Trollspace: Gear

Characters talents and level are worked out as per the normal T&T book but equipment and money work a little differently, given that we’re talking about science fiction here.

A character starts with 3d6x100 Quid (Short for Quid-Pro-Quo) which is a universal standard of electronic currency and is used to assign value to items even if you’re engaging in barter.

A Quid is divided into 100 Cents which are used for small transactions.
Small numbers of physical coins were issued by the old empire in both denominations and these are worth approximately double what the electronic version is worth.

Incompatibility between old electronic systems and the breakdown of galactic civilisation has lead to a plethora of different coinage systems both physical and electronic but the Quid/Cent is still a common term and point of reference.



All costs are for base-quality gear. Good quality gear costs x2, Bespoke x10 and Couture x100

Belt – 2q
Belt, weapon – 5q
Boots (work) – 15q
Boots (dress) – 10q
Boots, knee-high – 20q
Boots, thigh-high – 25q
Cap, workers – 5q
Cape – 20q
Cloak, heavy – 30q
Cloak, hooded – 40q
Cloak, light – 15q
Coat, short – 30q
Coat, long – 75q
Dress, short – 50q
Dress, long – 100q
Halter – 3q
Holster, shoulder – 5q
Jumpsuit/catsuit – 25q
Kilt – 25q
Kilt, utility – 30q
Rags – 1q
Shoes, practical – 5q
Shoes, dress – 10q
Shoes, fancy – 20q
Shirt, long sleeve – 10q
Shirt, short sleeve – 5q
Shirt, T, – 3q
Shorts – 10q
Skirt, short – 10q
Skirt, long – 20q
Trousers – 20q
Underwear, men’s – 5q
Underwear, women’s – 15q
Vest – 3q


Las-saw – 50q
First Aid Kit , 5 uses – 100q
Grapple Gun – 60q
B&E Kit – 150q
Hack Pad – 500q
Wrist Computer – 200q

Riding Animals

Krank, pack lizard – 400q
Grum, heavy hauler/meat animal – 550q
Gork, two-legged riding bird – 300q
Bork, larger two-legged riding bird – 1200q
Rork, two-legged riding raptor – 3000q
Skash, six-legged felinoid – 4000q

Tack and harness included.

Misc Gear

Backpack – 5q
Trunk – 200q
Lighter – 20q
Torch – 15q
Ammo belt, ten magazine – 25q
Climbing rope, fifty feet – 25q
Water bottle – 5q

Next time… weapons!

Trollspace: Kindred

A baseline human, these are the most widespread species throughout the galaxy in Trollspace. Humans come in all shapes and sizes, all shades, all hues, all philosophies, ideologies, religions and degrees of development. The civilised galaxy, such as it is, is shaped by human thought, deeds and communities. HumBASE are also known as ‘wild’ or ‘straight’ humans in a derogatory fashion, despite their numbers. HumBASE, HumMESO and HumECTO can all interbreed and are all considered ‘human’, legally and morally.

All Stats: X1

A genetically modified human, these are found on mining worlds, industrial worlds and high gravity worlds where their shortness of stature, muscular bulk and inherent toughness are considered beneficial. On such worlds they often outnumber base humans on such worlds. HumMESO are marked by their wiry body hair, dark and ruddy complexions and their tendency to develop thick callouses and ‘caulliflower’ ears.

Str, Con & Weight: x2
Luck & Height: x0.67
All other Stats: x1

Willowy and thin, these genetically modified humans have been altered to promote their psychic talent, empathy and social integration at the expense of their physical prowess. As such they are often found on board ships, orbital habitats, asteroid forts and other low gravity environments where their physical lacks are less pronounced. HumECTO tend towards the androgynous, though there’s a certain, willowy beauty to both genders. They are marked by unusually coloured hair and eyes and pronounced points to their ears.

Con & Weight: x0.67

Int & Luck: x1.5
Chr & Psi: x2
All other Stats: x1

Artifical intelligences, drones are small, compact, flying devices that hover on antigravity repulsors and manipulate their surroundings using complex forcefield manipulations. Drones of all types exist but a player-character drone is self-aware and capable of initiating its own action. Drone are generally no larger than a watermelon and made of metal and composite. Drones were originally designed to be companions, AI secretaries and dogsbodies for other sentient beings and many retain, or revile, a servile attitude.

Str & Con: x0.25
Dex: x3
Luck, Chr: x2
Height & Weight: x0.1
No Psi.
All other stats: x1.

The most widespread alien species besides humans, the Telit are spider-like aliens whose creepy appearance is offset by their tendency to be charming, fun-loving bon vivants. There’s nothing a Telit likes more than a good meal, a silk hammock and a spicule full of a mild narcotic.

Str & Height: x0.5
Con: x2
Dex & Luck: x1.5
All other stats: x1

Artificial intelligences built along humanoid lines by the guilds, militaries, companies and governments of the Trollspace galaxy, Avatars are mobile AIs that interface with – or often are – ships, vehicles, station controllers and other InfoSpace entities. Avatars may not be specialists or paragons.

Str & Int: x2
Con & Weight: x10
Dex: x0.75
No Psi.
All other stats: x1

The Morfran are highly genetically engineered soldiers, changed so much that they are no longer considered human and cannot interbreed in the manner that other genetically modified humans can. Morfran can only breed with other Morfran though most are grown in vats. Morfran were created to be soldiers and warriors, cheaper to produce in numbers than Avatars and in this role they have surpassed all expectations. Morfran’s are marked by their coloured skin which makes them stand out easily in a crowd, a means of identification beyond their otherwise strange appearance following the same philosophy behind dying methlyated spirits purple.

Str & Con: x2
Luck: x0.75
Height: x1.5
Weight: x2
All other stats: x1


Cover from Deathstalker Rebellion

Some vague ideas have been forming about doing a Sci-Fantasy sourcebook for Tunnels & Trolls. I’ve been trying to organise my thoughts (since Specialists had such a nice reaction from people) and here’s some of my initial thoughts on the direction it might take and some notes on themes and ideas that might enable you to make a start of your own based on what I’ve put here.

Tunnel’s and Trolls remains fresh and interesting and beloved in part, in my opinion, because it just doesn’t take itself seriously. T&T remains whimsical, fun and simple. The best indication of the whole game line for me has always been in the name of the spell ‘Take that you fiend’ which just sums to all up for me.

In making any TrollSpace game setting and rules supplementation to the standard T&T game you’d have to work pretty hard to keep that whimsical nature to the game and not let it get too serious. Any rules changes would have to perpetuate and extend the feel of T&T without overriding or destroying it.

Sci-Fantasy would seem to be the sweet spot for any SF version of T&T. It’s much more open to the whimsical silliness and allows you to make it into more of a melting pot of ideas and fun silliness. You want a gang of Space Amazons mounted on giant mutant parrots? You’re good to go. There’s much more room for variety and much less expectation on behalf of the players that anything has to make any consistent sense.

7th Edition (30th Anniversary) Basis
Well, it’s my favourite edition and it’s the one I’ve written bits and bobs for before so… why the hell not eh?

Wiz = Psi
Purely a thematic thing really. ‘Psi’ sounds much more ‘sciency’ than ‘Wiz’. The powers would be changed from the current spells, but would probably cover much the same ground. It’s really just an aesthetic thing.

Character Types
The SciFan equivalent of the Citizen class and pretty much the same.

The SciFan equivalent of the Rogue class. Rather than having access to psi abilities, they’d get an additional talent – on top of Roguery – at character generation. Access to ‘wild’ psi abilities would come by spending talents, for those who wanted it.

The SciFan equivalent of the Warrior class. Identical really.

The SciFan equivalent of the Wizard. A Psi-specialist. Otherwise the same.

Specialist Brute (Str)
The equivalent of the Brute type in my Specialists book.

Specialist Protector (Con)
The equivalent of the Defender type in my Specialists book.

Specialist Gunner (Dex)
A stealthy sniper/survivalist, the equivalent of the Ranger type.

Specialist Daredevil (Spd)
The equivalent of the Swashbuckler type in my Specialists book.

Specialist Zen-Tech (Int)
The equivalent of the Tinker type in my Specialists book. Rather than particular devices a Zen-Tech would be able to enhance weapons, starships and equipment in various ways.

Specialist Mystic (Psi)
The equivalent of a specialist wizard, a natural psi who doesn’t need training but only has access to a particular arena of psi talent.

Specialist Chancer (Lck)
The equivalent of the Trickster in my Specialists book.

Specialist Commander (Cha)
The equivalent of the Leader type. Otherwise unchanged.

Specialist Exemplar (All 12+)
The equivalent of the Paragon role. Again unchanged.

Next time: Some ideas on Kin equivalents for TrollSpace.

Tunnels & Trolls: Specialists

A number of specialist classes for the statistics that don’t already have specialist classes in Tunnels and Trolls.

  • The Brute: A powerhouse of strength!
  • The Defender: Unstoppable protector!
  • The Trickster: Beloved of Lady Luck!
  • The Swashbuckler: Master of stunts!
  • The Tinker: Ingenuous inventor!
Buy it HERE