While you’re all temporarily paying attention to me please go and support the Kickstarter for Red Phone Box, a story cycle to which I’m a contributor and also includes Warren Ellis.
Chronicle City Expands
Chronicle City is expanding its operations with the hiring-on of James ‘Grim’ Desborough as the Creative Director of the company alongside its founder, Angus Abranson.
James will have particular focus on developing new intellectual properties for the company, overseeing product line development and moving forward with licensed properties as the company matures and develops.
“I am excited – and nervous – to be working for Chronicle City. I have known Angus a great many years and have worked for and with him in various guises in the past. I believe Chronicle City has the potential to become a driving force in modern role-playing and I relish the opportunity to work in other arenas such as card and board game development. I particularly hope to bring some innovation and attention to licensed properties and hope that I can bring some of my particular style and thought to everything that we do.” – James said.
James is an Origins Award winning writer and has worked for Wizards of the Coast, Steve Jackson Games, Cubicle 7 Entertainment and many others. He has been freelancing since the 1990s and has worked full-time with his own indie company, Postmortem Studios, since 2004.
“Chronicle City has a lot of plans this year, both with the expansion of our third party publishing programme as well as with licensing and in-house design of our own settings and game lines. Appointing James as Creative Director will give our own properties, and the licenses we’re working, on a dedicated overseer who can work day-to-day with our design teams and developers. James is the first fulltime appointment to the company and we have a few more team members to be announced in the coming weeks. 2013 is going to be a very interesting year for the company and I’m glad James has been able to join us for the journeys ahead.” – added Angus.
Chronicle City is a new British based games publisher set up by multi-award winning publisher Angus Abranson (ex-Cubicle 7; Leisure Games). Chronicle City are working with a number of companies and designers to publish their games, as well as designing their own role-playing, card and board games.
You can find out more information about Chronicle City, and their games, at:
If you want to contact James (Grim) directly with questions please contact via twitter – @grimachu – or via email to grim AT postmort DOT demon DOT co DOT uk
I’ve been itching to make this announcement for some time but legal and financial details take ages to sort out. This has also been part of the reason I’ve been less manically and publicly busy for some time – despite working away on Machinations of the Space Princess.
Postmortem Studios will continue, albeit much slower and much more self-indulgent in terms of pace and content. Machinations will be finished and I’ll be taking other outstanding projects with me to Chronicle City where they can get a much greater amount of exposure and a wider audience.
January next year would be Postmortem Studios’ 10th anniversary but running your own company, however small, is exhausting. Especially when it’s just you. I have become increasingly frustrated by the level of quality and the amount of output I’ve been capable of doing as a one-man show and yes, my depression has been a factor in this. Working with others – while being higher stakes – should be much better for my mental health and take a great deal of pressure off me.
Working with Chronicle City will give me an opportunity to reach a wider audience, to develop new, exciting and quality RPGs and other games to the hobby, to travel and to pay back a hobby and a number of fellow freelancers and co-workers who have been very good to me since I first cracked open a Fighting Fantasy book in the 1980s. Special thanks are also due to my wife and my anonymous patron, both of whom have been unflinching in their support of me.
I also hope to be able to devote a little more time to my fiction writing, perhaps tying in with some of our products.
I’ve always been an idea person and I hope that as Creative Director I’ll be able to bring that capability – interesting, deep and innovative ideas – to everything that we do.
Machinations of the Space Princess Supporters
Work for Chronicle City is going to take up an increasing amount of my time which ma delay completion on the project. I was going to be aiming for May at latest before but this shift in roles and responsibilities may delay that by up to another three months. I hope you’ll be understanding, happy for me and will consider that – on the plus side – it gives Satine more time to work on the art.
I’m sad for the Space Princess, but glad for you! Besides, it’s not like this will be the first late Kickstarter RPG.
I know it’s irresistable, but don’t try to reason with these “people”, they handed their critical faculties in at the door and recieved an irrefutable suit of off-the-peg ideas in exchange. Now they don’t need to think things through and can always be right!Unless they are the Only-do-it-to-annoy-because-they-know-it-teases flavour. I think I like them better.
Congrats on the good news, I hope it goes well.