Sooner or later a new version of SWING more compatible with the new version of FATE will be Kickstarted. In the meantime…
Kingsman for Agents of SWING
This is based on the film, rather than the related comic, as honestly this is one instance in which the film really is better.
Kingsman’s concept operates very much like that of SWING in the game, a third-party, private espionage organisation trying to stop great powers from kicking off a new world war and also operating against massive threats, outside the laws and treaties that – theoretically – bind other espionage agencies.
Their sheer access to money (old and new), contacts and the ‘Old Boy Network’ of the British establishment and banking system gives them truly global reach which, when combined with their massively high standards and cut-throat training regimen makes them a small, but formidable force.
Failed candidates for ‘Knight’ positions seem to fill other roles within Kingsman’s organisation such as guards and support staff on a global basis (satellite offices are mentioned). So there is scope for playing characters who are not ‘Knights’. Merlin appears to be the head of the tech/support staff and training program but there’s certainly scope for others and given the success of Roxy (albeit in a minority) there’s no reason to think there aren’t plenty of women at work in the organisation – no matter what their codename.
Possible Arthurian Codenames
- Arthur (Head of Kingsman)
- Guinevere (Support – Medical?)
- Merlin (Head of Support – Technical)
- Morgana (Support – Personnel?)
- Taliesin (Support – broker/deal maker?)
- Agolvale (Knight)
- Agravain (Knight)
- Bagdemagus (Knight)
- Bedivere (Knight)
- Bercilak (Knight)
- Bors (Knight)
- Bruenor (Knight)
- Cador (Knight)
- Calogrenant (Knight)
- Caradoc (Knight)
- Claudin (Knight)
- Dagonet (Knight)
- Daniel (Knight)
- Dinadan (Knight)
- Ector (Knight)
- Elyan (Knight)
- Erec (Knight)
- Esclabor (Knight)
- Feirefiz (Knight)
- Gaheris (Knight)
- Galahad (Knight)
- Galehault (Knight)
- Galeschin (Knight)
- Gareth (Knight)
- Gawain (Knight)
- Geraint (Knight)
- Gingalain (Knight)
- Griflet (Knight)
- Hector (Knight)
- Hoel (Knight)
- Kay (Knight)
- Lamorak (Knight)
- Lancelot (Knight)
- Lanval (Knight)
- Leodegrance (Knight)
- Lincoln (Knight)
- Lionel (Knight)
- Lucan (Knight)
- Maleagant (Knight)
- Mordred (Knight)
- Morholt (Knight)
- Morien (Knight)
- Owain (Knight)
- Palamedes (Knight)
- Pelleas (Knight)
- Pellinore (Knight)
- Percival (Knight)
- Safir (Knight)
- Sagramore (Knight)
- Segwarides (Knight)
- Tor (Knight)
- Tristan (Knight)
- Urien (Knight)
Characters
Unlike SWING characters, Kingsmen are cut from similar cloth and have a similar degree of competence.
Kingsman characters must spend at least the following points in the following Skills.
Athletics 1
Drive 1
Fists 2
Guns 2
Endurance 1
Resolve 1
Resources 1
Weaponry 1
Leaving 10 points for further customisation.
Gadgets
Similarly, gadgets are also standard issue in a way they are not for SWING.
Umbrella: The reinforced and gadget-packed umbrella makes for a good close-combat weapon. Its hook gives it the aspect ‘Entangling’ and as a close combat weapon it does +1 damage. The umbrella itself projects onto itself what is behind it, so you can take cover behind it. When taking cover the umbrella provides +2 Armour to the agent behind it, but they cannot move as they must brace the umbrella for it to be effective. The shaft of the umbrella also houses a number of bullets which can be fired with lethal force (+2) or non-lethal force (+1, and confer a ‘dazed’ aspect if they hit).
Sovereign Ring: The sovereign ring holds a powerful electric charge, good for one solid punch doing +2 damage and conveyed the ‘shocked’ aspect.
Kingsman Pistol: The Kingsman pistol is a custom-modified firearm with an underslung single-shot, shotgun barrel – reloaded by break action. The pistol does +2 damage, while the shotgun, with a standard shot, does +2 damage and has the aspect ‘spread shot’. It imposes a -1 penalty to hit, however, due to its short barrel. Specialist shotgun rounds are available, but not detailed in the film. Presumably these would include:
1. Standard Shot.
2. Solid shot (+3 damage, no spread aspect).
3. Incendiary (+1 damage, confers aspect ‘on fire’ and 1 stress damage per turn.
4. High Explosive (+4 damage with an area explosion).
5. Armour Piercing (+2 damage, ignore up to 2 points of armour).
6. Rock Salt (+0 damage, confers ‘in pain’ aspect).
Bulletproof Suit: The bulletproof, double-breasted suit confers two points of armour, but only against bullets and impact weapons.
Blade Shoes: With these a kick attack can be made doing +1 damage. On the following turn the target suffers a damaging poison attack with a potency of +8. The oil on the blade is only good for a single attack and the damage is not ongoing.
AR Spectacles: The AR spectacles can take pictures, provide an augmented overlay (+1 to Alertness rolls) and provide a live feed back to HQ. As standard, everything is recorded.
Watch: The Kingsman watch, as well as being a £5,000 top of the range watch can fire a number of amnesia darts (potency +8, forget the last hour) or a single shock/bola dart which does +0 damage, has the aspect ‘entangling’ and confers the aspect ‘shocked’ if it hits and does damage.
Poison Pen: The ink from the pen can be used as a powerful, ongoing poison. Normally harmless, it can be activated by the pen (if within a few metres range) after which it is a Potency +4 poison with ongoing effect.
Lighter: The Kingsman lighter (gold, naturally) can be used as a single-shot flamethrower (+2, confers the ‘on fire’ aspect and 1 damage every turn, or as a grenade. Doing +5 damage with an area explosion.