#TTRPG – Mork Borg – Tarnished Knight

TARNISHED KNIGHT
You were once a knight, a figure of chivalry and honour, a minor lordling. Then something happened to rob you of your glory and standing. Perhaps you were injured, maybe you broke an oath, perhaps you offended a King. Whatever the case, you have lost your lands, your income and your honour, and they may be irrecoverable.

Begins with 1d6s, a sword, a horse, heavy armour, a shield and no Omens.
HP: Toughness +d8

Abilities
Battle Hardened: Roll 3d6+1 for Strength.
Bitter Experience: Roll 3d6+1 for Toughness.
Disgraced: Roll 3d6-2 for Presence.
Devout: You are honour bound, however far you fall, not to use scrolls. If you begin with one, re-roll.
You also start with a source of dishonour:

Roll 1d4
1. Injury: Roll d6 – 1. Lost Arm, 2. Lost Leg, 3. Disfigured, 4. Slit throat, 5. Crippled, 6. Battle Fatigue.
2. Disgrace: Roll d6 – 1. Blasphemy, 2. Cruelty, 3. Treachery, 4. Cowardice, 5. Lying, 6. Meanness.
3. Insult: A higher level aristocrat took offence to something you said or did. You do not know what it was.
4. Broken Oath: Roll d6 1. Fealty, 2. Oath of Chastity, 3. Oath of Silence, 4. Poverty, 5. Enclosure, 6. Unique vow.

  • A lost arm makes you incapable of using larger, two-handed weapons and/or carrying a shield. Appropriate Agility Tests are made at DR14.
  • A lost leg is replaced with a peg, you can only move half as fast, and appropriate Agility Tests are made at DR 14.
  • Being disfigured increases the DR of Presence rolls to 14.
  • Having a slit throat prevents you from being able to communicate, save in a croaking whisper.
  • Being crippled means you cannot walk. You lose your horse but have a crude, wheeled chair. You can only move by being pushed (full speed), carried (half speed) or wheeling your own chair (half speed). Stairs are very slow to negotiate at DR 18. There is no brake other than to hold on to the wheels.
  • Battle Fatigue: Each time battle breaks out, roll a d6. On a roll of 1, you drop into a foetal, trembling ball of fret and worry and cannot act until you are attacked and struck.

Disgrace: Increase the DR of social rolls by +2

Broken Oath: Simply the source of your dishonour as a misdeed. Increase the DR of social rolls by +2

Livery: Roll 1d8
1. Atramentous
2. Russet
3. Titian
4. Jaundice
5. Verdigris
6. Saxe
7. Violaceous
8. Nacreous