The idea is to run short sessions 1-4 games, once a week, of every game that I own. This will showcase the sheer variety of games and systems out there and create a repository of practical game knowledge and hard play-testing. So if you’re up for a smorgasbord of gaming goodness, answer the questions.
Tag Archives: streaming
#RPG – I'll be Running Streamed Games on the Regular – and Helping with yours
It’s important, at this time, that we all look after each other. The gaming community that I remember has always come together in a crisis, been incredibly generous, and has looked after each other. Not to mention the incredible amount of charity work that has gone on.
This is a shitty situation for everyone, but fortunately we live in…

…which means we can play games online!
I’ve been trying to get some online games together, but it’s pretty hit and miss getting players. To that end I’ve tried to gather anyone who might be interested in one place.
Through that group I should be better able to flag up when I am running a game (every 2-3 days is the aim). I’m also hoping to gather some resources to help other people run games, and I want to be available to help you out if you’re planning a game or looking to make the jump online.
I have an extensive RPG library, so if you need help running up pregenerated characters, or creating new monsters – for just about any system – I should be able to lend a hand. Just hit me up.
I’m also willing – within reason – to shift the times of sessions around to suit who is available, and if you can get four or so people together in a group, but are left wanting for a Games Master, message me and we’ll see what we can do.
Stay safe everyone, and happy gaming. If I can help you out in any way, give me a shout.
Love,
Grim
x

#RPG – Postmortem Studios Pricing Moving Forward – Demo Opportunities & More
Pricing
Recently I made a video about ‘making a living wage’ as an RPG designer.
It’s a rough thing to try and accomplish, but it is doable. It just gets harder every year and is better off being your ‘side-gig’.
In the process of making that video, however, I came to the realisation that if payments and prices within RPG publishing had kept pace with inflation, we’d be paying about half-again as much for our RPG books, and artists and writers would be being paid about half-again as much for their work.
We’ve been publishing full time since around 2005, and in all that time we’ve only increased our prices once, by a fairly modest amount (about 50c to $1 per item). I’ve always been loath to price things too highly, and the psychological $10 barrier has had a downward pressure on pricing as well. I’ve striven to keep below that level as much as possible, but I just don’t think it’s doable any longer.
I need to make more money.
Artists and writers I work with under the Postmortem umbrella need to make more money.
I want to pay people more, and I want to be able to afford to ‘up my game’ and offer people more freelance work.
Here’s how it works. Generally speaking I price a project at 10c for every 10 pages of (A4) text in the final work, hitting the brakes at $10 ($9.99) unless a book goes well over 100 pages.
From now on, the upper limit will be $15 ($14.99), and a work will have to be considerably longer to trip higher pricing.
Old products, already released, won’t be affected. Stock art pricing I’m leaving up to the contributing artists.
***

Demo Opportunities
Haven’t had much luck with this in the past, but let’s give it another go shall we?
I can’t really make it to conventions in the UK and certainly not abroad. My anxiety has severely fucked me up, amongst other reasons. I also can’t reliably be in the right headspace to stream games.
If you’re a regular convention goer who is willing to demo Postmortem Studios games at conventions, please get in touch. We can figure out some free materials and promotional bumpf.
Similarly, if you stream RPGs and would be willing to run Postmortem Studios games on stream, get in touch. People taking this on will also have access to support from me in running these games, and cross-promotion of anything else they do.