Agents of SWING: Gosh, Spies! RELEASED!

Gosh, Spies! is 120 pages of information for your Agents of SWING games, expanding the scope of the game into the realms of Saturday Morning Adventure cartoons with a particular emphasis on girl’s adventures.

The book has information and ideas on running SWINGgames for children and particularly for girls. While the book itself is not necessarily for kids and younger teens, it should help you create and run games for them.

More generally Gosh, Spies! contains rules for creating child characters, some new child/teen oriented stunts, background for two boarding schools, information on the teen subcultures of the 60s and 70s and an introductory, Saturday Morning style adventure called ‘Field Trip’

Buy it HERE

Hardcopy HERE

It should be available through your other usual PDF outlets soon.

Imminent Release: Gosh, Spies!

Gosh, Spies! will be out tomorrow, so I thought it might be an idea to tell you what it’s about, what’s in it and why I think it’s a good buy.

Gosh, Spies! is 120 pages of information for your Agents of SWING games, expanding the scope of the game into the realms of Saturday Morning Adventure cartoons with a particular emphasis on girl’s adventures.

The book has information and ideas on running SWING games for children and particularly for girls. While the book itself is not necessarily for kids and younger teens, it should help you create and run games for them.

More generally Gosh, Spies! contains rules for creating child characters, some new child/teen oriented stunts, background for two boarding schools, information on the teen subcultures of the 60s and 70s and an introductory, Saturday Morning style adventure called ‘Field Trip’

Here’s an incomplete inspiration list:

Gosh, Spies! Preview – Alex the Tomboy

Alex (Member of the Prying Pentad)

Alex is thirteen years old and very much a tomboy, so much so that she often gets mistaken for a boy and that’s something that makes her enormously happy. Fierce, fiery, almost perpetually scowling Alex is – nonetheless – a loyal friend and very protective of those she cares about, especially her dog, Jimmy. Alex is very athletic and physical and cares not a jot for academics despite the scientific bent of her father.

Concept: Fierce tomboy.

“No, I’m a BOY.”
“You leave my dog alone, you prig!”
Stubborn as two mules in an argument with each other.
Terribly fierce.

+1 Cool: Alertness, Athletics, Endurance, Fists, Intimidation, Investigation, Might, Resolve, Stealth, Survival.

Boys will be Boys – You can spend a FATE point to unquestionably get away with convincing someone that something you were up to was simple, boyish hijinx.

Secret Club (Prying Pentad) – The characters with this Stunt share a special, communal pool of FATE points that any of them can tap into. Whenever a character from the team gains a FATE point they can, instead, choose to donate it to the group fund.

Physical Stress: OOOOOO
Composure Stress: OOOOOO
Social Stress: OOOOO
FATE: OOOOOOOO

Prying Pentad FATE: OOOOO

Refresh: 8


General Update

What ho chaps and chapettes?

Quick update as to what’s going on lately…

I’m mostly working very hard on Outbreak and I crave your indulgence while I beaver away on that as it’s going to get in the way of a lot of other work that I’m doing. Outbreak is an Interactive Fiction game project that’s planned to come out across social and mobile media, all being well. It’s a lot of work and it needs to be good as money’s dependant on the success of the project.

Several short projects are in process to come up, Irrepressible! (based on Journey to the West), Lady Bexington’s Home for Wayward Zombies (a cheap board game produced in a similar manner to the 6-Packs),  ImagiNation (a weird post-apocalyptic Britain using the Neverwhere rules), Autopsy 4 and some clipart in the pipeline for when our sale finishes and a couple of other projects I’m not ready to announce yet.

Also in process are – still – Gosh, Spies! for Agents of SWING (Our teen-tween adventurer supplement with a focus on girl characters), Nefarious! also for Agents of SWING. We’ll also be bringing you more 6-Packs and, eventually, collected editions of those adventures. We may also be dipping into campaigns in the future, given the reasonable reception of our adventures.

Please bear with August was a tough month due to two illnesses and Outbreak is going to take up most of my time for the next month or two. There’s a lot of catching up to do and things are going to be done, when they’re done, possibly with little warning.

Keep a special eye out for Doxy – part of the history farce series – and Camelot Kosmos, arthurian fantasy amongst the stars.

Gosh, Spies! (Preview)

TitleWendyGosh, Spies! will be coming along soonish, though it’s going to be delayed by some urgent Interactive Fiction work for Kindle, iStore and Social Networking.

Gosh, Spies! is a supplement for Agents of SWING and will expand the SWING world into the realms of children’s, tweens and teens adventure fiction, drawing on such diverse sources as Enid Blyton, Hanna Barbera and ‘Keene’/’Dixon’ as well as later skits and reinterpretations of the same ideas and characters, giving our own spin on them.

As well as a catalogue of pre-generated characters from these sources you’ll get rules expansions for making youthful characters, rules changes for running child-investigations, suggestion on how to run games for a younger audience – particularly girls and a bunch of background information on SWING’s younger agents, their training and the boarding schools where they teach them to be spies.

Essentially, Gosh, Spies! will provide you with a bunch of characters and villainous organisations suited to the sub-genre (though I’ll try to avoid ‘Gypsies’ as a villainous group) and a whole lot of expansionary material. We thrive on feedback here at Postmortem Studios though and would love you to let us know what material you’d like to see come out for Agents of SWING besides the planned ‘Nefarious’ villains book, Gosh, Spies! and the as-yet-unnamed gadget catalogue.

Do you want more adventures? Perhaps a campaign against a singular villainous agency? What about a guide to SWINGing London? Perhaps something more ‘adult’ or psychedelic, these were the times of Free Love and Happenings after all.

If you want to run Agents of SWING – or any of our other games – at a convention we’re happy to lend support in any way we can. Same goes for if you’re willing to run demo games online via Infrno or other, similar services. We’d also appreciate it, if you like our games, that you’d tell others about it by blog or tweet or status update, by review or forum post. Feedback is wonderful, so it seeing enthusiasm for our games reflected in the community and as a small, independent publisher that kind of positivity is something one really needs.

I’d also like to remind you all that we have a couple of copies of the SWING deluxe set still available. The Deluxe Set contains a hardback copy of the main rulebook, copies of the Agent’s and Control notebooks, SWING branded pencils, dice sets and chips. Everything you need to play the game in a shiny blue box. Limited copies will be available at Dragonmeet & Indiecon but if you want to be sure to get one, you need to order soon.

SWING is a very fun game to write and develop for as well as – hopefully – a fun game for you to play. The streamlined and simplified version of FATE that we developed for SWING is likely to be the foundation of future FATE games that we develop and so any general suggestions regarding the way that the SWING version works would also be greatly appreciated.

Getting feedback and excitement from gamers is like getting blood from a stone sometimes but, be assured, Postmortem Studios does listen.

You can buy Agents of SWING here or in hardcopy here.