Skills in MotSP are partly skills in a traditional sense and partly the game’s equivalent of ‘feats’, ‘stunts’ or class abilities without actually locking them into a single class. It’s a good way of allowing variable character customisation to different degrees with all sorts of possibilities.
I’m currently fiddling with the scholar skill set, which includes things like insights into alien psychology, archaeology and technology and tech-customisation/opimisation. You can also spend points in this section to get a robotic or animal companion. I’ve been trying to think of some more examples of study/savant based powers and skills but they’re not coming easy. If you’ve got any ideas for any particular skills, powers or abilities you’d like characters to have, get your suggestions in now!