#Starfinder – Starfinder Month: The DAG

artem-shumnik-kid14

Art by Artem Shumnik

The Igneous and Fundament Incorporated, Disaster Ameliorating Gear (or DAG) is a disaster relief robot often dropped onto sites of earthquakes or other natural disasters. DAGs seek out vulnerable people in these zones (often children) and protect them. They are preprogrammed with survival skills, hunt out supplies, dig people out of rubble and fiercely protect those they have ‘imprinted’ on against looters or other sources of violence. Privately bought DAGs, or salvaged ones, are sometimes used as cheap – fun – bodyguards for the children of at-risk families or those who live in environments where pets are impossible. Despite the DAGs blocky appearance and strange gait, people often humanise and empathise with them, especially if they grew up with one.

IF also build a ‘peacekeeper’ version which can be armed with an Azimuth laser rifle on a swivel turret.

IF Incorporated Disaster Ameliorating Gear (DAG) CR 1
XP 400
N Small construct (technological)
Init +0, Senses: low-light vision, Perception +5

Defence HP 17
EAC 14 KAC 15
Fort +1, Ref -2, Will +0
Immunities: Construct immunities
Heat Shield: Reduce fire/heat based damage by 5.
Weaknesses: Vulnerable to critical hits, vulnerable to electricity.

Offence
Speed: 30 ft (walk)
Melee: Slam +8 (1d6+5 B)

Statistics
Str +4, Dex +0, Con -, Int +1, Wis +1, Cha +1
Skills: Acrobatics +2, Athletics +7, Computers +5, Survival +6
Languages: Common
Other Abilities: Unliving

Ecology
Environment:
Any
Organisation: Solitary or pack (2d4)

Special Abilities
Orbital Deployment:
DAGs can be dropped from orbit and steer themselves away from harm, landing with a ‘thump’ and then deploying to provide aid.
Lugger: The DAG is considered to be Strength 14 and for its full strength to count regarding how much it can carry.
Survival Engine: DAGs consume organic matter and water to run their engines – anything will do from garden waste to sewage. As a byproduct they produce enough food and water for 1 meal, per day. Not enough to solve the issue – and the food bars are terrible – but enough to help.

#Starfinder – Starfinder Month: Generic Products Service Drones

wiktor-ohman-preview-6

Art by Wiktor Ohman

GP stands for ‘Generic Products’ and that’s exactly what they make, generic products. You can buy GP Food in cans, GP Drink, GP goods of all sorts and they’re all profoundly average. The GP Service Drone is a generic drone, which can be retooled to more specific tasks via a simple learning algorithm. Most companies use them for deliveries or to provide breakdown service, but they can be found just about everywhere, doing just about everything. The learning algorithm provides the drones with a sort of sunny-ish disposition, like a happy dog. There are rare – but real – instances of drones becoming self aware after a long service history.

Generic Products Service Drone CR 1
XP 400
N Small construct (technological)
Init +2, Senses: Darkvision 60 ft, Perception +5

Defence HP 17
EAC 12 KAC 13
Fort +1, Ref -1, Will +0
Defensive Abilities: Self-Repair, Integrated Weapons
Immunities: Construct immunities
Weaknesses: Vulnerable to critical hits, vulnerable to electricity.

Offence
Speed: scuttle 30 ft, fly 30 ft (ex, average).
Melee: Slam +6 (1d6+3 B)
Melee: Claws +6 (1d6+3 S)

Statistics
Str +2, Dex +2, Con -, Int +1, Wis +1, Cha +1
Skills: Acrobatics +3, Athletics +5, Computers +5
Languages: Common
Other Abilities: Unliving

Ecology
Environment:
Any
Organisation: Solitary or swarm (2d10)

Special Abilities
Self Repair (Ex):
Given access to scrap metal the drone can repair itself by 1 hp per turn, even engineering its own parts.
Integrated Weapons (ex): The drone cannot be disarmed.
Adaptech (ex): Drones can be specialised for all kinds of different tasks. Each drone has a pool of 5 points which can be used to train the drone in a particular skill or set of skills with +1 per point.