A comic book that seeks to answer the eternal question, ‘What is a role-playing game?’ This format should make it less intimidating and more approachable whether you’re a long-time gamer trying toexplain your hobby, or someone wondering if they should get into it.
June is going to be Starfinder Month here on the Postmortem Studios blog. I’ve been thinking of doing a Machinations of the Space Princess conversion and some rules modifications for the game and that’ll be the core of what I do this month. I’ll take some suggestions too though, so if you have a picture of a cool spaceship, alien or some sci-fi gear you’d like to see statted up for MotSP or Starfinder (or both), comment with a link to the image below!
This month’s content is going to be free for everyone, sometimes – however – I paywall what I write other than a preview. If you want to support me you can do so for as little as $1 a month on Patreon or 1 token a month on Minds.com.
So what we’re going to do, to start with, is we’re going to go through the Starfinder book, chapter by chapter, doing some modified rules and some sexy, sleazy, swords and sci-fi twists.
You can expect balance to be thrown halfway out the window, racial options to be thrown wide open, some potential new classes and feats for your characters to take. You can also expect the armour and weapons ‘levels’ to be fixed in a way that – at least to me – seems less retarded, some new starship options and combat rules and psionics and tech magic.
You’ll also see some new religions and whatever the heck else turns up in my fevered little brain while I’m working away.
You can also consider this a dry run for a potential Starfinder version-book of Machinations of the Space Princess.
The music and merriment of the tavern stills, suddenly, as the door opens with a loud creak of its well-worn hinges. A man enters, clad in black, his face hooded and hidden. A raven perches on his shoulder, red-eyed, considering everything and everyone around it with studied contempt. A second swoops past the man to roost amongst the rafters and settles, tucking itself into its fluffed up feathers and seeming to take a nap.
The man pushes back his hood to reveal tangled hair, a beard striped like the hide of a badger – glinting with beads – and a warrior’s eyes that have seen many battles. No scars on the flesh, however. That is strange, until – you reflect – that a warrior who wins his fights is one who will be without injuries.
The patrons move aside, the minstrel accidentally knocking his lute as he does so, making a clang almost more musical than his playing. The man arrives at your table and draws his axe from his back. It hums, deep and resonant, lightning playing across it’s curved, ‘T’ shaped head and a petrichor scent seeming to waft from the slate-grey metal.
Next, to the axe, he tosses down a bag of coin. It looks and sounds heavy, a gleam of gold peeking out as the drawstring loosens.
The question hovers, unsaid, over the scarred wood of the table. Will you take up his quest?
Hi, for anyone new coming here because of this hashtag (I know I’m behind a bit) I’m James ‘Grim’ Desborough. Most people just call me Grim. The surname sounds like ‘Dez’, and the ‘burrough’ is like the ‘burrough’ of a city. Buh-Ruh. To it’s Dez-buh-ruh. I don’t know why people have an issue pronouncing it correctly, but they do!
I am an RPG, board game and card game designer with credits for work with Steve Jackson Games, Wizards of the Coast, Cubicle Seven Entertainment, Mongoose Publishing and more. These days I primarily work for myself, but I’m usually available for hire.
I also write stories (you can find more about those over on Tales of Grim) and I have a Youtube channel that is a grab-bag of things including gaming. I have a series there providing gaming advice, so go check that out.
As I answer these posts there’ll be teasers, with the full text available on my Patreon. You need only sign up for a dollar a month, or you can support me with one token a month on Minds.com. In both cases you’ll have access to bonus material as well as discounts on t-shirts, games and anything else I produce.
This Livejournal powered website will be replacing the old Postmortem Studios website from now on and will provide more interactivity with customers, contributors and fellow designers as well as allowing a more constant update on the company situation and projects. I’m looking forward to it and I hope people will make as much use of it as possible!
Due to current health issues and freelancing commitments Postmortem Studios will be having a little bit of a slow down – probably until next year – but there will still be opportunities available for artists and writers if they would care to get in touch with me.
I can be contacted HERE.
My personal Livejournal is
You can also contact me if you have any questions at all about Postmortem Studios, my freelancing work, gaming in general or anything gaming related, either in comments here or via e-mail.