#MayRPGQ2018 What game do you want to take apart and make something new?

e0b3fd59498cd86481e60275b60dfb1eThere’s so many…

I’d really like to tear apart and remake Dust Adventures. I don’t think it did a good job at all of transitioning between the wargame/board game and an RPG and I feel it failed to capture the spirit of the game and its aesthetic. My version would have been virtually directly compatible and would have played out far more pulpy, almost a more gritty version of Feng Shui in a lot of ways, with Nazis dying left and right in droves, taking on units rather than individuals. I even wrote a version of what I would do before the official game was announced. Given all of Dust’s issues and the likely length of any license, getting a crack at that seems unlikely though…

To continue reading this, and other articles, as well as to get access to me and to discounts on books and apparel, please subscribe for as little as $1 a month on Patreon or 1 token a month at Minds.com.

#MayRPGQ2018 Why do you play and make games in the genres and styles that you do?

tumblr_mq8vruIAdi1r18mzfo1_1280Because that’s what I enjoy.

Oh, you want more?

Well, besides the fact that I tend to enjoy complex and well-defined worlds, conspiracies, plots, horror and emotional attachment, there’s the fact that these are hard to engender in a game. ‘Delve into the Dungeon of Prolapse the Underwhelming to fetch The Headpiece of Fring’ is pretty simple, ‘Take the Buttplug of Doom to Mount Snoozemoor’ is longer, but pretty simple. Overthrowing a government, rooting out a secret society, making your neighbourhood a better place or falling in love against the odds and raising a family, running a mercenary company during a conflict between many parties – these are more difficult.

To read the rest of this article, and others, as well as to get privileged access to me and discounts on games and apparel, sub for at least $1 a month on Patreon or 1 token a month on Minds.com.

#MayRPGQ2018 Who do you want to play with more than anything and why?

dusk_tactics_axis_troups_by_faroldjo-d4dacam

Just one person, and you do mean a game, right, not sexy shenanigans?

A lot of people would have said Gary Gygax, up until his death, and to an extent I can agree with that. To see the ur-Dungeon Master’s take on how the games he spawned should be played. Then again, from everything I’ve read and seen, his way of running games is counter to what I consider enjoyable…

To continue reading this, and other articles, please consider subscribing to me on Patreon for as little as $1 a month, or on Minds.com for 1 token a month. You’ll also get access to me for questions and support, and discounts on games and apparel.

#MayRPGQ2018 Where do you play that most encourages your creative side?

antoine-collignon-bigger

The beauty of roleplaying games is that where you play doesn’t have to matter that much. The creativity takes place in your mind, in your mutual imagination and so your surroundings don’t much matter. There have been times and places that have been more conducive to effective roleplaying, certainly, and have fed my creative side – especially when it came to LARP.

To continue reading this article, and others, as well as to get access to me for questions, suggestions and support – sub for $1 a month on Patreon or 1 token a month on Minds.com. You’ll also get discounts on RPGs and apparel.

#RPG #MayRPGQ2018 In what environment do you most enjoy playing and why?

role-playing-game-780x520

I most enjoy playing games in a comfortable environment, amongst my friends. With a group of people you know and can trust you have a freedom to explore and I natural ease around gaming that is conducive to a much more productive and hassle-free session. A nice warm house with a good music system, adjustable lights and easy access to take away food is, now, pretty much a must.

I used to relish playing with new people and strangers, up to a point, anxiety permitting. The atmosphere around conventions and game stores has changed over recent years though in a way that discourages this kind of pick-up-and-play as a way to find new people and make new friends. The mood has become hostile and fraught with danger. Especially for someone like me who has fun with transgression and horror.

A stranger today isn’t so much a potential friend or player, as a potential minefield. Things like ‘X-cards’ can throw a spanner into the best-laid plans and you never know what someone is going to take offence or umbrage at. I am resentful that this has happened in a hobby I have always considered welcoming and open to anyone and everything, but that’s the state of the hobby and society as a whole now.

Where dyed hair and piercings used to mean ‘Cool! One of us!’ now it’s like stripes on a wasp or a poison arrow frog. Warning, stay away!

The more comfort and control you have in your environment and players, the better things seem to go. You have an unspoken social construct, know each other well – and each other’s limits – and I’m especially finding the ability to control and use sound and light to be a boon – as well as easy access to players to a smoking area to minimise disruption!

Access to spirits doesn’t hurt either!

#MayRPGQ2018 Where do you get inspiration for characters, settings or design?

david-edwards-schematics001

I get my inspiration wherever I can. Ideas tend to sit and percolate for as long as years before coming out in game designs or settings. TThere area few themes that are fairly common to my work, but what really gets my attention is a novelty – something new – or a problem that I find systems don’t really cope well with. My current obsessions are influencing the environment and effective teamwork.

Continue reading this article – and others – by supporting me for as little as $1 a month on Patreon or 1 token a month on Minds. You’ll also get discounts on books and apparel.

#MayRPGQ2018 – What mechanics make you feel excited and ready to play?

kerem-beyit-western-series-cassidy-2-by-kerembeyit.pngI’m a firm believer in the idea that systems do matter when it comes to games. This is less true in computer games, where the machine hides the mechanisms from the players for the most part, and can handle special rules, exceptions and complex calculations without slowing down. In roleplaying games, however, system very much does matter and the best games have system and setting that works in tandem.

Call of Cthulhu’s sanity system, as well as its relatively gritty and deadly core system, work in tandem very well to produce an outcome where players are extremely careful and even may keep themselves deliberately ignorant to avoid madness. It doesn’t always work and a tommy-gun still solves a lot of problems that it, perhaps, shouldn’t, but when it does work – it’s perfect.

To read the rest of this article and others, and to get discounts – support me on Patreon or Minds.com.