Delving into Marvel Heroic: 2013

The difficulty in getting people together regularly and reliably for the Victoriana: War of the Worlds game means that I’ve decided, at least for the moment, to kick it to the curb and to start a Marvel Heroic game. This won’t be the Marvel Universe of course, that’s so crowded it’s hard to create legends or a world of your own. It’s so choked up with heroes and villains that the whole world-creation part that’s a lot of the fun for me isn’t possible.

Characters are going to be amongst the first generation of superheroes known to the world, erupting into power on or around Jan 1st 2013 (I don’t believe in the whole Mayan cycle thing, but it does make a convenient plot-hook).

I’ll be running it on Sunday nights from around 8pm. The great thing about the superhero genre for this is that anyone can just ‘drop in’ and it makes sense for superhero team ups. The MH system is good because it allows balance between the likes of, say, Batman and Superman so that nobody feels useless and the Doom Pool somewhat automatically balances the difficulty for the size of the group and how many dice they throw at you.

My superhero inspiration doesn’t tend, so much, to come from ‘straight’ Marvel and DC. I take my cues from elsewhere. Planetary, The Authority, Zenith, The Boys, Underground and Aberrant. This is going to make for one interesting – and potentially fucked up – game world.

I kind of can’t wait to get started but the only thing that’s not ‘working’ for me as far as MH goes is the very, very linear ‘set fight’ nature of the existing scenarios. At the moment it seems to lack an example of a more complex and interesting, tangled adventure format, which is the kind of thing I much – much – prefer to run.

We’ll see how it goes. I’ll post some of the villains and resources etc I come up with as we go along.