It’s a perfectly good social leisure activity and I’d recommend it to anybody who thinks they might enjoy it.

There’s no boss of it. You don’t need a license, you don’t need to submit an application, you don’t need to join a league. You are the president of the united states of making and selling your games! You ran unopposed and won in a landslide.

You’ll find, though, even so, that sometimes someone will try to tell you what you should and shouldn’t create, and what you should and shouldn’t sell. They’re wrong. They don’t know what you should do! That’s just what they want you to do.

They’re asking you for a favor and they aren’t even gracious or self-aware enough to say please.

Vincent Baker recently posted this on social media. The part I’ve highlighted makes me livid. Not Vincent, to the best of my recollection, but a great many of the people commenting and re-sharing approvingly have been people that have made great effort to censor and remove games and content made by myself and others.

To see those words in their mouths is enraging and I’m going to quote them back at them at every opportunity.

I will create what I want. Get the fuck out of my way and stop being such hypocrites.

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