Traps & Triggers (not to be confused with Tunnels & Trolls) is an RPG based on the system of 5th Edition D&D, but better, because it incorporates Social Justice™ into every single aspect of the game. In order to play you will need a copy of D&D 5th Edition and, more problematically, some friends.
You are a hero of the enlightened and beautiful Bay Queendom. An enlightened and egalitarian land, surrounded by chaotic and evil lands full of monsters, The Chan Fiefdoms. These enemies threaten the glorious Bay Queendom every day.
Step 1: Don’t Choose a race – Race is a social construct and makes no difference to your character. Shortness, pointed ears, beards or immortality are nothing to do with genetics whatsoever.
Step 2: Choose a Class – Classes will be described later.
Step 3: Level – You all start at level 1, though level is explicitly not a measure of a character’s worth. Everyone levels up at the end of a game, no matter how badly they did.
Step 4: Ability Scores – Pick any numbers you like for your abilities, between 3 and 20. You are encouraged, but not forced, to take at least one Ability at a really low score so you can empathise with the differently abled.
Step 5: Describe your Character – Your character can look like anything you want, you can choose any height, weight or anything else you like. You can choose any hair colour at all, blue, aquamarine, navy, anything.
Step 6: Equipment – Start with any and all basic equipment and weapons you want. You also start with a trust fund that gives you 1,000gp at the start of each session.
Step 7: Positive Discrimination – Minority gamers are too rare and must be encouraged to play RPGs, even forced. In order to encourage them to play any player who can identify themselves as a minority receives a +1 (or equivalent) magic item of their choice and an extra 1,000gp each session from their trust fund.
Update 5: Steve Jackson Games have refused to sell the product on e23, on the grounds they believe it would negatively impact their digital sales. SJ Games tends to have a fairly right wing and mercenary bent, to the point of not sharing the Munchkin millions with the people who started off the whole thing, in this case it seems like the mercenary bent won out – but at least they were honest and straightforward about it and it’s a purely commercial decision. OneBookShelf (RPGNOW/Drivethru) inform me that there’ll be a consulting period and some actual, generally applicable rules will be come up with to decide what can and should be banned, when and how. So please do continue to contact them and express your PoV as a consumer that free expression is important and that you’re capable of making your own decisions about what you do and do not buy. More importantly, if you’re a creator who sells through any of their sites you should have concerns about any such rules – as they may turn on you in the future – and should make your opinion known. Contact form via this link. For my part it’s simple. If it’s not illegal, it should be allowed – properly streamed and tagged. If you wish to express your displease at SJ Games refusing to host the download, you can do that HERE.
Update 4: The hardcopy of the game is currently up for sale HERE. Hopefully there won’t be any issues with that but it remains to be seen. Be cautioned however that the cards and box have only been virtually proofed at this point, so I can’t 100% guarantee the final print quality – but I’ve had no problems in the past. Shipping outside the US is a sonofabitch via Gamecrafter, so if non-Yanks want copies I suggest clubbing together and sharing the cost. If you want to show support to me please do so politely via this link. You can also support me by buying my products and books (links in the side bar) though I also have free products and downloading these would also be a show of support – plus I’d like to get those out there. Another way to show support would be to support my art scholarship fundraiser. I still have no real idea what the issue with the Gamergate card game is for Onebookshelf (RPGNOW, DriveThruRPG) other than that they were being threatened by some other publishers if they didn’t withdraw it. Otherwise the concern seems centred around assumptions about the game and disinfo about Gamergate itself. I am pursuing other avenues of sale, but for those who do not know, Onebookshelf is kinda like the ‘Amazon’ of ebook RPG sales with a market dominance that is concerning – at least when it’s potentially abused like this.
UPDATE 3: For the time being you can by the PDF of the game HERE.
UPDATE 2: As well as complaint bombing, part of the problem seems to be other companies threatening the site with the pulling of their own products! Interestingly, at least one of them is one of those I called out in the pulled Escapist interview.
UPDATE 1: The game has been pulled from the current sales site without explanation, apparently due to ‘complaint bombing’ at this link. These people man, these people. I’ll explore other avenues and try to find out what’s going on, and keep you posted.
Gamergate the Card Game commemorates THE defining culture war of this generation – by taking the piss out of all sides.
Now all we have to contend with are upper middle class people with blue hair, buckling under crippling white guilt… fighting trolls.
A two player adversarial game, you’ll compete with the Social Justice Warriors trying to get away with egregious breaches of ethics before Gamergate can create enough of a fuss and social pressure to expose them, all the while flaming each other on Twitter, screaming for attention and being trolled hard.
Download the Print & Play version HERE.
A hardcopy version should follow at The Gamecrafter next week or the week after.
Review copies available on request, just be sure you disclose it!