There’s a long history of ‘silly’ adventures in tabletop gaming. Even professional modules were often replete with puns, nonsense and other silliness. Some of the most iconic monsters and strange things in Dungeons and Dragons started out as jokes, in-jokes, or silly improvisations and this is something that has become a little lost in more modern times.
This adventure was prepared as an introductory adventure for a new player, hosted in an online session over Google Hangouts (isn’t modern technology wonderful?) As such, it’s full of bad jokes, puns and nonsense relating to online culture and the culture of computer gaming – which they were more familiar with. Still, you may enjoy it and if nothing else it may inspire you to include a little silliness – and some more pop culture references – in your own games.
The Cathedral of Misogyny
The Cathedral of Misogyny is a reference to 4chan. It was intended as a hyperbolic insult to that imageboard but – of course – everyone just thought it was hilarious and embraced it. As a reference to 4chan, it’s a perfect vehicle for re-purposing memes (in many ways the modern equivalent of puns) and using fantasy to make fun of our modern lives and situations. There are, of course, many people who will have no sense of humour about this sort of thing. That’s fine, they can be miserable. I, however, think that there is a great deal of value in laughing both at ourselves and at others – and that’s what this is for. With an irreverent group that can get into the right mood, this should present a great evening or two of fun.
Rough as Toast
‘Rough as Toast’ in this instance indicates a new line of low budget products that are kind of designed to be throwaway ideas, disposable content, silly experiments and so on. They’re not made to such a high standard as normal, but should still be fun. Also cheap.
The third – and probably final – edition of the Neverwhere RPG, produced with permission and available for PDF only. This is the final, comprehensive edition of the game with an improved system, more detail an expanded A-Z and advice for running the game in tabletop, online or as a LARP.
Neverwhere has been a massively influential book on my life since it first came out and a touchstone novel I return to again and again. Especially the section on Blackfriars.
A personal game about depression and its effects intended to help people with invisible illnesses broach the subject and explore it in a way they can have power over it.
ImagiNation is set after the fall of mainland Britain to a strange reality breakdown. The barriers between imagination and reality, dreams and nightmares have shattered and strange things dreamed up by people caught in the event teem across the land.
Only those who are already ‘broken’ can hope to cope with exploring, understanding and combatting this strangeness for the sake of the huddled refugees that sit and wait and watch from the smaller islands around the coast.
A game of mental illness and art using The Description System (Neverwhere).
This game is available FREE so please promote, download, host and spread as far and wide as you can.
As part of the introduction chapter of ImagiNation there will be a Choose Your Own Adventure as a way of introducing the setting and the rules (minus some of their complications). This used to be a staple part of many RPG introductions back in the day and is probably worth bringing back in some way. I can see why it’s dropped out of favour (it’s a huge pain in the arse) but hopefully it works well. I include it here as a preview but please keep in mind it’s not edited or polished yet.
Way back in the mists of time I got permission from Red Hat on behalf of Mssrs Henry and Gaiman to make a non-profit version of an RPG based upon Neverwhere. This is the second version made and it will be replaced in due course with a third edition, but meanwhile, here’s the link to download the pdf.
A global anarchistic conspiracy.
A self-forming collective of individuals willing to do anything that is required to make the world a better place.
A source of consternation to intelligence and law enforcement communities.
A secret computer program, hidden in the net.You can join them. You can make a difference. You can make the world a better place.
All you have to do is try.
A complete game in one book.
The first game to be powered by Postmortem Studio’s Xpress System.
Concept easily transferable to other modern systems and settings.
@ctiv8 contains challenging political themes.